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Sergey Tulyakov

Publications and source records attributed to Sergey Tulyakov.

At least 19 recordsLinked to original sources

PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control

Interactive control for video generation is moving from coarse prompts toward fine-grained, physically meaningful manipulation of dynamic scenes. Yet existing controllable methods either require the full control schedule before generation starts, or use pixel-space signals that dictate object positions rather than physical dynamics. To address these limitations, we propose PhysStream, an autoregressive model for physics-grounded image-to-video synthesis that incorporates structured scene memory---positional maps and object tracking maps derived online from previously generated frames---and supports fine-grained motion control via sparse velocity-increment signals that encode physical quantities, letting the model learn the underlying dynamics. We train our model in two stages: a bidirectional model is first finetuned with motion-control conditioning, then a causal autoregressive model is trained with additional structured scene memory, further improving physical consistency. PhysStream enables interactive, mid-generation control over multi-object tabletop rigid-body scenes---a capability not supported by prior methods---reducing motion distribution distance (FVMD) by 33% and trajectory error by 12% over the strongest baselines on synthetic benchmarks, and is preferred by human evaluators in over 85% of in-the-wild comparisons. Please check our website for more details: https://czzzzh.github.io/PhysStream

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CanvasComposer: Personalized Group Photo Generation via a Multi-Reference Canvas

Existing personalized image generators still struggle to preserve multiple reference identities in natural and coherent multi-human generations. To address these limitations, we present CanvasComposer, an interactive framework for personalized group photo generation. Inspired by professional image-editing software, CanvasComposer allows users to place reference subjects on a shared canvas, where each subject keeps its own RGBA cutout of the input. This multi-reference canvas preserves reference content under overlap while providing an intuitive interface for organizing multiple identities; the subjects remain separate elements on the input canvas, and the model outputs a single personalized and harmonized image. To keep this representation efficient, transparent latent pruning retains only tokens from each subject's non-transparent region, and cross-reference training mitigates copy-paste artifacts by learning to harmonize references sampled from different images. Extensive experiments demonstrate that CanvasComposer achieves coherent generation and strong identity preservation compared to state-of-the-art methods in multi-human personalized image generation. Project page: https://snap-research.github.io/canvascomposer

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Prompt2Effect: Training-Free Image-to-Video Model Specialization via LoRA Generation

While personalizing Image-to-Video (I2V) diffusion models with specific visual effects is increasingly demanded for high-end generation, current practice requires training a separate Low-Rank Adaptation (LoRA) module for each effect, incurring substantial data curation and iterative optimization costs that hinder interactive control. We present Prompt2Effect, a weight-driven hypernetwork that amortizes per-effect training by directly synthesizing effect-specific LoRA weights in a single forward pass. Unlike prior hypernetworks that regress adapter weights purely from semantics, Prompt2Effect is explicitly conditioned on the frozen base model weights, grounding prediction in the structural geometry of each layer. Furthermore, instead of predicting raw LoRA matrices, we introduce an SVD-canonicalized parameterization that resolves factorization ambiguity and stabilizes large-scale synthesis. Extensive experiments demonstrate that Prompt2Effect achieves on-par or superior video quality and effect alignment compared to conventional LoRA fine-tuning, while reducing the computational cost from 56 GPU training hours to 3.3 seconds of hypernetwork inference. When used as initialization for subsequent fine-tuning, our predicted weights further improve final performance and accelerate optimization by approximately 10x.

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ActionParty: Multi-Subject Action Binding in Generative Video Games

Recent advances in video diffusion have enabled the development of "world models" capable of simulating interactive environments. However, these models are largely restricted to single-agent settings, failing to control multiple agents simultaneously in a scene. In this work, we tackle a fundamental issue of action binding in existing video diffusion models, which struggle to associate specific actions with their corresponding subjects. For this purpose, we propose ActionParty, an action controllable multi-subject world model for generative video games. It introduces subject state tokens, i.e. latent variables that persistently capture the state of each subject in the scene. By jointly modeling state tokens and video latents with a spatial biasing mechanism, we disentangle global video frame rendering from individual action-controlled subject updates. We evaluate ActionParty on the Melting Pot benchmark, demonstrating the first video world model capable of controlling up to seven players simultaneously across 46 diverse environments. Our results show significant improvements in action-following accuracy and identity consistency, while enabling robust autoregressive tracking of subjects through complex interactions.

