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Shan Luo

Publications and source records attributed to Shan Luo.

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AVT-Fabric: Active Visuo-Tactile Perception via Adaptive Evidence Selection for Efficient Robotic Fabric Comparison

Robotic fabric comparison needs to actively combine visual appearance and tactile cues. Here, we present AVT-Fabric, an RGB-first framework that allocates tactile evidence according to the difficulty of each comparison. A dual-scale gate evaluates answer-token confidence and raw logit separation to determine whether another force-tagged GelSight observation is needed. Compact textual memory preserves the executed history, and majority voting consolidates the selected predictions. On 400 held-out comparisons, AVT-Fabric achieves 98.0% accuracy with a compact 7B Multimodal Large Language Model (MLLM), surpassing the 94.0% reported by the 90B MLLM-Fabric baseline by 4.0 percentage points while processing only 1.60 of five available stages on average. It improves on matched passive inference by 9.25 percentage points and reduces model-side latency by 61.8%, while also improving on RGB-only accuracy. Four additional MLLM backbones support the generalizability, accuracy, and efficiency of the framework. This framework is also deployed on a real robotic system, achieving 78.1% pairwise ranking accuracy and correct fabric selection in seven of eight application scenarios. AVT-Fabric demonstrates that adaptive evidence selection can improve both the accuracy and efficiency of robotic visuo-tactile reasoning.

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Vision-Based Tactile Intelligence for Robotics: Sensing, Learning, and Embodied Manipulation

Tactile sensing is essential for robots in contact-rich tasks, yet many tactile sensors still provide sparse, low-dimensional signals that do not capture sufficient information for complex robotic perception and interaction. Vision-based tactile sensors (VBTSs) offer a powerful alternative by con-verting contact-induced deformation of a soft interface into im-ages. The image-based formulation gives VBTSs high-resolution, information-rich tactile observations that enable complex robotic tasks. This review surveys the full VBTS pipeline and treats sensing hardware, learning methods, simulation, and datasets as an integrated sensing-and-learning system. We 1) organize representative VBTSs into a hardware taxonomy structured by deformable elastomer design, sensor size and shape, and optical system design to guide future sensor development; 2) present a hierarchical view of learning-based tactile intelligence from low-level signal understanding to task-level policies and foundation models; and 3) examine simulation platforms and tactile datasets as a scaling layer, together with sim-to-real transfer and cross-sensor adaptation for training, benchmarking, and deployment. Finally, we identify open challenges and future directions for VBTSs in robotics. By providing a holistic view of how hardware, AI architectures, simulation, and datasets interact, this review aims to advance tactile intelligence for contact-rich robotic tasks.

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VTLoc: Learning-based Tactile Contact Localization in Visual Point Clouds

Vision and touch are complementary modalities essential for robotic perception and manipulation. While vision provides global object context, touch offers precise local information at contact points. Integrating these modalities for contact localization, i.e., predicting the location of touch on an object's surface, poses significant challenges due to the need for accurate spatial alignment between tactile data and visual geometry. To address this challenge, we propose VTLoc, a novel visual-tactile framework that localizes contact points from tactile readings using a 3D point cloud as visual input. VTLoc introduces two key components: a geometric multi-modal alignment module, which reconstructs a pseudo-point cloud from fused visual-tactile features and aligns it with the visual point cloud to enforce spatial consistencies across modalities; and an iterative localizing updater, which iteratively refines the predicted contact location using fused visual-tactile features. Evaluated on a new benchmark of 100 real-world objects, VTLoc improves single-touch contact localization by reducing local-to-global correspondence ambiguity.

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HapTile: A Haptic-Informed Vision-Tactile-Language-Action Dataset for Contact-Rich Imitation Learning

Despite the importance of tactile sensing for reliable manipulation, most existing Vision-Language-Action (VLA) datasets remain vision-only, and those that do incorporate tactile information typically lack the joint combination of task diversity, language conditioning, and action trajectories. Furthermore, existing teleoperation pipelines rarely provide haptic feedback to the operator, despite its established role in demonstration quality and manipulation stability. In this work, we present HapTile, a contact-grounded visuotactile manipulation dataset that advances beyond vision-only trajectory datasets by embedding physical interaction sensing at two levels: fingertip tactile feedback at the robot end-effector, and haptic-informed demonstrations at the teleoperator side. The data collection platform integrates haptic feedback directly into the teleoperation controller, enabling the operator to perceive contact interactions in real time. It is built around a standard and reproducible robotic system equipped with custom-designed fingertip tactile sensors. The dataset comprises everyday manipulation tasks spanning a broad range of contact-rich skills, including pick-and-place, folding, pressing, stacking, and other routine activities. Each task is paired with language instructions that condition the policy on the manipulation objective, together with synchronized visuotactile observations and action trajectories. In addition, we provide a benchmarking study on contact-rich policy learning using two baseline models to evaluate the effectiveness of the proposed contact-grounded dataset. The dataset and additional details are available on our website: haptile-dataset.github.io.

