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Shengbo Eben Li

Publications and source records attributed to Shengbo Eben Li.

At least 37 records · Page 2Linked to original sources

Towards Physically Consistent 4D Scene Reconstruction for Closed-loop Autonomous Driving Simulation

High-fidelity street scene reconstruction is pivotal for end-to-end autonomous driving simulation, where novel-view synthesis (NVS) and time-varying information modeling are two fundamental capabilities to facilitate closed-loop training. However, existing 3DGS methods and their 4D extensions fail to simultaneously achieve both. To bridge this gap, we establish an information-geometric diagnostic framework, revealing that this limitation stems from a credit assignment dilemma between spatial and temporal parameters. Specifically, the deterministic coupling between viewpoint and time in single-source observation creates a low-rank structure that induces massive null-space ambiguity between static view-dependent and dynamic time-varying components. Temporal information overshadows spatial cues, causing the estimation variance of spatial parameters to diverge. To address this issue, we propose Orthogonal Projected Gradient (OPG), a hierarchical training method designed to restore spatial identifiability. OPG prioritizes the integrity of spatial representations by securing them in an initial stage, then restricts temporal updates to the spatial null space, enabling proactive credit assignment. While OPG isolates temporal updates algebraically, Temporal Regularization Strategy is proposed to further refine the temporal solution space by imposing a smoothness constraint based on the physical prior of consistent appearance evolution, ensuring that the reconstructed scene remains physically consistent in closed-loop simulation. Extensive experiments demonstrate that our method not only maintains stable NVS capabilities but also demonstrates superior performance in traditional observation-reproducing metrics, which indirectly reflect the capability of modeling temporal dynamics.

cs.CV↗

Natural Gradient Bayesian Filtering: Geometry-Aware Filter for Dynamical Systems

Bayesian filtering is a cornerstone of state estimation in complex systems such as aerospace systems, yet exact solutions are available only for linear Gaussian models. In practice,nonlinear systems are handled through tractable approximations,with Gaussian filters such as the extended and unscented Kalman filters being among the most widely used methods. This tutorial revisits Gaussian filtering from an information-geometric perspective, viewing the prediction and measurement update steps as inference procedures over state distributions. Within this framework, we introduce a geometry-aware Gaussian filtering approach that leverages natural gradient descent on the statistical manifold of Gaussian distributions. The resulting Natural Gradient Gaussian Approximation (NANO) filter iteratively refines the posterior mean and covariance while respecting the intrinsic geometry of the Gaussian family and preserving the positive definiteness of the covariance matrix. We further highlight fundamental connections to the classical Kalman filtering, showing that a single natural-gradient step exactly recovers the Kalman measurement update in the linear-Gaussian case. The practical implications of the proposed framework are illustrated through case studies in representative nonlinear estimation problems,including satellite attitude estimation, simultaneous localization and mapping, and state estimation for robotic systems including quadruped and humanoid robots.

cs.RO↗

Augmented Lagrangian Multiplier Network for State-wise Safety in Reinforcement Learning

Safety is a primary challenge in real-world reinforcement learning (RL). Formulating safety requirements as state-wise constraints has become a prominent paradigm. Handling state-wise constraints with the Lagrangian method requires a distinct multiplier for every state, necessitating neural networks to approximate them as a multiplier network. However, applying standard dual gradient ascent to multiplier networks induces severe training oscillations. This is because the inherent instability of dual ascent is exacerbated by network generalization -- local overshoots and delayed updates propagate to adjacent states, further amplifying policy fluctuations. Existing stabilization techniques are designed for scalar multipliers, which are inadequate for state-dependent multiplier networks. To address this challenge, we propose an augmented Lagrangian multiplier network (ALaM) framework for stable learning of state-wise multipliers. ALaM consists of two key components. First, a quadratic penalty is introduced into the augmented Lagrangian to compensate for delayed multiplier updates and establish the local convexity near the optimum, thereby mitigating policy oscillations. Second, the multiplier network is trained via supervised regression toward a dual target, which stabilizes training and promotes convergence. Theoretically, we show that ALaM guarantees multiplier convergence and thus recovers the optimal policy of the constrained problem. Building on this framework, we integrate soft actor-critic (SAC) with ALaM to develop the SAC-ALaM algorithm. Experiments demonstrate that SAC-ALaM outperforms state-of-the-art safe RL baselines in both safety and return, while also stabilizing training dynamics and learning well-calibrated multipliers for risk identification.

