Search arXiv⌕ Search

arXiv subjects

Shijian Lu

Publications and source records attributed to Shijian Lu.

At least 19 recordsLinked to original sources

BudSplat: Feed-forward 3D Gaussian Splatting under a Rendering Budget

Feed-forward 3D Gaussian Splatting has recently emerged as a promising alternative to per-scene optimization, enabling fast novel view synthesis by predicting Gaussian primitives directly from input images. However, it quickly faces a bottleneck of rendering efficiency while scaling from sparse to dense multi-view inputs, which offer more geometric constraints but produce a rapidly growing set of candidate Gaussians. Existing solutions cannot reliably distinguish redundant primitives, leading to many redundant primitives from repeatedly observed regions and increased rendering cost without much gain in visual quality. We propose BudSplat, a compact feed-forward 3DGS framework that learns to keep the most valuable Gaussians under a limited primitive count. BudSplat has two novel designs. The first is a detail-aware importance score that is extracted from multi-level visual tokens, providing an explicit cue for regions where pruning is likely to harm perceptual quality. The score can be injected into voxel fusion to preserve high-value local contributors during multi-view aggregation. The second is quality-aware Gaussian pruning that selects a compact set of primitives by jointly considering rendering contribution and detail importance. The quality-aware pruning enables local quota redistribution that helps avoid over-allocating primitives to large redundant regions. Experiments on RE10K, DL3DV, and ACID show that BudSplat achieves a favorable trade-off among rendering quality and efficiency.

cs.CV↗

RynnUnify: Towards Unified Embodied Brain

We introduce RynnUnify, a 16B unified embodied model that combines strong embodied understanding with long-horizon visual planning through interleaved video--language reasoning. With capabilities spanning spatial reasoning, physical prediction, and grounding, RynnUnify connects an understanding of the physical world with visual anticipation of how it evolves across successive subtasks. Building on these capabilities, we further develop an agentic extension through reinforcement learning to selectively use video predictions for reasoning about unobserved states and interaction outcomes. We also develop a world-action extension of the full RynnUnify model, translating its understanding and prediction capabilities into robot control. To evaluate these capabilities, we introduce Rynn-VP and Rynn-GEU for long-horizon visual planning and anticipatory reasoning. Experiments show that RynnUnify achieves the highest average embodied understanding score among the evaluated unified multimodal models and improves the Rynn-VP overall score by 9.75 points over Cosmos 3 Nano. Its agentic extension improves the Rynn-GEU average by 6.0 points over direct reasoning, while the world-action extension achieves 51.5\% success on 20 selected composite RoboCasa365 tasks and 46.7\% average success across three real-robot tasks. Together, these results establish RynnUnify as a shared foundation for embodied understanding, visual planning, and robot control, taking a step toward a unified embodied brain.

cs.RO↗

Agentic Ensemble with Vision-Language Models for Visual Anomaly Detection

Visual anomaly detection aims to detect abnormal objects, while anomaly samples are often scarce during model training. Assembling multiple pretrained detectors can help by leveraging their transferable image scores and anomaly maps. However, most existing ensemble methods apply fixed fusion rules over saved predictions which struggle when pretrained detectors clearly disagree due to different training objectives, priors, and visual representations. To this end, we design AnomalyAgent, a post-training fusion framework for accurate visual anomaly detection. AnomalyAgent aligns heterogeneous scores and maps, summarizes score- and region-level disagreement, and treats fusion as a finite action-selection problem. It implements two types of actions: 1) score actions that determine how to fuse image-level detector confidence via consensus, robust aggregation, detector weighting, or score-map consistency; 2) map actions that fuse dense anomaly responses via consensus, detector weighting, geometric aggregation, or disagreement correction. A constrained vision-language model (VLM) is introduced to inspect high-conflict samples and select valid score action and map action to produce the final prediction. We evaluate AnomalyAgent on MVTec AD and VisA as primary benchmarks, together with seven additional public anomaly benchmarks and Real-IAD for large-scale score-level evaluation. Across these benchmarks, AnomalyAgent consistently improves over equal-weight fusion and achieves the best mean image AUROC and pixel AP among the compared fusion methods on MVTec AD and VisA, while demonstrating robust transfer across additional anomaly domains.

