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Rui Yan

Publications and source records attributed to Rui Yan.

At least 235 records · Page 13Linked to original sources

Egocentric Video-Language Pretraining @ Ego4D Challenge 2022

In this report, we propose a video-language pretraining (VLP) based solution \cite{kevin2022egovlp} for four Ego4D challenge tasks, including Natural Language Query (NLQ), Moment Query (MQ), Object State Change Classification (OSCC), and PNR Localization (PNR). Especially, we exploit the recently released Ego4D dataset \cite{grauman2021ego4d} to pioneer Egocentric VLP from pretraining dataset, pretraining objective, and development set. Based on the above three designs, we develop a pretrained video-language model that is able to transfer its egocentric video-text representation or video-only representation to several video downstream tasks. Our Egocentric VLP achieves 10.46R@1&IoU @0.3 on NLQ, 10.33 mAP on MQ, 74% Acc on OSCC, 0.67 sec error on PNR. The code is available at https://github.com/showlab/EgoVLP.

cs.CV↗

Probabilistic Model Checking for Strategic Equilibria-based Decision Making: Advances and Challenges

Game-theoretic concepts have been extensively studied in economics to provide insight into competitive behaviour and strategic decision making. As computing systems increasingly involve concurrently acting autonomous agents, game-theoretic approaches are becoming widespread in computer science as a faithful modelling abstraction. These techniques can be used to reason about the competitive or collaborative behaviour of multiple rational agents with distinct goals or objectives. This paper provides an overview of recent advances in developing a modelling, verification and strategy synthesis framework for concurrent stochastic games implemented in the probabilistic model checker PRISM-games. This is based on a temporal logic that supports finite- and infinite-horizon temporal properties in both a zero-sum and nonzero-sum setting, the latter using Nash and correlated equilibria with respect to two optimality criteria, social welfare and social fairness. We summarise the key concepts, logics and algorithms and the currently available tool support. Future challenges and recent progress in adapting the framework and algorithmic solutions to continuous environments and neural networks are also outlined.

cs.FL↗

RetroGraph: Retrosynthetic Planning with Graph Search

Retrosynthetic planning, which aims to find a reaction pathway to synthesize a target molecule, plays an important role in chemistry and drug discovery. This task is usually modeled as a search problem. Recently, data-driven methods have attracted many research interests and shown promising results for retrosynthetic planning. We observe that the same intermediate molecules are visited many times in the searching process, and they are usually independently treated in previous tree-based methods (e.g., AND-OR tree search, Monte Carlo tree search). Such redundancies make the search process inefficient. We propose a graph-based search policy that eliminates the redundant explorations of any intermediate molecules. As searching over a graph is more complicated than over a tree, we further adopt a graph neural network to guide the search over graphs. Meanwhile, our method can search a batch of targets together in the graph and remove the inter-target duplication in the tree-based search methods. Experimental results on two datasets demonstrate the effectiveness of our method. Especially on the widely used USPTO benchmark, we improve the search success rate to 99.47%, advancing previous state-of-the-art performance for 2.6 points.

cs.AI↗

Finite-horizon Equilibria for Neuro-symbolic Concurrent Stochastic Games

We present novel techniques for neuro-symbolic concurrent stochastic games, a recently proposed modelling formalism to represent a set of probabilistic agents operating in a continuous-space environment using a combination of neural network based perception mechanisms and traditional symbolic methods. To date, only zero-sum variants of the model were studied, which is too restrictive when agents have distinct objectives. We formalise notions of equilibria for these models and present algorithms to synthesise them. Focusing on the finite-horizon setting, and (global) social welfare subgame-perfect optimality, we consider two distinct types: Nash equilibria and correlated equilibria. We first show that an exact solution based on backward induction may yield arbitrarily bad equilibria. We then propose an approximation algorithm called frozen subgame improvement, which proceeds through iterative solution of nonlinear programs. We develop a prototype implementation and demonstrate the benefits of our approach on two case studies: an automated car-parking system and an aircraft collision avoidance system.

cs.GT↗

CUGE: A Chinese Language Understanding and Generation Evaluation Benchmark

Realizing general-purpose language intelligence has been a longstanding goal for natural language processing, where standard evaluation benchmarks play a fundamental and guiding role. We argue that for general-purpose language intelligence evaluation, the benchmark itself needs to be comprehensive and systematic. To this end, we propose CUGE, a Chinese Language Understanding and Generation Evaluation benchmark with the following features: (1) Hierarchical benchmark framework, where datasets are principally selected and organized with a language capability-task-dataset hierarchy. (2) Multi-level scoring strategy, where different levels of model performance are provided based on the hierarchical framework. To facilitate CUGE, we provide a public leaderboard that can be customized to support flexible model judging criteria. Evaluation results on representative pre-trained language models indicate ample room for improvement towards general-purpose language intelligence. CUGE is publicly available at cuge.baai.ac.cn.