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EgoPlay: Event-Triggered Video Editing for Egocentric Streams

We introduce EgoPlay, an event-triggered video-to-video editor for egocentric streams, obtained by fine-tuning a pretrained V2V diffusion transformer on event-conditioned data built primarily from Ego4D. Given a monocular video and an event-triggered prompt of the form "when X happens, do Y," EgoPlay infers whether and when event X occurs, preserves pre-event frames, and applies edit Y only to the post-event continuation. Rather than cascading a separate event detector with an editor, EgoPlay learns event recognition, temporal restraint, and pixel-level editing jointly in a single end-to-end model, while also handling negative and multi-event prompts. To support this, we construct a large-scale dataset of 106K event-triggered clip-prompt pairs spanning positive triggers, fabricated-trigger negatives, and multi-event prompts. We then train a bidirectional video diffusion editor with event-triggered supervision and derive a causal variant for chunk-by-chunk streamable inference. We further introduce an event-aware evaluation protocol that separately measures post-trigger editing quality, pre-trigger preservation, and false-trigger robustness. On the Ego4D benchmark, EgoPlay substantially outperforms EgoEdit, the state-of-the-art instruction-based egocentric video editing baseline, with relative gains of 17.7%, 16.9%, and 16.4% in editing quality, visual quality, and background consistency. It also surpasses a VLM-guided detector-editor baseline by 15.7%, 14.5%, and 13.5% on the same metrics, while using less than half the GPU memory.

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RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registration

We present RegHead, a framework for constructing semantic blendshape sets for animatable non-humanoid head avatars. With a fixed expression vocabulary, semantic blendshapes provide a low-dimensional and interpretable animation interface and support cross-identity retargeting. Building such blendshape sets remains expensive because (i) expression-consistent supervision is scarce, (ii) generated 4D assets typically lack correspondence, and (iii) facial motion is highly localized. We propose (1) a large-scale dataset of non-humanoid identities paired with a shared expression vocabulary, obtained by expanding a small artist-rigged library via fine-tuned image editing; (2) a dense stochastic anchor motion representation tailored to localized facial deformations; and (3) a fast feed-forward registration model that converts unregistered expression meshes into a corresponded blendshape basis by predicting anchor-based deformations from the neutral shape. Experiments show that our approach produces higher-fidelity expression meshes than baselines, while running orders of magnitude faster than optimization. We further demonstrate real-time retargeting from human face tracking signals to non-humanoid characters, capturing both head pose and localized facial motions. Our project page is available at https://snap-research.github.io/RegHead/.

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SnapGen++: Unleashing Diffusion Transformers for Efficient High-Fidelity Image Generation on Edge Devices

Recent advances in diffusion transformers (DiTs) have set new standards in image generation, yet remain impractical for on-device deployment due to their high computational and memory costs. In this work, we present an efficient DiT framework tailored for mobile and edge devices that achieves transformer-level generation quality under strict resource constraints. Our design combines three key components. First, we propose a compact DiT architecture with an adaptive global-local sparse attention mechanism that balances global context modeling and local detail preservation. Second, we propose an elastic training framework that jointly optimizes sub-DiTs of varying capacities within a unified supernetwork, allowing a single model to dynamically adjust for efficient inference across different hardware. Finally, we develop Knowledge-Guided Distribution Matching Distillation, a step-distillation pipeline that integrates the DMD objective with knowledge transfer from few-step teacher models, producing high-fidelity and low-latency generation (e.g., 4-step) suitable for real-time on-device use. Together, these contributions enable scalable, efficient, and high-quality diffusion models for deployment on diverse hardware.

