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Ryan A. Rossi

Publications and source records attributed to Ryan A. Rossi.

At least 163 records · Page 9Linked to original sources

On Proximity and Structural Role-based Embeddings in Networks: Misconceptions, Techniques, and Applications

Structural roles define sets of structurally similar nodes that are more similar to nodes inside the set than outside, whereas communities define sets of nodes with more connections inside the set than outside. Roles based on structural similarity and communities based on proximity are fundamentally different but important complementary notions. Recently, the notion of structural roles has become increasingly important and has gained a lot of attention due to the proliferation of work on learning representations (node/edge embeddings) from graphs that preserve the notion of roles. Unfortunately, recent work has sometimes confused the notion of structural roles and communities (based on proximity) leading to misleading or incorrect claims about the capabilities of network embedding methods. As such, this paper seeks to clarify the misconceptions and key differences between structural roles and communities, and formalize the general mechanisms (e.g., random walks, feature diffusion) that give rise to community or role-based structural embeddings. We theoretically prove that embedding methods based on these mechanisms result in either community or role-based structural embeddings. These mechanisms are typically easy to identify and can help researchers quickly determine whether a method preserves community or role-based embeddings. Furthermore, they also serve as a basis for developing new and improved methods for community or role-based structural embeddings. Finally, we analyze and discuss applications and data characteristics where community or role-based embeddings are most appropriate.

cs.SI↗

Dynamic Node Embeddings from Edge Streams

Networks evolve continuously over time with the addition, deletion, and changing of links and nodes. Such temporal networks (or edge streams) consist of a sequence of timestamped edges and are seemingly ubiquitous. Despite the importance of accurately modeling the temporal information, most embedding methods ignore it entirely or approximate the temporal network using a sequence of static snapshot graphs. In this work, we propose using the notion of temporal walks for learning dynamic embeddings from temporal networks. Temporal walks capture the temporally valid interactions (e.g., flow of information, spread of disease) in the dynamic network in a lossless fashion. Based on the notion of temporal walks, we describe a general class of embeddings called continuous-time dynamic network embeddings (CTDNEs) that completely avoid the issues and problems that arise when approximating the temporal network as a sequence of static snapshot graphs. Unlike previous work, CTDNEs learn dynamic node embeddings directly from the temporal network at the finest temporal granularity and thus use only temporally valid information. As such CTDNEs naturally support online learning of the node embeddings in a streaming real-time fashion. Finally, the experiments demonstrate the effectiveness of this class of embedding methods that leverage temporal walks as it achieves an average gain in AUC of 11.9% across all methods and graphs.

cs.LG↗

Structured Policy Iteration for Linear Quadratic Regulator

Linear quadratic regulator (LQR) is one of the most popular frameworks to tackle continuous Markov decision process tasks. With its fundamental theory and tractable optimal policy, LQR has been revisited and analyzed in recent years, in terms of reinforcement learning scenarios such as the model-free or model-based setting. In this paper, we introduce the \textit{Structured Policy Iteration} (S-PI) for LQR, a method capable of deriving a structured linear policy. Such a structured policy with (block) sparsity or low-rank can have significant advantages over the standard LQR policy: more interpretable, memory-efficient, and well-suited for the distributed setting. In order to derive such a policy, we first cast a regularized LQR problem when the model is known. Then, our Structured Policy Iteration (S-PI) algorithm, which takes a policy evaluation step and a policy improvement step in an iterative manner, can solve this regularized LQR efficiently. We further extend the S-PI algorithm to the model-free setting where a smoothing procedure is adopted to estimate the gradient. In both the known-model and model-free setting, we prove convergence analysis under the proper choice of parameters. Finally, the experiments demonstrate the advantages of S-PI in terms of balancing the LQR performance and level of structure by varying the weight parameter.

cs.AI↗

Approximate Maximum Matching in Random Streams

In this paper, we study the problem of finding a maximum matching in the semi-streaming model when edges arrive in a random order. In the semi-streaming model, an algorithm receives a stream of edges and it is allowed to have a memory of $\tilde{O}(n)$ where $n$ is the number of vertices in the graph. A recent inspiring work by Assadi et al. shows that there exists a streaming algorithm with the approximation ratio of $\frac{2}{3}$ that uses $\tilde{O}(n^{1.5})$ memory. However, the memory of their algorithm is much larger than the memory constraint of the semi-streaming algorithms. In this work, we further investigate this problem in the semi-streaming model, and we present simple algorithms for approximating maximum matching in the semi-streaming model. Our main results are as follows. We show that there exists a single-pass deterministic semi-streaming algorithm that finds a $\frac{3}{5} (= 0.6)$ approximation of the maximum matching in bipartite graphs using $\tilde{O}(n)$ memory. This result significantly outperforms the state-of-the-art result of Konrad that finds a $0.539$ approximation of the maximum matching using $\tilde{O}(n)$ memory. By giving a black-box reduction from finding a matching in general graphs to finding a matching in bipartite graphs, we show there exists a single-pass deterministic semi-streaming algorithm that finds a $\frac{6}{11} (\approx 0.545)$ approximation of the maximum matching in general graphs, improving upon the state-of-art result $0.506$ approximation by Gamlath et al.

