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Scott Chen

Publications and source records attributed to Scott Chen.

2 recordsLinked to original sources

Floor It, Then Fill It: Simulating Creator Ecosystems for Fair Video-Content Recommendation Systems at Billion User Scale

Engagement-optimized content recommendation systems exhibit a well-documented rich-get-richer dynamic that structurally disadvantages emerging creators on large-scale platforms. Evaluating debiasing interventions at scale demands faithful simulation of creator-viewer ecosystems, yet the fidelity, diversity, and validity of such simulators remain underexplored. We present a grounded user-simulation framework that models a heterogeneous population of ${\sim}42$K creators and their coupled viewer interactions over 12~weeks, and use it to evaluate equitable view-allocation policies formulated as a budgeted multi-armed bandit (MAB). The simulator captures three behavioral dimensions: (i)~\textbf{creator diversity}, modeled via a clustering approach grounded in real platform creator-level distributions; (ii)~\textbf{behavioral fidelity}, captured through coupled creator-content state machines that represent growth trajectories, engagement accumulation, and graduation dynamics; and (iii)~\textbf{population-level validity}, measured by calibration against observed platform metrics. We evaluate simulative-configurations that vary content-viewership target definitions, reward functions, and a small-creator reserve lever to maximize creator-content recommendation equity. A floor-protected per content-view-target with a view-parity-gap reward guarantees 90\% of view targets being met by creators every week, grows small-creator organic reach ${\sim}{+}33\%$ per week, and achieves high distribution stability (set of creators with funded-views Jaccard $= 0.819$). We analyze the Sim2Real gap and propose validation protocols, contributing evidence for when simulation-derived fairness conclusions can be trusted.

cs.LG↗

XORing Elephants: Novel Erasure Codes for Big Data

Distributed storage systems for large clusters typically use replication to provide reliability. Recently, erasure codes have been used to reduce the large storage overhead of three-replicated systems. Reed-Solomon codes are the standard design choice and their high repair cost is often considered an unavoidable price to pay for high storage efficiency and high reliability. This paper shows how to overcome this limitation. We present a novel family of erasure codes that are efficiently repairable and offer higher reliability compared to Reed-Solomon codes. We show analytically that our codes are optimal on a recently identified tradeoff between locality and minimum distance. We implement our new codes in Hadoop HDFS and compare to a currently deployed HDFS module that uses Reed-Solomon codes. Our modified HDFS implementation shows a reduction of approximately 2x on the repair disk I/O and repair network traffic. The disadvantage of the new coding scheme is that it requires 14% more storage compared to Reed-Solomon codes, an overhead shown to be information theoretically optimal to obtain locality. Because the new codes repair failures faster, this provides higher reliability, which is orders of magnitude higher compared to replication.

cs.IT↗