cs.AI↗

GroundedVDR: Grounding Video-to-Web Evidence Dependencies in Video Deep Research

Video large multimodal models have improved at identifying cross-frame visual evidence and conducting open-web retrieval, as reflected in recent video deep research (VDR) benchmarks. However, existing VDR benchmarks primarily evaluate tool-use trajectories and final responses without verifying whether a model actually uses the temporal video information or the retrieved web evidence. To fill this gap, we introduce \method{}, an evidence-grounded benchmark with three features. First, it combines human review with restricted-access probing across multiple models to exclude questions answerable from parametric knowledge or a single information source. Second, each question carries structured video-to-web evidence annotations that link the relevant video segments to their supporting web evidence. Third, its evaluation protocol separately scores video grounding, web evidence grounding, and final-answer correctness. Across eight multimodal agent systems, the best reaches 76.0\% answer accuracy, yet none recovers the complete required web evidence for more than 8\% of questions. Our benchmark is publicly available at \url{https://huggingface.co/datasets/hh721/vdr_temp}.

cs.CV↗

Controllable Multi-Object Insertion for Detection Data Augmentation

Controllable object insertion provides a targeted approach to augmenting object detection datasets that require category--count fidelity, annotation alignment, and source-content preservation beyond visual realism. Several approaches have been proposed to address this grand challenge, but most suffer from different constraints in precise category--count requests and visual consistency, limited coordination across categories and instances, and poor localization of multiple objects of specific category and count. We design SceneP2F, a two-stage trainable framework that connects scene-aware joint planning with layout-aligned generation leveraging explicit instance-level layouts. SceneP2F consists of two novel designs. The first is ScenePlan which allocates one class-labeled query per requested instance, jointly predicts scene-compatible object centers, and separately estimates box sizes conditioned on the planned centers and scene context. The second is SceneAlign-Fill which combines geometry- and appearance-aware conditioning, box--class-guided regional attention, and an annotation-region-weighted flow-matching objective to render the planned objects while limiting unintended changes to source content. Extensive experiments on three challenging benchmarks UAVDT, VisDrone, and BDD100K show that SceneP2F outperforms representative general-purpose editors and object-insertion methods consistently, demonstrating the value of coordinating instance-level planning and generation for category-targeted detection augmentation.

cs.CV↗

ReTAC: Residual Test-Time Agentic Computation for Video Spatial Reasoning

Test-time agentic computation can improve multimodal large language models (MLLMs) through planning, tool use, iterative perception, and reflection, but indiscriminate computation may duplicate resolved work, introduce noisy evidence, and perturb correct predictions. We propose that such computation should be residual: allocate additional computation only to requirements unresolved by the base model and, after a localized failure, recompute only the affected states. We instantiate this formulation in ReTAC, a training-free multiagent framework for video spatial reasoning. ReTAC organizes supplementary computation around unresolved requirements. It plans ordered steps to acquire missing spatial evidence and combines the observations with compatible native evidence for reasoning. In addition, it uses stage-aligned verification to localize failures to planning, perception, or reasoning. Dependency-based recovery recomputes only affected states while reusing unaffected ones. Extensive experiments show that ReTAC achieves the highest overall score among the compared methods across three mainstream MLLMs and two widely adopted benchmarks. Further analyses show that gains from additional computation depend not only on how much is used, but also on where it is allocated and which valid intermediate states are preserved.

cs.AI↗

What Really Works for Universal Multimodal Embeddings? A Controlled Study of Contrastive Training Strategies