cs.DS↗

Predicting Graph Categories from Structural Properties

This paper has been withdrawn from arXiv.org due to a disagreement among the authors related to several peer-review comments received prior to submission on arXiv.org. Even though the current version of this paper is withdrawn, there was no disagreement between authors on the novel work in this paper. One specific issue was the discussion of related work by Ikehara \& Clauset (found on page 8 of the previously posted version). Peer-review comments on a similar version made ALL authors aware that the discussion misrepresented their work prior to submission to arXiv.org. However, some authors choose to post to arXiv a minimally updated version without the consent of all authors or properly addressing this attribution issue. ================ Original Paper Abstract: Complex networks are often categorized according to the underlying phenomena that they represent such as molecular interactions, re-tweets, and brain activity. In this work, we investigate the problem of predicting the category (domain) of arbitrary networks. This includes complex networks from different domains as well as synthetically generated graphs from five different network models. A classification accuracy of $96.6\%$ is achieved using a random forest classifier with both real and synthetic networks. This work makes two important findings. First, our results indicate that complex networks from various domains have distinct structural properties that allow us to predict with high accuracy the category of a new previously unseen network. Second, synthetic graphs are trivial to classify as the classification model can predict with near-certainty the network model used to generate it. Overall, the results demonstrate that networks drawn from different domains (and network models) are trivial to distinguish using only a handful of simple structural properties.

cs.SI↗

Linear-time Hierarchical Community Detection

Community detection in graphs has many important and fundamental applications including in distributed systems, compression, image segmentation, divide-and-conquer graph algorithms such as nested dissection, document and word clustering, circuit design, among many others. Finding these densely connected regions of graphs remains an important and challenging problem. Most work has focused on scaling up existing methods to handle large graphs. These methods often partition the graph into two or more communities. In this work, we focus on the problem of hierarchical community detection (i.e., finding a hierarchy of dense community structures going from the lowest granularity to the largest) and describe an approach that runs in linear time with respect to the number of edges and thus fast and efficient for large-scale networks. The experiments demonstrate the effectiveness of the approach quantitatively. Finally, we show an application of it for visualizing large networks with hundreds of thousands of nodes/links.

cs.SI↗

Higher-Order Ranking and Link Prediction: From Closing Triangles to Closing Higher-Order Motifs

In this paper, we introduce the notion of motif closure and describe higher-order ranking and link prediction methods based on the notion of closing higher-order network motifs. The methods are fast and efficient for real-time ranking and link prediction-based applications such as web search, online advertising, and recommendation. In such applications, real-time performance is critical. The proposed methods do not require any explicit training data, nor do they derive an embedding from the graph data, or perform any explicit learning. Existing methods with the above desired properties are all based on closing triangles (common neighbors, Jaccard similarity, and the ilk). In this work, we investigate higher-order network motifs and develop techniques based on the notion of closing higher-order motifs that move beyond closing simple triangles. All methods described in this work are fast with a runtime that is sublinear in the number of nodes. The experimental results indicate the importance of closing higher-order motifs for ranking and link prediction applications. Finally, the proposed notion of higher-order motif closure can serve as a basis for studying and developing better ranking and link prediction methods.

cs.LG↗

Heterogeneous Network Motifs

Many real-world applications give rise to large heterogeneous networks where nodes and edges can be of any arbitrary type (e.g., user, web page, location). Special cases of such heterogeneous graphs include homogeneous graphs, bipartite, k-partite, signed, labeled graphs, among many others. In this work, we generalize the notion of network motifs to heterogeneous networks. In particular, small induced typed subgraphs called typed graphlets (heterogeneous network motifs) are introduced and shown to be the fundamental building blocks of complex heterogeneous networks. Typed graphlets are a powerful generalization of the notion of graphlet (network motif) to heterogeneous networks as they capture both the induced subgraph of interest and the types associated with the nodes in the induced subgraph. To address this problem, we propose a fast, parallel, and space-efficient framework for counting typed graphlets in large networks. We discover the existence of non-trivial combinatorial relationships between lower-order ($k-1$)-node typed graphlets and leverage them for deriving many of the $k$-node typed graphlets in $o(1)$ constant time. Thus, we avoid explicit enumeration of those typed graphlets. Notably, the time complexity matches the best untyped graphlet counting algorithm. The experiments demonstrate the effectiveness of the proposed framework in terms of runtime, space-efficiency, parallel speedup, and scalability as it is able to handle large-scale networks.

