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Sam Gutmann

Publications and source records attributed to Sam Gutmann.

At least 19 recordsLinked to original sources

Lower bounding the MaxCut of high girth 3-regular graphs using the QAOA

We study MaxCut on 3-regular graphs of minimum girth $g$ for various $g$'s. We obtain new lower bounds on the maximum cut achievable in such graphs by analyzing the Quantum Approximate Optimization Algorithm (QAOA). For $g \geq 16$, at depth $p \geq 7$, the QAOA improves on previously known lower bounds. Our bounds are established through classical numerical analysis of the QAOA's expected performance. This analysis does not produce the actual cuts but establishes their existence. When implemented on a quantum computer, the QAOA provides an efficient algorithm for finding such cuts, using a constant-depth quantum circuit. To our knowledge, this gives an exponential speedup over the best known classical algorithm guaranteed to achieve cuts of this size on graphs of this girth. We also apply the QAOA to the Maximum Independent Set problem on the same class of graphs.

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Strategies for running the QAOA at hundreds of qubits

We explore strategies aimed at reducing the amount of computation, both quantum and classical, required to run the Quantum Approximate Optimization Algorithm (QAOA). First, following Wurtz et al. [Phys.Rev A 104:052419], we consider the standard QAOA with instance-independent "tree" parameters chosen in advance. These tree parameters are chosen to optimize the MaxCut expectation for large girth graphs. We provide extensive numerical evidence supporting the performance guarantee for tree parameters conjectured in [Phys.Rev A 103:042612] and see that the approximation ratios obtained with tree parameters are typically well beyond the conjectured lower bounds, often comparable to performing a full optimization. This suggests that in practice, the QAOA can achieve near-optimal performance without the need for parameter optimization. Next, we modify the warm-start QAOA of Tate et al. [Quantum 7:1121]. The starting state for the QAOA is now an optimized product state associated with a solution of the Goemans-Williamson (GW) algorithm. Surprisingly, the tree parameters continue to perform well for the warm-start QAOA. We find that for random 3-regular graphs with hundreds of vertices, the expected cut obtained by the warm-start QAOA at depth $p \gtrsim 3$ is comparable to that of the standard GW algorithm. Our numerics on random instances do not provide general performance guarantees but do provide substantial evidence that there exists a regime of instance sizes in which the QAOA finds good solutions at low depth without the need for parameter optimization. For each instance studied, we classically compute the expected size of the QAOA distribution of cuts; producing the actual cuts requires running on a quantum computer.

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The QAOA gets stuck starting from a good classical string

The Quantum Approximate Optimization Algorithm (QAOA) is designed to maximize a cost function over bit strings. While the initial state is traditionally a uniform superposition over all strings, it is natural to try expediting the QAOA: first use a classical algorithm to produce some good string, and then run the standard QAOA starting in the computational basis state associated with that string. Here we report numerical experiments that show this method of initializing the QAOA fails dramatically, exhibiting little to no improvement of the cost function. We provide multiple analytical arguments for this lack of improvement, each of which can be made rigorous under different regimes or assumptions, including at nearly linear depths. We emphasize that our negative results only apply to our simple incarnation of the warm-start QAOA and may not apply to other approaches in the literature. We hope that our theoretical analysis will inform future algorithm design.

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Conditional Probability of Derangements and Fixed Points

The probability that a random permutation in $S_n$ is a derangement is well known to be $\displaystyle\sum\limits_{j=0}^n (-1)^j \frac{1}{j!}$. In this paper, we consider the conditional probability that the $(k+1)^{st}$ point is fixed, given there are no fixed points in the first $k$ points. We prove that when $n \neq 3$ and $k \neq 1$, this probability is a decreasing function of both $k$ and $n$. Furthermore, it is proved that this conditional probability is well approximated by $\frac{1}{n} - \frac{k}{n^2(n-1)}$. Similar results are also obtained about the more general conditional probability that the $(k+1)^{st}$ point is fixed, given that there are exactly $d$ fixed points in the first $k$ points.

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The Quantum Approximate Optimization Algorithm Needs to See the Whole Graph: Worst Case Examples

The Quantum Approximate Optimization Algorithm can be applied to search problems on graphs with a cost function that is a sum of terms corresponding to the edges. When conjugating an edge term, the QAOA unitary at depth p produces an operator that depends only on the subgraph consisting of edges that are at most p away from the edge in question. On random d-regular graphs, with d fixed and with p a small constant time log n, these neighborhoods are almost all trees and so the performance of the QAOA is determined only by how it acts on an edge in the middle of tree. Both bipartite random d-regular graphs and general random d-regular graphs locally are trees so the QAOA's performance is the same on these two ensembles. Using this we can show that the QAOA with $(d-1)^{2p} < n^A$ for any $A<1$, can only achieve an approximation ratio of 1/2 for Max-Cut on bipartite random d-regular graphs for d large. For Maximum Independent Set, in the same setting, the best approximation ratio is a d-dependent constant that goes to 0 as d gets big.