Contrastive learning has become the standard paradigm for multimodal representation learning, aligning semantically matched pairs while separating mismatched ones in a shared embedding space. Although various contrastive training strategies have been proposed across negative selection, batch construction, and gradient modulation, their actual effectiveness under controlled, reproducible conditions remains poorly understood. This motivates a fundamental question: Do sophisticated contrastive strategies consistently bring meaningful downstream gains in multimodal embedding learning? To address this, we systematically evaluate representative strategies under a unified benchmarking framework on MMEB. Surprisingly, direct evaluations reveal that most existing strategies offer marginal gains over a standard aligned baseline, with several even degrading overall performance. To uncover the underlying failure modes, we introduce an MLLM-as-a-Judge diagnostic framework that dissects top-1 retrieval behaviors into labeled positives, false negatives (unlabeled valid matches), and hard/easy negative errors. Our systematic analysis yields three key insights: (1) Gradient distortion: Upweighting gradients from high-similarity negatives consistently hurts downstream generalization; (2) Distribution illusion: Wider separation between positive and negative similarity distributions does not necessarily translate to better retrieval performance; and (3) Synergistic training: While false-negative mitigation or hard-batch construction yields limited gains in isolation, integrating hard-negative mining, false-negative mitigation, and hard-batch construction achieves optimal performance, delivering an average improvement of 6.0% on MMEB with Qwen2-VL-2B. Overall, our findings demystify popular contrastive strategies and provide actionable recipes for training universal multimodal embedding models.

cs.CV↗

ToDRE: Effective Visual Token Pruning via Token Diversity and Task Relevance

Visual token pruning, which aims to compress and prune redundant visual tokens, plays a critical role in efficient inference with large vision-language models (LVLMs). However, existing methods fail to disentangle intra-modal visual redundancy from cross-modal redundancy between vision and language. We show that visual token diversity and task-specific token relevance are two crucial yet orthogonal factors that complement each other in conveying useful information and should therefore be treated separately for more effective visual token pruning. Building upon this insight, we design TODRE, a two-stage and training-free framework that incorporates Token Diversity and task RElevance for effective token compression and efficient LVLM inference. Instead of pruning redundant tokens, we introduce a greedy max-sum diversification algorithm that selects and retains a subset of diverse and representative visual tokens after the vision encoder. On top of that, ToDRE leverages an ``information migration'' mechanism to eliminate task-irrelevant visual tokens within certain decoder layers of the large language model (LLM), further improving token pruning and LVLM inference. Extensive experiments show that ToDRE prunes 90% of visual tokens after the vision encoder as well as all visual tokens in certain LLM decoder layers, leading to a 2.6x speed-up in total inference time while maintaining 95.0% model performance plus excellent model compatibility. The code is available at: \href{https://github.com/Yrdal3910/ToDRE}{this https URL}.

cs.CV↗

TAME:Topology-Aware Text-Driven Motion Editing across Heterogeneous Humanoid Skeletons

Text-driven motion editing modifies an existing motion sequence according to a text instruction while preserving the content of the source motion. Existing methods are typically built for a single, fixed skeletal topology, which limits their use in animation pipelines where characters differ in joint count and skeletal hierarchy. We present Topology-Aware Motion Editor (TAME), a flow-matching transformer that edits motions on humanoid skeletons of varying topology. TAME represents motion as per-joint, per-frame tokens and models interactions among joints, across frames, and with the text instruction through skeletal, temporal, and text cross-attention layers. To make the skeletal attention follow each character's hierarchy, TAME replaces full joint attention with Topology-Constrained Skeletal Propagation (TCSP), which restricts attention to one-hop kinematic neighbors in the skeleton's adjacency matrix. We further introduce Edit-Focused Representation Alignment (EFRA), a self-distilled representation alignment strategy that aligns student features with cleaner EMA-teacher features exclusively on edit-relevant joint-time tokens, making edits faithful to the instruction. To make this setting trainable and comparable, we construct TopoMotionFix, a multi-topology extension of MotionFix with seen- and unseen-topology evaluation protocols. TAME outperforms previous methods in edit alignment and source preservation on MotionFix and reliably edits motions on unseen skeletons in TopoMotionFix.

