Search arXiv⌕ Search

arXiv subjects

Shan Liu

Publications and source records attributed to Shan Liu.

At least 37 records · Page 2Linked to original sources

Cross-architecture universal feature coding via distribution alignment

Feature coding has become increasingly important in scenarios where semantic representations rather than raw pixels are transmitted and stored. However, most existing methods are architecture-specific, targeting either CNNs or Transformers. This design limits their applicability in real-world scenarios where features from both architectures coexist. To address this gap, we introduce a new research problem: cross-architecture universal feature coding (CAUFC), which seeks to build a unified codec that can effectively compress features from heterogeneous architectures. To tackle this challenge, we propose a two-step distribution alignment method. First, we design the format alignment method that unifies CNN and Transformer features into a consistent 2D token format. Second, we propose the feature value alignment method that harmonizes statistical distributions via truncation and normalization. As a first attempt to study CAUFC, we evaluate our method on the image classification task. Experimental results demonstrate that our method achieves superior rate-accuracy trade-offs compared to the architecture-specific baseline. This work marks an initial step toward universal feature compression across heterogeneous model architectures.

cs.CV↗

NTIRE 2025 Challenge on Short-form UGC Video Quality Assessment and Enhancement: Methods and Results

This paper presents a review for the NTIRE 2025 Challenge on Short-form UGC Video Quality Assessment and Enhancement. The challenge comprises two tracks: (i) Efficient Video Quality Assessment (KVQ), and (ii) Diffusion-based Image Super-Resolution (KwaiSR). Track 1 aims to advance the development of lightweight and efficient video quality assessment (VQA) models, with an emphasis on eliminating reliance on model ensembles, redundant weights, and other computationally expensive components in the previous IQA/VQA competitions. Track 2 introduces a new short-form UGC dataset tailored for single image super-resolution, i.e., the KwaiSR dataset. It consists of 1,800 synthetically generated S-UGC image pairs and 1,900 real-world S-UGC images, which are split into training, validation, and test sets using a ratio of 8:1:1. The primary objective of the challenge is to drive research that benefits the user experience of short-form UGC platforms such as Kwai and TikTok. This challenge attracted 266 participants and received 18 valid final submissions with corresponding fact sheets, significantly contributing to the progress of short-form UGC VQA and image superresolution. The project is publicly available at https://github.com/lixinustc/KVQE- ChallengeCVPR-NTIRE2025.

eess.IV↗

Once-Training-All-Fine: No-Reference Point Cloud Quality Assessment via Domain-relevance Degradation Description

The visual quality of point clouds plays a crucial role in the development and broadcasting of immersive media. Therefore, investigating point cloud quality assessment (PCQA) is instrumental in facilitating immersive media applications, including virtual reality and augmented reality applications. Considering reference point clouds are not available in many cases, no-reference (NR) metrics have become a research hotspot. Existing NR methods suffer from difficult training. To address this shortcoming, we propose a novel NR-PCQA method, Point Cloud Quality Assessment via Domain-relevance Degradation Description (D$^3$-PCQA). First, we demonstrate our model's interpretability by deriving the function of each module using a kernelized ridge regression model. Specifically, quality assessment can be characterized as a leap from the scattered perceptual domain (reflecting subjective perception) to the ordered quality domain (reflecting mean opinion score). Second, to reduce the significant domain discrepancy, we establish an intermediate domain, the description domain, based on insights from the human visual system (HVS), by considering the domain relevance among samples located in the perception domain and learning a structured latent space. The anchor features derived from the learned latent space are generated as cross-domain auxiliary information to promote domain transformation. Furthermore, the newly established description domain decomposes the NR-PCQA problem into two relevant stages. These stages include a classification stage that gives the degradation descriptions to point clouds and a regression stage to determine the confidence degrees of descriptions, providing a semantic explanation for the predicted quality scores. Experimental results demonstrate that D$^3$-PCQA exhibits robust performance and outstanding generalization on several publicly available datasets.

