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Sean Welleck

Publications and source records attributed to Sean Welleck.

At least 19 recordsLinked to original sources

Report of the 8th LSVOS Challenge: Complex and Multimodal Video Object Segmentation

This report summarizes the 8th Large-scale Video Object Segmentation (LSVOS) Challenge, held in conjunction with ECCV 2026. The challenge evaluates video segmentation in three complementary settings: complex semi-supervised video object segmentation on MOSEv2, text-guided referring video object segmentation on MeViSv2-Text, and audio-guided referring video object segmentation on MeViSv2-Audio. We describe the tasks and evaluation protocols and review the methods of the top three teams in each track. Across the nine leading solutions, foundation segmentation models are combined with target-aware memory, multimodal reasoning, explicit target-existence verification, agentic interaction, and corrective tracking. These systems illustrate a broader transition from single-model mask propagation toward modular pipelines that reason about object identity, query validity, and temporal reliability.

cs.CV

The Problem Is the Problem: Towards Scalable Mathematical Discovery

AI systems are increasingly capable of contributing to mathematical research. In research practice, frontier-model reasoning is a limited resource, and expert mathematical review is even more sharply constrained. Allocating these scarce resources well is therefore central to making AI-assisted mathematical discovery efficient. In most current AI-for-math workflows, human effort is concentrated at the beginning and end, in selecting suitable research problems and later reviewing the resulting artifacts. These two stages are becoming bottlenecks for research-level mathematics. We address them by proposing a new human-AI discovery paradigm. The human input is no longer a single problem selected in advance, but a research direction in which the experts have interest and expertise. The system then searches a broad literature corpus for candidate problems in that direction. Inspired by search and recommender systems, we build Find, Attempt, and Recommend (FAR), a literature-to-review cascade that automates the search for suitable problems and focuses human attention on artifacts that have passed several stages of filtering. In a combinatorics pilot, the pipeline starts from 5,245 combinatorics papers, recovers 6,453 candidate conjectures or open problems, and filters them to 4,717 apparently well-posed and still-open conjectures. Subsequent reasoning and automated triage stages surface 598 potential resolutions and select 77 items for author-team review. Among them, we identify many interesting discoveries, including results on conjectures and questions of Davies--Jenssen--Perkins--Roberts, Erd\H{o}s--Straus, Ikenmeyer--Pak--Panova, and Lund--Saraf--Wolf. These results demonstrate the effectiveness of this new mode of human-AI collaboration for mathematical discovery.

cs.AI

Verus-SpecGym: An Agentic Environment for Evaluating Specification Autoformalization

AI coding agents are increasingly used to write real-world software, but ensuring that their outputs are correct remains a fundamental challenge. Formal verification offers a promising path: an agent generates code together with a machine-checked proof, guaranteeing that the code satisfies a formal specification. However, there is no guarantee that the formal spec itself matches the user's intent. In this work, we study specification autoformalization: whether LLM agents can translate informal programming problems into faithful formal specifications. We introduce Verus-SpecBench, a benchmark of 581 spec-writing tasks derived from Codeforces problems targeting Verus, a verifier for Rust, and Verus-SpecGym, an agentic environment in which models interact with Verus, bash, & the filesystem to develop these specs. The central challenge is evaluation: expert-written reference specs are expensive to write, & LLM judges can miss subtle mistakes. We address this by (a) extending Verus's exec_spec mechanism so that generated specs can be executed as Rust code, & (b) testing them against official Codeforces tests & adversarial cases extracted from Codeforces "hacks", which are edge cases written by competitors to break incorrect solutions. On Verus-SpecBench, the strongest model, Gemini 3.1 Pro, solves 77.8% of tasks, other frontier models solve 51.1--57.8% & OSS models reach only 21.5--25.5%. Our analysis of failure modes shows that model-generated specs can omit important input assumptions, accept incorrect outputs, & reject valid ones. We also find that LLM-as-a-judge evaluation misses 26% of the failures our evaluator catches. Overall, our results suggest that spec autoformalization is within reach for frontier agents but remains brittle even on problems where they can already generate correct code. The code, data, & logs can be found at https://github.com/formal-verif-is-cool/verus-spec-gym