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Visual-Tactile Peg-in-Hole Assembly Learning from Peg-out-of-Hole Disassembly

Peg-in-hole (PiH) assembly is a fundamental yet challenging robotic manipulation task. While reinforcement learning (RL) has shown promise in tackling such tasks, it requires extensive exploration. In this paper, we propose a novel visual-tactile skill learning framework for the PiH task that leverages its inverse task, i.e., peg-out-of-hole (PooH) disassembly, to facilitate PiH learning. Compared to PiH, PooH is inherently easier as it only needs to overcome existing friction without precise alignment, making data collection more efficient. To this end, we formulate both PooH and PiH as Partially Observable Markov Decision Processes (POMDPs) in a unified environment with shared visual-tactile observation space. A visual-tactile PooH policy is first trained; its trajectories, containing kinematic, visual and tactile information, are temporally reversed and action-randomized to provide expert data for PiH. In the policy learning, visual sensing facilitates the peg-hole approach, while tactile measurements compensate for peg-hole misalignment. Experiments across diverse peg-hole geometries show that the visual-tactile policy attains 6.4% lower contact forces than its single-modality counterparts, and that our framework achieves average success rates of 87.5% on seen objects and 77.1% on unseen objects, outperforming direct RL methods that train PiH policies from scratch by 18.1% in success rate. Demos, code, and datasets are available at https://sites.google.com/view/pooh2pih.

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ViTac-Tracing: Visual-Tactile Imitation Learning of Deformable Object Tracing

Deformable objects often appear in unstructured configurations. Tracing deformable objects helps bringing them into extended states and facilitating the downstream manipulation tasks. Due to the requirements for object-specific modeling or sim-to-real transfer, existing tracing methods either lack generalizability across different categories of deformable objects or struggle to complete tasks reliably in the real world. To address this, we propose a novel visual-tactile imitation learning method to achieve one-dimensional (1D) and two-dimensional (2D) deformable object tracing with a unified model. Our method is designed from both local and global perspectives based on visual and tactile sensing. Locally, we introduce a weighted loss that emphasizes actions maintaining contact near the center of the tactile image, improving fine-grained adjustment. Globally, we propose a tracing task loss that helps the policy to regulate task progression. On the hardware side, to compensate for the limited features extracted from visual information, we integrate tactile sensing into a low-cost teleoperation system considering both the teleoperator and the robot. Extensive ablation and comparative experiments on diverse 1D and 2D deformable objects demonstrate the effectiveness of our approach, achieving an average success rate of 80% on seen objects and 65% on unseen objects.

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End-to-End Dexterous Grasp Learning from Single-View Point Clouds via a Multi-Object Scene Dataset

Dexterous grasping in multi-object scene constitutes a fundamental challenge in robotic manipulation. Current mainstream grasping datasets predominantly focus on single-object scenarios and predefined grasp configurations, often neglecting environmental interference and the modeling of dexterous pre-grasp gesture, thereby limiting their generalizability in real-world applications. To address this, we propose DGS-Net, an end-to-end grasp prediction network capable of learning dense grasp configurations from single-view point clouds in multi-object scene. Furthermore, we propose a two-stage grasp data generation strategy that progresses from dense single-object grasp synthesis to dense scene-level grasp generation. Our dataset comprises 307 objects, 240 multi-object scenes, and over 350k validated grasps. By explicitly modeling grasp offsets and pre-grasp configurations, the dataset provides more robust and accurate supervision for dexterous grasp learning. Experimental results show that DGS-Net achieves grasp success rates of 88.63\% in simulation and 78.98\% on a real robotic platform, while exhibiting lower penetration with a mean penetration depth of 0.375 mm and penetration volume of 559.45 mm^3, outperforming existing methods and demonstrating strong effectiveness and generalization capability. Our dataset is available at https://github.com/4taotao8/DGS-Net.

