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Shuai Yang

Publications and source records attributed to Shuai Yang.

At least 19 recordsLinked to original sources

RL Starts before RL: On Policy Distillation for Better Reinforcement Learning

Reinforcement learning (RL) improves reasoning, but its performance depends on the policy from which training begins. We study on-policy distillation (OPD) as a preparation stage for RL and ask whether its benefits extend beyond improvements in the distilled model's initial accuracy. Under shared RL settings, students initialized with OPD reach higher final performance than those trained with direct RL or supervised fine-tuning followed by RL. This advantage can emerge even when OPD produces little immediate improvement in accuracy. Pre-RL Pass@k does not fully explain the benefit: similar or even higher values do not necessarily lead to better performance after RL. Behavioral analyses point to alignment with the teacher's distribution beyond top-1 agreement as a possible explanation. Such alignment may favor higher-quality reasoning paths while retaining alternatives that RL can further refine using outcome feedback. We further examine how trajectory sources and divergence objectives affect the value of distillation for subsequent RL. Standard reverse-KL OPD performs better before RL, but forward-KL OPD overtakes it afterward; with teacher-generated distillation trajectories, reverse KL remains ahead at both stages. These findings suggest that the preferred distillation objective depends on both the trajectory source and the training that follows. Our results support evaluating OPD as preparation for RL and selecting distillation choices by the performance achieved after subsequent training.

cs.LG↗

The Past Frames the Future: Memory for Autoregressive Video Generation

Advances in generative models have improved video fidelity, enabling long-horizon generation, interactive world modeling, and evolving visual environments. Autoregressive (AR) video generation extends visual sequences through causal rollouts. However, a fundamental bottleneck emerges: as the generated sequence expands, practical models must operate under strictly bounded context windows, storage, and computational limits. Consequently, critical historical information, e.g., entity identities, dynamic states, and intervention-induced causal changes, often leaves the active context long before its relevance diminishes. Overcoming this limitation and maintaining temporal persistence constitutes a fundamental memory problem. We present a systematic and comprehensive review of memory mechanisms in AR video generation. We formulate memory operationally as persistent historical information maintained across outer AR steps, capable of influencing future generation even after the originating evidence is no longer locally accessible. Building upon this unified framework, we organize the literature through five complementary perspectives: (I) Forms, the representational carriers of history; (II) Functions, the specific semantic and physical information requiring preservation; (III) Operations, the lifecycle of writing, reading, updating, managing, and integrating memory; (IV) Learning, the optimization of memory behaviors under closed-loop rollouts; and (V) Evaluation, the paradigms for diagnosing genuine memory capabilities. We conclude by synthesizing open challenges, including composable and resource-aware memory architectures, trustworthy state updating, self-rollout learning, and standardized evaluation. By bridging representations, mechanisms, and learning paradigms, this paper establishes a structured foundation for developing reliable, memory-conditioned video generation systems.

cs.CV↗

In-Context Robot Learning with VLM Agents

Enabling robots to adapt to unfamiliar environments as readily as humans remains a moonshot goal of embodied AI. No finite collection of demonstrations can cover every task and situation a robot will encounter, making the ability to learn from context at deployment essential for generalization. Such in-context learning (ICL), however, remains largely beyond the reach of existing robotic policies. The broad agentic capabilities of commercial vision-language models (VLMs), such as GPT-6 Astra, raise a compelling question: can these models learn from demonstrations, examples, and interaction feedback, then translate that information into executable and verifiable robot behavior from a new initial state without gradient updates or persistent changes to task-specific parameters? We introduce GPT-Policy, a general-agent framework for in-context robot learning. GPT-Policy integrates a context compiler that preserves task-relevant visual transitions, a VLM that proposes robot-tool actions, and a constrained controller that verifies and executes each action and reports its outcome. We evaluate its reliability and limitations through task success and efficiency metrics, matched comparisons across models, and controlled context ablations. In real-robot trials, human video demonstrations improve task completion even without robot action labels, while aligned action references yield further gains on contact-sensitive tasks. These findings position GPT-Policy as a step toward robot adaptation through in-context learning, providing an empirical foundation for translating the general-purpose capabilities of VLMs into physical behavior and clarifying the challenges that must be overcome for reliable deployment.

cs.CV↗

A Progressive Training Strategy for Embodied Vision-Language Models to Mitigate Spatio-Temporal Hallucinations

Vision-Language Models (VLMs) have made significant strides in static image understanding but continue to face critical hurdles in spatiotemporal reasoning. A major bottleneck is "multi-image reasoning hallucination", where a large performance drop between forward and reverse temporal queries reveals a dependence on superficial shortcuts instead of state-based understanding. To mitigate this, we first develop a new Chain-of-Thought (CoT) dataset that decomposes intricate reasoning into detailed spatiotemporal steps and definitive judgments. Building on this, we present a progressive training framework: it initiates with supervised pre-training on our CoT dataset to instill logical structures, followed by fine-tuning with scalable weakly-labeled data for broader generalization. Our experiments demonstrate that this approach not only improves backbone accuracy but also reduces the forward-backward performance gap from over 70% to only 6.53%. This shows that the method strengthens dynamic reasoning and reduces the inherent temporal biases of current VLMs.