cs.SE

ImProver 2: Iteratively Self-Improving LMs for Neurosymbolic Proof Optimization

Formal mathematics libraries are rapidly expanding, creating a growing need to refactor verified proofs for maintainability and to improve training data quality for neural provers. However, scalable proof optimization is hindered by heterogeneous and heuristically specified objectives, scarce data, and high training and inference costs. To overcome these challenges, we introduce ImProver 2, a neurosymbolic framework for automated proof optimization in Lean 4. ImProver 2 combines a data-efficient expert-iteration pipeline with a scaffold that exposes formal structure alongside lightweight informal abstractions. We further introduce a suite of metrics capturing structural proof properties. Using ImProver 2, we train a 7B-parameter model that outperforms orders-of-magnitude larger models within the same model family, and is competitive with mid-tier frontier models across metrics. We additionally demonstrate that our neurosymbolic scaffold significantly improves performance across both small and frontier models. We show that with proper scaffolding and training, small models can effectively restructure research-level proofs over complex and varied metrics, matching substantially larger systems and establishing proof optimization as a scalable, learnable task.

cs.AI

On the limits and opportunities of AI reviewers: Reviewing the reviews of Nature-family papers with 45 expert scientists

With the advancement of AI capabilities, AI reviewers are beginning to be deployed in scientific peer review, yet their capability and credibility remain in question: many scientists simply view them as probabilistic systems without the expertise to evaluate research, while other researchers are more optimistic about their readiness without concrete evidence. Understanding what AI reviewers do well, where they fall short, and what challenges remain is essential. However, existing evaluations of AI reviewers have focused on whether their verdicts match human verdicts (e.g., score alignment, acceptance prediction), which is insufficient to characterize their capabilities and limits. In this paper, we close this gap through a large-scale expert annotation study, in which 45 domain scientists in Physical, Biological, and Health Sciences spent 469 hours rating 2,960 individual criticisms (each targeting one specific aspect of a paper) from human-written and AI-generated reviews of 82 Nature-family papers on correctness, significance, and sufficiency of evidence. On a composite of all three dimensions, a reviewing agent powered by GPT-5.2 scores above each paper's top-rated human reviewer (60.0% vs. 48.2%, p = 0.009), while all three AI reviewers (including Gemini 3.0 Pro and Claude Opus 4.5) exceed the lowest-rated human across every dimension. AI reviewers' accurate criticisms are also more often rated significant and well-evidenced, and surface a distinct 26% of issues no human raises. However, AI reviewers overlap far more than humans do (21% vs. 3% for cross-reviewer pairs), and exhibit 16 recurring weaknesses humans do not share, such as limited subfield knowledge, lack of long context management over multiple files, and overly critical stance on minor issues. Overall, our results position current AI reviewers as complements to, not substitutes for, human reviewers.

cs.CL

Reinforcing Human Behavior Simulation via Verbal Feedback

Humans learn social norms and behaviors from verbal feedback (e.g., a parent saying "that was rude" or a friend explaining "here's why that hurt"). Yet, learning from feedback for LLMs has largely focused on domains like code and math, where RL rewards are directly verifiable and condensed into scalar values. As LLMs are increasingly used to simulate human behavior, e.g., standing in for users, patients, students, and other personas, there is a pressing need to make them more human-like, which requires embracing a fundamentally different kind of signal: feedback that is verbal, subjective, and multi-faceted. We present DITTO, a model trained by treating verbal feedback as a first-class signal in reinforcement learning. After each rollout, DITTO receives verbal feedback and generates a feedback-conditioned improved rollout; both outputs are jointly optimized with GRPO, distilling verbal guidance into the base policy without requiring feedback at test time. We also introduce SOUL (Simulation gym Of hUman-Like behavior), a unified benchmark and training data suite spanning 10 tasks across six categories: Theory of Mind, character role play, social skill, learner simulation, user simulation, and persona simulation. DITTO achieves an average 36% improvement over the base model and exceeds GPT-5.4 on 6 of 10 SOUL benchmarks, demonstrating that RL with verbal feedback is a promising direction for training LLMs to simulate human behavior.

cs.LG

Soohak: A Mathematician-Curated Benchmark for Evaluating Research-level Math Capabilities of LLMs