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UniForce: A Unified Latent Force Model for Robot Manipulation with Diverse Tactile Sensors

Force sensing is essential for dexterous robot manipulation, but scaling force-aware policy learning is hindered by the heterogeneity of tactile sensors. Differences in sensing principles (e.g., optical vs. magnetic), form factors, and materials typically require sensor-specific data collection, calibration, and model training, thereby limiting generalisability. We propose UniForce, a novel unified tactile representation learning framework that learns a shared latent force space across diverse tactile sensors. UniForce reduces cross-sensor domain shift by jointly modeling inverse dynamics (image-to-force) and forward dynamics (force-to-image), constrained by force equilibrium and image reconstruction losses to produce force-grounded representations. To avoid reliance on expensive external force/torque (F/T) sensors, we exploit static equilibrium and collect force-paired data via direct sensor--object--sensor interactions, enabling cross-sensor alignment with contact force. The resulting universal tactile encoder can be plugged into downstream force-aware robot manipulation tasks with zero-shot transfer, without retraining or finetuning. Extensive experiments on heterogeneous tactile sensors including GelSight, TacTip, and uSkin, demonstrate consistent improvements in force estimation over prior methods, and enable effective cross-sensor coordination in Vision-Tactile-Language-Action (VTLA) models for a robotic wiping task. Code and datasets will be released.

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UniMorphGrasp: Diffusion Model with Morphology-Awareness for Cross-Embodiment Dexterous Grasp Generation

Cross-embodiment dexterous grasping aims to generate stable and diverse grasps for robotic hands with heterogeneous kinematic structures. Existing methods are often tailored to specific hand designs and fail to generalize to unseen hand morphologies outside the training distribution. To address these limitations, we propose \textbf{UniMorphGrasp}, a diffusion-based framework that incorporates hand morphological information into the grasp generation process for unified cross-embodiment grasp synthesis. The proposed approach maps grasps from diverse robotic hands into a unified human-like canonical hand pose representation, providing a common space for learning. Grasp generation is then conditioned on structured representations of hand kinematics, encoded as graphs derived from hand configurations, together with object geometry. In addition, a loss function is introduced that exploits the hierarchical organization of hand kinematics to guide joint-level supervision. Extensive experiments demonstrate that UniMorphGrasp achieves state-of-the-art performance on existing dexterous grasp benchmarks and exhibits strong zero-shot generalization to previously unseen hand structures, enabling scalable and practical cross-embodiment grasp deployment.

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An Anatomy of Vision-Language-Action Models: From Modules to Milestones and Challenges

Vision-Language-Action (VLA) models are driving a revolution in robotics, enabling machines to understand instructions and interact with the physical world. This field is exploding with new models and datasets, making it both exciting and challenging to keep pace with. This survey offers a clear and structured guide to the VLA landscape. We design it to follow the natural learning path of a researcher: we start with the basic Modules of any VLA model, trace the history through key Milestones, and then dive deep into the core Challenges that define recent research frontier. Our main contribution is a detailed breakdown of the five biggest challenges in: (1) Representation, (2) Execution, (3) Generalization, (4) Safety, and (5) Dataset and Evaluation. This structure mirrors the developmental roadmap of a generalist agent: establishing the fundamental perception-action loop, scaling capabilities across diverse embodiments and environments, and finally ensuring trustworthy deployment-all supported by the essential data infrastructure. For each of them, we review existing approaches and highlight future opportunities. We position this paper as both a foundational guide for newcomers and a strategic roadmap for experienced researchers, with the dual aim of accelerating learning and inspiring new ideas in embodied intelligence. A live version of this survey, with continuous updates, is maintained on our \href{https://suyuz1.github.io/VLA-Survey-Anatomy/}{project page}.