eess.IV↗

Graph Construction with Flexible Nodes for Traffic Demand Prediction

Graph neural networks (GNNs) have been widely applied in traffic demand prediction, and transportation modes can be divided into station-based mode and free-floating traffic mode. Existing research in traffic graph construction primarily relies on map matching to construct graphs based on the road network. However, the complexity and inhomogeneity of data distribution in free-floating traffic demand forecasting make road network matching inflexible. To tackle these challenges, this paper introduces a novel graph construction method tailored to free-floating traffic mode. We propose a novel density-based clustering algorithm (HDPC-L) to determine the flexible positioning of nodes in the graph, overcoming the computational bottlenecks of traditional clustering algorithms and enabling effective handling of large-scale datasets. Furthermore, we extract valuable information from ridership data to initialize the edge weights of GNNs. Comprehensive experiments on two real-world datasets, the Shenzhen bike-sharing dataset and the Haikou ride-hailing dataset, show that the method significantly improves the performance of the model. On average, our models show an improvement in accuracy of around 25\% and 19.5\% on the two datasets. Additionally, it significantly enhances computational efficiency, reducing training time by approximately 12% and 32.5% on the two datasets. We make our code available at https://github.com/houjinyan/HDPC-L-ODInit.

cs.LG↗

Point Cloud Semantic Segmentation with Sparse and Inhomogeneous Annotations

Utilizing uniformly distributed sparse annotations, weakly supervised learning alleviates the heavy reliance on fine-grained annotations in point cloud semantic segmentation tasks. However, few works discuss the inhomogeneity of sparse annotations, albeit it is common in real-world scenarios. Therefore, this work introduces the probability density function into the gradient sampling approximation method to qualitatively analyze the impact of annotation sparsity and inhomogeneity under weakly supervised learning. Based on our analysis, we propose an Adaptive Annotation Distribution Network (AADNet) capable of robust learning on arbitrarily distributed sparse annotations. Specifically, we propose a label-aware point cloud downsampling strategy to increase the proportion of annotations involved in the training stage. Furthermore, we design the multiplicative dynamic entropy as the gradient calibration function to mitigate the gradient bias caused by non-uniformly distributed sparse annotations and explicitly reduce the epistemic uncertainty. Without any prior restrictions and additional information, our proposed method achieves comprehensive performance improvements at multiple label rates and different annotation distributions.

cs.CV↗

GeodesicPSIM: Predicting the Quality of Static Mesh with Texture Map via Geodesic Patch Similarity

Static meshes with texture maps have attracted considerable attention in both industrial manufacturing and academic research, leading to an urgent requirement for effective and robust objective quality evaluation. However, current model-based static mesh quality metrics have obvious limitations: most of them only consider geometry information, while color information is ignored, and they have strict constraints for the meshes' geometrical topology. Other metrics, such as image-based and point-based metrics, are easily influenced by the prepossessing algorithms, e.g., projection and sampling, hampering their ability to perform at their best. In this paper, we propose Geodesic Patch Similarity (GeodesicPSIM), a novel model-based metric to accurately predict human perception quality for static meshes. After selecting a group keypoints, 1-hop geodesic patches are constructed based on both the reference and distorted meshes cleaned by an effective mesh cleaning algorithm. A two-step patch cropping algorithm and a patch texture mapping module refine the size of 1-hop geodesic patches and build the relationship between the mesh geometry and color information, resulting in the generation of 1-hop textured geodesic patches. Three types of features are extracted to quantify the distortion: patch color smoothness, patch discrete mean curvature, and patch pixel color average and variance. To the best of our knowledge, GeodesicPSIM is the first model-based metric especially designed for static meshes with texture maps. GeodesicPSIM provides state-of-the-art performance in comparison with image-based, point-based, and video-based metrics on a newly created and challenging database. We also prove the robustness of GeodesicPSIM by introducing different settings of hyperparameters. Ablation studies also exhibit the effectiveness of three proposed features and the patch cropping algorithm.

cs.CV↗

Transferable Learned Image Compression-Resistant Adversarial Perturbations

Adversarial attacks can readily disrupt the image classification system, revealing the vulnerability of DNN-based recognition tasks. While existing adversarial perturbations are primarily applied to uncompressed images or compressed images by the traditional image compression method, i.e., JPEG, limited studies have investigated the robustness of models for image classification in the context of DNN-based image compression. With the rapid evolution of advanced image compression, DNN-based learned image compression has emerged as the promising approach for transmitting images in many security-critical applications, such as cloud-based face recognition and autonomous driving, due to its superior performance over traditional compression. Therefore, there is a pressing need to fully investigate the robustness of a classification system post-processed by learned image compression. To bridge this research gap, we explore the adversarial attack on a new pipeline that targets image classification models that utilize learned image compressors as pre-processing modules. Furthermore, to enhance the transferability of perturbations across various quality levels and architectures of learned image compression models, we introduce a saliency score-based sampling method to enable the fast generation of transferable perturbation. Extensive experiments with popular attack methods demonstrate the enhanced transferability of our proposed method when attacking images that have been post-processed with different learned image compression models.

