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Samuel Micka

Publications and source records attributed to Samuel Micka.

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Too Many or Too Few? Sampling Bounds for Topological Descriptors

Topological descriptors, such as the Euler characteristic function and the persistence diagram, have grown increasingly popular for representing complex data. Recent work showed that a carefully chosen set of these descriptors encodes all of the geometric and topological information about a shape in R^d. In practice, epsilon nets are often used to find samples in one of two extremes. On one hand, making strong geometric assumptions about the shape allows us to choose epsilon small enough (corresponding to a high enough density sample) in order to guarantee a faithful representation, resulting in oversampling. On the other hand, if we choose a larger epsilon in order to allow faster computations, this leads to an incomplete description of the shape and a discretized transform that lacks theoretical guarantees. In this work, we investigate how many directions are really needed to represent geometric simplicial complexes, exploring both synthetic and real-world datasets. We provide constructive proofs that help establish size bounds and an experimental investigation giving insights into the consequences of over- and undersampling.

cs.CG

Efficient Graph Reconstruction and Representation Using Augmented Persistence Diagrams

Persistent homology is a tool that can be employed to summarize the shape of data by quantifying homological features. When the data is an object in $\mathbb{R}^d$, the (augmented) persistent homology transform ((A)PHT) is a family of persistence diagrams, parameterized by directions in the ambient space. A recent advance in understanding the PHT used the framework of reconstruction in order to find finite a set of directions to faithfully represent the shape, a result that is of both theoretical and practical interest. In this paper, we improve upon this result and present an improved algorithm for graph -- and, more generally one-skeleton -- reconstruction. The improvement comes in reconstructing the edges, where we use a radial binary (multi-)search. The binary search employed takes advantage of the fact that the edges can be ordered radially with respect to a reference plane, a feature unique to graphs.

cs.CG

A Faithful Discretization of the Verbose Persistent Homology Transform

The persistent homology transform (PHT) represents a shape with a multiset of persistence diagrams parameterized by the sphere of directions in the ambient space. In this work, we describe a finite set of diagrams that discretize the PHT such that it faithfully represents the underlying shape. We provide a discretization that is exponential in the dimension of the shape. Moreover, we show that this discretization is stable with respect to various perturbations and we provide an algorithm for computing the discretization. Our approach relies only on knowing the heights and dimensions of topological events, which means that it can be adapted to provide discretizations of other dimension-returning topological transforms, including the Betti function transform. With mild alterations, we also adapt our methods to faithfully discretize the Euler characteristic function transform.

cs.CG

Reconstructing Embedded Graphs from Persistence Diagrams

The persistence diagram (PD) is an increasingly popular topological descriptor. By encoding the size and prominence of topological features at varying scales, the PD provides important geometric and topological information about a space. Recent work has shown that well-chosen (finite) sets of PDs can differentiate between geometric simplicial complexes, providing a method for representing complex shapes using a finite set of descriptors. A related inverse problem is the following: given a set of PDs (or an oracle we can query for persistence diagrams), what is underlying geometric simplicial complex? In this paper, we present an algorithm for reconstructing embedded graphs in $\mathbb{R}^d$ (plane graphs in $\mathbb{R}^2$) with $n$ vertices from $n^2 - n + d + 1$ directional (augmented) PDs. Additionally, we empirically validate the correctness and time-complexity of our algorithm in $\mathbb{R}^2$ on randomly generated plane graphs using our implementation, and explain the numerical limitations of implementing our algorithm.

cs.CG

Approximate Nearest Neighbors in the Space of Persistence Diagrams

Persistence diagrams are important tools in the field of topological data analysis that describe the presence and magnitude of features in a filtered topological space. However, current approaches for comparing a persistence diagram to a set of other persistence diagrams is linear in the number of diagrams or do not offer performance guarantees. In this paper, we apply concepts from locality-sensitive hashing to support approximate nearest neighbor search in the space of persistence diagrams. Given a set $\Gamma$ of $n$ $(M,m)$-bounded persistence diagrams, each with at most $m$ points, we snap-round the points of each diagram to points on a cubical lattice and produce a key for each possible snap-rounding. Specifically, we fix a grid over each diagram at several resolutions and consider the snap-roundings of each diagram to the four nearest lattice points. Then, we propose a data structure with $\tau$ levels $\mathbb{D}_{\tau}$ that stores all snap-roundings of each persistence diagram in $\Gamma$ at each resolution. This data structure has size $O(n5^m\tau)$ to account for varying lattice resolutions as well as snap-roundings and the deletion of points with low persistence. To search for a persistence diagram, we compute a key for a query diagram by snapping each point to a lattice and deleting points of low persistence. Furthermore, as the lattice parameter decreases, searching our data structure yields a six-approximation of the nearest diagram in $\Gamma$ in $O((m\log{n}+m^2)\log\tau)$ time and a constant factor approximation of the $k$th nearest diagram in $O((m\log{n}+m^2+k)\log\tau)$ time.

cs.CG

Challenges in Reconstructing Shapes from Euler Characteristic Curves

Shape recognition and classification is a problem with a wide variety of applications. Several recent works have demonstrated that topological descriptors can be used as summaries of shapes and utilized to compute distances. In this abstract, we explore the use of a finite number of Euler Characteristic Curves (ECC) to reconstruct plane graphs. We highlight difficulties that occur when attempting to adopt approaches for reconstruction with persistence diagrams to reconstruction with ECCs. Furthermore, we highlight specific arrangements of vertices that create problems for reconstruction and present several observations about how they affect the ECC-based reconstruction. Finally, we show that plane graphs without degree two vertices can be reconstructed using a finite number of ECCs.

cs.CG

Learning Simplicial Complexes from Persistence Diagrams

Topological Data Analysis (TDA) studies the shape of data. A common topological descriptor is the persistence diagram, which encodes topological features in a topological space at different scales. Turner, Mukeherjee, and Boyer showed that one can reconstruct a simplicial complex embedded in R^3 using persistence diagrams generated from all possible height filtrations (an uncountably infinite number of directions). In this paper, we present an algorithm for reconstructing plane graphs K=(V,E) in R^2 , i.e., a planar graph with vertices in general position and a straight-line embedding, from a quadratic number height filtrations and their respective persistence diagrams.

cs.CG

Optimal program-size complexity for self-assembly at temperature 1 in 3D

Working in a three-dimensional variant of Winfree's abstract Tile Assembly Model, we show that, for all $N \in \mathbb{N}$, there is a tile set that uniquely self-assembles into an $N \times N$ square shape at temperature 1 with optimal program-size complexity of $O(\log N / \log \log N)$ (the program-size complexity, also known as tile complexity, of a shape is the minimum number of unique tile types required to uniquely self-assemble it). Moreover, our construction is "just barely" 3D in the sense that it works even when the placement of tiles is restricted to the $z = 0$ and $z = 1$ planes. This result affirmatively answers an open question from Cook, Fu, Schweller (SODA 2011). To achieve this result, we develop a general 3D temperature 1 optimal encoding construction, reminiscent of the 2D temperature 2 optimal encoding construction of Soloveichik and Winfree (SICOMP 2007), and perhaps of independent interest.

cs.CG