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Ryo Yonetani

Publications and source records attributed to Ryo Yonetani.

At least 19 recordsLinked to original sources

ReVNM: Learning-Based Visual Navigation from a Remote Camera

Visual Navigation Models (VNMs) enable robots to navigate from egocentric visual observations without geometric localization and planning, but long-range navigation still requires pre-built maps. This paper presents the Remote Visual Navigation Model (ReVNM), which uses a single remote surveillance camera to serve as both an observation source and an implicit environmental map for visual navigation. While the use of remote cameras could eliminate the need for pre-built maps as well as onboard vision processing, their limited field of view instead of egocentric observations makes it hard to achieve collision-free navigation. The lack of existing data with diverse remote viewpoints, which are crucial for training robust VNMs, further complicates the challenge. In this work, we propose a learning-by-synthesis approach to address this two-fold challenge. Our ReVNM extends a state-of-the-art VNM architecture with an exocentric-to-egocentric (exo2ego) module that predicts an egocentric depth observation from remote-camera observations. This helps the VNM to plan a path while considering obstacles in front of the robot. Trained only on randomly generated worlds with diverse obstacle layouts and camera viewpoints, ReVNM can generalize well to real robot navigation without additional fine-tuning. Experiments in both simulation and real-world environments confirmed the effectiveness of the proposed approach.

cs.RO↗

Commonsense-Grounded Path Planning from Abstract Instructions

We present \emph{commonsense ranked search} (CoRS), a novel path planner that turns an abstract instruction into a route that follows commonsense. While existing methods respect the considerations written down in advance, a robot working among people must follow those left unstated too, as with a wet floor that a worker avoids without being told. CoRS leverages large language models (LLMs) and vision-language models (VLMs) as commonsense knowledge to reason about these latent considerations in its planning. Given an abstract instruction (\emph{e.g.}, ``move carefully'') and visual observations of each region in the environment, CoRS derives a consideration for each region, as in ``this wet floor is slippery and worth a detour.'' It then compares the considerations between regions to see which of the two the robot should avoid more, as in ``the crowd is worse than the wet floor.'' These judgments sort the regions into a commonsense ranking, whose costs drive a conventional search that always returns a valid route. We build a benchmark for planning under latent considerations, with three environments, 1350 problems, and five instructions at three levels of abstraction. Experiments show that CoRS discovers the unstated considerations and goes around the ones worth a detour while crossing the rest, a behavior that recent LLM-based planners do not achieve.

cs.RO↗

Orienteering Problem with Uncertain Time-Varying Rewards: Framework and Benchmark for Everyday Service Robotics

We present the orienteering problem with uncertain time-varying rewards (OP-UTVR), a novel variant of the orienteering problem (OP). While most existing OP formulations assume rewards to be known in advance, practical applications involve uncertain and time-varying rewards, as with shifting customer demand for delivery agents. OP-UTVR relaxes this assumption by allowing agents to estimate reward dynamics from observations and forecast future rewards. This enables informed routing decisions despite stochastic reward changes and inevitable prediction errors. We address this problem using three planners that differ in planning horizon and online adaptivity, and derive theoretical bounds on their performance under reward stochasticity. We further introduce a mobile service robot benchmark for OP-UTVR, where a robot navigates among pedestrians in indoor environments. Experiments reveal trade-offs between planning horizon and adaptivity, and demonstrate the effectiveness of long-horizon planning with online adaptation.

cs.RO↗

VLG-Loc: Vision-Language Global Localization from Labeled Footprint Maps

This paper presents Vision-Language Global Localization (VLG-Loc), a novel global localization method that uses human-readable labeled footprint maps containing only names and areas of distinctive visual landmarks in an environment. While humans naturally localize themselves using such maps, translating this capability to robotic systems remains highly challenging due to the difficulty of establishing correspondences between observed landmarks and those in the map without geometric and appearance details. To address this challenge, VLG-Loc leverages a vision-language model (VLM) to search the robot's multi-directional image observations for the landmarks noted in the map. The method then identifies robot poses within a Monte Carlo localization framework, where the found landmarks are used to evaluate the likelihood of each pose hypothesis. Experimental validation in simulated and real-world retail environments demonstrates superior robustness compared to existing scan-based methods, particularly under environmental changes. Further improvements are achieved through the probabilistic fusion of visual and scan-based localization.

cs.RO↗

Map as a By-product: Collective Landmark Mapping from IMU Data and User-provided Texts in Situated Tasks

