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Seongho Son

Publications and source records attributed to Seongho Son.

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RSPO: Regularized Self-Play Alignment of Large Language Models

Self-play-based policy optimization has emerged as an effective approach for fine-tuning large language models (LLMs), formulating preference optimization as a two-player game. However, the regularization with respect to the reference policy, which is crucial for mitigating over-optimization, has been insufficiently investigated in self-play alignment. To study the impact of different regularization strategies, we propose Regularized Self-Play Policy Optimization (RSPO), a novel framework that unifies prior methods and enables simple plug-and-play regularizers, meanwhile preserving convergence to Nash equilibrium of the corresponding regularized game. We empirically show that RSPO with appropriate regularizers can substantially improve the length-controlled win rate (LCWR) on AlpacaEval-2 across a range of base models, while also achieving consistently superior performance on Arena-Hard, MT-Bench, ArmoRM, and response diversity. In particular, RSPO improves unregularized self-play baseline (SPPO) on AlpacaEval-2 LCWR from $28.5\%$ to $ 35.4\%$ with base model Mistral-7B, from $38.77\%$ to $43.66\%$ with LLaMA-8B, and from $50.54\%$ to $51.83\%$ with Gemma-2B. Combining simplicity, convergence guarantees, and significant empirical gains, RSPO offers a strong foundation for exploring regularized self-play in alignment. Code is available at https://github.com/xiaohangt/RSPO

cs.LG

The Role of Network Topology and Opponent Information in Shaping Cooperation in Multi-Agent Reinforcement Learning Systems

Several works have investigated the influence of graph topology on cooperation among artificial agents, while the majority of the literature has focused on modelling agents' adaptation through strategy imitation, which relies solely on the cumulative payoffs of others. This paper investigates scenarios in which each agent learns to play the two-player Iterated Prisoner's Dilemma (IPD) using deep reinforcement learning. Each agent is represented as a node in a graph, where its neighbours constitute the pool of opponents with whom it can interact. During each IPD episode, agents are provided with different types of information about their opponent, consisting of action history and opponent identity. Experimental results across different graph topologies show that the number of neighbours per node and the average path length are the main factors affecting the emergence of cooperation. We also show that, while partner selection fosters mutual cooperation by limiting the diversity of the opponent pool, providing agents with the identity of their opponent hinders the proliferation of cooperative strategies.

cs.AI