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Rui Yan

Publications and source records attributed to Rui Yan.

At least 145 records · Page 8Linked to original sources

2D-TPE: Two-Dimensional Positional Encoding Enhances Table Understanding for Large Language Models

Tables are ubiquitous across various domains for concisely representing structured information. Empowering large language models (LLMs) to reason over tabular data represents an actively explored direction. However, since typical LLMs only support one-dimensional~(1D) inputs, existing methods often flatten the two-dimensional~(2D) table structure into a sequence of tokens, which can severely disrupt the spatial relationships and result in an inevitable loss of vital contextual information. In this paper, we first empirically demonstrate the detrimental impact of such flattening operations on the performance of LLMs in capturing the spatial information of tables through two elaborate proxy tasks. Subsequently, we introduce a simple yet effective positional encoding method, termed ``2D-TPE'' (Two-Dimensional Table Positional Encoding), to address this challenge. 2D-TPE enables each attention head to dynamically select a permutation order of tokens within the context for attending to them, where each permutation represents a distinct traversal mode for the table, such as column-wise or row-wise traversal. 2D-TPE effectively mitigates the risk of losing essential spatial information while preserving computational efficiency, thus better preserving the table structure. Extensive experiments across five benchmarks demonstrate that 2D-TPE outperforms strong baselines, underscoring the importance of preserving the table structure for accurate table comprehension. Comprehensive analysis further reveals the substantially better scalability of 2D-TPE to large tables than baselines.

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Mixture of In-Context Experts Enhance LLMs' Long Context Awareness

Many studies have revealed that large language models (LLMs) exhibit uneven awareness of different contextual positions. Their limited context awareness can lead to overlooking critical information and subsequent task failures. While several approaches have been proposed to enhance LLMs' context awareness, achieving both effectiveness and efficiency remains challenging. In this paper, for LLMs utilizing RoPE as position embeddings, we introduce a novel method called "Mixture of In-Context Experts" (MoICE) to address this challenge. MoICE comprises two key components: a router integrated into each attention head within LLMs and a lightweight router-only training optimization strategy: (1) MoICE views each RoPE angle as an `in-context' expert, demonstrated to be capable of directing the attention of a head to specific contextual positions. Consequently, each attention head flexibly processes tokens using multiple RoPE angles dynamically selected by the router to attend to the needed positions. This approach mitigates the risk of overlooking essential contextual information. (2) The router-only training strategy entails freezing LLM parameters and exclusively updating routers for only a few steps. When applied to open-source LLMs including Llama and Mistral, MoICE surpasses prior methods across multiple tasks on long context understanding and generation, all while maintaining commendable inference efficiency.

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"In Dialogues We Learn": Towards Personalized Dialogue Without Pre-defined Profiles through In-Dialogue Learning

Personalized dialogue systems have gained significant attention in recent years for their ability to generate responses in alignment with different personas. However, most existing approaches rely on pre-defined personal profiles, which are not only time-consuming and labor-intensive to create but also lack flexibility. We propose In-Dialogue Learning (IDL), a fine-tuning framework that enhances the ability of pre-trained large language models to leverage dialogue history to characterize persona for completing personalized dialogue generation tasks without pre-defined profiles. Our experiments on three datasets demonstrate that IDL brings substantial improvements, with BLEU and ROUGE scores increasing by up to 200% and 247%, respectively. Additionally, the results of human evaluations further validate the efficacy of our proposed method.

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From the Least to the Most: Building a Plug-and-Play Visual Reasoner via Data Synthesis

We explore multi-step reasoning in vision-language models (VLMs). The problem is challenging, as reasoning data consisting of multiple steps of visual and language processing are barely available. To overcome the challenge, we first introduce a least-to-most visual reasoning paradigm, which interleaves steps of decomposing a question into sub-questions and invoking external tools for resolving sub-questions. Based on the paradigm, we further propose a novel data synthesis approach that can automatically create questions and multi-step reasoning paths for an image in a bottom-up manner. Our approach divides the complex synthesis task into a few simple sub-tasks, and (almost entirely) relies on open-sourced models to accomplish the sub-tasks. Therefore, the entire synthesis process is reproducible and cost-efficient, and the synthesized data is quality guaranteed. With the approach, we construct $50$k visual reasoning examples. Then, we develop a visual reasoner through supervised fine-tuning, which is capable of generally enhancing the reasoning abilities of a wide range of existing VLMs in a plug-and-play fashion. Extensive experiments indicate that the visual reasoner can consistently and significantly improve four VLMs on four VQA benchmarks. Our code and dataset are available at https://github.com/steven-ccq/VisualReasoner.