cs.SI↗

Higher-order Spectral Clustering for Heterogeneous Graphs

Higher-order connectivity patterns such as small induced sub-graphs called graphlets (network motifs) are vital to understand the important components (modules/functional units) governing the configuration and behavior of complex networks. Existing work in higher-order clustering has focused on simple homogeneous graphs with a single node/edge type. However, heterogeneous graphs consisting of nodes and edges of different types are seemingly ubiquitous in the real-world. In this work, we introduce the notion of typed-graphlet that explicitly captures the rich (typed) connectivity patterns in heterogeneous networks. Using typed-graphlets as a basis, we develop a general principled framework for higher-order clustering in heterogeneous networks. The framework provides mathematical guarantees on the optimality of the higher-order clustering obtained. The experiments demonstrate the effectiveness of the framework quantitatively for three important applications including (i) clustering, (ii) link prediction, and (iii) graph compression. In particular, the approach achieves a mean improvement of 43x over all methods and graphs for clustering while achieving a 18.7% and 20.8% improvement for link prediction and graph compression, respectively.

cs.SI↗

Higher-order Graph Convolutional Networks

Following the success of deep convolutional networks in various vision and speech related tasks, researchers have started investigating generalizations of the well-known technique for graph-structured data. A recently-proposed method called Graph Convolutional Networks has been able to achieve state-of-the-art results in the task of node classification. However, since the proposed method relies on localized first-order approximations of spectral graph convolutions, it is unable to capture higher-order interactions between nodes in the graph. In this work, we propose a motif-based graph attention model, called Motif Convolutional Networks (MCNs), which generalizes past approaches by using weighted multi-hop motif adjacency matrices to capture higher-order neighborhoods. A novel attention mechanism is used to allow each individual node to select the most relevant neighborhood to apply its filter. Experiments show that our proposed method is able to achieve state-of-the-art results on the semi-supervised node classification task.

cs.SI↗

Attention Models in Graphs: A Survey

Graph-structured data arise naturally in many different application domains. By representing data as graphs, we can capture entities (i.e., nodes) as well as their relationships (i.e., edges) with each other. Many useful insights can be derived from graph-structured data as demonstrated by an ever-growing body of work focused on graph mining. However, in the real-world, graphs can be both large - with many complex patterns - and noisy which can pose a problem for effective graph mining. An effective way to deal with this issue is to incorporate "attention" into graph mining solutions. An attention mechanism allows a method to focus on task-relevant parts of the graph, helping it to make better decisions. In this work, we conduct a comprehensive and focused survey of the literature on the emerging field of graph attention models. We introduce three intuitive taxonomies to group existing work. These are based on problem setting (type of input and output), the type of attention mechanism used, and the task (e.g., graph classification, link prediction, etc.). We motivate our taxonomies through detailed examples and use each to survey competing approaches from a unique standpoint. Finally, we highlight several challenges in the area and discuss promising directions for future work.

cs.AI↗

HONE: Higher-Order Network Embeddings

This paper describes a general framework for learning Higher-Order Network Embeddings (HONE) from graph data based on network motifs. The HONE framework is highly expressive and flexible with many interchangeable components. The experimental results demonstrate the effectiveness of learning higher-order network representations. In all cases, HONE outperforms recent embedding methods that are unable to capture higher-order structures with a mean relative gain in AUC of $19\%$ (and up to $75\%$ gain) across a wide variety of networks and embedding methods.

stat.ML↗

Inductive Representation Learning in Large Attributed Graphs

Graphs (networks) are ubiquitous and allow us to model entities (nodes) and the dependencies (edges) between them. Learning a useful feature representation from graph data lies at the heart and success of many machine learning tasks such as classification, anomaly detection, link prediction, among many others. Many existing techniques use random walks as a basis for learning features or estimating the parameters of a graph model for a downstream prediction task. Examples include recent node embedding methods such as DeepWalk, node2vec, as well as graph-based deep learning algorithms. However, the simple random walk used by these methods is fundamentally tied to the identity of the node. This has three main disadvantages. First, these approaches are inherently transductive and do not generalize to unseen nodes and other graphs. Second, they are not space-efficient as a feature vector is learned for each node which is impractical for large graphs. Third, most of these approaches lack support for attributed graphs. To make these methods more generally applicable, we propose a framework for inductive network representation learning based on the notion of attributed random walk that is not tied to node identity and is instead based on learning a function $Φ: \mathrm{\rm \bf x} \rightarrow w$ that maps a node attribute vector $\mathrm{\rm \bf x}$ to a type $w$. This framework serves as a basis for generalizing existing methods such as DeepWalk, node2vec, and many other previous methods that leverage traditional random walks.

