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Shu Wu

Publications and source records attributed to Shu Wu.

At least 127 records · Page 7Linked to original sources

Mining Latent Structures for Multimedia Recommendation

Multimedia content is of predominance in the modern Web era. Investigating how users interact with multimodal items is a continuing concern within the rapid development of recommender systems. The majority of previous work focuses on modeling user-item interactions with multimodal features included as side information. However, this scheme is not well-designed for multimedia recommendation. Specifically, only collaborative item-item relationships are implicitly modeled through high-order item-user-item relations. Considering that items are associated with rich contents in multiple modalities, we argue that the latent semantic item-item structures underlying these multimodal contents could be beneficial for learning better item representations and further boosting recommendation. To this end, we propose a LATent sTructure mining method for multImodal reCommEndation, which we term LATTICE for brevity. To be specific, in the proposed LATTICE model, we devise a novel modality-aware structure learning layer, which learns item-item structures for each modality and aggregates multiple modalities to obtain latent item graphs. Based on the learned latent graphs, we perform graph convolutions to explicitly inject high-order item affinities into item representations. These enriched item representations can then be plugged into existing collaborative filtering methods to make more accurate recommendations. Extensive experiments on three real-world datasets demonstrate the superiority of our method over state-of-the-art multimedia recommendation methods and validate the efficacy of mining latent item-item relationships from multimodal features.

cs.IR↗

Explainable Enterprise Credit Rating via Deep Feature Crossing Network

Due to the powerful learning ability on high-rank and non-linear features, deep neural networks (DNNs) are being applied to data mining and machine learning in various fields, and exhibit higher discrimination performance than conventional methods. However, the applications based on DNNs are rare in enterprise credit rating tasks because most of DNNs employ the "end-to-end" learning paradigm, which outputs the high-rank representations of objects and predictive results without any explanations. Thus, users in the financial industry cannot understand how these high-rank representations are generated, what do they mean and what relations exist with the raw inputs. Then users cannot determine whether the predictions provided by DNNs are reliable, and not trust the predictions providing by such "black box" models. Therefore, in this paper, we propose a novel network to explicitly model the enterprise credit rating problem using DNNs and attention mechanisms. The proposed model realizes explainable enterprise credit ratings. Experimental results obtained on real-world enterprise datasets verify that the proposed approach achieves higher performance than conventional methods, and provides insights into individual rating results and the reliability of model training.

cs.LG↗

Represent Items by Items: An Enhanced Representation of the Target Item for Recommendation

Item-based collaborative filtering (ICF) has been widely used in industrial applications such as recommender system and online advertising. It models users' preference on target items by the items they have interacted with. Recent models use methods such as attention mechanism and deep neural network to learn the user representation and scoring function more accurately. However, despite their effectiveness, such models still overlook a problem that performance of ICF methods heavily depends on the quality of item representation especially the target item representation. In fact, due to the long-tail distribution in the recommendation, most item embeddings can not represent the semantics of items accurately and thus degrade the performance of current ICF methods. In this paper, we propose an enhanced representation of the target item which distills relevant information from the co-occurrence items. We design sampling strategies to sample fix number of co-occurrence items for the sake of noise reduction and computational cost. Considering the different importance of sampled items to the target item, we apply attention mechanism to selectively adopt the semantic information of the sampled items. Our proposed Co-occurrence based Enhanced Representation model (CER) learns the scoring function by a deep neural network with the attentive user representation and fusion of raw representation and enhanced representation of target item as input. With the enhanced representation, CER has stronger representation power for the tail items compared to the state-of-the-art ICF methods. Extensive experiments on two public benchmarks demonstrate the effectiveness of CER.

cs.IR↗

When Contrastive Learning Meets Active Learning: A Novel Graph Active Learning Paradigm with Self-Supervision

This paper studies active learning (AL) on graphs, whose purpose is to discover the most informative nodes to maximize the performance of graph neural networks (GNNs). Previously, most graph AL methods focus on learning node representations from a carefully selected labeled dataset with large amount of unlabeled data neglected. Motivated by the success of contrastive learning (CL), we propose a novel paradigm that seamlessly integrates graph AL with CL. While being able to leverage the power of abundant unlabeled data in a self-supervised manner, nodes selected by AL further provide semantic information that can better guide representation learning. Besides, previous work measures the informativeness of nodes without considering the neighborhood propagation scheme of GNNs, so that noisy nodes may be selected. We argue that due to the smoothing nature of GNNs, the central nodes from homophilous subgraphs should benefit the model training most. To this end, we present a minimax selection scheme that explicitly harnesses neighborhood information and discover homophilous subgraphs to facilitate active selection. Comprehensive, confounding-free experiments on five public datasets demonstrate the superiority of our method over state-of-the-arts.