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PEAR: Position-Embedding-Agnostic Attention Re-weighting Enhances Retrieval-Augmented Generation with Zero Inference Overhead

Large language models (LLMs) enhanced with retrieval-augmented generation (RAG) have introduced a new paradigm for web search. However, the limited context awareness of LLMs degrades their performance on RAG tasks. Existing methods to enhance context awareness are often inefficient, incurring time or memory overhead during inference, and many are tailored to specific position embeddings. In this paper, we propose Position-Embedding-Agnostic attention Re-weighting (PEAR), which enhances the context awareness of LLMs with zero inference overhead. Specifically, on a proxy task focused on context copying, we first detect heads which suppress the models' context awareness thereby diminishing RAG performance. To weaken the impact of these heads, we re-weight their outputs with learnable coefficients. The LLM (with frozen parameters) is optimized by adjusting these coefficients to minimize loss on the proxy task. As a result, the coefficients are optimized to values less than one, thereby reducing their tendency to suppress RAG performance. During inference, the optimized coefficients are fixed to re-weight these heads, regardless of the specific task at hand. Our proposed PEAR offers two major advantages over previous approaches: (1) It introduces zero additional inference overhead in terms of memory usage or inference time, while outperforming competitive baselines in accuracy and efficiency across various RAG tasks. (2) It is independent of position embedding algorithms, ensuring broader applicability.

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Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning

Contrastive learning, relying on effective positive and negative sample pairs, is beneficial to learn informative skeleton representations in unsupervised skeleton-based action recognition. To achieve these positive and negative pairs, existing weak/strong data augmentation methods have to randomly change the appearance of skeletons for indirectly pursuing semantic perturbations. However, such approaches have two limitations: i) solely perturbing appearance cannot well capture the intrinsic semantic information of skeletons, and ii) randomly perturbation may change the original positive/negative pairs to soft positive/negative ones. To address the above dilemma, we start the first attempt to explore an attack-based augmentation scheme that additionally brings in direct semantic perturbation, for constructing hard positive pairs and further assisting in constructing hard negative pairs. In particular, we propose a novel Attack-Augmentation Mixing-Contrastive skeletal representation learning (A$^2$MC) to contrast hard positive features and hard negative features for learning more robust skeleton representations. In A$^2$MC, Attack-Augmentation (Att-Aug) is designed to collaboratively perform targeted and untargeted perturbations of skeletons via attack and augmentation respectively, for generating high-quality hard positive features. Meanwhile, Positive-Negative Mixer (PNM) is presented to mix hard positive features and negative features for generating hard negative features, which are adopted for updating the mixed memory banks. Extensive experiments on three public datasets demonstrate that A$^2$MC is competitive with the state-of-the-art methods. The code will be accessible on A$^2$MC (https://github.com/1xbq1/A2MC).

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Unlocking Decoding-time Controllability: Gradient-Free Multi-Objective Alignment with Contrastive Prompts

The task of multi-objective alignment aims at balancing and controlling the different alignment objectives (e.g., helpfulness, harmlessness and honesty) of large language models to meet the personalized requirements of different users. However, previous methods tend to train multiple models to deal with various user preferences, with the number of trained models growing linearly with the number of alignment objectives and the number of different preferences. Meanwhile, existing methods are generally poor in extensibility and require significant re-training for each new alignment objective considered. Considering the limitation of previous approaches, we propose MCA (Multi-objective Contrastive Alignemnt), which constructs an expert prompt and an adversarial prompt for each objective to contrast at the decoding time and balances the objectives through combining the contrast. Our approach is verified to be superior to previous methods in obtaining a well-distributed Pareto front among different alignment objectives.

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Point-Based Value Iteration for POMDPs with Neural Perception Mechanisms

The increasing trend to integrate neural networks and conventional software components in safety-critical settings calls for methodologies for their formal modelling, verification and correct-by-construction policy synthesis. We introduce neuro-symbolic partially observable Markov decision processes (NS-POMDPs), a variant of continuous-state POMDPs with discrete observations and actions, in which the agent perceives a continuous-state environment using a neural {\revise perception mechanism} and makes decisions symbolically. The perception mechanism classifies inputs such as images and sensor values into symbolic percepts, which are used in decision making. We study the problem of optimising discounted cumulative rewards for NS-POMDPs. Working directly with the continuous state space, we exploit the underlying structure of the model and the neural perception mechanism to propose a novel piecewise linear and convex representation (P-PWLC) in terms of polyhedra covering the state space and value vectors, and extend Bellman backups to this representation. We prove the convexity and continuity of value functions and present two value iteration algorithms that ensure finite representability. The first is a classical (exact) value iteration algorithm extending the $α$-functions of Porta {\em et al} (2006) to the P-PWLC representation for continuous-state spaces. The second is a point-based (approximate) method called NS-HSVI, which uses the P-PWLC representation and belief-value induced functions to approximate value functions from below and above for two types of beliefs, particle-based and region-based. Using a prototype implementation, we show the practical applicability of our approach on two case studies that employ (trained) ReLU neural networks as perception functions, by synthesising (approximately) optimal strategies.

