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Seunggu Kang

Publications and source records attributed to Seunggu Kang.

4 recordsLinked to original sources

Hierarchical Compression of Vision-Language Model Benchmarks

Thorough evaluation of vision-language models (VLMs) has become prohibitively expensive, as benchmarks span an ever-broader spectrum of capabilities and new models arrive at a relentless pace. Benchmark compression methods that preserve model rankings at a fraction of the cost are well studied for language models, but for VLMs the question remains under-explored. We present PRIMEBench (Pruning Redundant Items for Multimodal Evaluation), a vision-aware hierarchical benchmark compression framework that substantially reduces evaluation cost while preserving model rankings. This hierarchical framework operates in four stages: data cleaning to remove items answerable without the image and all-correct items, category representative selection to pick one benchmark per capability category, item pruning with Vision-Aware Variance (VAW), and category-count pruning. VAW combines inter-model variance with a vision-dependence score computed from multimodal embeddings alone, while encouraging coverage of diverse items within each benchmark. On models held out from item selection, it has the highest mean fidelity at the released 5% retention. The hierarchical design lets practitioners stop at any stage to match their compute budget; the released suite removes over 97% of items while preserving model rankings. Beyond compression, our analyses show how VLM evaluation behaves as model panels grow and evolve, providing guidance for designing future benchmarks that are more efficient, robust to model turnover, and explicit about the limits of evaluation-side pruning.

cs.LG↗

Analogical Trajectory Transfer

We study analogical trajectory transfer, where the goal is to translate motion trajectories in one 3D environment to a semantically analogous location in another. Such a capacity would enable machines to perform analogical spatial reasoning, with applications in AR/VR co-presence, content creation, and robotics. However, even semantically similar scenes can still differ substantially in object placement, scale, and layout, so naively matching semantics leads to collisions or geometric distortions. Furthermore, finding where each trajectory point should transfer to has a large search space, as the mapping must preserve semantics and functionality without tearing the trajectory apart or causing collisions. Our key insight is to decompose the problem into spatially segregated subproblems and merge their solutions to produce semantically consistent and spatially coherent transfers. Specifically, we partition scenes into object-centric clusters and estimate cross-scene mappings via hierarchical smooth map prediction, using 3D foundation model features that encode contextual information from object and open-space arrangements. We then combinatorially assemble the per-cluster maps into an initial transfer and refine the result to remove collisions and distortions, yielding a spatially coherent trajectory. Our method does not require training, attains a fast runtime around 0.6 seconds, and outperforms baselines based on LLMs, VLMs, and scene graph matching. We further showcase applications in virtual co-presence, multi-trajectory transfer, camera transfer, and human-to-robot motion transfer, which indicates the broad applicability of our work to AR/VR and robotics.

cs.CV↗

RoEL: Robust Event-based 3D Line Reconstruction

Event cameras in motion tend to detect object boundaries or texture edges, which produce lines of brightness changes, especially in man-made environments. While lines can constitute a robust intermediate representation that is consistently observed, the sparse nature of lines may lead to drastic deterioration with minor estimation errors. Only a few previous works, often accompanied by additional sensors, utilize lines to compensate for the severe domain discrepancies of event sensors along with unpredictable noise characteristics. We propose a method that can stably extract tracks of varying appearances of lines using a clever algorithmic process that observes multiple representations from various time slices of events, compensating for potential adversaries within the event data. We then propose geometric cost functions that can refine the 3D line maps and camera poses, eliminating projective distortions and depth ambiguities. The 3D line maps are highly compact and can be equipped with our proposed cost function, which can be adapted for any observations that can detect and extract line structures or projections of them, including 3D point cloud maps or image observations. We demonstrate that our formulation is powerful enough to exhibit a significant performance boost in event-based mapping and pose refinement across diverse datasets, and can be flexibly applied to multimodal scenarios. Our results confirm that the proposed line-based formulation is a robust and effective approach for the practical deployment of event-based perceptual modules. Project page: https://gwangtak.github.io/roel/

cs.RO↗

VLCounter: Text-aware Visual Representation for Zero-Shot Object Counting

Zero-Shot Object Counting (ZSOC) aims to count referred instances of arbitrary classes in a query image without human-annotated exemplars. To deal with ZSOC, preceding studies proposed a two-stage pipeline: discovering exemplars and counting. However, there remains a challenge of vulnerability to error propagation of the sequentially designed two-stage process. In this work, an one-stage baseline, Visual-Language Baseline (VLBase), exploring the implicit association of the semantic-patch embeddings of CLIP is proposed. Subsequently, the extension of VLBase to Visual-language Counter (VLCounter) is achieved by incorporating three modules devised to tailor VLBase for object counting. First, Semantic-conditioned Prompt Tuning (SPT) is introduced within the image encoder to acquire target-highlighted representations. Second, Learnable Affine Transformation (LAT) is employed to translate the semantic-patch similarity map to be appropriate for the counting task. Lastly, the layer-wisely encoded features are transferred to the decoder through Segment-aware Skip Connection (SaSC) to keep the generalization capability for unseen classes. Through extensive experiments on FSC147, CARPK, and PUCPR+, the benefits of the end-to-end framework, VLCounter, are demonstrated.

cs.CV↗