cs.LG↗

On the Optimization Landscape of Observer-based Dynamic Linear Quadratic Control

Understanding the optimization landscape of linear quadratic regulation (LQR) problems is fundamental to the design of efficient reinforcement learning solutions. Recent work has made significant progress in characterizing the landscape of static output-feedback control and linear quadratic Gaussian (LQG) control. For LQG, much of the analysis leverages the separation principle, which allows the controller and estimator to be designed independently. However, this simplification breaks down when the gradients with respect to the estimator and controller parameters are inherently coupled, leading to a more intricate analysis. This paper investigates the optimization landscape of observer-based dynamic output-feedback control of LQR problems. We derive the optimal observer-controller pair in settings where transient quadratic performance cannot be neglected. Our analysis reveals that, in general, the combination of the standard LQR controller and the observer that minimizes the trace of the accumulated estimation error covariance does not correspond to a stationary point of the overall closed-loop performance objective. Moreover, we derive a pair of discrete-time Sylvester equations with symmetric structure, both involving the same set of matrix elements, that characterize the stationary point of the observer-based dynamic LQR problem. These equations offer analytical insight into the structure of the optimality conditions and provide a foundation for developing numerical policy gradient methods aimed at learning complex controllers that rely on reconstructed state information.

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Natural Gradient Gaussian Approximation Filter with Positive Definiteness Guarantee

Popular Bayes filters often apply linearization techniques, such as Taylor expansion or stochastic linear regression, to enable the use of the Kalman filter structure, but this can lead to large errors in strongly nonlinear systems. The recently proposed NANO filter addresses this issue by interpreting the prediction and update steps of Bayesian filtering as two distinct optimization problems and solving them through moment matching and natural gradient descent, thereby avoiding model linearization errors. However, the natural gradient update in NANO can occasionally diverge because the posterior covariance in its iteration may lose positive definiteness. Our analysis shows that the posterior covariance is the sum of the inverse prior covariance and the expected Hessian of the log-likelihood function, and that the indefiniteness of the latter term is the root cause of update failure. To address this issue, we propose two remedies. The first approximates the log-likelihood Hessian using the Gauss-Newton method, representing it as the self-adjoint product of the Jacobian of the normalized measurement residual, which is guaranteed to be positive semi-definite. The second reformulates the covariance update as an exponential-form update of the Cholesky factor and reconstructs the covariance via its Gram matrix, which ensures positive definiteness. Experiments on three classical nonlinear systems demonstrate that the proposed NANO filter with guaranteed positive definiteness outperforms popular members of the Kalman filter family and original NANO filter.

eess.SY↗

Natural Gradient Gaussian Approximation Filter on Lie Groups for Robot State Estimation

Accurate state estimation for robotic systems evolving on Lie group manifolds, such as legged robots, is a prerequisite for achieving agile control. However, this task is challenged by nonlinear observation models defined on curved manifolds, where existing filters rely on local linearization in the tangent space to handle such nonlinearity, leading to accumulated estimation errors. To address this limitation, we reformulate manifold filtering as a parameter optimization problem over a Gaussian-distributed increment variable, thereby avoiding linearization. Under this formulation, the increment can be mapped to the Lie group through the exponential operator, where it acts multiplicatively on the prior estimate to yield the posterior state. We further propose a natural gradient optimization scheme for solving this problem, whose iteration process leverages the Fisher information matrix of the increment variable to account for the curvature of the tangent space. This results in an iterative algorithm named the Natural Gradient Gaussian Approximation on Lie Groups (NANO-L) filter. Leveraging the perturbation model in Lie derivative, we prove that for the invariant observation model widely adopted in robotic localization tasks, the covariance update in NANO-L admits an exact closed-form solution, eliminating the need for iterative updates thus improving computational efficiency. Hardware experiments on a Unitree GO2 legged robot operating across different terrains demonstrate that NANO-L achieves approximately 40% lower estimation error than commonly used filters at a comparable computational cost.

