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Shang Wu

Publications and source records attributed to Shang Wu.

At least 19 recordsLinked to original sources

Learning to Feel the Future: DreamTacVLA for Contact-Rich Manipulation

Vision-Language-Action (VLA) models have shown remarkable generalization by mapping web-scale knowledge to robotic control, yet they remain blind to physical contact. Consequently, they struggle with contact-rich manipulation tasks that require reasoning about force, texture, and slip. While some approaches incorporate low-dimensional tactile signals, they fail to capture the high-resolution dynamics essential for such interactions. To address this limitation, we introduce DreamTacVLA, a framework that grounds VLA models in contact physics by learning to feel the future. Our model adopts a hierarchical perception scheme in which high-resolution tactile images serve as micro-vision inputs coupled with wrist-camera local vision and third-person macro vision. To reconcile these multi-scale sensory streams, we first train a unified policy with a Hierarchical Spatial Alignment (HSA) loss that aligns tactile tokens with their spatial counterparts in the wrist and third-person views. To further deepen the model's understanding of fine-grained contact dynamics, we finetune the system with a tactile world model that predicts future tactile signals. To mitigate tactile data scarcity and the wear-prone nature of tactile sensors, we construct a hybrid large-scale dataset sourced from both high-fidelity digital twin and real-world experiments. By anticipating upcoming tactile states, DreamTacVLA acquires a rich model of contact physics and conditions its actions on both real observations and imagined consequences. Across contact-rich manipulation tasks, it outperforms state-of-the-art VLA baselines, achieving up to 95% success, highlighting the importance of understanding physical contact for robust, touch-aware robotic agents.

cs.RO↗

Towards Generalizing Pretrained All-Atom Representations to Unified Binder Design

PairFormer-based all-atom models demonstrate strong capabilities in biomolecular binder design. However, existing methods often use all-atom representations for modality-specific binder design, such as protein and peptide design. In contrast, recent geometric latent diffusion models pursue unified binder design by representing molecular blocks from different modalities in a shared latent space. These complementary strengths motivate us to investigate how to generalize the use of pretrained all-atom representations to unified binder design. We introduce PairFuse, a parameter-efficient method that enables this generalization through representation fusion. Specifically, we use lightweight layerwise adapters to integrate pretrained all-atom representations into an independently pretrained geometric latent diffusion model. Our adapters integrate pretrained all-atom representations through two mechanisms: enriching the diffusion model's molecular block features and incorporating pairwise structural information into the geometric diffusion model's denoiser. Theoretically, we prove that the augmented denoiser preserves geometry and pairwise attention fusion provides additional attention expressivity beyond feature-only fusion. Experimentally, across antibody, peptide, and small molecule binder-design benchmarks, PairFuse achieves stronger performance than the pretrained diffusion model and existing representation-fusion baselines.

cs.LG↗

Enhanced Dissipation by Transport Noise for Stochastic $p(x)$-Laplace Equations

We are concerned with dissipation enhancement by divergence-free transport noise for stochastic \(p(x)\)-Laplace equations on \(\mathbb T^d\), \(d\ge2\). Spatially variable growth removes homogeneous scaling and produces two flux growth regimes. For periodic log-Hölder continuous exponents satisfying \(2<p^-\le p^+<\infty\), we first establish global variational well-posedness and the exact energy identity in the natural dual spaces. Under the additional condition \(p^+<2d/(d-2)\) when \(d\ge3\), we then prove averaged algebraic decay with any prescribed coefficient, uniformly on bounded zero-mean \(L^2\) balls, by estimating the two flux powers separately. A deterministic lower bound yields strict averaged comparison with the unperturbed flow at prescribed positive times on shells with bounded gradient modular. We also prove optimality of the modular coercivity exponent \(p^+\) near zero. Finally, combining these estimates with intervalwise noise acceleration from the constant-exponent theory gives exponential decay in mean square and almost surely, with moments of the random prefactors bounded uniformly on the initial-data ball. For the exponential estimates, the noise depends on the prescribed rate and moment order; its intensity is fixed in time and its frequency range increases.