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MagicSkin: Balancing Marker and Markerless Modes in Vision-Based Tactile Sensors with a Translucent Skin

Vision-based tactile sensors (VBTS) face a fundamental trade-off in marker and markerless design on the tactile skin: opaque ink markers enable measurement of force and tangential displacement but completely occlude geometric features necessary for object and texture classification, while markerless skin preserves surface details but struggles in measuring tangential displacements effectively. Current practice to solve the above problem via UV lighting or virtual transfer using learning-based models introduces hardware complexity or computing burdens. This paper introduces MagicSkin, a novel tactile skin with translucent, tinted markers balancing the modes of marker and markerless for VBTS. It enables simultaneous tangential displacement tracking, force prediction, and surface detail preservation. This skin is easy to plug into GelSight-family sensors without requiring additional hardware or software tools. We comprehensively evaluate MagicSkin in downstream tasks. The translucent markers impressively enhance rather than degrade sensing performance compared with traditional markerless and inked marker design: it achieves best performance in object classification (99.17\%), texture classification (93.51\%), tangential displacement tracking (97\% point retention) and force prediction (66\% improvement in total force error). These experimental results demonstrate that translucent skin eliminates the traditional performance trade-off in marker or markerless modes, paving the way for multimodal tactile sensing essential in tactile robotics. See videos at this \href{https://zhuochenn.github.io/MagicSkin_project/}{link}.

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Adaptive Parametric Activation: Unifying and Generalising Activation Functions Across Tasks

The activation function plays a crucial role in model optimisation, yet the optimal choice remains unclear. For example, the Sigmoid activation is the de-facto activation in balanced classification tasks, however, in imbalanced classification, it proves inappropriate due to bias towards frequent classes. In this work, we delve deeper in this phenomenon by performing a comprehensive statistical analysis in the classification and intermediate layers of both balanced and imbalanced networks and we empirically show that aligning the activation function with the data distribution, enhances the performance in both balanced and imbalanced tasks. To this end, we propose the Adaptive Parametric Activation (APA) function, a novel and versatile activation function that unifies most common activation functions under a single formula. APA can be applied in both intermediate layers and attention layers, significantly outperforming the state-of-the-art on several imbalanced benchmarks such as ImageNet-LT, iNaturalist2018, Places-LT, CIFAR100-LT and LVIS. Also, we extend APA to a plethora of other tasks such as classification, detection, visual instruction following tasks, image generation and next-text-token prediction benchmarks. APA increases the performance in multiple benchmarks across various model architectures. The code is available at https://github.com/kostas1515/AGLU.

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SimTac: A Physics-Based Simulator for Vision-Based Tactile Sensing with Biomorphic Structures

Tactile sensing in biological organisms is deeply intertwined with morphological form, such as human fingers, cat paws, and elephant trunks, which enables rich and adaptive interactions through a variety of geometrically complex structures. In contrast, vision-based tactile sensors in robotics have been limited to simple planar geometries, with biomorphic designs remaining underexplored. To address this gap, we present SimTac, a physics-based simulation framework for the design and validation of biomorphic tactile sensors. SimTac consists of particle-based deformation modeling, light-field rendering for photorealistic tactile image generation, and a neural network for predicting mechanical responses, enabling accurate and efficient simulation across a wide range of geometries and materials. We demonstrate the versatility of SimTac by designing and validating physical sensor prototypes inspired by biological tactile structures and further demonstrate its effectiveness across multiple Sim2Real tactile tasks, including object classification, slip detection, and contact safety assessment. Our framework bridges the gap between bio-inspired design and practical realisation, expanding the design space of tactile sensors and paving the way for tactile sensing systems that integrate morphology and sensing to enable robust interaction in unstructured environments.

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TransFace++: Rethinking the Face Recognition Paradigm with a Focus on Accuracy, Efficiency, and Security

Face Recognition (FR) technology has made significant strides with the emergence of deep learning. Typically, most existing FR models are built upon Convolutional Neural Networks (CNN) and take RGB face images as the model's input. In this work, we take a closer look at existing FR paradigms from high-efficiency, security, and precision perspectives, and identify the following three problems: (i) CNN frameworks are vulnerable in capturing global facial features and modeling the correlations between local facial features. (ii) Selecting RGB face images as the model's input greatly degrades the model's inference efficiency, increasing the extra computation costs. (iii) In the real-world FR system that operates on RGB face images, the integrity of user privacy may be compromised if hackers successfully penetrate and gain access to the input of this model. To solve these three issues, we propose two novel FR frameworks, i.e., TransFace and TransFace++, which successfully explore the feasibility of applying ViTs and image bytes to FR tasks, respectively. Experiments on popular face benchmarks demonstrate the superiority of our TransFace and TransFace++. Code is available at https://github.com/DanJun6737/TransFace_pp.