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The Quantum Approximate Optimization Algorithm Needs to See the Whole Graph: A Typical Case

The Quantum Approximate Optimization Algorithm can naturally be applied to combinatorial search problems on graphs. The quantum circuit has p applications of a unitary operator that respects the locality of the graph. On a graph with bounded degree, with p small enough, measurements of distant qubits in the state output by the QAOA give uncorrelated results. We focus on finding big independent sets in random graphs with dn/2 edges keeping d fixed and n large. Using the Overlap Gap Property of almost optimal independent sets in random graphs, and the locality of the QAOA, we are able to show that if p is less than a d-dependent constant times log n, the QAOA cannot do better than finding an independent set of size .854 times the optimal for d large. Because the logarithm is slowly growing, even at one million qubits we can only show that the algorithm is blocked if p is in single digits. At higher p the algorithm "sees" the whole graph and we have no indication that performance is limited.

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The Quantum Approximate Optimization Algorithm and the Sherrington-Kirkpatrick Model at Infinite Size

The Quantum Approximate Optimization Algorithm (QAOA) is a general-purpose algorithm for combinatorial optimization problems whose performance can only improve with the number of layers $p$. While QAOA holds promise as an algorithm that can be run on near-term quantum computers, its computational power has not been fully explored. In this work, we study the QAOA applied to the Sherrington-Kirkpatrick (SK) model, which can be understood as energy minimization of $n$ spins with all-to-all random signed couplings. There is a recent classical algorithm by Montanari that, assuming a widely believed conjecture, can efficiently find an approximate solution for a typical instance of the SK model to within $(1-\epsilon)$ times the ground state energy. We hope to match its performance with the QAOA. Our main result is a novel technique that allows us to evaluate the typical-instance energy of the QAOA applied to the SK model. We produce a formula for the expected value of the energy, as a function of the $2p$ QAOA parameters, in the infinite size limit that can be evaluated on a computer with $O(16^p)$ complexity. We evaluate the formula up to $p=12$, and find that the QAOA at $p=11$ outperforms the standard semidefinite programming algorithm. Moreover, we show concentration: With probability tending to one as $n\to\infty$, measurements of the QAOA will produce strings whose energies concentrate at our calculated value. As an algorithm running on a quantum computer, there is no need to search for optimal parameters on an instance-by-instance basis since we can determine them in advance. What we have here is a new framework for analyzing the QAOA, and our techniques can be of broad interest for evaluating its performance on more general problems where classical algorithms may fail.

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For Fixed Control Parameters the Quantum Approximate Optimization Algorithm's Objective Function Value Concentrates for Typical Instances

The Quantum Approximate Optimization Algorithm, QAOA, uses a shallow depth quantum circuit to produce a parameter dependent state. For a given combinatorial optimization problem instance, the quantum expectation of the associated cost function is the parameter dependent objective function of the QAOA. We demonstrate that if the parameters are fixed and the instance comes from a reasonable distribution then the objective function value is concentrated in the sense that typical instances have (nearly) the same value of the objective function. This applies not just for optimal parameters as the whole landscape is instance independent. We can prove this is true for low depth quantum circuits for instances of MaxCut on large 3-regular graphs. Our results generalize beyond this example. We support the arguments with numerical examples that show remarkable concentration. For higher depth circuits the numerics also show concentration and we argue for this using the Law of Large Numbers. We also observe by simulation that if we find parameters which result in good performance at say 10 bits these same parameters result in good performance at say 24 bits. These findings suggest ways to run the QAOA that reduce or eliminate the use of the outer loop optimization and may allow us to find good solutions with fewer calls to the quantum computer.

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A Quantum Approximate Optimization Algorithm Applied to a Bounded Occurrence Constraint Problem

We apply our recent Quantum Approximate Optimization Algorithm to the combinatorial problem of bounded occurrence Max E3LIN2. The input is a set of linear equations each of which contains exactly three boolean variables and each equation says that the sum of the variables mod 2 is 0 or is 1. Every variable is in no more than D equations. A random string will satisfy 1/2 of the equations. We show that the level one QAOA will efficiently produce a string that satisfies $\left(\frac{1}{2} + \frac{1}{101 D^{1/2}\, l n\, D}\right)$ times the number of equations. A recent classical algorithm achieved $\left(\frac{1}{2} + \frac{constant}{D^{1/2}}\right)$. We also show that in the typical case the quantum computer will output a string that satisfies $\left(\frac{1}{2}+ \frac{1}{2\sqrt{3e}\, D^{1/2}}\right)$ times the number of equations.

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A Quantum Approximate Optimization Algorithm

We introduce a quantum algorithm that produces approximate solutions for combinatorial optimization problems. The algorithm depends on a positive integer p and the quality of the approximation improves as p is increased. The quantum circuit that implements the algorithm consists of unitary gates whose locality is at most the locality of the objective function whose optimum is sought. The depth of the circuit grows linearly with p times (at worst) the number of constraints. If p is fixed, that is, independent of the input size, the algorithm makes use of efficient classical preprocessing. If p grows with the input size a different strategy is proposed. We study the algorithm as applied to MaxCut on regular graphs and analyze its performance on 2-regular and 3-regular graphs for fixed p. For p = 1, on 3-regular graphs the quantum algorithm always finds a cut that is at least 0.6924 times the size of the optimal cut.