math.PR↗

Sequential Bayesian Evaluation of Large Language Model Behavior

It is increasingly important to evaluate the characteristics of systems based on large language models (LLMs). Evaluations in this context often rely on a curated benchmark set of input prompts provided to the LLM, where the output for each prompt may be assigned a binary or ordinal score and the aggregation of scores across prompts is then used as a summary evaluation. In this paper, we develop a Bayesian approach for quantifying the uncertainty that arises in such evaluation metrics as a result of the stochasticity of the LLM-based systems; the same prompt may exhibit different outcomes on repeated runs. Our framework leads naturally to a sequential evaluation, in which we leverage the Bayesian model to preferentially select which prompts in the benchmark to use next, enabling more cost-effective LLM evaluations. We demonstrate this approach through four case studies: pairwise LLM preferences in interactive dialogue (MT-Bench), refusal rates on adversarial inputs (JailbreakBench), embodied agentic reasoning (ALFWorld), and agentic web-search Q&A (GAIA). Our results illustrate how a Bayesian approach can provide insightful uncertainty quantification about the behavior of blackbox LLM-based systems in a manner that is not accessible via deterministic or single-run evaluations.

cs.CL↗

Learning to Assign Prediction Tasks to Agents with Capacity Constraints

We address the problem of learning to assign prediction tasks to one agent from a set of available agents, including human decision-makers and AI models. We focus on sequential learning of agent expertise and assignment policies where each agent is constrained to handle a fraction of tasks. We provide a general theoretical characterization of this problem in terms of agent capacities, differences in agent expertise, and task context. We then develop a framework of sequential explore-exploit policy-learning algorithms that seek to maximize overall performance. Experimental results over a variety of tabular, image, and text prediction tasks demonstrate systematic gains from our policy-learning algorithms relative to non-contextual baselines across different types of agents, including LLMs and humans.

cs.HC↗

From 'May' to 'Is': Certainty Distortion in Language Model Rewriting

Humans increasingly turn to Language Models (LMs) in ways that shape beliefs and drive decisions, including discussing, rewriting, and summarizing information from scientific articles, news, and medical reports. However, in these domains, where it often matters how confidently a claim is expressed, little is known about whether LMs faithfully preserve the degree of confidence. In this work, we investigate certainty distortion in LMs, defined as meaningful changes in expressed certainty during transformations intended to preserve meaning. We propose an LM-based evaluation metric that is consistent with population-level judgments of certainty. Using this metric, we characterize certainty distortion across different sizes and families of models in the context of scientific and medical communication tasks. Our results show that certainty distortion affects up to 75% of LM outputs and is systematically asymmetric in rewriting tasks with most LMs being 1.5-2x more likely to increase the expressed certainty than to decrease it. These effects can compound over repeated paraphrasing: in the medical domain, claude-haiku-4.5 increases certainty in 20% of examples after a single iteration, increasing to 40% after five iterations. Prompt-based interventions reduce overall certainty distortion but do not eliminate it. Together, these findings reveal a general bias toward inflating expressed certainty, with direct implications for users who rely on LMs in high-stakes domains.

cs.CL↗

Phys4D: Fine-Grained Physics-Consistent 4D Modeling from Video Diffusion

Recent video diffusion models have achieved impressive capabilities as large-scale generative world models. However, these models often struggle with fine-grained physical consistency, exhibiting physically implausible dynamics over time. In this work, we present \textbf{Phys4D}, a pipeline for learning physics-consistent 4D world representations from video diffusion models. Phys4D adopts \textbf{a three-stage training paradigm} that progressively lifts appearance-driven video diffusion models into physics-consistent 4D world representations. We first bootstrap robust geometry and motion representations through large-scale pseudo-supervised pretraining, establishing a foundation for 4D scene modeling. We then perform physics-grounded supervised fine-tuning using simulation-generated data, enforcing temporally consistent 4D dynamics. Finally, we apply simulation-grounded reinforcement learning to correct residual physical violations that are difficult to capture through explicit supervision. To evaluate fine-grained physical consistency beyond appearance-based metrics, we introduce a set of \textbf{4D world consistency evaluation} that probe geometric coherence, motion stability, and long-horizon physical plausibility. Experimental results demonstrate that Phys4D substantially improves fine-grained spatiotemporal and physical consistency compared to appearance-driven baselines, while maintaining strong generative performance. Our project page is available at https://sensational-brioche-7657e7.netlify.app/