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Towards Effective and Efficient Continual Pre-training of Large Language Models

Continual pre-training (CPT) has been an important approach for adapting language models to specific domains or tasks. To make the CPT approach more traceable, this paper presents a technical report for continually pre-training Llama-3 (8B), which significantly enhances the Chinese language ability and scientific reasoning ability of the backbone model. To enhance the new abilities while retaining the original abilities, we design specific data mixture and curriculum strategies by utilizing existing datasets and synthesizing high-quality datasets. Specifically, we synthesize multidisciplinary scientific question and answer (QA) pairs based on related web pages, and subsequently incorporate these synthetic data to improve the scientific reasoning ability of Llama-3. We refer to the model after CPT as Llama-3-SynE (Synthetic data Enhanced Llama-3). We also present the tuning experiments with a relatively small model -- TinyLlama, and employ the derived findings to train the backbone model. Extensive experiments on a number of evaluation benchmarks show that our approach can largely improve the performance of the backbone models, including both the general abilities (+8.81 on C-Eval and +6.31 on CMMLU) and the scientific reasoning abilities (+12.00 on MATH and +4.13 on SciEval), without hurting the original capacities. Our model, data, and codes are available at https://github.com/RUC-GSAI/Llama-3-SynE.

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Graph-Structured Speculative Decoding

Speculative decoding has emerged as a promising technique to accelerate the inference of Large Language Models (LLMs) by employing a small language model to draft a hypothesis sequence, which is then validated by the LLM. The effectiveness of this approach heavily relies on the balance between performance and efficiency of the draft model. In our research, we focus on enhancing the proportion of draft tokens that are accepted to the final output by generating multiple hypotheses instead of just one. This allows the LLM more options to choose from and select the longest sequence that meets its standards. Our analysis reveals that hypotheses produced by the draft model share many common token sequences, suggesting a potential for optimizing computation. Leveraging this observation, we introduce an innovative approach utilizing a directed acyclic graph (DAG) to manage the drafted hypotheses. This structure enables us to efficiently predict and merge recurring token sequences, vastly reducing the computational demands of the draft model. We term this approach Graph-structured Speculative Decoding (GSD). We apply GSD across a range of LLMs, including a 70-billion parameter LLaMA-2 model, and observe a remarkable speedup of 1.73$\times$ to 1.96$\times$, significantly surpassing standard speculative decoding.

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Exploiting Pre-trained Models for Drug Target Affinity Prediction with Nearest Neighbors

Drug-Target binding Affinity (DTA) prediction is essential for drug discovery. Despite the application of deep learning methods to DTA prediction, the achieved accuracy remain suboptimal. In this work, inspired by the recent success of retrieval methods, we propose $k$NN-DTA, a non-parametric embedding-based retrieval method adopted on a pre-trained DTA prediction model, which can extend the power of the DTA model with no or negligible cost. Different from existing methods, we introduce two neighbor aggregation ways from both embedding space and label space that are integrated into a unified framework. Specifically, we propose a \emph{label aggregation} with \emph{pair-wise retrieval} and a \emph{representation aggregation} with \emph{point-wise retrieval} of the nearest neighbors. This method executes in the inference phase and can efficiently boost the DTA prediction performance with no training cost. In addition, we propose an extension, Ada-$k$NN-DTA, an instance-wise and adaptive aggregation with lightweight learning. Results on four benchmark datasets show that $k$NN-DTA brings significant improvements, outperforming previous state-of-the-art (SOTA) results, e.g, on BindingDB IC$_{50}$ and $K_i$ testbeds, $k$NN-DTA obtains new records of RMSE $\bf{0.684}$ and $\bf{0.750}$. The extended Ada-$k$NN-DTA further improves the performance to be $\bf{0.675}$ and $\bf{0.735}$ RMSE. These results strongly prove the effectiveness of our method. Results in other settings and comprehensive studies/analyses also show the great potential of our $k$NN-DTA approach.