cs.CL↗

Target-aware Abstractive Related Work Generation with Contrastive Learning

The related work section is an important component of a scientific paper, which highlights the contribution of the target paper in the context of the reference papers. Authors can save their time and effort by using the automatically generated related work section as a draft to complete the final related work. Most of the existing related work section generation methods rely on extracting off-the-shelf sentences to make a comparative discussion about the target work and the reference papers. However, such sentences need to be written in advance and are hard to obtain in practice. Hence, in this paper, we propose an abstractive target-aware related work generator (TAG), which can generate related work sections consisting of new sentences. Concretely, we first propose a target-aware graph encoder, which models the relationships between reference papers and the target paper with target-centered attention mechanisms. In the decoding process, we propose a hierarchical decoder that attends to the nodes of different levels in the graph with keyphrases as semantic indicators. Finally, to generate a more informative related work, we propose multi-level contrastive optimization objectives, which aim to maximize the mutual information between the generated related work with the references and minimize that with non-references. Extensive experiments on two public scholar datasets show that the proposed model brings substantial improvements over several strong baselines in terms of automatic and tailored human evaluations.

cs.CL↗

Object-aware Video-language Pre-training for Retrieval

Recently, by introducing large-scale dataset and strong transformer network, video-language pre-training has shown great success especially for retrieval. Yet, existing video-language transformer models do not explicitly fine-grained semantic align. In this work, we present Object-aware Transformers, an object-centric approach that extends video-language transformer to incorporate object representations. The key idea is to leverage the bounding boxes and object tags to guide the training process. We evaluate our model on three standard sub-tasks of video-text matching on four widely used benchmarks. We also provide deep analysis and detailed ablation about the proposed method. We show clear improvement in performance across all tasks and datasets considered, demonstrating the value of a model that incorporates object representations into a video-language architecture. The code will be released at \url{https://github.com/FingerRec/OA-Transformer}.

cs.CV↗

Evaluation and Learning in Two-Player Symmetric Games via Best and Better Responses

Artificial intelligence and robotic competitions are accompanied by a class of game paradigms in which each player privately commits a strategy to a game system which simulates the game using the collected joint strategy and then returns payoffs to players. This paper considers the strategy commitment for two-player symmetric games in which the players' strategy spaces are identical and their payoffs are symmetric. First, we introduce two digraph-based metrics at a meta-level for strategy evaluation in two-agent reinforcement learning, grounded on sink equilibrium. The metrics rank the strategies of a single player and determine the set of strategies which are preferred for the private commitment. Then, in order to find the preferred strategies under the metrics, we propose two variants of the classical learning algorithm self-play, called strictly best-response and weakly better-response self-plays. By modeling learning processes as walks over joint-strategy response digraphs, we prove that the learnt strategies by two variants are preferred under two metrics, respectively. The preferred strategies under both two metrics are identified and adjacency matrices induced by one metric and one variant are connected. Finally, simulations are provided to illustrate the results.

cs.GT↗

Expansion-Squeeze-Excitation Fusion Network for Elderly Activity Recognition

This work focuses on the task of elderly activity recognition, which is a challenging task due to the existence of individual actions and human-object interactions in elderly activities. Thus, we attempt to effectively aggregate the discriminative information of actions and interactions from both RGB videos and skeleton sequences by attentively fusing multi-modal features. Recently, some nonlinear multi-modal fusion approaches are proposed by utilizing nonlinear attention mechanism that is extended from Squeeze-and-Excitation Networks (SENet). Inspired by this, we propose a novel Expansion-Squeeze-Excitation Fusion Network (ESE-FN) to effectively address the problem of elderly activity recognition, which learns modal and channel-wise Expansion-Squeeze-Excitation (ESE) attentions for attentively fusing the multi-modal features in the modal and channel-wise ways. Furthermore, we design a new Multi-modal Loss (ML) to keep the consistency between the single-modal features and the fused multi-modal features by adding the penalty of difference between the minimum prediction losses on single modalities and the prediction loss on the fused modality. Finally, we conduct experiments on a largest-scale elderly activity dataset, i.e., ETRI-Activity3D (including 110,000+ videos, and 50+ categories), to demonstrate that the proposed ESE-FN achieves the best accuracy compared with the state-of-the-art methods. In addition, more extensive experimental results show that the proposed ESE-FN is also comparable to the other methods in terms of normal action recognition task.