cs.CV↗

AnnotateAnything: Automatic Annotation of 3D Assets for Robot Manipulation

Simulation enables scalable robot data collection, but raw 3D assets provide only geometry, lacking the semantic, interactive, and physical knowledge needed to specify where and how robots should act. In this work, we present AnnotateAnything, a general automatic annotation framework that converts passive 3D assets into manipulation-ready assets with structured, diverse, and executable manipulation labels. AnnotateAnything is built around two complementary pipelines. First, a unified visual-language annotation pipeline using vision-language reasoning to infer object semantics, interaction constraints, and 3D-grounded cues, providing human-prior guidance for identifying meaningful interaction regions. Second, a fully automatic and massively parallel physics annotation pipeline grounds these priors in each asset's geometry and physical constraints through candidate generation, geometry optimization and trajectory generation. This pipeline produces diverse and executable action annotations, including grasp poses, dexterous contacts, articulation waypoints, insertion directions, hanging affordances, and navigation targets. Using the generated annotations, we further build an asynchronous parallel simulation data-collection system across diverse objects, tasks, and robot embodiments. Experiments demonstrate that AnnotateAnything achieves superior annotation efficiency, data-collection efficiency, and task success rates over existing annotation and data-generation pipelines, while also supporting downstream tasks such as affordance detection, robotic VQA, and visual instruction finetuning. We provide project materials on the project page and plan to release the full code, annotations, and benchmark to facilitate future research. Videos, code, demo assets, and annotations are provided in supplementary materials Project page: https://tourmaline-caramel-169490.netlify.app.

cs.RO↗

MagicSim: A Unified Infrastructure for Executable Embodied Interaction

Robot learning and embodied agents now require simulation to serve as a shared execution substrate linking control, skills, and planning, not only as a renderer, controller testbed, or fixed task environment. Existing pipelines split these layers with "magic" actions, disconnected training environments, or forward-only renders that cannot reproduce, evaluate, and annotate the same episode. We present MagicSim, an embodied interaction infrastructure built around one deterministic batched runtime and a shared Markov decision process (MDP). From YAML-first specifications that decouple contents, placement, behavior, and agent exposure, MagicSim constructs diverse executable worlds spanning task families, interaction regimes, physics, layouts, sensors, avatars, and robot embodiments in one reset-and-step loop. A common execution interface grounds high-level commands through controllers, atomicskills, planner primitives, and asynchronous planning, realizing them as robot actions rather than simulator-side state edits. One task definition supports three capabilities: benchmark and RL evaluation, an autocollect interface that automatically turns commands into grounded trajectories, and agent/VLM-facing interaction. For automatic execution, commands flow through a Command->Skill->Planner->Robot->Record pipeline, while per-environment command, skill, planning, retry, annotation, and episode states advance independently above the shared physics tick. Successful rollouts are saved as structured multimodal trajectories aligning language supervision, action representations, visual/geometric representations, and task-level status with the executed episode. MagicSim thus unifies diverse world construction, embodied execution, task evaluation, automatic rollout generation, and interactive agent interfaces in one planner-in-the-loop runtime.

cs.RO↗

APT: Atomic Physical Transitions for Causal Video-Language Understanding

Physical events are not understood by their names alone, but by the causal state changes that compose them. A clip-level label such as "bounce" can be correct while hiding the process that makes the event physically valid, from support loss and contact onset to rebound and settling. To make this hidden process explicit, we introduce Atomic Physical Transitions (APTs): minimal, temporally localized state changes that bind a visible cue to an active physical mechanism and before/after dynamical regimes. An APT chain represents a video as an ordered causal transition sequence rather than a single aggregate event label: event labels tell what happened; APT chains explain why it happened. To make APTs learnable by VLMs, we construct mixed-source APT data from human annotations and simulator ground truth, covering 14 transition types across contact, gravity, friction, and rotation/stability, with 27,303 timed instances over 1,246 trials. Using this data, we find that current VLMs miss transition-level physics, with zero-shot recall at most 14% and errors dominated by missed transitions. Direct fine-tuning on APT chains improves transition detection but causes event-level forgetting, indicating that the model learns a specialized answer format rather than a reusable physical representation. We therefore propose APT-Tune, a parameter-efficient recipe that teaches VLMs to use causal transitions without forgetting how to answer video questions. It combines image-pad-aware supervision, format-conditional co-training, and mechanism-conditioned domain-to-type decoding to make APT learning format-robust and physically grounded. With only 11 M LoRA parameters on Qwen3-VL-2B, APT-Tune substantially improves APT recall while also improving event-level video transfer. These results show that APTs are not a new answer format, but a human-aligned causal supervision signal for physical video understanding.