cs.CV↗

CodeActionBench: Evaluating Agentic Code-as-Policy for Embodied Manipulation

How well can general-purpose multimodal models turn visual understanding and reasoning into embodied manipulation via executable code? We introduce CodeActionBench, a benchmark of 25 manipulation tasks that evaluates this capability through agentic Code-as-Policy. Without task-specific fine-tuning, demonstrations, external specialist perception or grasp modules, privileged scene state, or predefined task policies, agents should select visual evidence, form task-relevant 3D estimates, construct manipulation targets, and iteratively execute and revise their policies. A shared robot API provides RGB observations, calibrated geometric operations, robot feedback, and bounded motion, leaving task-dependent decisions to the evaluated agent. Fixed task instances, resource budgets, and a hidden physical-outcome verifier support controlled comparisons across models and harness configurations. Extensive evaluations across nine configurations and 675 attempts achieve success rates ranging from 2.7% to 73.3%. The strongest configuration, GPT-6 Astra with Codex CLI, solves 22 of 25 tasks at least once in three attempts, demonstrating the best performance while still leaving substantial room for improvement. Trajectory analyses reveal difficulties in spatial alignment, object retention, and completion judgment, including task failures despite successfully completed motions. CodeActionBench provides a controlled testbed for measuring how general-purpose models translate their capabilities into manipulation behavior and for examining typical failure scenarios in that process.

cs.RO↗

AVSplat: Dense-View Feed-Forward 3D Gaussian Splatting with Assist-View Preconditioning

Pose-free feed-forward 3D Gaussian Splatting enables novel view synthesis from uncalibrated multi-view images. Although more views should improve performance, existing methods often degrade with dense-view inputs because global aggregation spreads attention over many tokens, and naive voxel fusion averages many Gaussians into overly smooth representations. We present AVSplat, a framework that turns additional views into reliable signals for both aggregation and representation. Before global attention, each view performs a single lightweight interaction with a small set of Assist Views chosen for relevance and diversity, and the cached features provide a focused scene context that stabilizes correspondence. For representation, we use adaptive temperature-aware voxel fusion that sharpens attribution under high occupancy, guided by occupancy and point confidence. Crucially, AVSplat restores positive view scaling where performance remains stable or improves as more input views are added, instead of degrading in the dense-view regime. Ablations show that Assist View Preconditioning is primarily responsible for preventing dense-view degradation, while Occupancy-guided Voxel Fusion contributes most of the single-point image-quality gains.

cs.CV↗

Boosting Reasoning in Large Multimodal Models via Activation Replay

Recently, Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as an effective approach to incentivizing reasoning capability in Large Multimodal Models (LMMs), while the underlying mechanisms behind this post-training paradigm are poorly understood. We begin by exploring how input activations are affected by RLVR through the perspective of logit lens. Our systematic investigations across multiple post-trained LMMs suggest that RLVR shifts low-entropy activations unexpectedly, while high-entropy ones are less affected. We further demonstrate that such phenomena are associated with LMM reasoning by controlled experiments, suggesting a potentially beneficial role of modulating low-entropy activations. To this end, we propose Activation Replay, a novel simple yet effective training-free approach that boosts multimodal reasoning of post-trained LMMs without requiring expensive policy optimization. Our design involves manipulation of visual tokens at test time, replaying low-entropy activations from the input context of base LMMs to regulating the RLVR counterparts. Activation Replay triggers better reasoning across diverse scenarios, including mathematics, o3-like visual agents, and video reasoning. We further show that Activation Replay boosts Pass@K and mitigates narrower reasoning coverage of RLVR. Our design is compared against alternative choices, such as replaying high-entropy activations instead of low-entropy ones, or direct cross-model intervention instead of manipulating input tokens, demonstrating the superiority of our implementation. Code is publicly available at https://github.com/latentcraft/replay.