cs.RO↗

Nonlinear Bayesian Filtering with Natural Gradient Gaussian Approximation

Practical Bayes filters often assume the state distribution of each time step to be Gaussian for computational tractability, resulting in the so-called Gaussian filters. When facing nonlinear systems, Gaussian filters such as extended Kalman filter (EKF) or unscented Kalman filter (UKF) typically rely on certain linearization techniques, which can introduce large estimation errors. To address this issue, this paper reconstructs the prediction and update steps of Gaussian filtering as solutions to two distinct optimization problems, whose optimal conditions are found to have analytical forms from Stein's lemma. It is observed that the stationary point for the prediction step requires calculating the first two moments of the prior distribution, which is equivalent to that step in existing moment-matching filters. In the update step, instead of linearizing the model to approximate the stationary points, we propose an iterative approach to directly minimize the update step's objective to avoid linearization errors. For the purpose of performing the steepest descent on the Gaussian manifold, we derive its natural gradient that leverages Fisher information matrix to adjust the gradient direction, accounting for the curvature of the parameter space. Combining this update step with moment matching in the prediction step, we introduce a new iterative filter for nonlinear systems called \textit{N}atural Gr\textit{a}dient Gaussia\textit{n} Appr\textit{o}ximation filter, or NANO filter for short. We prove that NANO filter locally converges to the optimal Gaussian approximation at each time step. Furthermore, the estimation error is proven exponentially bounded for nearly linear measurement equation and low noise levels through constructing a supermartingale-like property across consecutive time steps.

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A Spectral Revisit of the Distributional Bellman Operator under the Cramér Metric

Distributional reinforcement learning (DRL) studies the evolution of full return distributions under Bellman updates rather than focusing on expected values. A classical result is that the distributional Bellman operator is contractive under the Cramér metric, which corresponds to an $L^2$ geometry on differences of cumulative distribution functions (CDFs). While this contraction ensures stability of policy evaluation, existing analyses remain largely metric, focusing on contraction properties without elucidating the structural action of the Bellman update on distributions. In this work, we analyse distributional Bellman dynamics directly at the level of CDFs, treating the Cramér geometry as the intrinsic analytical setting. At this level, the Bellman update acts affinely on CDFs and linearly on differences between CDFs, and its contraction property yields a uniform bound on this linear action. Building on this intrinsic formulation, we construct a family of regularised spectral Hilbert representations that realise the CDF-level geometry by exact conjugation, without modifying the underlying Bellman dynamics. The regularisation affects only the geometry and vanishes in the zero-regularisation limit, recovering the native Cramér metric. This framework clarifies the operator structure underlying distributional Bellman updates and provides a foundation for further functional and operator-theoretic analyses in DRL.

cs.LG↗

Mean Flow Policy with Instantaneous Velocity Constraint for One-step Action Generation

Learning expressive and efficient policy functions is a promising direction in reinforcement learning (RL). While flow-based policies have recently proven effective in modeling complex action distributions with a fast deterministic sampling process, they still face a trade-off between expressiveness and computational burden, which is typically controlled by the number of flow steps. In this work, we propose mean velocity policy (MVP), a new generative policy function that models the mean velocity field to achieve the fastest one-step action generation. To ensure its high expressiveness, an instantaneous velocity constraint (IVC) is introduced on the mean velocity field during training. We theoretically prove that this design explicitly serves as a crucial boundary condition, thereby improving learning accuracy and enhancing policy expressiveness. Empirically, our MVP achieves state-of-the-art success rates across several challenging robotic manipulation tasks from Robomimic and OGBench. It also delivers substantial improvements in training and inference speed over existing flow-based policy baselines.