This paper presents Collective Landmark Mapper, a novel map-as-a-by-product system for generating semantic landmark maps of indoor environments. Consider users engaged in situated tasks that require them to navigate these environments and regularly take notes on their smartphones. Collective Landmark Mapper exploits the smartphone's IMU data and the user's free text input during these tasks to identify a set of landmarks encountered by the user. The identified landmarks are then aggregated across multiple users to generate a unified map representing the positions and semantic information of all landmarks. In developing the proposed system, we focused specifically on retail applications and conducted a formative interview with stakeholders to confirm their practical needs that motivate the map-as-a-byproduct approach. Our user study demonstrates the feasibility of the proposed system and its superior mapping performance in two different setups: creating a product availability map from restocking checklist tasks at a retail store and constructing a room usage map from office inspection tasks, further demonstrating the potential applicability to non-retail applications.

cs.HC↗

MobQA: A Benchmark Dataset for Semantic Understanding of Human Mobility Data through Question Answering

This paper presents MobQA, a benchmark dataset designed to evaluate the semantic understanding capabilities of large language models (LLMs) for human mobility data through natural language question answering. While existing models excel at predicting human movement patterns, it remains unobvious how much they can interpret the underlying reasons or semantic meaning of those patterns. MobQA provides a comprehensive evaluation framework for LLMs to answer questions about diverse human GPS trajectories spanning daily to weekly granularities. It comprises 5,800 high-quality question-answer pairs across three complementary question types: factual retrieval (precise data extraction), multiple-choice reasoning (semantic inference), and free-form explanation (interpretive description), which all require spatial, temporal, and semantic reasoning. Our evaluation of major LLMs reveals strong performance on factual retrieval but significant limitations in semantic reasoning and explanation question answering, with trajectory length substantially impacting model effectiveness. These findings demonstrate the achievements and limitations of state-of-the-art LLMs for semantic mobility understanding.\footnote{MobQA dataset is available at https://github.com/CyberAgentAILab/mobqa.}

cs.CL↗

Opt-in Camera: Person Identification in Video via UWB Localization and Its Application to Opt-in Systems

This paper presents opt-in camera, a concept of privacy-preserving camera systems capable of recording only specific individuals in a crowd who explicitly consent to be recorded. Our system utilizes a mobile wireless communication tag attached to personal belongings as proof of opt-in and as a means of localizing tag carriers in video footage. Specifically, the on-ground positions of the wireless tag are first tracked over time using the unscented Kalman filter (UKF). The tag trajectory is then matched against visual tracking results for pedestrians found in videos to identify the tag carrier. Technically, we devise a dedicated trajectory matching technique based on constrained linear optimization, as well as a novel calibration technique that handles wireless tag-camera calibration and hyperparameter tuning for the UKF, which mitigates the non-line-of-sight (NLoS) issue in wireless localization. We implemented the proposed opt-in camera system using ultra-wideband (UWB) devices and an off-the-shelf webcam. Experimental results demonstrate that our system can perform opt-in recording of individuals in real-time at 10 fps, with reliable identification accuracy in crowds of 8-23 people in a confined space.

cs.RO↗

GSplatVNM: Point-of-View Synthesis for Visual Navigation Models Using Gaussian Splatting

This paper presents a novel approach to image-goal navigation by integrating 3D Gaussian Splatting (3DGS) with Visual Navigation Models (VNMs), a method we refer to as GSplatVNM. VNMs offer a promising paradigm for image-goal navigation by guiding a robot through a sequence of point-of-view images without requiring metrical localization or environment-specific training. However, constructing a dense and traversable sequence of target viewpoints from start to goal remains a central challenge, particularly when the available image database is sparse. To address these challenges, we propose a 3DGS-based viewpoint synthesis framework for VNMs that synthesizes intermediate viewpoints to seamlessly bridge gaps in sparse data while significantly reducing storage overhead. Experimental results in a photorealistic simulator demonstrate that our approach not only enhances navigation efficiency but also exhibits robustness under varying levels of image database sparsity.

cs.RO↗

Egocentric Action-aware Inertial Localization in Point Clouds with Vision-Language Guidance