Following the recent achievement of gold-medal performance on the IMO by frontier LLMs, the community is searching for the next meaningful and challenging target for measuring LLM reasoning. Whereas olympiad-style problems measure step-by-step reasoning alone, research-level problems use such reasoning to advance the frontier of mathematical knowledge itself, emerging as a compelling alternative. Yet research-level math benchmarks remain scarce because such problems are difficult to source (e.g., Riemann Bench and FrontierMath-Tier 4 contain 25 and 50 problems, respectively). To support reliable evaluation of next-generation frontier models, we introduce Soohak, a 439-problem benchmark newly authored from scratch by 64 mathematicians. Soohak comprises two subsets. On the Challenge subset, frontier models including Gemini-3-Pro, GPT-5, and Claude-Opus-4.5 reach 30.4%, 26.4%, and 10.4% respectively, leaving substantial headroom, while leading open-weight models such as Qwen3-235B, GPT-OSS-120B, and Kimi-2.5 remain below 15%. Notably, beyond standard problem solving, Soohak introduces a refusal subset that probes a capability intrinsic to research mathematics: recognizing ill-posed problems and pausing rather than producing confident but unjustified answers. On this subset, no model exceeds 50%, identifying refusal as a new optimization target that current models do not directly address. To prevent contamination, the dataset will be publicly released in late 2026, with model evaluations available upon request in the interim.

cs.CL

AdaExplore: Failure-Driven Adaptation and Diversity-Preserving Search for Efficient Kernel Generation

Recent large language model (LLM) agents have shown promise in using execution feedback for test-time adaptation. However, robust self-improvement remains far from solved: most approaches still treat each problem instance independently, without accumulating reusable knowledge. This limitation is particularly pronounced in domain-specific languages such as Triton, which are underrepresented in LLM pretraining data. Their strict constraints and non-linear optimization landscape further make naive generation and local refinement unreliable. We propose AdaExplore, an agent framework that enables self-improvement via accumulated execution feedback for performance-critical kernel code generation through two complementary stages: failure-driven adaptation and diversity-preserving search, jointly improving correctness and optimization performance without additional fine-tuning or external knowledge. In the adaptation stage, the agent synthesizes tasks and converts recurring failures into a reusable memory of validity rules, helping subsequent generations remain within the feasible set. In the search stage, the agent organizes candidate kernels as a tree and alternates between small local refinements and larger structural regeneration, allowing it to explore the optimization landscape beyond local optima. Experiments on kernel runtime optimization benchmarks validate these gains: AdaExplore achieves 3.11x and 1.62x speedups on KernelBench Level-2 and Level-3, respectively, within 100 steps, and continues to improve with additional computation.

cs.CL

Gym-Anything: Turn any Software into an Agent Environment

Computer-use agents hold the promise of assisting in a wide range of digital economic activities. However, current research has largely focused on short-horizon tasks over a limited set of software with limited economic value, such as basic e-commerce and OS-configuration tasks. A key reason is that creating environments for complex software requires significant time and human effort, and therefore does not scale. To address this, we introduce Gym-Anything, a framework for converting any software into an interactive computer-use environment. We frame environment creation itself as a multi-agent task: a coding agent writes setup scripts, downloads real-world data, and configures the software, while producing evidence of correct setup. An independent audit agent then verifies evidence for the environment setup against a quality checklist. Using a taxonomy of economically valuable occupations grounded in U.S. GDP data, we apply this pipeline to 200 software applications with broad occupational coverage. The result is CUA-World, a collection of over 10K long-horizon tasks spanning domains from medical science and astronomy to engineering and enterprise systems, each configured with realistic data along with train and test splits. CUA-World also includes CUA-World-Long, a challenging long-horizon benchmark with tasks often requiring over 500 steps, far exceeding existing benchmarks. Distilling successful trajectories from the training split into a 2B vision-language model outperforms models 2$\times$ its size. We also apply the same auditing principle at test time: a separate VLM reviews completed trajectories and provides feedback on what remains, improving Gemini-3-Flash on CUA-World-Long from 11.5% to 14.0%. We release all code, infrastructure, and benchmark data to facilitate future research in realistic computer-use agents.

cs.LG

Explorable Theorems: Making Written Theorems Explorable by Grounding Them in Formal Representations