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CineOrchestra: Unified Entity-Centric Conditioning for Cinematic Video Generation

Cinematic video depicts multiple subjects acting or interacting at specific moments, captured with deliberate camera movement, and stitched together by shot transitions. Together, these elements demand a level of fine-grained control beyond current text-to-video models. Existing work addresses each axis in isolation: multi-subject personalization, temporal control, multi-shot synthesis, or camera control; no prior framework jointly integrates all four. We present CineOrchestra, a unified video diffusion model that controls subjects, events, cameras, and shot transitions simultaneously. Our key insight is that these heterogeneous cinematic elements share a fundamental structure: each is an entity acting over a specific temporal interval, which can therefore all be expressed through one shared structure of entity-centric conditioning primitives, augmented with reference images for visual entities. This formulation reduces the architectural challenge to a single positional encoding problem, which we solve with two parameter-free coordinated rotary embeddings: (a) an interval-sampled temporal RoPE that yields consistent attention behavior across events of dramatically varying duration, and (b) a 2D entity-temporal cross-attention RoPE that disambiguates per-entity conditions and routes each to its corresponding spatiotemporal region. On two new benchmarks, CineOrchestra outperforms six per-axis specialists on dense caption following and shot-transition timing, with consistent gains in a pairwise user study and component ablations. Project page: https://snap-research.github.io/CineOrchestra

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MeshLoom: Feed-Forward Non-Rigid Registration of Mesh Sequences

We present MeshLoom, a feed-forward registration network that directly reconstructs vertex deformations across mesh sequences. Our approach advances non-rigid registration beyond existing models, which are typically constrained by costly per-instance optimization, narrow object categories, pairwise-only inputs, or merely intermediate outputs. The network is simple and efficient, registering multiple meshes within seconds. At its core lies a topology-aware encoder--decoder design. Specifically, we first introduce a topology-aware point representation that encodes the anchor (reference) mesh's topology into its per-vertex features. This representation strengthens the network's understanding of the anchor-mesh geometry and disambiguates points that are Euclidean-close yet geodesically distant. We then propose a multi-modal encoder that fuses this anchor-mesh representation with complementary cues from each frame, such as shape latents and image features. These multi-source signals are compressed into a compact global motion embedding that captures dense inter-frame correspondence. A lightweight decoder then queries this global embedding with the anchor-mesh point representation, retrieving per-vertex deformations at target timestamps. Through extensive experiments across diverse motions and object categories, we show that MeshLoom achieves state-of-the-art results on non-rigid registration. In addition, we find that our global embedding-then-query paradigm naturally enables the network to generate deformations at intermediate timestamps, which extends MeshLoom to motion interpolation and mesh morphing. Project page: https://meshloom.github.io/ .

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GeoStream: Toward Precise Camera Controlled Streaming Video Generation

Accurate interactive camera control is essential for video-based world models, but most existing approaches learn camera motion implicitly, leading to inaccurate control under out-of-distribution trajectories. Explicit geometric conditioning improves controllability, but existing methods are non-autoregressive and rely on a static 3D cache built from an initial frame, which becomes ineffective once the viewpoint moves beyond the original frustum. We propose GeoStream, a framework that enables precise metric-scale camera control in autoregressive streaming video generation. Our method maintains a self-refreshing 3D cache that is periodically updated online from the model's own outputs: we estimate depth from the most recently generated frame, unproject to 3D, and reproject into the target view to produce point reprojections as geometric conditioning for subsequent synthesis. By the same principle, the conditioning seen during training is also rendered from the student's own generated frames, yielding a fully on-policy distillation that naturally aligns the train and inference conditioning distributions. Unlike prior work that uses off-policy condition noising, our approach trains the model against the exact error distribution it encounters at inference, mitigating both standard autoregressive drift and the second-order geometric feedback loop that arises when the cache itself is derived from generated outputs. Quantitative and qualitative results show that our approach substantially improves camera controllability.