cs.CV↗

Statistical Analysis of Quantum Annealing

Quantum computers use quantum resources to carry out computational tasks and may outperform classical computers in solving certain computational problems. Special-purpose quantum computers such as quantum annealers employ quantum adiabatic theorem to solve combinatorial optimization problems. In this paper, we compare classical annealings such as simulated annealing and quantum annealings that are done by the D-Wave machines both theoretically and numerically. We show that if the classical and quantum annealing are characterized by equivalent Ising models, then solving an optimization problem, i.e., finding the minimal energy of each Ising model, by the two annealing procedures, are mathematically identical. For quantum annealing, we also derive the probability lower-bound on successfully solving an optimization problem by measuring the system at the end of the annealing procedure. Moreover, we present the Markov chain Monte Carlo (MCMC) method to realize quantum annealing by classical computers and investigate its statistical properties. In the numerical section, we discuss the discrepancies between the MCMC based annealing approaches and the quantum annealing approach in solving optimization problems.

stat.OT↗

How AI Assistance Affects Human Skill Development: A Study of Learning with Logic Puzzles

While AI assistance can improve human task performance in the short term, it may also undermine the development of skills in the longer term. We examine this tension in a controlled logic-puzzle experiment involving on-demand AI assistance, where participants complete tasks before, during, and after AI is available. By experimentally varying AI request costs, we find that lower-cost assistance induces more frequent AI use. We also find that participants who request AI assistance during the AI-access phase perform worse at the task after assistance is removed, and their subsequent unassisted performance is overestimated when predicted from earlier AI-assisted performance. We use a Bayesian latent ability model to separate initial ability, post-AI ability, and participant-specific skill change, while estimating how independent reasoning during the AI-access phase relates to skill development. The results show that greater independent problem-solving effort is associated with larger gains in latent ability, consistent with the interpretation that skill development is weaker when AI assistance substitutes for independent reasoning.

cs.AI↗

LACE: Large Language Model Aided Multi-Agent Framework for Agile RISC-V Instruction Extension

Domain-specific Instruction Set Architecture eXtensions (ISAX) are widely adopted in the RISC-V ecosystem to accelerate emerging workloads, but implementing and validating ISAXes across different cores remains slow and fragmented. Existing frameworks still require per-core interface adaptation, and differential testing often breaks once either the microarchitecture or the ISAX changes. We present LACE, an LLM-aided multi-agent workflow that translates natural-language ISAX intents into a compact two-level IR (operation-level and HDL task-level), performs retrieval-guided localized RTL edits over large repositories, and closes the loop with a compiler-agnostic riscv-formal checking flow (assuming RVFI availability or instrumentation). Across four embedded RISC-V cores, LACE raises pass@1 generation accuracy from near-zero to 72.8\% within our evaluation setup, while improving code localization and reducing integration rework. The code of LACE is available at https://github.com/UMN-ZhaoLab/LACE.

cs.AR↗

ChatSOP: An SOP-Guided MCTS Planning Framework for Controllable LLM Dialogue Agents

Dialogue agents powered by Large Language Models (LLMs) show superior performance in various tasks. Despite the better user understanding and human-like responses, their **lack of controllability** remains a key challenge, often leading to unfocused conversations or task failure. To address this, we introduce Standard Operating Procedure (SOP) to regulate dialogue flow. Specifically, we propose **ChatSOP**, a novel SOP-guided Monte Carlo Tree Search (MCTS) planning framework designed to enhance the controllability of LLM-driven dialogue agents. To enable this, we curate a dataset comprising SOP-annotated multi-scenario dialogues, generated using a semi-automated role-playing system with GPT-4o and validated through strict manual quality control. Additionally, we propose a novel method that integrates Chain of Thought reasoning with supervised fine-tuning for SOP prediction and utilizes SOP-guided Monte Carlo Tree Search for optimal action planning during dialogues. Experimental results demonstrate the effectiveness of our method, such as achieving a 27.95% improvement in action accuracy compared to baseline models based on GPT-3.5 and also showing notable gains for open-source models. Dataset and codes are publicly available.