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DyGCN: Dynamic Graph Embedding with Graph Convolutional Network

Graph embedding, aiming to learn low-dimensional representations (aka. embeddings) of nodes, has received significant attention recently. Recent years have witnessed a surge of efforts made on static graphs, among which Graph Convolutional Network (GCN) has emerged as an effective class of models. However, these methods mainly focus on the static graph embedding. In this work, we propose an efficient dynamic graph embedding approach, Dynamic Graph Convolutional Network (DyGCN), which is an extension of GCN-based methods. We naturally generalizes the embedding propagation scheme of GCN to dynamic setting in an efficient manner, which is to propagate the change along the graph to update node embeddings. The most affected nodes are first updated, and then their changes are propagated to the further nodes and leads to their update. Extensive experiments conducted on various dynamic graphs demonstrate that our model can update the node embeddings in a time-saving and performance-preserving way.

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Disentangled Item Representation for Recommender Systems

Item representations in recommendation systems are expected to reveal the properties of items. Collaborative recommender methods usually represent an item as one single latent vector. Nowadays the e-commercial platforms provide various kinds of attribute information for items (e.g., category, price and style of clothing). Utilizing these attribute information for better item representations is popular in recent years. Some studies use the given attribute information as side information, which is concatenated with the item latent vector to augment representations. However, the mixed item representations fail to fully exploit the rich attribute information or provide explanation in recommender systems. To this end, we propose a fine-grained Disentangled Item Representation (DIR) for recommender systems in this paper, where the items are represented as several separated attribute vectors instead of a single latent vector. In this way, the items are represented at the attribute level, which can provide fine-grained information of items in recommendation. We introduce a learning strategy, LearnDIR, which can allocate the corresponding attribute vectors to items. We show how DIR can be applied to two typical models, Matrix Factorization (MF) and Recurrent Neural Network (RNN). Experimental results on two real-world datasets show that the models developed under the framework of DIR are effective and efficient. Even using fewer parameters, the proposed model can outperform the state-of-the-art methods, especially in the cold-start situation. In addition, we make visualizations to show that our proposition can provide explanation for users in real-world applications.

cs.IR↗

Graph Classification by Mixture of Diverse Experts

Graph classification is a challenging research problem in many applications across a broad range of domains. In these applications, it is very common that class distribution is imbalanced. Recently, Graph Neural Network (GNN) models have achieved superior performance on various real-world datasets. Despite their success, most of current GNN models largely overlook the important setting of imbalanced class distribution, which typically results in prediction bias towards majority classes. To alleviate the prediction bias, we propose to leverage semantic structure of dataset based on the distribution of node embedding. Specifically, we present GraphDIVE, a general framework leveraging mixture of diverse experts (i.e., graph classifiers) for imbalanced graph classification. With a divide-and-conquer principle, GraphDIVE employs a gating network to partition an imbalanced graph dataset into several subsets. Then each expert network is trained based on its corresponding subset. Experiments on real-world imbalanced graph datasets demonstrate the effectiveness of GraphDIVE.

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Graph Contrastive Learning with Adaptive Augmentation

Recently, contrastive learning (CL) has emerged as a successful method for unsupervised graph representation learning. Most graph CL methods first perform stochastic augmentation on the input graph to obtain two graph views and maximize the agreement of representations in the two views. Despite the prosperous development of graph CL methods, the design of graph augmentation schemes -- a crucial component in CL -- remains rarely explored. We argue that the data augmentation schemes should preserve intrinsic structures and attributes of graphs, which will force the model to learn representations that are insensitive to perturbation on unimportant nodes and edges. However, most existing methods adopt uniform data augmentation schemes, like uniformly dropping edges and uniformly shuffling features, leading to suboptimal performance. In this paper, we propose a novel graph contrastive representation learning method with adaptive augmentation that incorporates various priors for topological and semantic aspects of the graph. Specifically, on the topology level, we design augmentation schemes based on node centrality measures to highlight important connective structures. On the node attribute level, we corrupt node features by adding more noise to unimportant node features, to enforce the model to recognize underlying semantic information. We perform extensive experiments of node classification on a variety of real-world datasets. Experimental results demonstrate that our proposed method consistently outperforms existing state-of-the-art baselines and even surpasses some supervised counterparts, which validates the effectiveness of the proposed contrastive framework with adaptive augmentation.