cs.CV↗

DocClaw: A Unified Agentic System for Intelligent Document Processing

Intelligent document processing (IDP) encompasses a broad range of tasks, including optical character recognition (OCR), document question answering (DocQA), and key information extraction (KIE). Despite their distinct objectives, these tasks share a common need to perceive document content, acquire task-relevant information, and progressively refine intermediate results. However, they are typically formulated as separate prediction problems and addressed by task-specific models or processing pipelines. We introduce DocClaw, a unified agentic system that formulates diverse intelligent document processing tasks as a shared process of interaction between an agent and a document. Given a document and a task-specific query, DocClaw follows an appropriate document skill to iteratively identify the information required, invoke relevant tools, and integrate the resulting observations into the desired output. Throughout this process, a structured document state organizes reusable document knowledge and task-specific interaction context, allowing the agent to accumulate, revisit, and progressively refine information as the interaction proceeds. Under this formulation, task-specific requirements are captured by the agent's interpretation of the query objective and the corresponding document skill, while the underlying interaction loop, tool space, and document state are shared across tasks. Extensive experiments across multiple intelligent document processing benchmarks demonstrate that DocClaw effectively handles diverse tasks within a single agentic framework and achieves competitive performance compared with both general-purpose VLMs and task-specific methods.

cs.CV↗

RynnBrain 1.1: Towards More Capable and Generalizable Embodied Foundation Model

We present RynnBrain 1.1, a family of embodied foundation models spanning 2B, 9B, and 122B-A10B scales. Trained with a unified spatio-temporal and physically grounded framework, RynnBrain 1.1 supports embodied perception, spatial reasoning, localization, and planning. Compared with RynnBrain 1.0, it further introduces contact-point prediction across the model family and native 3D grounding for the 2B and 9B models, yielding representations and outputs that are more directly aligned with robot manipulation. We also develop RynnBrain-VLA with a unified cross-embodiment action space and embodiment-specific masking, and deploy it on Unitree G1, Astribot-S1, and Tianji-Wuji. RynnBrain 1.1 achieves strong results on embodied cognition, localization, and 3D grounding, with the 122B-A10B model outperforming all evaluated proprietary and open-source models on VSI-Bench, MMSI, and RefSpatial-Bench. Real-robot experiments show that RynnBrain-initialized policies outperform Qwen-based and representative generalist VLAs, while joint multi-task and multi-embodiment training improves process scores and success rates over per-task training.

cs.RO↗

Evaluating Multi-Turn Multimodal Diagnostic Reasoning on Challenging Real-World Clinical Cases

Clinical diagnostic evaluation should not only assess whether models can provide correct diagnoses, but also reflect the realities of clinical practice, including progressive disclosure of multimodal information, dynamic updating of diagnostic hypotheses, and continuous refinement of clinical reasoning. However, existing evaluations of multimodal large language models (MLLMs) typically rely on single-turn or isolated tasks, making it difficult to fully capture the complexity of real-world clinical diagnosis. To bridge this gap, we developed ClinMM-Bench, the largest multi-turn multimodal clinical diagnostic evaluation benchmark to date. ClinMM-Bench contains 1,089 challenging real-world clinical cases and 3,760 medical images across eight specialties. We systematically evaluated 15 representative MLLMs using a two-level evaluation framework that assessed both diagnostic accuracy and diagnostic reasoning quality. Results showed that proprietary models achieved the highest overall diagnostic accuracy, but the proportion of completely correct diagnoses remained limited across all models. In terms of diagnostic reasoning quality, current models can identify plausible diagnostic directions but still have considerable limitations in generating reliable diagnostic reasoning. Error analysis further identified five representative failure modes: information synthesis failure, knowledge mapping error, perception error, premature closure, and visual hallucination.