cs.CL↗

Towards Sparse Video Understanding and Reasoning

We present \revise (\underline{Re}asoning with \underline{Vi}deo \underline{S}parsity), a multi-round agent for video question answering (VQA). Instead of uniformly sampling frames, \revise selects a small set of informative frames, maintains a summary-as-state across rounds, and stops early when confident. It supports proprietary vision-language models (VLMs) in a ``plug-and-play'' setting and enables reinforcement fine-tuning for open-source models. For fine-tuning, we introduce EAGER (Evidence-Adjusted Gain for Efficient Reasoning), an annotation-free reward with three terms: (1) Confidence gain: after new frames are added, we reward the increase in the log-odds gap between the correct option and the strongest alternative; (2) Summary sufficiency: at answer time we re-ask using only the last committed summary and reward success; (3) Correct-and-early stop: answering correctly within a small turn budget is rewarded. Across multiple VQA benchmarks, \revise improves accuracy while reducing frames, rounds, and prompt tokens, demonstrating practical sparse video reasoning.

cs.CV↗

AI evaluation may bias perceptions: The importance of context in interpreting academic writing

This paper examines how estimates of AI use in scientific writing can be biased when evaluation methods ignore contextual differences across countries and fields. Using large-scale data on journal publications from Dimensions, we construct AI-likeness benchmarks based on differences between human-written and LLM-rephrased abstracts. We show that a pooled benchmark may confound pre-existing stylistic variation with AI-generated text, producing substantial distortions across country-field groups even in pre-LLM publications. In contrast, country-field-specific benchmarks attenuate such distortions and provide a more credible baseline for comparison. Applying these methods to publications in 2025 reveals that the pooled benchmark systematically overestimates AI use in certain countries and fields while underestimating it in others. These findings highlight the importance of context-aware measurement for accurate and equitable evaluation of AI use in science.

cs.CL↗

The Impact of AI Usage and Informativeness on Skill Development in Logical Reasoning

Artificial intelligence (AI) is being increasingly integrated into human problem-solving, yet its effects on individual skill development remain unclear. We examine how both AI usage and informativeness can shape learning in the context of a controlled logical reasoning task with on-demand access to AI assistance. We find that greater AI usage is associated with weaker skill development: heavy AI users underperform relative to comparable peers, whereas light AI users perform similarly to matched users who do not use AI. We also find in our study that these patterns are mediated by AI informativeness. Low-information AI neither improves immediate performance nor preserves performance after AI assistance is removed, and is linked to weaker learning overall. On the other hand, high-information AI was found to improve short-run performance without reducing post-AI outcomes on average in our experiments, but with heterogeneous effects. Our findings in general suggest that AI can, depending on context, either complement human skill development by amplifying independent reasoning or can act as a substitute that undermines such reasoning, with the implication that regulating AI access and usage will be important for promoting skill development in the presence of AI assistance.

cs.AI↗

HDLxGraph: Bridging Large Language Models and HDL Repositories via HDL Graph Databases

Retrieval Augmented Generation (RAG) is an essential agent for Large Language Model (LLM) aided Description Language (HDL) tasks, addressing the challenges of limited training data and prohibitively long prompts. However, its performance in handling ambiguous queries and real-world, repository-level HDL projects containing thousands or even tens of thousands of code lines remains limited. Our analysis demonstrates two fundamental mismatches, structural and vocabulary, between conventional semantic similarity-based RAGs and HDL codes. To this end, we propose HDLxGraph, the first framework that integrates the inherent graph characteristics of HDLs with RAGs for LLM-assisted tasks. Specifically, HDLxGraph incorporates Abstract Syntax Trees (ASTs) to capture HDLs' hierarchical structures and Data Flow Graphs (DFGs) to address the vocabulary mismatch. In addition, to overcome the lack of comprehensive HDL search benchmarks, we introduce HDLSearch, an LLM generated dataset derived from real-world, repository-level HDL projects. Evaluations show that HDLxGraph improves search, debugging, and completion accuracy by 12.04%/12.22%/5.04% and by 11.59%/8.18%/4.07% over state-of-the-art similarity-based RAG and software-code Graph RAG baselines, respectively. The code of HDLxGraph and HDLSearch benchmark are available at https://github.com/UMN-ZhaoLab/HDLxGraph.

cs.AR↗