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Unstructured Randomness, Small Gaps and Localization

We study the Hamiltonian associated with the quantum adiabatic algorithm with a random cost function. Because the cost function lacks structure we can prove results about the ground state. We find the ground state energy as the number of bits goes to infinity, show that the minimum gap goes to zero exponentially quickly, and we see a localization transition. We prove that there are no levels approaching the ground state near the end of the evolution. We do not know which features of this model are shared by a quantum adiabatic algorithm applied to random instances of satisfiability since despite being random they do have bit structure.

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Quantum Adiabatic Algorithms, Small Gaps, and Different Paths

We construct a set of instances of 3SAT which are not solved efficiently using the simplest quantum adiabatic algorithm. These instances are obtained by picking random clauses all consistent with two disparate planted solutions and then penalizing one of them with a single additional clause. We argue that by randomly modifying the beginning Hamiltonian, one obtains (with substantial probability) an adiabatic path that removes this difficulty. This suggests that the quantum adiabatic algorithm should in general be run on each instance with many different random paths leading to the problem Hamiltonian. We do not know whether this trick will help for a random instance of 3SAT (as opposed to an instance from the particular set we consider), especially if the instance has an exponential number of disparate assignments that violate few clauses. We use a continuous imaginary time Quantum Monte Carlo algorithm in a novel way to numerically investigate the ground state as well as the first excited state of our system. Our arguments are supplemented by Quantum Monte Carlo data from simulations with up to 150 spins.

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How to Make the Quantum Adiabatic Algorithm Fail

The quantum adiabatic algorithm is a Hamiltonian based quantum algorithm designed to find the minimum of a classical cost function whose domain has size N. We show that poor choices for the Hamiltonian can guarantee that the algorithm will not find the minimum if the run time grows more slowly than square root of N. These poor choices are nonlocal and wash out any structure in the cost function to be minimized and the best that can be hoped for is Grover speedup. These failures tell us what not to do when designing quantum adiabatic algorithms.

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Exponential algorithmic speedup by quantum walk

We construct an oracular (i.e., black box) problem that can be solved exponentially faster on a quantum computer than on a classical computer. The quantum algorithm is based on a continuous time quantum walk, and thus employs a different technique from previous quantum algorithms based on quantum Fourier transforms. We show how to implement the quantum walk efficiently in our oracular setting. We then show how this quantum walk can be used to solve our problem by rapidly traversing a graph. Finally, we prove that no classical algorithm can solve this problem with high probability in subexponential time.

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Quantum Adiabatic Evolution Algorithms with Different Paths

In quantum adiabatic evolution algorithms, the quantum computer follows the ground state of a slowly varying Hamiltonian. The ground state of the initial Hamiltonian is easy to construct; the ground state of the final Hamiltonian encodes the solution of the computational problem. These algorithms have generally been studied in the case where the "straight line" path from initial to final Hamiltonian is taken. But there is no reason not to try paths involving terms that are not linear combinations of the initial and final Hamiltonians. We give several proposals for randomly generating new paths. Using one of these proposals, we convert an algorithmic failure into a success.

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Quantum search by measurement

We propose a quantum algorithm for solving combinatorial search problems that uses only a sequence of measurements. The algorithm is similar in spirit to quantum computation by adiabatic evolution, in that the goal is to remain in the ground state of a time-varying Hamiltonian. Indeed, we show that the running times of the two algorithms are closely related. We also show how to achieve the quadratic speedup for Grover's unstructured search problem with only two measurements. Finally, we discuss some similarities and differences between the adiabatic and measurement algorithms.

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Quantum Adiabatic Evolution Algorithms versus Simulated Annealing

We explain why quantum adiabatic evolution and simulated annealing perform similarly in certain examples of searching for the minimum of a cost function of n bits. In these examples each bit is treated symmetrically so the cost function depends only on the Hamming weight of the n bits. We also give two examples, closely related to these, where the similarity breaks down in that the quantum adiabatic algorithm succeeds in polynomial time whereas simulated annealing requires exponential time.

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A Quantum Adiabatic Evolution Algorithm Applied to Random Instances of an NP-Complete Problem

A quantum system will stay near its instantaneous ground state if the Hamiltonian that governs its evolution varies slowly enough. This quantum adiabatic behavior is the basis of a new class of algorithms for quantum computing. We test one such algorithm by applying it to randomly generated, hard, instances of an NP-complete problem. For the small examples that we can simulate, the quantum adiabatic algorithm works well, and provides evidence that quantum computers (if large ones can be built) may be able to outperform ordinary computers on hard sets of instances of NP-complete problems.

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