This paper presents a novel inertial localization framework named Egocentric Action-aware Inertial Localization (EAIL), which leverages egocentric action cues from head-mounted IMU signals to localize the target individual within a 3D point cloud. Human inertial localization is challenging due to IMU sensor noise that causes trajectory drift over time. The diversity of human actions further complicates IMU signal processing by introducing various motion patterns. Nevertheless, we observe that some actions captured by the head-mounted IMU correlate with spatial environmental structures (e.g., bending down to look inside an oven, washing dishes next to a sink), thereby serving as spatial anchors to compensate for the localization drift. The proposed EAIL framework learns such correlations via hierarchical multi-modal alignment with vision-language guidance. By assuming that the 3D point cloud of the environment is available, it contrastively learns modality encoders that align short-term egocentric action cues in IMU signals with local environmental features in the point cloud. The learning process is enhanced using concurrently collected vision and language signals to improve multimodal alignment. The learned encoders are then used in reasoning the IMU data and the point cloud over time and space to perform inertial localization. Interestingly, these encoders can further be utilized to recognize the corresponding sequence of actions as a by-product. Extensive experiments demonstrate the effectiveness of the proposed framework over state-of-the-art inertial localization and inertial action recognition baselines.

cs.CV↗

Piggyback Camera: Easy-to-Deploy Visual Surveillance by Mobile Sensing on Commercial Robot Vacuums

This paper presents Piggyback Camera, an easy-to-deploy system for visual surveillance using commercial robot vacuums. Rather than requiring access to internal robot systems, our approach mounts a smartphone equipped with a camera and Inertial Measurement Unit (IMU) on the robot, making it applicable to any commercial robot without hardware modifications. The system estimates robot poses through neural inertial navigation and efficiently captures images at regular spatial intervals throughout the cleaning task. We develop a novel test-time data augmentation method called Rotation-Augmented Ensemble (RAE) to mitigate domain gaps in neural inertial navigation. A loop closure method that exploits robot cleaning patterns further refines these estimated poses. We demonstrate the system with an object mapping application that analyzes captured images to geo-localize objects in the environment. Experimental evaluation in retail environments shows that our approach achieves 0.83 m relative pose error for robot localization and 0.97 m positional error for object mapping of over 100 items.

cs.RO↗

TSPDiffuser: Diffusion Models as Learned Samplers for Traveling Salesperson Path Planning Problems

This paper presents TSPDiffuser, a novel data-driven path planner for traveling salesperson path planning problems (TSPPPs) in environments rich with obstacles. Given a set of destinations within obstacle maps, our objective is to efficiently find the shortest possible collision-free path that visits all the destinations. In TSPDiffuser, we train a diffusion model on a large collection of TSPPP instances and their respective solutions to generate plausible paths for unseen problem instances. The model can then be employed as a learned sampler to construct a roadmap that contains potential solutions with a small number of nodes and edges. This approach enables efficient and accurate estimation of travel costs between destinations, effectively addressing the primary computational challenge in solving TSPPPs. Experimental evaluations with diverse synthetic and real-world indoor/outdoor environments demonstrate the effectiveness of TSPDiffuser over existing methods in terms of the trade-off between solution quality and computational time requirements.

cs.RO↗

Path Planning using Instruction-Guided Probabilistic Roadmaps

This work presents a novel data-driven path planning algorithm named Instruction-Guided Probabilistic Roadmap (IG-PRM). Despite the recent development and widespread use of mobile robot navigation, the safe and effective travels of mobile robots still require significant engineering effort to take into account the constraints of robots and their tasks. With IG-PRM, we aim to address this problem by allowing robot operators to specify such constraints through natural language instructions, such as ``aim for wider paths'' or ``mind small gaps''. The key idea is to convert such instructions into embedding vectors using large-language models (LLMs) and use the vectors as a condition to predict instruction-guided cost maps from occupancy maps. By constructing a roadmap based on the predicted costs, we can find instruction-guided paths via the standard shortest path search. Experimental results demonstrate the effectiveness of our approach on both synthetic and real-world indoor navigation environments.

cs.RO↗

Text2Traj2Text: Learning-by-Synthesis Framework for Contextual Captioning of Human Movement Trajectories

This paper presents Text2Traj2Text, a novel learning-by-synthesis framework for captioning possible contexts behind shopper's trajectory data in retail stores. Our work will impact various retail applications that need better customer understanding, such as targeted advertising and inventory management. The key idea is leveraging large language models to synthesize a diverse and realistic collection of contextual captions as well as the corresponding movement trajectories on a store map. Despite learned from fully synthesized data, the captioning model can generalize well to trajectories/captions created by real human subjects. Our systematic evaluation confirmed the effectiveness of the proposed framework over competitive approaches in terms of ROUGE and BERT Score metrics.