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TopoFR: A Closer Look at Topology Alignment on Face Recognition

The field of face recognition (FR) has undergone significant advancements with the rise of deep learning. Recently, the success of unsupervised learning and graph neural networks has demonstrated the effectiveness of data structure information. Considering that the FR task can leverage large-scale training data, which intrinsically contains significant structure information, we aim to investigate how to encode such critical structure information into the latent space. As revealed from our observations, directly aligning the structure information between the input and latent spaces inevitably suffers from an overfitting problem, leading to a structure collapse phenomenon in the latent space. To address this problem, we propose TopoFR, a novel FR model that leverages a topological structure alignment strategy called PTSA and a hard sample mining strategy named SDE. Concretely, PTSA uses persistent homology to align the topological structures of the input and latent spaces, effectively preserving the structure information and improving the generalization performance of FR model. To mitigate the impact of hard samples on the latent space structure, SDE accurately identifies hard samples by automatically computing structure damage score (SDS) for each sample, and directs the model to prioritize optimizing these samples. Experimental results on popular face benchmarks demonstrate the superiority of our TopoFR over the state-of-the-art methods. Code and models are available at: https://github.com/modelscope/facechain/tree/main/face_module/TopoFR.

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ViTacGen: Robotic Pushing with Vision-to-Touch Generation

Robotic pushing is a fundamental manipulation task that requires tactile feedback to capture subtle contact forces and dynamics between the end-effector and the object. However, real tactile sensors often face hardware limitations such as high costs and fragility, and deployment challenges involving calibration and variations between different sensors, while vision-only policies struggle with satisfactory performance. Inspired by humans' ability to infer tactile states from vision, we propose ViTacGen, a novel robot manipulation framework designed for visual robotic pushing with vision-to-touch generation in reinforcement learning to eliminate the reliance on high-resolution real tactile sensors, enabling effective zero-shot deployment on visual-only robotic systems. Specifically, ViTacGen consists of an encoder-decoder vision-to-touch generation network that generates contact depth images, a standardized tactile representation, directly from visual image sequence, followed by a reinforcement learning policy that fuses visual-tactile data with contrastive learning based on visual and generated tactile observations. We validate the effectiveness of our approach in both simulation and real world experiments, demonstrating its superior performance and achieving a success rate of up to 86\%.

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MLLM-Fabric: Multimodal Large Language Model-Driven Robotic Framework for Fabric Sorting and Selection

Choosing appropriate fabrics is critical for meeting functional and quality demands in robotic textile manufacturing, apparel production, and smart retail. We propose MLLM-Fabric, a robotic framework leveraging multimodal large language models (MLLMs) for fabric sorting and selection. Built on a multimodal robotic platform, the system is trained through supervised fine-tuning and explanation-guided distillation to rank fabric properties. We also release a dataset of 220 diverse fabrics, each with RGB images and synchronized visuotactile and pressure data. Experiments show that our Fabric-Llama-90B consistently outperforms pretrained vision-language baselines in both attribute ranking and selection reliability. Code and dataset are publicly available at https://github.com/limanwang/MLLM-Fabric.

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CEDex: Cross-Embodiment Dexterous Grasp Generation at Scale from Human-like Contact Representations

Cross-embodiment dexterous grasp synthesis refers to adaptively generating and optimizing grasps for various robotic hands with different morphologies. This capability is crucial for achieving versatile robotic manipulation in diverse environments and requires substantial amounts of reliable and diverse grasp data for effective model training and robust generalization. However, existing approaches either rely on physics-based optimization that lacks human-like kinematic understanding or require extensive manual data collection processes that are limited to anthropomorphic structures. In this paper, we propose CEDex, a novel cross-embodiment dexterous grasp synthesis method at scale that bridges human grasping kinematics and robot kinematics by aligning robot kinematic models with generated human-like contact representations. Given an object's point cloud and an arbitrary robotic hand model, CEDex first generates human-like contact representations using a Conditional Variational Auto-encoder pretrained on human contact data. It then performs kinematic human contact alignment through topological merging to consolidate multiple human hand parts into unified robot components, followed by a signed distance field-based grasp optimization with physics-aware constraints. Using CEDex, we construct the largest cross-embodiment grasp dataset to date, comprising 500K objects across four gripper types with 20M total grasps. Extensive experiments show that CEDex outperforms state-of-the-art approaches and our dataset benefits cross-embodiment grasp learning with high-quality diverse grasps.

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