cs.CL↗

3D-Aware VLMs with Implicit and Explicit Geometries

Despite rapid progress, most existing vision-language models (VLMs) built from 2D visual inputs often struggle when handling various 3D tasks that require fine-grained spatial understanding and reasoning. To bridge this gap, we present VLM-IE3D, a unified framework that enhances the 3D spatial awareness of VLMs by equipping them with both implicit and explicit 3D geometries learned from RGB videos. Our VLM-IE3D introduces Implicit Geometry Tokens (IGTs) that capture high-level geometric priors from input videos, as well as complementary Explicit Geometry Tokens (EGTs) that encode detailed geometric structures from reconstructed 3D attributes. On top of that, VLM-IE3D comes with a 3D-aware adapter that effectively fuses the two types of geometric representations with 2D visual cues. This RGB-only design injects strong 3D inductive biases for fine-grained spatial understanding and reasoning without requiring any additional 3D inputs. Extensive experiments show that VLM-IE3D achieves superior performance consistently across various 3D tasks including 3D video detection, 3D visual grounding, 3D dense captioning, and spatial reasoning. Code and models are available at https://github.com/Vegetebird/VLM-IE3D.

cs.CV↗

From Fixed to Free Cameras: Calibration-Free View-Robust Vision-Language-Action Model

Real-world robot deployment rarely maintains the training-stage camera setup, where cameras often experience repositioning or remounting depending on actual scenarios. Existing view-robust Vision-Language-Action (VLA) policies tolerate such camera variations only when the camera extrinsics are explicitly provided, making them fragile and hard to use especially when view robustness is critical. We argue that the policy should not be told where the camera is, but rather figure it out by itself. To this end, we introduce Camera-Centric VLA (CamVLA), a new VLA model that decouples manipulation controls from camera geometry by predicting (i) a camera-centric end-effector action expressed in the local camera frame, and (ii) a 6-DoF hand-eye matrix relating cameras to the robot base. A deterministic geometric transformation composes the two predictions into a robot base-frame action. This disentangles how I should move in pose-independent camera-centric action generation from where I am looking from in camera-perspective geometric grounding. The resulting policy is calibration-free, depth-free, and single-view, requiring only a single monocular RGB image as the visual observation and task instruction at deployment. Evaluations in both simulation and real-world robot data show that CamVLA consistently improves success rates across diverse unseen viewpoints. Project page: https://alibaba-damo-academy.github.io/CamVLA/.

cs.CV↗

A Comprehensive Study on Visual Token Redundancy for Discrete Diffusion-based Multimodal Large Language Models

Discrete diffusion-based multimodal large language models (dMLLMs) have emerged as a promising alternative to autoregressive MLLMs thanks to their advantages in parallel decoding and bidirectional context modeling, but most existing dMLLMs incur significant computational overhead during inference due to the full-sequence attention computation in each denoising step. Pioneering studies attempt to resolve this issue from a modality-agnostic perspective via key-value cache optimization or efficient sampling but most of them overlook modality-specific visual token redundancy. In this work, we conduct a comprehensive study on how visual token redundancy evolves with different dMLLM architectures and tasks and how visual token pruning affects dMLLM responses and efficiency. Specifically, our study reveals that visual redundancy emerges only in from-scratch dMLLMs while handling long-answer tasks. In addition, we validate that visual token pruning introduces non-negligible information loss in dMLLMs and only from-scratch dMLLMs can recover the lost information progressively during late denoising steps. Furthermore, our study shows that layer-skipping is promising for accelerating AR-to-diffusion dMLLMs, whereas progressive or late-step pruning is more effective for from-scratch dMLLMs. Overall, this work offers a new perspective on efficiency optimization for dMLLMs, greatly advancing their applicability across various multimodal understanding tasks. The code is available at: https://github.com/Yrdal3910/dMLLM-Visual-Token-Redundancy-Analysis.

cs.CV↗