cs.CV↗

OTExtSum: Extractive Text Summarisation with Optimal Transport

Extractive text summarisation aims to select salient sentences from a document to form a short yet informative summary. While learning-based methods have achieved promising results, they have several limitations, such as dependence on expensive training and lack of interpretability. Therefore, in this paper, we propose a novel non-learning-based method by for the first time formulating text summarisation as an Optimal Transport (OT) problem, namely Optimal Transport Extractive Summariser (OTExtSum). Optimal sentence extraction is conceptualised as obtaining an optimal summary that minimises the transportation cost to a given document regarding their semantic distributions. Such a cost is defined by the Wasserstein distance and used to measure the summary's semantic coverage of the original document. Comprehensive experiments on four challenging and widely used datasets - MultiNews, PubMed, BillSum, and CNN/DM demonstrate that our proposed method outperforms the state-of-the-art non-learning-based methods and several recent learning-based methods in terms of the ROUGE metric.

cs.CL↗

A Roadmap for Big Model

With the rapid development of deep learning, training Big Models (BMs) for multiple downstream tasks becomes a popular paradigm. Researchers have achieved various outcomes in the construction of BMs and the BM application in many fields. At present, there is a lack of research work that sorts out the overall progress of BMs and guides the follow-up research. In this paper, we cover not only the BM technologies themselves but also the prerequisites for BM training and applications with BMs, dividing the BM review into four parts: Resource, Models, Key Technologies and Application. We introduce 16 specific BM-related topics in those four parts, they are Data, Knowledge, Computing System, Parallel Training System, Language Model, Vision Model, Multi-modal Model, Theory&Interpretability, Commonsense Reasoning, Reliability&Security, Governance, Evaluation, Machine Translation, Text Generation, Dialogue and Protein Research. In each topic, we summarize clearly the current studies and propose some future research directions. At the end of this paper, we conclude the further development of BMs in a more general view.

cs.LG↗

Time Domain Adversarial Voice Conversion for ADD 2022

In this paper, we describe our speech generation system for the first Audio Deep Synthesis Detection Challenge (ADD 2022). Firstly, we build an any-to-many voice conversion (VC) system to convert source speech with arbitrary language content into the target speaker%u2019s fake speech. Then the converted speech generated from VC is post-processed in the time domain to improve the deception ability. The experimental results show that our system has adversarial ability against anti-spoofing detectors with a little compromise in audio quality and speaker similarity. This system ranks top in Track 3.1 in the ADD 2022, showing that our method could also gain good generalization ability against different detectors.

eess.AS↗

Audio Deep Fake Detection System with Neural Stitching for ADD 2022

This paper describes our best system and methodology for ADD 2022: The First Audio Deep Synthesis Detection Challenge\cite{Yi2022ADD}. The very same system was used for both two rounds of evaluation in Track 3.2 with a similar training methodology. The first round of Track 3.2 data is generated from Text-to-Speech(TTS) or voice conversion (VC) algorithms, while the second round of data consists of generated fake audio from other participants in Track 3.1, aiming to spoof our systems. Our systems use a standard 34-layer ResNet, with multi-head attention pooling \cite{india2019self} to learn the discriminative embedding for fake audio and spoof detection. We further utilize neural stitching to boost the model's generalization capability in order to perform equally well in different tasks, and more details will be explained in the following sessions. The experiments show that our proposed method outperforms all other systems with a 10.1% equal error rate(EER) in Track 3.2.

eess.AS↗

Optimizing doping parameters of target to enhance direct-drive implosion

Direct-drive is an important approach to achieving the ignition of inertial confinement fusion. To enhance implosion performance while keeping the risk of hydrodynamic instability at a low level, we have designed a procedure to optimize the parameters of the target doped with mid- or high-$Z$ atoms. In the procedure, a one-dimensional implosion can be automatically simulated, while its implosion performance and high-dimensional instability are integrally evaluated at the same time. To find the optimal doping parameters, the procedure is performed in the framework of global optimization algorithm, where we have used the particle swarm optimization in the current work. In the optimization, the opacity of mixture materials is quickly obtained by using an interpolation method, showing only a slight difference from the data of TOPS, which is an online doping program of Los Alamos National Laboratory. To test the procedure, optimization has been carried out for the CH ablator in the double cone ignition scheme [Phil. Trans. R. Soc. A. 378.2184 (2020)] by doping with Si and Cl. Both one- and two-dimensional simulations show that doping with either Si or Cl can efficiently mitigate the instability during the acceleration phase and does not result in significant degradation of the peak areal density. The results from one- and two-dimensional simulations qualitatively match with each other, demonstrating the validity of our optimization procedure.