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Helix4D: Complex 4D Mesh Generation

Current video-to-4D methods struggle with complex topology changes, transparent materials, thin structures, and inner surfaces. We present Helix4D, a dynamic mesh generation framework by inheriting the expressive representation of Trellis2, adapting it from image-to-3D to video-conditioned 4D generation. Our design arises from two key questions: (a) how to enable Trellis2's frame-local attention to share information across frames while preserving its pretrained quality on rare cases such as transparent objects and inner surfaces, and (b) how to inject temporal information into a purely 3D positional encoding without breaking pretrained capabilities. We address (a) with a sliding-window cross-frame attention and anchor on the first frame. The first frame is generated by the base Trellis2 model and injected into our model, letting it inherit Trellis2's quality in rare cases through cross-frame attention. We address (b) with a 4D temporal encoding that repurposes redundant low-frequency spatial RoPE bands for time, extending the encoding from 3D with no additional parameters. Extensive experiments show the effectiveness of Helix4D for high-quality dynamic mesh generation on ActionBench and our own challenging complex dynamics set.

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Omni-Attribute: Open-vocabulary Attribute Encoder for Visual Concept Personalization

Visual concept personalization aims to transfer only specific image attributes, such as identity, expression, lighting, and style, into unseen contexts. However, existing methods rely on holistic embeddings from general-purpose image encoders, which entangle multiple visual factors and make it difficult to isolate a single attribute. This often leads to information leakage and incoherent synthesis. To address this limitation, we introduce Omni-Attribute, the first open-vocabulary image attribute encoder designed to learn high-fidelity, attribute-specific representations. Our approach jointly designs the data and model: (i) we curate semantically linked image pairs annotated with positive and negative attributes to explicitly teach the encoder what to preserve or suppress; and (ii) we adopt a dual-objective training paradigm that balances generative fidelity with contrastive disentanglement. The resulting embeddings prove effective for open-vocabulary attribute retrieval, personalization, and compositional generation, achieving state-of-the-art performance across multiple benchmarks.

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EFlow: Fast Few-Step Video Generator Training from Scratch via Efficient Solution Flow

Scaling video diffusion transformers is fundamentally bottlenecked by two compounding costs: the expensive quadratic complexity of attention per step, and the iterative sampling steps. In this work, we propose EFlow, an efficient few-step training framework, that tackles these bottlenecks simultaneously. To reduce sampling steps, we build on a solution-flow objective that learns a function mapping a noised state at time t to time s. Making this formulation computationally feasible and high-quality at video scale, however, demands two complementary innovations. First, we propose Gated Local-Global Attention, a token-droppable hybrid block which is efficient, expressive, and remains highly stable under aggressive random token-dropping, substantially reducing per-step compute. Second, we develop an efficient few-step training recipe. We propose Path-Drop Guided training to replace the expensive guidance target with a computationally cheap, weak path. Furthermore, we augment this with a Mean-Velocity Additivity regularizer to ensure high fidelity at extremely low step counts. Together, our EFlow enables a practical from-scratch training pipeline, achieving up to 2.5x higher training throughput over standard solution-flow, and 45.3x lower inference latency than standard iterative models with competitive performance on Kinetics and large-scale text-to-video datasets.

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Diffusion-DRF: Free, Rich, and Differentiable Reward for Video Diffusion Fine-Tuning

Video diffusion alignment has been heavily relied on scalar rewards. These rewards are typically derived from learned reward models in human preference datasets, requiring additional training and extensive collection. Moreover, scalar rewards provide coarse, global supervision, offering limited prompt-generation mismatch credit assignment and making models prone to reward exploitation and unstable optimization. We propose Diffusion-DRF, a free, rich, and differentiable reward framework for video diffusion fine-tuning. Diffusion-DRF employs a frozen, off-the-shelf Vision-Language Model (VLM) as the critic, eliminating the need for reward model training. Instead of relying on a single scalar reward, it decomposes each user prompt into multi-dimensional questions with freeform dense VQA explanation queries, yielding information-rich feedback. By direct differentiable optimization over this rich feedback, Diffusion-DRF achieves stable reward-based tuning without preference datasets collection. Diffusion-DRF achieves significant gains both quantitatively and qualitatively, outperforming state-of-the-art Flow-GRPO by 4.74% in overall performance on unseen VBench-2.0.