cs.CV↗

Distribution Guidance Network for Weakly Supervised Point Cloud Semantic Segmentation

Despite alleviating the dependence on dense annotations inherent to fully supervised methods, weakly supervised point cloud semantic segmentation suffers from inadequate supervision signals. In response to this challenge, we introduce a novel perspective that imparts auxiliary constraints by regulating the feature space under weak supervision. Our initial investigation identifies which distributions accurately characterize the feature space, subsequently leveraging this priori to guide the alignment of the weakly supervised embeddings. Specifically, we analyze the superiority of the mixture of von Mises-Fisher distributions (moVMF) among several common distribution candidates. Accordingly, we develop a Distribution Guidance Network (DGNet), which comprises a weakly supervised learning branch and a distribution alignment branch. Leveraging reliable clustering initialization derived from the weakly supervised learning branch, the distribution alignment branch alternately updates the parameters of the moVMF and the network, ensuring alignment with the moVMF-defined latent space. Extensive experiments validate the rationality and effectiveness of our distribution choice and network design. Consequently, DGNet achieves state-of-the-art performance under multiple datasets and various weakly supervised settings.

cs.CV↗

Perception-Guided Quality Metric of 3D Point Clouds Using Hybrid Strategy

Full-reference point cloud quality assessment (FR-PCQA) aims to infer the quality of distorted point clouds with available references. Most of the existing FR-PCQA metrics ignore the fact that the human visual system (HVS) dynamically tackles visual information according to different distortion levels (i.e., distortion detection for high-quality samples and appearance perception for low-quality samples) and measure point cloud quality using unified features. To bridge the gap, in this paper, we propose a perception-guided hybrid metric (PHM) that adaptively leverages two visual strategies with respect to distortion degree to predict point cloud quality: to measure visible difference in high-quality samples, PHM takes into account the masking effect and employs texture complexity as an effective compensatory factor for absolute difference; on the other hand, PHM leverages spectral graph theory to evaluate appearance degradation in low-quality samples. Variations in geometric signals on graphs and changes in the spectral graph wavelet coefficients are utilized to characterize geometry and texture appearance degradation, respectively. Finally, the results obtained from the two components are combined in a non-linear method to produce an overall quality score of the tested point cloud. The results of the experiment on five independent databases show that PHM achieves state-of-the-art (SOTA) performance and offers significant performance improvement in multiple distortion environments. The code is publicly available at https://github.com/zhangyujie-1998/PHM.

cs.CV↗

BVI-UGC: A Video Quality Database for User-Generated Content Transcoding

In recent years, user-generated content (UGC) has become one of the major video types consumed via streaming networks. Numerous research contributions have focused on assessing its visual quality through subjective tests and objective modeling. In most cases, objective assessments are based on a no-reference scenario, where the corresponding reference content is assumed not to be available. However, full-reference video quality assessment is also important for UGC in the delivery pipeline, particularly associated with the video transcoding process. In this context, we present a new UGC video quality database, BVI-UGC, for user-generated content transcoding, which contains 60 (non-pristine) reference videos and 1,080 test sequences. In this work, we simulated the creation of non-pristine reference sequences (with a wide range of compression distortions), typical of content uploaded to UGC platforms for transcoding. A comprehensive crowdsourced subjective study was then conducted involving more than 3,500 human participants. Based on this collected subjective data, we benchmarked the performance of 10 full-reference and 11 no-reference quality metrics. Our results demonstrate the poor performance (SROCC values are lower than 0.6) of these metrics in predicting the perceptual quality of UGC in two different scenarios (with or without a reference).