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Graph-based Hierarchical Relevance Matching Signals for Ad-hoc Retrieval

The ad-hoc retrieval task is to rank related documents given a query and a document collection. A series of deep learning based approaches have been proposed to solve such problem and gained lots of attention. However, we argue that they are inherently based on local word sequences, ignoring the subtle long-distance document-level word relationships. To solve the problem, we explicitly model the document-level word relationship through the graph structure, capturing the subtle information via graph neural networks. In addition, due to the complexity and scale of the document collections, it is considerable to explore the different grain-sized hierarchical matching signals at a more general level. Therefore, we propose a Graph-based Hierarchical Relevance Matching model (GHRM) for ad-hoc retrieval, by which we can capture the subtle and general hierarchical matching signals simultaneously. We validate the effects of GHRM over two representative ad-hoc retrieval benchmarks, the comprehensive experiments and results demonstrate its superiority over state-of-the-art methods.

cs.IR↗

A Graph-based Relevance Matching Model for Ad-hoc Retrieval

To retrieve more relevant, appropriate and useful documents given a query, finding clues about that query through the text is crucial. Recent deep learning models regard the task as a term-level matching problem, which seeks exact or similar query patterns in the document. However, we argue that they are inherently based on local interactions and do not generalise to ubiquitous, non-consecutive contextual relationships. In this work, we propose a novel relevance matching model based on graph neural networks to leverage the document-level word relationships for ad-hoc retrieval. In addition to the local interactions, we explicitly incorporate all contexts of a term through the graph-of-word text format. Matching patterns can be revealed accordingly to provide a more accurate relevance score. Our approach significantly outperforms strong baselines on two ad-hoc benchmarks. We also experimentally compare our model with BERT and show our advantages on long documents.

cs.IR↗

Personalized Graph Neural Networks with Attention Mechanism for Session-Aware Recommendation

The problem of session-aware recommendation aims to predict users' next click based on their current session and historical sessions. Existing session-aware recommendation methods have defects in capturing complex item transition relationships. Other than that, most of them fail to explicitly distinguish the effects of different historical sessions on the current session. To this end, we propose a novel method, named Personalized Graph Neural Networks with Attention Mechanism (A-PGNN) for brevity. A-PGNN mainly consists of two components: one is Personalized Graph Neural Network (PGNN), which is used to extract the personalized structural information in each user behavior graph, compared with the traditional Graph Neural Network (GNN) model, which considers the role of the user when the node embeddding is updated. The other is Dot-Product Attention mechanism, which draws on the Transformer net to explicitly model the effect of historical sessions on the current session. Extensive experiments conducted on two real-world data sets show that A-PGNN evidently outperforms the state-of-the-art personalized session-aware recommendation methods.

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Dynamic Graph Collaborative Filtering

Dynamic recommendation is essential for modern recommender systems to provide real-time predictions based on sequential data. In real-world scenarios, the popularity of items and interests of users change over time. Based on this assumption, many previous works focus on interaction sequences and learn evolutionary embeddings of users and items. However, we argue that sequence-based models are not able to capture collaborative information among users and items directly. Here we propose Dynamic Graph Collaborative Filtering (DGCF), a novel framework leveraging dynamic graphs to capture collaborative and sequential relations of both items and users at the same time. We propose three update mechanisms: zero-order 'inheritance', first-order 'propagation', and second-order 'aggregation', to represent the impact on a user or item when a new interaction occurs. Based on them, we update related user and item embeddings simultaneously when interactions occur in turn, and then use the latest embeddings to make recommendations. Extensive experiments conducted on three public datasets show that DGCF significantly outperforms the state-of-the-art dynamic recommendation methods up to 30. Our approach achieves higher performance when the dataset contains less action repetition, indicating the effectiveness of integrating dynamic collaborative information.

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Cold-start Sequential Recommendation via Meta Learner

This paper explores meta-learning in sequential recommendation to alleviate the item cold-start problem. Sequential recommendation aims to capture user's dynamic preferences based on historical behavior sequences and acts as a key component of most online recommendation scenarios. However, most previous methods have trouble recommending cold-start items, which are prevalent in those scenarios. As there is generally no side information in the setting of sequential recommendation task, previous cold-start methods could not be applied when only user-item interactions are available. Thus, we propose a Meta-learning-based Cold-Start Sequential Recommendation Framework, namely Mecos, to mitigate the item cold-start problem in sequential recommendation. This task is non-trivial as it targets at an important problem in a novel and challenging context. Mecos effectively extracts user preference from limited interactions and learns to match the target cold-start item with the potential user. Besides, our framework can be painlessly integrated with neural network-based models. Extensive experiments conducted on three real-world datasets verify the superiority of Mecos, with the average improvement up to 99%, 91%, and 70% in HR@10 over state-of-the-art baseline methods.

cs.IR↗

Heterogeneous Graph Collaborative Filtering

Graph-based collaborative filtering (CF) algorithms have gained increasing attention. Existing work in this literature usually models the user-item interactions as a bipartite graph, where users and items are two isolated node sets and edges between them indicate their interactions. Then, the unobserved preference of users can be exploited by modeling high-order connectivity on the bipartite graph. In this work, we propose to model user-item interactions as a heterogeneous graph which consists of not only user-item edges indicating their interaction but also user-user edges indicating their similarity. We develop heterogeneous graph collaborative filtering (HGCF), a GCN-based framework which can explicitly capture both the interaction signal and similarity signal through embedding propagation on the heterogeneous graph. Since the heterogeneous graph is more connected than the bipartite graph, the sparsity issue can be alleviated and the demand for expensive high-order connectivity modeling can be lowered. Extensive experiments conducted on three public benchmarks demonstrate its superiority over the state-of-the-arts. Further analysis verifies the importance of user-user edges in the graph, justifying the rationality and effectiveness of HGCF.