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One Model, Many Budgets: Elastic Latent Interfaces for Diffusion Transformers

Diffusion transformers (DiTs) achieve high generative quality but lock FLOPs to image resolution, limiting principled latency-quality trade-offs, and allocate computation uniformly across input spatial tokens, wasting resource allocation to unimportant regions. We introduce Elastic Latent Interface Transformer (ELIT), a drop-in, DiT-compatible mechanism that decouples input image size from compute. Our approach inserts a latent interface, a learnable variable-length token sequence on which standard transformer blocks can operate. Lightweight Read and Write cross-attention layers move information between spatial tokens and latents and prioritize important input regions. By training with random dropping of tail latents, ELIT learns to produce importance-ordered representations with earlier latents capturing global structure while later ones contain information to refine details. At inference, the number of latents can be dynamically adjusted to match compute constraints. ELIT is deliberately minimal, adding two cross-attention layers while leaving the rectified flow objective and the DiT stack unchanged. Across datasets and architectures (DiT, U-ViT, HDiT, MM-DiT), ELIT delivers consistent gains. On ImageNet-1K 512px, ELIT delivers an average gain of $35.3\%$ and $39.6\%$ in FID and FDD scores. Project page: https://snap-research.github.io/elit/

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S2DiT: Sandwich Diffusion Transformer for Mobile Streaming Video Generation

Diffusion Transformers (DiTs) have recently improved video generation quality. However, their heavy computational cost makes real-time or on-device generation infeasible. In this work, we introduce S2DiT, a Streaming Sandwich Diffusion Transformer designed for efficient, high-fidelity, and streaming video generation on mobile hardware. S2DiT generates more tokens but maintains efficiency with novel efficient attentions: a mixture of LinConv Hybrid Attention (LCHA) and Stride Self-Attention (SSA). Based on this, we uncover the sandwich design via a budget-aware dynamic programming search, achieving superior quality and efficiency. We further propose a 2-in-1 distillation framework that transfers the capacity of large teacher models (e.g., Wan 2.2-14B) to the compact few-step sandwich model. Together, S2DiT achieves quality on par with state-of-the-art server video models, while streaming at over 10 FPS on an iPhone.

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Tuning-free Visual Effect Transfer across Videos

We present RefVFX, a new framework that transfers complex temporal effects from a reference video onto a target video or image in a feed-forward manner. While existing methods excel at prompt-based or keyframe-conditioned editing, they struggle with dynamic temporal effects such as dynamic lighting changes or character transformations, which are difficult to describe via text or static conditions. Transferring a video effect is challenging, as the model must integrate the new temporal dynamics with the input video's existing motion and appearance. % To address this, we introduce a large-scale dataset of triplets, where each triplet consists of a reference effect video, an input image or video, and a corresponding output video depicting the transferred effect. Creating this data is non-trivial, especially the video-to-video effect triplets, which do not exist naturally. To generate these, we propose a scalable automated pipeline that creates high-quality paired videos designed to preserve the input's motion and structure while transforming it based on some fixed, repeatable effect. We then augment this data with image-to-video effects derived from LoRA adapters and code-based temporal effects generated through programmatic composition. Building on our new dataset, we train our reference-conditioned model using recent text-to-video backbones. Experimental results demonstrate that RefVFX produces visually consistent and temporally coherent edits, generalizes across unseen effect categories, and outperforms prompt-only baselines in both quantitative metrics and human preference. See our website at https://snap-research.github.io/RefVFX/

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ArtifactLens: Hundreds of Labels Are Enough for Artifact Detection with VLMs

Modern image generators produce strikingly realistic images, where only artifacts like distorted hands or warped objects reveal their synthetic origin. Detecting these artifacts is essential: without detection, we cannot benchmark generators or train reward models to improve them. Current detectors fine-tune VLMs on tens of thousands of labeled images, but this is expensive to repeat whenever generators evolve or new artifact types emerge. We show that pretrained VLMs already encode the knowledge needed to detect artifacts - with the right scaffolding, this capability can be unlocked using only a few hundred labeled examples per artifact category. Our system, ArtifactLens, achieves state-of-the-art on five human artifact benchmarks (the first evaluation across multiple datasets) while requiring orders of magnitude less labeled data. The scaffolding consists of a multi-component architecture with in-context learning and text instruction optimization, with novel improvements to each. Our methods generalize to other artifact types - object morphology, animal anatomy, and entity interactions - and to the distinct task of AIGC detection.

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