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Real-Time Generative Policy via Langevin-Guided Flow Matching for Autonomous Driving

Reinforcement learning (RL) is a fundamental methodology in autonomous driving systems, where generative policies exhibit considerable potential by leveraging their ability to model complex distributions to enhance exploration. However, their inherent high inference latency severely impedes their deployment in real-time decision-making and control. To address this issue, we propose diffusion actor-critic with entropy regulator via flow matching (DACER-F) by introducing flow matching into online RL, enabling the generation of competitive actions in a single inference step. By leveraging Langevin dynamics and gradients of the Q-function, DACER-F dynamically optimizes actions from experience replay toward a target distribution that balances high Q-value information with exploratory behavior. The flow policy is then trained to efficiently learn a mapping from a simple prior distribution to this dynamic target. In complex multi-lane and intersection simulations, DACER-F outperforms baselines diffusion actor-critic with entropy regulator (DACER) and distributional soft actor-critic (DSAC), while maintaining an ultra-low inference latency. DACER-F further demonstrates its scalability on standard RL benchmark DeepMind Control Suite (DMC), achieving a score of 775.8 in the humanoid-stand task and surpassing prior methods. Collectively, these results establish DACER-F as a high-performance and computationally efficient RL algorithm.

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DriveCombo: Benchmarking Compositional Traffic Rule Reasoning in Autonomous Driving

Multimodal Large Language Models (MLLMs) are rapidly becoming the intelligence brain of end-to-end autonomous driving systems. A key challenge is to assess whether MLLMs can truly understand and follow complex real-world traffic rules. However, existing benchmarks mainly focus on single-rule scenarios like traffic sign recognition, neglecting the complexity of multi-rule concurrency and conflicts in real driving. Consequently, models perform well on simple tasks but often fail or violate rules in real world complex situations. To bridge this gap, we propose DriveCombo, a text and vision-based benchmark for compositional traffic rule reasoning. Inspired by human drivers' cognitive development, we propose a systematic Five-Level Cognitive Ladder that evaluates reasoning from single-rule understanding to multi-rule integration and conflict resolution, enabling quantitative assessment across cognitive stages. We further propose a Rule2Scene Agent that maps language-based traffic rules to dynamic driving scenes through rule crafting and scene generation, enabling scene-level traffic rule visual reasoning. Evaluations of 14 mainstream MLLMs reveal performance drops as task complexity grows, particularly during rule conflicts. After splitting the dataset and fine-tuning on the training set, we further observe substantial improvements in both traffic rule reasoning and downstream planning capabilities. These results highlight the effectiveness of DriveCombo in advancing compliant and intelligent autonomous driving systems.

cs.CV↗

On the Equilibrium between Feasible Zone and Uncertain Model in Safe Exploration

Ensuring the safety of environmental exploration is a critical problem in reinforcement learning (RL). While limiting exploration to a feasible zone has become widely accepted as a way to ensure safety, key questions remain unresolved: what is the maximum feasible zone achievable through exploration, and how can it be identified? This paper, for the first time, answers these questions by revealing that the goal of safe exploration is to find the equilibrium between the feasible zone and the environment model. This conclusion is based on the understanding that these two components are interdependent: a larger feasible zone leads to a more accurate environment model, and a more accurate model, in turn, enables exploring a larger zone. We propose the first equilibrium-oriented safe exploration framework called safe equilibrium exploration (SEE), which alternates between finding the maximum feasible zone and the least uncertain model. Using a graph formulation of the uncertain model, we prove that the uncertain model obtained by SEE is monotonically refined, the feasible zones monotonically expand, and both converge to the equilibrium of safe exploration. Experiments on classic control tasks show that our algorithm successfully expands the feasible zones with zero constraint violation, and achieves the equilibrium of safe exploration within a few iterations.