cs.CL↗

CXSimulator: A User Behavior Simulation using LLM Embeddings for Web-Marketing Campaign Assessment

This paper presents the Customer Experience (CX) Simulator, a novel framework designed to assess the effects of untested web-marketing campaigns through user behavior simulations. The proposed framework leverages large language models (LLMs) to represent various events in a user's behavioral history, such as viewing an item, applying a coupon, or purchasing an item, as semantic embedding vectors. We train a model to predict transitions between events from their LLM embeddings, which can even generalize to unseen events by learning from diverse training data. In web-marketing applications, we leverage this transition prediction model to simulate how users might react differently when new campaigns or products are presented to them. This allows us to eliminate the need for costly online testing and enhance the marketers' abilities to reveal insights. Our numerical evaluation and user study, utilizing BigQuery Public Datasets from the Google Merchandise Store, demonstrate the effectiveness of our framework.

cs.LG↗

RetailOpt: Opt-In, Easy-to-Deploy Trajectory Estimation from Smartphone Motion Data and Retail Facility Information

We present RetailOpt, a novel opt-in, easy-to-deploy system for tracking customer movements offline in indoor retail environments. The system uses readily accessible information from customer smartphones and retail apps, including motion data, store maps, and purchase records. This eliminates the need for additional hardware installations/maintenance and ensures customers full data control. Specifically, RetailOpt first uses inertial navigation to recover relative trajectories from smartphone motion data. The store map and purchase records are cross-referenced to identify a list of visited shelves, providing anchors to localize the relative trajectories in a store through continuous and discrete optimization. We demonstrate the effectiveness of our system in five diverse environments. The system, if successful, would produce accurate customer movement data, essential for a broad range of retail applications including customer behavior analysis and in-store navigation.

cs.AI↗

When to Replan? An Adaptive Replanning Strategy for Autonomous Navigation using Deep Reinforcement Learning

The hierarchy of global and local planners is one of the most commonly utilized system designs in autonomous robot navigation. While the global planner generates a reference path from the current to goal locations based on the pre-built map, the local planner produces a kinodynamic trajectory to follow the reference path while avoiding perceived obstacles. To account for unforeseen or dynamic obstacles not present on the pre-built map, ``when to replan'' the reference path is critical for the success of safe and efficient navigation. However, determining the ideal timing to execute replanning in such partially unknown environments still remains an open question. In this work, we first conduct an extensive simulation experiment to compare several common replanning strategies and confirm that effective strategies are highly dependent on the environment as well as the global and local planners. Based on this insight, we then derive a new adaptive replanning strategy based on deep reinforcement learning, which can learn from experience to decide appropriate replanning timings in the given environment and planning setups. Our experimental results show that the proposed replanner can perform on par or even better than the current best-performing strategies in multiple situations regarding navigation robustness and efficiency.

cs.RO↗

Benchmarking Actor-Critic Deep Reinforcement Learning Algorithms for Robotics Control with Action Constraints

This study presents a benchmark for evaluating action-constrained reinforcement learning (RL) algorithms. In action-constrained RL, each action taken by the learning system must comply with certain constraints. These constraints are crucial for ensuring the feasibility and safety of actions in real-world systems. We evaluate existing algorithms and their novel variants across multiple robotics control environments, encompassing multiple action constraint types. Our evaluation provides the first in-depth perspective of the field, revealing surprising insights, including the effectiveness of a straightforward baseline approach. The benchmark problems and associated code utilized in our experiments are made available online at github.com/omron-sinicx/action-constrained-RL-benchmark for further research and development.

cs.LG↗

Periodic Multi-Agent Path Planning

Multi-agent path planning (MAPP) is the problem of planning collision-free trajectories from start to goal locations for a team of agents. This work explores a relatively unexplored setting of MAPP where streams of agents have to go through the starts and goals with high throughput. We tackle this problem by formulating a new variant of MAPP called periodic MAPP in which the timing of agent appearances is periodic. The objective with periodic MAPP is to find a periodic plan, a set of collision-free trajectories that the agent streams can use repeatedly over periods, with periods that are as small as possible. To meet this objective, we propose a solution method that is based on constraint relaxation and optimization. We show that the periodic plans once found can be used for a more practical case in which agents in a stream can appear at random times. We confirm the effectiveness of our method compared with baseline methods in terms of throughput in several scenarios that abstract autonomous intersection management tasks.

cs.MA↗