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Ryan Gao

Publications and source records attributed to Ryan Gao.

2 recordsLinked to original sources

Informationally Decoupled Trajectory Design for Sim-to-Real System Identification

Sampling-based system identification estimates physically meaningful parameters by tuning a simulator to reproduce the target system dynamics, providing an interpretable approach to improving sim-to-real transfer. Yet when the collected trajectories do not distinguish the effects of different parameters, multiple parameter combinations can reproduce those trajectories, leading to unreliable parameter estimates. To address this challenge, we introduce an Informationally Decoupled Trajectory Design framework (IDTD), which formulates the objective for the exploration policy built on the Schur complement score derived from the Fisher information matrix. To faithfully reflect parameter separability in the exploration objective, IDTD normalizes the score against the per-parameter information, selects the most favorable trajectory segment for each parameter, and aggregates the resulting scores logarithmically. The optimized trajectory is therefore composed of complementary intervals, each exposing a distinct subset of parameters whose contribution to the motion over that interval can be attributed unambiguously. Across diverse simulation environments, ranging from a linear-dynamics system to the Go2 quadruped, G1 humanoid, and Crazyflie quadrotor, IDTD reduces the parameter identification error by 39.6% on average relative to the strongest prior active-exploration baseline and attains improved downstream policy transfer. Furthermore, we validate the proposed trajectory design on a real K1 humanoid, demonstrating that the resulting identified parameters accurately capture the real-system dynamics.

cs.RO↗

Reinforcement Learning from Real-Robot Interaction without High-Quality State Estimates

A longstanding goal for robot reinforcement learning (RL) is that robots learn from their own physical experience, as humans and animals do. A key obstacle to learning directly from physical experience, especially outside instrumented lab environments, is that the state of the world is usually unobservable to the learner and must be estimated from on-board sensing. Errors in that estimate corrupt both the policy input and potentially the reward signal. We study this challenge using the contact-rich task of a bipedal robot learning to score soccer goals. We estimate all key state variables on-board with an unscented Kalman filter (UKF) and no external instrumentation (e.g., motion capture or overhead cameras). Because the UKF may incorrectly estimate state when the ball is unobserved, we learn a new state representation with a recurrent state-space model (RSSM) that, critically, only corrects the RSSM's latent state when the ball is observed. Building on RLPD, we introduce RSSM-RLPD and apply it to the task of a NAO robot learning to dribble a soccer ball into a goal. We show that the robot learns to score from multiple starting positions after 30 minutes of real-world interaction, reaching 100% success against 0% for a feed-forward policy under the same training budget. We complement our physical robot experiments with a simulation study and show that RSSM-RLPD learns policies that achieve a higher success rate than behavior cloning, a feed-forward, and GRU baseline. Taken together, our results show that the addition of a learned state representation to existing on-robot learning methods enables RL from real-robot data even with a high degree of partial observability.

cs.RO↗