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The Feasibility Theory of Constrained Reinforcement Learning: A Tutorial Study

Satisfying safety constraints is a priority concern when solving optimal control problems (OCPs). Due to the existence of infeasibility phenomenon, where a constraint-satisfying solution cannot be found, it is necessary to identify a feasible region before implementing a policy. Existing feasibility theories built for model predictive control (MPC) only consider the feasibility of optimal policy. However, reinforcement learning (RL), as another important control method, solves the optimal policy in an iterative manner, which comes with a series of non-optimal intermediate policies. Feasibility analysis of these non-optimal policies is also necessary for iteratively improving constraint satisfaction; but that is not available under existing MPC feasibility theories. This paper proposes a feasibility theory that applies to both MPC and RL by filling in the missing part of feasibility analysis for an arbitrary policy. The basis of our theory is to decouple policy solving and implementation into two temporal domains: virtual-time domain and real-time domain. This allows us to separately define initial and endless, state and policy feasibility, and their corresponding feasible regions. Based on these definitions, we analyze the containment relationships between different feasible regions, which enables us to describe the feasible region of an arbitrary policy. We further provide virtual-time constraint design rules along with a practical design tool called feasibility function that helps to achieve the maximum feasible region. We review most of existing constraint formulations and point out that they are essentially applications of feasibility functions in different forms. We demonstrate our feasibility theory by visualizing different feasible regions under both MPC and RL policies in an emergency braking control task.

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Bootstrap Off-policy with World Model

Online planning has proven effective in reinforcement learning (RL) for improving sample efficiency and final performance. However, using planning for environment interaction inevitably introduces a divergence between the collected data and the policy's actual behaviors, degrading both model learning and policy improvement. To address this, we propose BOOM (Bootstrap Off-policy with WOrld Model), a framework that tightly integrates planning and off-policy learning through a bootstrap loop: the policy initializes the planner, and the planner refines actions to bootstrap the policy through behavior alignment. This loop is supported by a jointly learned world model, which enables the planner to simulate future trajectories and provides value targets to facilitate policy improvement. The core of BOOM is a likelihood-free alignment loss that bootstraps the policy using the planner's non-parametric action distribution, combined with a soft value-weighted mechanism that prioritizes high-return behaviors and mitigates variability in the planner's action quality within the replay buffer. Experiments on the high-dimensional DeepMind Control Suite and Humanoid-Bench show that BOOM achieves state-of-the-art results in both training stability and final performance. The code is accessible at https://github.com/molumitu/BOOM_MBRL.

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Off-policy Reinforcement Learning with Model-based Exploration Augmentation

Exploration is fundamental to reinforcement learning (RL), as it determines how effectively an agent discovers and exploits the underlying structure of its environment to achieve optimal performance. Existing exploration methods generally fall into two categories: active exploration and passive exploration. The former introduces stochasticity into the policy but struggles in high-dimensional environments, while the latter adaptively prioritizes transitions in the replay buffer to enhance exploration, yet remains constrained by limited sample diversity. To address the limitation in passive exploration, we propose Modelic Generative Exploration (MoGE), which augments exploration through the generation of under-explored critical states and synthesis of dynamics-consistent experiences through transition models. MoGE is composed of two components: (1) a diffusion-based generator that synthesizes critical states under the guidance of a utility function evaluating each state's potential influence on policy exploration, and (2) a one-step imagination world model for constructing critical transitions based on the critical states for agent learning. Our method adopts a modular formulation that aligns with the principles of off-policy learning, allowing seamless integration with existing algorithms to improve exploration without altering their core structures. Empirical results on OpenAI Gym and DeepMind Control Suite reveal that MoGE effectively bridges exploration and policy learning, leading to remarkable gains in both sample efficiency and performance across complex control tasks.