stat.ML↗

Similarity-based Multi-label Learning

Multi-label classification is an important learning problem with many applications. In this work, we propose a principled similarity-based approach for multi-label learning called SML. We also introduce a similarity-based approach for predicting the label set size. The experimental results demonstrate the effectiveness of SML for multi-label classification where it is shown to compare favorably with a wide variety of existing algorithms across a range of evaluation criterion.

stat.ML↗

Deep Feature Learning for Graphs

This paper presents a general graph representation learning framework called DeepGL for learning deep node and edge representations from large (attributed) graphs. In particular, DeepGL begins by deriving a set of base features (e.g., graphlet features) and automatically learns a multi-layered hierarchical graph representation where each successive layer leverages the output from the previous layer to learn features of a higher-order. Contrary to previous work, DeepGL learns relational functions (each representing a feature) that generalize across-networks and therefore useful for graph-based transfer learning tasks. Moreover, DeepGL naturally supports attributed graphs, learns interpretable features, and is space-efficient (by learning sparse feature vectors). In addition, DeepGL is expressive, flexible with many interchangeable components, efficient with a time complexity of $\mathcal{O}(|E|)$, and scalable for large networks via an efficient parallel implementation. Compared with the state-of-the-art method, DeepGL is (1) effective for across-network transfer learning tasks and attributed graph representation learning, (2) space-efficient requiring up to 6x less memory, (3) fast with up to 182x speedup in runtime performance, and (4) accurate with an average improvement of 20% or more on many learning tasks.

stat.ML↗

A Framework for Generalizing Graph-based Representation Learning Methods

Random walks are at the heart of many existing deep learning algorithms for graph data. However, such algorithms have many limitations that arise from the use of random walks, e.g., the features resulting from these methods are unable to transfer to new nodes and graphs as they are tied to node identity. In this work, we introduce the notion of attributed random walks which serves as a basis for generalizing existing methods such as DeepWalk, node2vec, and many others that leverage random walks. Our proposed framework enables these methods to be more widely applicable for both transductive and inductive learning as well as for use on graphs with attributes (if available). This is achieved by learning functions that generalize to new nodes and graphs. We show that our proposed framework is effective with an average AUC improvement of 16.1% while requiring on average 853 times less space than existing methods on a variety of graphs from several domains.

stat.ML↗

Network Classification and Categorization

To the best of our knowledge, this paper presents the first large-scale study that tests whether network categories (e.g., social networks vs. web graphs) are distinguishable from one another (using both categories of real-world networks and synthetic graphs). A classification accuracy of $94.2\%$ was achieved using a random forest classifier with both real and synthetic networks. This work makes two important findings. First, real-world networks from various domains have distinct structural properties that allow us to predict with high accuracy the category of an arbitrary network. Second, classifying synthetic networks is trivial as our models can easily distinguish between synthetic graphs and the real-world networks they are supposed to model.

cs.SI↗

On Sampling from Massive Graph Streams

We propose Graph Priority Sampling (GPS), a new paradigm for order-based reservoir sampling from massive streams of graph edges. GPS provides a general way to weight edge sampling according to auxiliary and/or size variables so as to accomplish various estimation goals of graph properties. In the context of subgraph counting, we show how edge sampling weights can be chosen so as to minimize the estimation variance of counts of specified sets of subgraphs. In distinction with many prior graph sampling schemes, GPS separates the functions of edge sampling and subgraph estimation. We propose two estimation frameworks: (1) Post-Stream estimation, to allow GPS to construct a reference sample of edges to support retrospective graph queries, and (2) In-Stream estimation, to allow GPS to obtain lower variance estimates by incrementally updating the subgraph count estimates during stream processing. Unbiasedness of subgraph estimators is established through a new Martingale formulation of graph stream order sampling, which shows that subgraph estimators, written as a product of constituent edge estimators are unbiased, even when computed at different points in the stream. The separation of estimation and sampling enables significant resource savings relative to previous work. We illustrate our framework with applications to triangle and wedge counting. We perform a large-scale experimental study on real-world graphs from various domains and types. GPS achieves high accuracy with less than 1% error for triangle and wedge counting, while storing a small fraction of the graph with average update times of a few microseconds per edge. Notably, for a large Twitter graph with more than 260M edges, GPS accurately estimates triangle counts with less than 1% error, while storing only 40K edges.

cs.SI↗