LLM-generated explanations can make technical content more accessible, but there is a ceiling on what they can support interactively. Because LLM outputs are static text, they cannot be executed or stepped through. We argue that grounding explanations in a formalized representation enables interactive affordances beyond what static text supports. We instantiate this idea for mathematical proof comprehension with explorable theorems, a system that uses LLMs to translate a theorem and its written proof into Lean, a programming language for machine-checked proofs, and links the written proof with the Lean code. Readers can work through the proof at a step-level granularity, test custom examples or counterexamples, and trace the logical dependencies bridging each step. Each worked-out step is produced by executing the Lean proof on that example and extracting its intermediate state. A user study ($n = 16$) shows potential advantages of this approach: in a proof-reading task, participants who had access to the provided explorability features gave better, more correct, and more detailed answers to comprehension questions, demonstrating a stronger overall understanding of the underlying mathematics.

cs.HC

Reasoning over mathematical objects: on-policy reward modeling and test time aggregation

The ability to precisely derive mathematical objects is a core requirement for downstream STEM applications, including mathematics, physics, and chemistry, where reasoning must culminate in formally structured expressions. Yet, current LM evaluations of mathematical and scientific reasoning rely heavily on simplified answer formats such as numerical values or multiple choice options due to the convenience of automated assessment. In this paper we provide three contributions for improving reasoning over mathematical objects: (i) we build and release training data and benchmarks for deriving mathematical objects, the Principia suite; (ii) we provide training recipes with strong LLM-judges and verifiers, where we show that on-policy judge training boosts performance; (iii) we show how on-policy training can also be used to scale test-time compute via aggregation. We find that strong LMs such as Qwen3-235B and o3 struggle on Principia, while our training recipes can bring significant improvements over different LLM backbones, while simultaneously improving results on existing numerical and MCQA tasks, demonstrating cross-format generalization of reasoning abilities.

cs.AI

Argument Reconstruction as Supervision for Critical Thinking in LLMs

To think critically about arguments, human learners are trained to identify, reconstruct, and evaluate arguments. Argument reconstruction is especially important because it makes an argument's underlying inferences explicit. However, it remains unclear whether LLMs can similarly enhance their critical thinking ability by learning to reconstruct arguments. To address this question, we introduce a holistic framework with three contributions. We (1) propose an engine that automatically reconstructs arbitrary arguments (GAAR), (2) synthesize a new high-quality argument reconstruction dataset (Arguinas) using the GAAR engine, and (3) investigate whether learning argument reconstruction benefits downstream critical thinking tasks. Our experimental results show that, across seven critical thinking tasks, models trained to learn argument reconstruction outperform models that do not, with the largest performance gains observed when training on the proposed Arguinas dataset.

cs.CL

Mind the Sim2Real Gap in User Simulation for Agentic Tasks

As NLP evaluation shifts from static benchmarks to multi-turn interactive settings, LLM-based simulators have become widely used as user proxies, serving two roles: generating user turns and providing evaluation signals. Yet, these simulations are frequently assumed to be faithful to real human behaviors, often without rigorous verification. We formalize the Sim2Real gap in user simulation and present the first study running the full $\tau$-bench protocol with real humans (451 participants, 165 tasks), benchmarking 31 LLM simulators across proprietary, open-source, and specialized families using the User-Sim Index (USI), a metric we introduce to quantify how well LLM simulators resemble real user interactive behaviors and feedback. Behaviorally, LLM simulators are excessively cooperative, stylistically uniform, and lack realistic frustration or ambiguity, creating an "easy mode" that inflates agent success rates above the human baseline. In evaluations, real humans provide nuanced judgments across eight quality dimensions while simulated users produce uniformly more positive feedback; rule-based rewards are failing to capture rich feedback signals generated by human users. Overall, higher general model capability does not necessarily yield more faithful user simulation. These findings highlight the importance of human validation when using LLM-based user simulators in the agent development cycle and motivate improved models for user simulation.