cs.AI↗

Mind Your Entropy: From Maximum Entropy to Trajectory Entropy-Constrained RL

Maximum entropy has become a mainstream off-policy reinforcement learning (RL) framework for balancing exploitation and exploration. However, two bottlenecks still limit further performance improvement: (1) non-stationary Q-value estimation caused by jointly injecting entropy and updating its weighting parameter, i.e., temperature; and (2) short-sighted local entropy tuning that adjusts temperature only according to the current single-step entropy, without considering the effect of cumulative entropy over time. In this paper, we extends maximum entropy framework by proposing a trajectory entropy-constrained reinforcement learning (TECRL) framework to address these two challenges. Within this framework, we first separately learn two Q-functions, one associated with reward and the other with entropy, ensuring clean and stable value targets unaffected by temperature updates. Then, the dedicated entropy Q-function, explicitly quantifying the expected cumulative entropy, enables us to enforce a trajectory entropy constraint and consequently control the policy long-term stochasticity. Building on this TECRL framework, we develop a practical off-policy algorithm, DSAC-E, by extending the state-of-the-art distributional soft actor-critic with three refinements (DSAC-T). Empirical results on the OpenAI Gym benchmark demonstrate that our DSAC-E can achieve higher returns and better stability.

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Enhanced DACER Algorithm with High Diffusion Efficiency

Due to their expressive capacity, diffusion models have shown great promise in offline RL and imitation learning. Diffusion Actor-Critic with Entropy Regulator (DACER) extended this capability to online RL by using the reverse diffusion process as a policy approximator, achieving state-of-the-art performance. However, it still suffers from a core trade-off: more diffusion steps ensure high performance but reduce efficiency, while fewer steps degrade performance. This remains a major bottleneck for deploying diffusion policies in real-time online RL. To mitigate this, we propose DACERv2, which leverages a Q-gradient field objective with respect to action as an auxiliary optimization target to guide the denoising process at each diffusion step, thereby introducing intermediate supervisory signals that enhance the efficiency of single-step diffusion. Additionally, we observe that the independence of the Q-gradient field from the diffusion time step is inconsistent with the characteristics of the diffusion process. To address this issue, a temporal weighting mechanism is introduced, allowing the model to effectively eliminate large-scale noise during the early stages and refine its outputs in the later stages. Experimental results on OpenAI Gym benchmarks and multimodal tasks demonstrate that, compared with classical and diffusion-based online RL algorithms, DACERv2 achieves higher performance in most complex control environments with only five diffusion steps and shows greater multimodality.

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OmniScene: Attention-Augmented Multimodal 4D Scene Understanding for Autonomous Driving

Human vision is capable of transforming two-dimensional observations into an egocentric three-dimensional scene understanding, which underpins the ability to translate complex scenes and exhibit adaptive behaviors. This capability, however, remains lacking in current autonomous driving systems, where mainstream approaches primarily rely on depth-based 3D reconstruction rather than true scene understanding. To address this limitation, we propose a novel human-like framework called OmniScene. First, we introduce the OmniScene Vision-Language Model (OmniVLM), a vision-language framework that integrates multi-view and temporal perception for holistic 4D scene understanding. Then, harnessing a teacher-student OmniVLM architecture and knowledge distillation, we embed textual representations into 3D instance features for semantic supervision, enriching feature learning, and explicitly capturing human-like attentional semantics. These feature representations are further aligned with human driving behaviors, forming a more human-like perception-understanding-action architecture. In addition, we propose a Hierarchical Fusion Strategy (HFS) to address imbalances in modality contributions during multimodal integration. Our approach adaptively calibrates the relative significance of geometric and semantic features at multiple abstraction levels, enabling the synergistic use of complementary cues from visual and textual modalities. This learnable dynamic fusion enables a more nuanced and effective exploitation of heterogeneous information. We evaluate OmniScene comprehensively on the nuScenes dataset, benchmarking it against over ten state-of-the-art models across various tasks. Our approach consistently achieves superior results, establishing new benchmarks in perception, prediction, planning, and visual question answering.

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