cs.AI↗

Symmetry-breaking line defects embedded to a 3D $O(N)$ critical bulk

While spontaneous breaking of a discrete symmetry in one-dimensional classical systems with short-range interactions is absent, it is expected that a line defect embedded in a bulk criticality exhibits a stable discrete symmetry spontaneous breaking. Here, we investigate the behavior of a pinning-field line defect immersed in a 3D bulk that remains tuned to the $O(N)$ Wilson-Fisher critical point. Employing the fuzzy sphere technique, we provide convincing evidence of the existence of stable defect conformal fixed points, and we demonstrate their renormalization group stability by showing no relevant operator and less effective degrees of freedom than that at bulk fixed point via $g$-function. Moreover, we investigate the defect domain wall operator for various $N$, and we identify that it becomes irrelevance for $N\gtrsim 3$ but it is relevant for $N<3$.These evidence indicate that a one-dimensional defect coupled to a critical bulk cannot support a stable symmetry spontaneously broken defect fixed point due to domain wall proliferation for $N<3$ Wilson-Fisher universality, while in the case of $N \gtrsim 3$ a symmetry broken defect is possible.

cond-mat.str-el↗

Studying line defect at Deconfined Quantum Criticality via fuzzy sphere regularization

The interplay between bulk critical fluctuations and nontrivial topology can enrich defect physics and give rise to novel defect universality classes. Understanding the fate of such defects therefore constitutes an important open problem. In this work, we studied a particularly simple setting: a (0+1)-dimensional pinning-field defect coupled to a (2+1)-dimensional deconfined quantum critical bulk. Using the fuzzy-sphere regularization, we numerically investigated the defect operator spectrum and extracted several universal quantities characterizing the defect conformal fixed point, including the scaling dimensions of defect-changing(creating) operators and the defect \(g\)-function. These results establish the first numerical characterization of line-defect conformal data at deconfined quantum criticality and may stimulate further investigations of defect critical phenomena in topological quantum critical matter.

cond-mat.str-el↗

Zero-WAM: In-Context World-Action Modeling from Human Videos for Open-Ended Task Generalization

Zero-shot cross-task generalization, where a policy must execute manipulation tasks never seen during training, remains a central challenge in robot learning. In large language models, a novel task can be performed simply by specifying it in the context, without any parameter update. This form of in-context learning (ICL) turns generalization into a problem of task specification. To achieve cross-task generalization, we bring this paradigm to robotic manipulation, and argue that the natural task specification for manipulation is a human video: unlike language, it provides rich visual cues about the intended task evolution. We present Zero-WAM, a causal video-action model that executes unseen tasks by following in-context human video guidance. To address the scarcity of task-rich paired human-robot data, we propose an automatic pipeline that converts task-sampled robot trajectories into semantically matched human videos, yielding HumanGen, a dataset of 74.2K human-robot ICL pairs across 8.6K tasks. For model training, we further introduce an in-context future chunk prediction (IFP) objective that suppresses shortcuts learned from seen tasks and forces the policy to draw task information from the video prompt. On seven unseen tasks in RoboTwin 2.0 simulation, Zero-WAM achieves a 47.0% average success rate, an absolute improvement of 29.5 percentage points over the strongest video-action baseline. In real-world evaluations, it follows human video guidance to generalize to unseen task configurations involving multi-object scenes, long-horizon manipulation, and fine-grained insertion.

cs.RO↗

XPolicyLab: A Unified Standard and Open Ecosystem for Robot Policy Evaluation and Deployment

Robot policy evaluation and deployment remain fragmented by model-specific software dependencies, data representations, and runtime interfaces, so that connecting N policies to M evaluation environments requires O(NM) separate integrations. We present XPolicyLab, a unified standard and open ecosystem that reduces this cost to O(N+M). XPolicyLab specifies common observation, action, and trajectory schemas together with a minimal adapter interface for observation updates, action prediction, batched execution, and episode reset, while a dependency-isolated client/server architecture separates policy inference from environment execution, so that each side retains its native software stack and may run locally or remotely. The ecosystem integrates 42 robot policies and standardizes their installation, debugging, serving, and evaluation workflows. Across these adapters, model-specific code varies by an order of magnitude while the environment-facing loop stays within a few lines of a fixed reference, confirming that the contract confines heterogeneity to the policy side. In a controlled study, conforming to the standard reduces the integration effort of a representative policy from over five hours to two hours, and packaged agent skills reduce it further to thirty minutes. The same adapters serve RoboTwin, RoboDojo simulation, and standardized real-robot evaluation through one interface. XPolicyLab is released as shared infrastructure for reproducible policy comparison and standardized deployment across simulation and physical platforms. Project website: https://xpolicylab.github.io/.