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Strategy Synthesis for Zero-Sum Neuro-Symbolic Concurrent Stochastic Games

Neuro-symbolic approaches to artificial intelligence, which combine neural networks with classical symbolic techniques, are growing in prominence, necessitating formal approaches to reason about their correctness. We propose a novel modelling formalism called neuro-symbolic concurrent stochastic games (NS-CSGs), which comprise two probabilistic finite-state agents interacting in a shared continuous-state environment. Each agent observes the environment using a neural perception mechanism, which converts inputs such as images into symbolic percepts, and makes decisions symbolically. We focus on the class of NS-CSGs with Borel state spaces and prove the existence and measurability of the value function for zero-sum discounted cumulative rewards under piecewise-constant restrictions on the components of this class of models. To compute values and synthesise strategies, we present, for the first time, practical value iteration (VI) and policy iteration (PI) algorithms to solve this new subclass of continuous-state CSGs. These require a finite decomposition of the environment induced by the neural perception mechanisms of the agents and rely on finite abstract representations of value functions and strategies closed under VI or PI. First, we introduce a Borel measurable piecewise-constant (B-PWC) representation of value functions, extend minimax backups to this representation and propose a value iteration algorithm called B-PWC VI. Second, we introduce two novel representations for the value functions and strategies, constant-piecewise-linear (CON-PWL) and constant-piecewise-constant (CON-PWC) respectively, and propose Minimax-action-free PI by extending a recent PI method based on alternating player choices for finite state spaces to Borel state spaces, which does not require normal-form games to be solved.

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Masked Thought: Simply Masking Partial Reasoning Steps Can Improve Mathematical Reasoning Learning of Language Models

In reasoning tasks, even a minor error can cascade into inaccurate results, leading to suboptimal performance of large language models in such domains. Earlier fine-tuning approaches sought to mitigate this by leveraging more precise supervisory signals from human labeling, larger models, or self-sampling, although at a high cost. Conversely, we develop a method that avoids external resources, relying instead on introducing perturbations to the input. Our training approach randomly masks certain tokens within the chain of thought, a technique we found to be particularly effective for reasoning tasks. When applied to fine-tuning with GSM8K on Llama-2-7B, this method achieved a 5\% improvement in GSM8K accuracy and a 10\% improvement in GSM-IC accuracy over standard supervised fine-tuning with a few codes modified. Furthermore, it is complementary to existing methods. When integrated with related explicit data augmentation methods, it leads to improvements across five datasets of various augmentation methods, as well as two different base models. We further investigate the mechanisms behind this improvement through case studies and quantitative analysis, suggesting that our approach may provide superior support for the model in capturing long-distance dependencies, especially those related to questions. This enhancement could deepen understanding of the premises in questions and prior steps. Our code is available at Github.

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Mixture-of-Modules: Reinventing Transformers as Dynamic Assemblies of Modules

Is it always necessary to compute tokens from shallow to deep layers in Transformers? The continued success of vanilla Transformers and their variants suggests an undoubted "yes". In this work, however, we attempt to break the depth-ordered convention by proposing a novel architecture dubbed mixture-of-modules (MoM), which is motivated by an intuition that any layer, regardless of its position, can be used to compute a token as long as it possesses the needed processing capabilities. The construction of MoM starts from a finite set of modules defined by multi-head attention and feed-forward networks, each distinguished by its unique parameterization. Two routers then iteratively select attention modules and feed-forward modules from the set to process a token. The selection dynamically expands the computation graph in the forward pass of the token, culminating in an assembly of modules. We show that MoM provides not only a unified framework for Transformers and their numerous variants but also a flexible and learnable approach for reducing redundancy in Transformer parameterization. We pre-train various MoMs using OpenWebText. Empirical results demonstrate that MoMs, of different parameter counts, consistently outperform vanilla transformers on both GLUE and XSUM benchmarks. More interestingly, with a fixed parameter budget, MoM-large enables an over 38% increase in depth for computation graphs compared to GPT-2-large, resulting in absolute gains of 1.4 on GLUE and 1 on XSUM. On the other hand, MoM-large also enables an over 60% reduction in depth while involving more modules per layer, yielding a 16% reduction in TFLOPs and a 43% decrease in memory usage compared to GPT-2-large, while maintaining comparable performance.