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GraphAIR: Graph Representation Learning with Neighborhood Aggregation and Interaction

Graph representation learning is of paramount importance for a variety of graph analytical tasks, ranging from node classification to community detection. Recently, graph convolutional networks (GCNs) have been successfully applied for graph representation learning. These GCNs generate node representation by aggregating features from the neighborhoods, which follows the "neighborhood aggregation" scheme. In spite of having achieved promising performance on various tasks, existing GCN-based models have difficulty in well capturing complicated non-linearity of graph data. In this paper, we first theoretically prove that coefficients of the neighborhood interacting terms are relatively small in current models, which explains why GCNs barely outperforms linear models. Then, in order to better capture the complicated non-linearity of graph data, we present a novel GraphAIR framework which models the neighborhood interaction in addition to neighborhood aggregation. Comprehensive experiments conducted on benchmark tasks including node classification and link prediction using public datasets demonstrate the effectiveness of the proposed method.

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DGTN: Dual-channel Graph Transition Network for Session-based Recommendation

The task of session-based recommendation is to predict user actions based on anonymous sessions. Recent research mainly models the target session as a sequence or a graph to capture item transitions within it, ignoring complex transitions between items in different sessions that have been generated by other users. These item transitions include potential collaborative information and reflect similar behavior patterns, which we assume may help with the recommendation for the target session. In this paper, we propose a novel method, namely Dual-channel Graph Transition Network (DGTN), to model item transitions within not only the target session but also the neighbor sessions. Specifically, we integrate the target session and its neighbor (similar) sessions into a single graph. Then the transition signals are explicitly injected into the embedding by channel-aware propagation. Experiments on real-world datasets demonstrate that DGTN outperforms other state-of-the-art methods. Further analysis verifies the rationality of dual-channel item transition modeling, suggesting a potential future direction for session-based recommendation.

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CAGNN: Cluster-Aware Graph Neural Networks for Unsupervised Graph Representation Learning

Unsupervised graph representation learning aims to learn low-dimensional node embeddings without supervision while preserving graph topological structures and node attributive features. Previous graph neural networks (GNN) require a large number of labeled nodes, which may not be accessible in real-world graph data. In this paper, we present a novel cluster-aware graph neural network (CAGNN) model for unsupervised graph representation learning using self-supervised techniques. In CAGNN, we perform clustering on the node embeddings and update the model parameters by predicting the cluster assignments. Moreover, we observe that graphs often contain inter-class edges, which mislead the GNN model to aggregate noisy information from neighborhood nodes. We further refine the graph topology by strengthening intra-class edges and reducing node connections between different classes based on cluster labels, which better preserves cluster structures in the embedding space. We conduct comprehensive experiments on two benchmark tasks using real-world datasets. The results demonstrate the superior performance of the proposed model over existing baseline methods. Notably, our model gains over 7% improvements in terms of accuracy on node clustering over state-of-the-arts.

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One Shot 3D Photography

3D photography is a new medium that allows viewers to more fully experience a captured moment. In this work, we refer to a 3D photo as one that displays parallax induced by moving the viewpoint (as opposed to a stereo pair with a fixed viewpoint). 3D photos are static in time, like traditional photos, but are displayed with interactive parallax on mobile or desktop screens, as well as on Virtual Reality devices, where viewing it also includes stereo. We present an end-to-end system for creating and viewing 3D photos, and the algorithmic and design choices therein. Our 3D photos are captured in a single shot and processed directly on a mobile device. The method starts by estimating depth from the 2D input image using a new monocular depth estimation network that is optimized for mobile devices. It performs competitively to the state-of-the-art, but has lower latency and peak memory consumption and uses an order of magnitude fewer parameters. The resulting depth is lifted to a layered depth image, and new geometry is synthesized in parallax regions. We synthesize color texture and structures in the parallax regions as well, using an inpainting network, also optimized for mobile devices, on the LDI directly. Finally, we convert the result into a mesh-based representation that can be efficiently transmitted and rendered even on low-end devices and over poor network connections. Altogether, the processing takes just a few seconds on a mobile device, and the result can be instantly viewed and shared. We perform extensive quantitative evaluation to validate our system and compare its new components against the current state-of-the-art.

cs.CV↗