cs.AI

GradAlign: Gradient-Aligned Data Selection for LLM Reinforcement Learning

Reinforcement learning (RL) has become a central post-training paradigm for large language models (LLMs), but its performance is highly sensitive to the quality of training problems. This sensitivity stems from the non-stationarity of RL: rollouts are generated by an evolving policy, and learning is shaped by exploration and reward feedback, unlike supervised fine-tuning (SFT) with fixed trajectories. As a result, prior work often relies on manual curation or simple heuristic filters (e.g., accuracy), which can admit incorrect or low-utility problems. We propose GradAlign, a gradient-aligned data selection method for LLM reinforcement learning that uses a small, trusted validation set to prioritize training problems whose policy gradients align with validation gradients, yielding an adaptive curriculum. We evaluate GradAlign across three challenging data regimes: unreliable reward signals, distribution imbalance, and low-utility training corpus, showing that GradAlign consistently outperforms existing baselines, underscoring the importance of directional gradient signals in navigating non-stationary policy optimization and yielding more stable training and improved final performance. We release our implementation at https://github.com/StigLidu/GradAlign

cs.LG

DSLean: A Framework for Type-Correct Interoperability Between Lean 4 and External DSLs

Domain-specific languages (DSLs) mediate interactions between interactive proof assistants and external automation, but translating between the prover's internal representation and such DSLs is a tedious engineering chore. To simplify this task, we present DSLean, a framework for bidirectional translation between expressions in the Lean proof assistant and external syntax. DSLean requires only a specification of an external language and its Lean equivalents, abstracting away meta-level implementation details. We demonstrate DSLean's capabilities by implementing three new automation tactics, providing access to external solvers for interval arithmetic, ordinary differential equations, and ring ideal membership.

cs.LO

Reasoning with Latent Tokens in Diffusion Language Models

Discrete diffusion models have recently become competitive with autoregressive models for language modeling, even outperforming them on reasoning tasks requiring planning and global coherence, but they require more computation at inference time. We trace this trade-off to a key mechanism: diffusion models are trained to jointly predict a distribution over all unknown tokens, including those that will not actually be decoded in the current step. Ablating this joint prediction yields faster inference but degrades performance, revealing that accurate prediction at the decoded position relies on joint reasoning about the distribution of undecoded tokens. We interpret these as latent tokens and introduce a method for modulating their number, demonstrating empirically that this enables a smooth tradeoff between inference speed and sample quality. Furthermore, we demonstrate that latent tokens can be introduced into autoregressive models through an auxiliary multi-token prediction objective, yielding substantial improvements on the same reasoning tasks where they have traditionally struggled. Our results suggest that latent tokens, while arising naturally in diffusion, represent a general mechanism for improving performance on tasks requiring global coherence or lookahead.

cs.LG

LeanArchitect: Automating Blueprint Generation for Humans and AI

Large-scale formalization projects in Lean rely on blueprints: structured dependency graphs linking informal mathematical exposition to formal declarations. While blueprints are central to human collaboration, existing tooling treats the informal ($\LaTeX$) and formal (Lean) components as largely decoupled artifacts, leading to maintenance overhead and limiting integration with AI automation. We present LeanArchitect, a Lean package for extracting, managing, and exporting blueprint data directly from Lean code. LeanArchitect introduces a declarative annotation mechanism that associates formal declarations with blueprint metadata, automatically infers dependency information, and generates $\LaTeX$ blueprint content synchronized with the Lean development. This design eliminates duplication between formal and informal representations and eases fine-grained progress tracking for both human contributors and AI-based theorem provers. We demonstrate the practicality of LeanArchitect through the automated conversion of several large existing blueprint-driven projects, and through a human--AI collaboration case study formalizing a multivariate Taylor theorem. Our results show that LeanArchitect improves maintainability, exposes latent inconsistencies in existing blueprints, and provides an effective interface for integrating AI tools into real-world formalization workflows.

cs.LO

Propose, Solve, Verify: Self-Play Through Formal Verification

Training models through self-play alone (without any human data) has been a longstanding goal in AI, but its effectiveness for training large language models remains unclear, particularly in code generation where rewards based on unit tests are brittle and prone to error propagation. We study self-play in the verified code generation setting, where formal verification provides reliable correctness signals. We introduce Propose, Solve, Verify (PSV) a simple self-play framework where formal verification signals are used to create a proposer capable of generating challenging synthetic problems and a solver trained via expert iteration. We use PSV to train PSV-Verus, which across three benchmarks improves pass@1 by up to 9.6x over inference-only and expert-iteration baselines. We show that performance scales with the number of generated questions and training iterations, and through ablations identify formal verification and difficulty-aware proposal as essential ingredients for successful self-play.

cs.AI