eess.IV↗

Video Coding with Cross-Component Sample Offset

Beyond the exploration of traditional spatial, temporal and subjective visual signal redundancy in image and video compression, recent research has focused on leveraging cross-color component redundancy to enhance coding efficiency. Cross-component coding approaches are motivated by the statistical correlations among different color components, such as those in the Y'CbCr color space, where luma (Y) color component typically exhibits finer details than chroma (Cb/Cr) color components. Inspired by previous cross-component coding algorithms, this paper introduces a novel in-loop filtering approach named Cross-Component Sample Offset (CCSO). CCSO utilizes co-located and neighboring luma samples to generate correction signals for both luma and chroma reconstructed samples. It is a multiplication-free, non-linear mapping process implemented using a look-up-table. The input to the mapping is a group of reconstructed luma samples, and the output is an offset value applied on the center luma or co-located chroma sample. Experimental results demonstrate that the proposed CCSO can be applied to both image and video coding, resulting in improved coding efficiency and visual quality. The method has been adopted into an experimental next-generation video codec beyond AV1 developed by the Alliance for Open Media (AOMedia), achieving significant objective coding gains up to 3.5\,\% and 1.8\,\% for PSNR and VMAF quality metrics, respectively, under random access configuration. Additionally, CCSO notably improves the subjective visual quality.

eess.IV↗

Joint Reference Frame Synthesis and Post Filter Enhancement for Versatile Video Coding

This paper presents the joint reference frame synthesis (RFS) and post-processing filter enhancement (PFE) for Versatile Video Coding (VVC), aiming to explore the combination of different neural network-based video coding (NNVC) tools to better utilize the hierarchical bi-directional coding structure of VVC. Both RFS and PFE utilize the Space-Time Enhancement Network (STENet), which receives two input frames with artifacts and produces two enhanced frames with suppressed artifacts, along with an intermediate synthesized frame. STENet comprises two pipelines, the synthesis pipeline and the enhancement pipeline, tailored for different purposes. During RFS, two reconstructed frames are sent into STENet's synthesis pipeline to synthesize a virtual reference frame, similar to the current to-be-coded frame. The synthesized frame serves as an additional reference frame inserted into the reference picture list (RPL). During PFE, two reconstructed frames are fed into STENet's enhancement pipeline to alleviate their artifacts and distortions, resulting in enhanced frames with reduced artifacts and distortions. To reduce inference complexity, we propose joint inference of RFS and PFE (JISE), achieved through a single execution of STENet. Integrated into the VVC reference software VTM-15.0, RFS, PFE, and JISE are coordinated within a novel Space-Time Enhancement Window (STEW) under Random Access (RA) configuration. The proposed method could achieve -7.34%/-17.21%/-16.65% PSNR-based BD-rate on average for three components under RA configuration.

eess.IV↗

AIS 2024 Challenge on Video Quality Assessment of User-Generated Content: Methods and Results

This paper reviews the AIS 2024 Video Quality Assessment (VQA) Challenge, focused on User-Generated Content (UGC). The aim of this challenge is to gather deep learning-based methods capable of estimating the perceptual quality of UGC videos. The user-generated videos from the YouTube UGC Dataset include diverse content (sports, games, lyrics, anime, etc.), quality and resolutions. The proposed methods must process 30 FHD frames under 1 second. In the challenge, a total of 102 participants registered, and 15 submitted code and models. The performance of the top-5 submissions is reviewed and provided here as a survey of diverse deep models for efficient video quality assessment of user-generated content.

cs.CV↗

NTIRE 2024 Challenge on Short-form UGC Video Quality Assessment: Methods and Results

This paper reviews the NTIRE 2024 Challenge on Shortform UGC Video Quality Assessment (S-UGC VQA), where various excellent solutions are submitted and evaluated on the collected dataset KVQ from popular short-form video platform, i.e., Kuaishou/Kwai Platform. The KVQ database is divided into three parts, including 2926 videos for training, 420 videos for validation, and 854 videos for testing. The purpose is to build new benchmarks and advance the development of S-UGC VQA. The competition had 200 participants and 13 teams submitted valid solutions for the final testing phase. The proposed solutions achieved state-of-the-art performances for S-UGC VQA. The project can be found at https://github.com/lixinustc/KVQChallenge-CVPR-NTIRE2024.

eess.IV↗

Contrastive Pre-Training with Multi-View Fusion for No-Reference Point Cloud Quality Assessment