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Mobile-Bench: An Evaluation Benchmark for LLM-based Mobile Agents

With the remarkable advancements of large language models (LLMs), LLM-based agents have become a research hotspot in human-computer interaction. However, there is a scarcity of benchmarks available for LLM-based mobile agents. Benchmarking these agents generally faces three main challenges: (1) The inefficiency of UI-only operations imposes limitations to task evaluation. (2) Specific instructions within a singular application lack adequacy for assessing the multi-dimensional reasoning and decision-making capacities of LLM mobile agents. (3) Current evaluation metrics are insufficient to accurately assess the process of sequential actions. To this end, we propose Mobile-Bench, a novel benchmark for evaluating the capabilities of LLM-based mobile agents. First, we expand conventional UI operations by incorporating 103 collected APIs to accelerate the efficiency of task completion. Subsequently, we collect evaluation data by combining real user queries with augmentation from LLMs. To better evaluate different levels of planning capabilities for mobile agents, our data is categorized into three distinct groups: SAST, SAMT, and MAMT, reflecting varying levels of task complexity. Mobile-Bench comprises 832 data entries, with more than 200 tasks specifically designed to evaluate multi-APP collaboration scenarios. Furthermore, we introduce a more accurate evaluation metric, named CheckPoint, to assess whether LLM-based mobile agents reach essential points during their planning and reasoning steps.

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Partially Observable Stochastic Games with Neural Perception Mechanisms

Stochastic games are a well established model for multi-agent sequential decision making under uncertainty. In practical applications, though, agents often have only partial observability of their environment. Furthermore, agents increasingly perceive their environment using data-driven approaches such as neural networks trained on continuous data. We propose the model of neuro-symbolic partially-observable stochastic games (NS-POSGs), a variant of continuous-space concurrent stochastic games that explicitly incorporates neural perception mechanisms. We focus on a one-sided setting with a partially-informed agent using discrete, data-driven observations and another, fully-informed agent. We present a new method, called one-sided NS-HSVI, for approximate solution of one-sided NS-POSGs, which exploits the piecewise constant structure of the model. Using neural network pre-image analysis to construct finite polyhedral representations and particle-based representations for beliefs, we implement our approach and illustrate its practical applicability to the analysis of pedestrian-vehicle and pursuit-evasion scenarios.

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YuLan: An Open-source Large Language Model

Large language models (LLMs) have become the foundation of many applications, leveraging their extensive capabilities in processing and understanding natural language. While many open-source LLMs have been released with technical reports, the lack of training details hinders further research and development. This paper presents the development of YuLan, a series of open-source LLMs with $12$ billion parameters. The base model of YuLan is pre-trained on approximately $1.7$T tokens derived from a diverse corpus, including massive English, Chinese, and multilingual texts. We design a three-stage pre-training method to enhance YuLan's overall capabilities. Subsequent phases of training incorporate instruction-tuning and human alignment, employing a substantial volume of high-quality synthesized data. To facilitate the learning of complex and long-tail knowledge, we devise a curriculum-learning framework throughout across these stages, which helps LLMs learn knowledge in an easy-to-hard manner. YuLan's training is finished on Jan, 2024 and has achieved performance on par with state-of-the-art LLMs across various English and Chinese benchmarks. This paper outlines a comprehensive technical roadmap for developing LLMs from scratch. Our model and codes are available at https://github.com/RUC-GSAI/YuLan-Chat.

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Flexible and Adaptable Summarization via Expertise Separation

A proficient summarization model should exhibit both flexibility -- the capacity to handle a range of in-domain summarization tasks, and adaptability -- the competence to acquire new knowledge and adjust to unseen out-of-domain tasks. Unlike large language models (LLMs) that achieve this through parameter scaling, we propose a more parameter-efficient approach in this study. Our motivation rests on the principle that the general summarization ability to capture salient information can be shared across different tasks, while the domain-specific summarization abilities need to be distinct and tailored. Concretely, we propose MoeSumm, a Mixture-of-Expert Summarization architecture, which utilizes a main expert for gaining the general summarization capability and deputy experts that selectively collaborate to meet specific summarization task requirements. We further propose a max-margin loss to stimulate the separation of these abilities. Our model's distinct separation of general and domain-specific summarization abilities grants it with notable flexibility and adaptability, all while maintaining parameter efficiency. MoeSumm achieves flexibility by managing summarization across multiple domains with a single model, utilizing a shared main expert and selected deputy experts. It exhibits adaptability by tailoring deputy experts to cater to out-of-domain few-shot and zero-shot scenarios. Experimental results on 11 datasets show the superiority of our model compared with recent baselines and LLMs. We also provide statistical and visual evidence of the distinct separation of the two abilities in MoeSumm (https://github.com/iriscxy/MoE_Summ).

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