physics.plasm-ph↗

Strolling in Room-Scale VR: Hex-Core-MK1 Omnidirectional Treadmill

The natural locomotion interface is critical to the development of many VR applications. For household VR applications, there are two basic requirements: natural immersive experience and minimized space occupation. The existing locomotion strategies generally do not simultaneously satisfy these two requirements well. This paper presents a novel omnidirectional treadmill (ODT) system, named Hex-Core-MK1 (HCMK1). By implementing two kinds of mirror symmetrical spiral rollers to generate the omnidirectional velocity field, this proposed system is capable of providing real walking experiences with a full-degree of freedom in an area as small as 1.76 m^2, while delivering great advantages over several existing ODT systems in terms of weight, volume, latency and dynamic performance. Compared with the sizes of Infinadeck and HCP, the two best motor-driven ODTs so far, the 8 cm height of HCMK1 is only 20% of Infinadeck and 50% of HCP. In addition, HCMK1 is a lightweight device weighing only 110 kg, which provides possibilities of further expanding VR scenarios, such as terrain simulation. The latency of HCMK1 is only 23ms. The experiments show that HCMK1 can deliver on a starting acceleration of 16.00 m/s^2 and a braking acceleration of 30.00 m/s^2.

cs.HC↗

Learning to Express in Knowledge-Grounded Conversation

Grounding dialogue generation by extra knowledge has shown great potentials towards building a system capable of replying with knowledgeable and engaging responses. Existing studies focus on how to synthesize a response with proper knowledge, yet neglect that the same knowledge could be expressed differently by speakers even under the same context. In this work, we mainly consider two aspects of knowledge expression, namely the structure of the response and style of the content in each part. We therefore introduce two sequential latent variables to represent the structure and the content style respectively. We propose a segmentation-based generation model and optimize the model by a variational approach to discover the underlying pattern of knowledge expression in a response. Evaluation results on two benchmarks indicate that our model can learn the structure style defined by a few examples and generate responses in desired content style.

cs.CL↗

Dual-AI: Dual-path Actor Interaction Learning for Group Activity Recognition

Learning spatial-temporal relation among multiple actors is crucial for group activity recognition. Different group activities often show the diversified interactions between actors in the video. Hence, it is often difficult to model complex group activities from a single view of spatial-temporal actor evolution. To tackle this problem, we propose a distinct Dual-path Actor Interaction (DualAI) framework, which flexibly arranges spatial and temporal transformers in two complementary orders, enhancing actor relations by integrating merits from different spatiotemporal paths. Moreover, we introduce a novel Multi-scale Actor Contrastive Loss (MAC-Loss) between two interactive paths of Dual-AI. Via self-supervised actor consistency in both frame and video levels, MAC-Loss can effectively distinguish individual actor representations to reduce action confusion among different actors. Consequently, our Dual-AI can boost group activity recognition by fusing such discriminative features of different actors. To evaluate the proposed approach, we conduct extensive experiments on the widely used benchmarks, including Volleyball, Collective Activity, and NBA datasets. The proposed Dual-AI achieves state-of-the-art performance on all these datasets. It is worth noting the proposed Dual-AI with 50% training data outperforms a number of recent approaches with 100% training data. This confirms the generalization power of Dual-AI for group activity recognition, even under the challenging scenarios of limited supervision.

cs.CV↗

There Are a Thousand Hamlets in a Thousand People's Eyes: Enhancing Knowledge-grounded Dialogue with Personal Memory

Knowledge-grounded conversation (KGC) shows great potential in building an engaging and knowledgeable chatbot, and knowledge selection is a key ingredient in it. However, previous methods for knowledge selection only concentrate on the relevance between knowledge and dialogue context, ignoring the fact that age, hobby, education and life experience of an interlocutor have a major effect on his or her personal preference over external knowledge. Without taking the personalization issue into account, it is difficult to select the proper knowledge and generate persona-consistent responses. In this work, we introduce personal memory into knowledge selection in KGC to address the personalization issue. We propose a variational method to model the underlying relationship between one's personal memory and his or her selection of knowledge, and devise a learning scheme in which the forward mapping from personal memory to knowledge and its inverse mapping is included in a closed loop so that they could teach each other. Experiment results show that our method outperforms existing KGC methods significantly on both automatic evaluation and human evaluation.

cs.CL↗