No-reference point cloud quality assessment (NR-PCQA) aims to automatically evaluate the perceptual quality of distorted point clouds without available reference, which have achieved tremendous improvements due to the utilization of deep neural networks. However, learning-based NR-PCQA methods suffer from the scarcity of labeled data and usually perform suboptimally in terms of generalization. To solve the problem, we propose a novel contrastive pre-training framework tailored for PCQA (CoPA), which enables the pre-trained model to learn quality-aware representations from unlabeled data. To obtain anchors in the representation space, we project point clouds with different distortions into images and randomly mix their local patches to form mixed images with multiple distortions. Utilizing the generated anchors, we constrain the pre-training process via a quality-aware contrastive loss following the philosophy that perceptual quality is closely related to both content and distortion. Furthermore, in the model fine-tuning stage, we propose a semantic-guided multi-view fusion module to effectively integrate the features of projected images from multiple perspectives. Extensive experiments show that our method outperforms the state-of-the-art PCQA methods on popular benchmarks. Further investigations demonstrate that CoPA can also benefit existing learning-based PCQA models.

cs.CV↗

PAME: Self-Supervised Masked Autoencoder for No-Reference Point Cloud Quality Assessment

No-reference point cloud quality assessment (NR-PCQA) aims to automatically predict the perceptual quality of point clouds without reference, which has achieved remarkable performance due to the utilization of deep learning-based models. However, these data-driven models suffer from the scarcity of labeled data and perform unsatisfactorily in cross-dataset evaluations. To address this problem, we propose a self-supervised pre-training framework using masked autoencoders (PAME) to help the model learn useful representations without labels. Specifically, after projecting point clouds into images, our PAME employs dual-branch autoencoders, reconstructing masked patches from distorted images into the original patches within reference and distorted images. In this manner, the two branches can separately learn content-aware features and distortion-aware features from the projected images. Furthermore, in the model fine-tuning stage, the learned content-aware features serve as a guide to fuse the point cloud quality features extracted from different perspectives. Extensive experiments show that our method outperforms the state-of-the-art NR-PCQA methods on popular benchmarks in terms of prediction accuracy and generalizability.

cs.CV↗

Adaptive Online Learning of Separable Path Graph Transforms for Intra-prediction

Current video coding standards, including H.264/AVC, HEVC, and VVC, employ discrete cosine transform (DCT), discrete sine transform (DST), and secondary to Karhunen-Loeve transforms (KLTs) decorrelate the intra-prediction residuals. However, the efficiency of these transforms in decorrelation can be limited when the signal has a non-smooth and non-periodic structure, such as those occurring in textures with intricate patterns. This paper introduces a novel adaptive separable path graph-based transform (GBT) that can provide better decorrelation than the DCT for intra-predicted texture data. The proposed GBT is learned in an online scenario with sequential K-means clustering, which groups similar blocks during encoding and decoding to adaptively learn the GBT for the current block from previously reconstructed areas with similar characteristics. A signaling overhead is added to the bitstream of each coding block to indicate the usage of the proposed graph-based transform. We assess the performance of this method combined with H.264/AVC intra-coding tools and demonstrate that it can significantly outperform H.264/AVC DCT for intra-predicted texture data.

eess.IV↗

Layer-wise Representation Fusion for Compositional Generalization

Existing neural models are demonstrated to struggle with compositional generalization (CG), i.e., the ability to systematically generalize to unseen compositions of seen components. A key reason for failure on CG is that the syntactic and semantic representations of sequences in both the uppermost layer of the encoder and decoder are entangled. However, previous work concentrates on separating the learning of syntax and semantics instead of exploring the reasons behind the representation entanglement (RE) problem to solve it. We explain why it exists by analyzing the representation evolving mechanism from the bottom to the top of the Transformer layers. We find that the ``shallow'' residual connections within each layer fail to fuse previous layers' information effectively, leading to information forgetting between layers and further the RE problems. Inspired by this, we propose LRF, a novel \textbf{L}ayer-wise \textbf{R}epresentation \textbf{F}usion framework for CG, which learns to fuse previous layers' information back into the encoding and decoding process effectively through introducing a \emph{fuse-attention module} at each encoder and decoder layer. LRF achieves promising results on two realistic benchmarks, empirically demonstrating the effectiveness of our proposal.

cs.CL↗