cs.RO↗

ReWorld: An Interactive World Model with Long-Horizon Memory

An interactive world model must follow the user's actions, remember the places it has shown, and stream in real time. The tension is structural: control wants a short horizon, memory wants an unbounded one. ReWorld separates the two during training and bounds them at inference. Mixed per-head attention windows confine most heads to the recent past while a small set of global heads attends over the entire history, and random head routing keeps either capability from binding to particular heads; random chunk dropping makes sparse histories in-distribution. At inference the whole past lives under a fixed budget: a bounded KV cache backed by a pose-indexed landmark bank, from which the model retrieves the landmarks nearest the current pose. A metric-scale-aligned data engine places eight sources -- Unreal-rendered fly-throughs, game roaming, and real-world footage -- on one physical action scale, so the same key press moves the camera the same distance in every source, and palindrome trajectories supply the revisit evidence that memory training needs. Distribution-matching distillation confined to a LoRA adapter then compresses sampling to four steps: one backbone serves both a high-fidelity multi-step mode and a real-time interactive one, streaming 704x1280 video across photorealistic, game-style, and stylized worlds. Under a three-axis protocol covering action following, long-horizon recall, and video quality, against six recent interactive world models it attains the best control fidelity ($11.95^\circ$ rotation error and the best camera-motion consistency) and the best generation quality; and on minute-long out-and-back rollouts ($64$\,s, $384$ latents), its fixed 12-chunk cache still regenerates the starting view -- at rollout lengths where a sliding window has long evicted the evidence and full-KV attention runs out of memory.

cs.AI↗

Place-it-R1: Unlocking Environment-aware Reasoning Potential of MLLM for Video Object Insertion

Video object insertion is fundamental to video editing, yet existing diffusion methods often produce visually plausible but physically inconsistent results. We present Place-it-R1, an end-to-end framework for physically plausible video object insertion driven by environment-aware MLLM reasoning. Rather than treating reasoning as a generic text prompt, Place-it-R1 uses the MLLM to analyze the target environment, infer object-scene interactions, and determine where an insertion is physically valid. The resulting reasoning is translated into two complementary forms of guidance for video diffusion: semantic guidance that describes the intended physical interaction and spatial guidance that provides a valid insertion region in each frame. To further align generation with local physical realism, we introduce Spatial Direct Preference Optimization, which leverages an MLLM to rank generated candidates, and introduces a region-aware preference objective that explicitly localizes physical-violation penalties to the inserted-object region. Place-it-R1 further offers flexible and standard modes to trade off environment adaptation and scene preservation. Extensive experiments show that Place-it-R1 produces more physically coherent and visually natural insertions than state-of-the-art methods and achieves competitive results against commercial systems.

cs.CV↗

Transfer Matrices and Ehrhart Theory for Path and Cyclic Block Polytopes

We study block polytopes whose variables are divided into equal-size blocks and whose local inequalities bound the total contribution of adjacent blocks. For blocks arranged along a path, we develop a transfer-matrix enumeration in the length direction. We also carry out an Ehrhart-theoretic analysis in the dilation direction. The original transfer matrix admits a compression to a weighted height matrix, and the numerator and denominator of the length generating function are described by explicit recurrences and determinant formulas. We also study the cyclic analogue, where the length generating function is governed by the logarithmic derivative of the same determinant. On the Ehrhart side, the path polytopes with at least two blocks and the even cyclic polytopes are stable-set polytopes of perfect graphs; consequently they are Gorenstein of codegree $2a + 1$ (independent of the number of blocks $m \ge 2$), satisfy an explicit Ehrhart--Macdonald reciprocity, and have palindromic unimodal $h^*$-polynomials of degree $a(m-2)$. Odd cyclic polytopes have denominator exactly two, and their lattice-point enumerators are Ehrhart quasipolynomials of period dividing two. Further combinatorial interpretations and open problems are discussed.

math.CO↗

Trainable Log-linear Sparse Attention for Efficient Diffusion Transformers

Diffusion Transformers (DiTs) set the state of the art in visual generation, yet their quadratic self-attention cost fundamentally limits scaling to long token sequences. Recent Top-K sparse attention approaches reduce the computation of DiTs by compressing tokens into block-wise representation and selecting a small set of relevant key blocks, but still suffer from (i) quadratic selection cost on compressed tokens and (ii) increasing K required to maintain model quality as sequences grow. We identify that their inefficiency is due to the single-level design, as a single coarse level is insufficient to represent the global structure. In this paper, we introduce Log-linear Sparse Attention (LLSA), a trainable sparse attention mechanism for extremely long token sequences that reduces both selection and attention costs from quadratic to log-linear complexity by utilizing a hierarchical structure. LLSA performs hierarchical Top-K selection, progressively adopting sparse Top-K selection with the indices found at the previous level, and introduces a Hierarchical KV Enrichment mechanism that preserves global context while using fewer tokens of different granularity during attention computation. To support efficient training, we develop a high-performance GPU implementation that uses only sparse indices for both the forward and backward passes, eliminating the need for dense attention masks. We evaluate LLSA on high-resolution pixel-space image generation without using patchification and VAE encoding. LLSA accelerates attention inference by 28.27x and DiT training by 6.09x on 256x256 pixel token sequences, while maintaining generation quality. The results demonstrate that LLSA offers a promising direction for training long-sequence DiTs efficiently. Code is available at: https://github.com/SingleZombie/LLSA

cs.CV↗

Native Video-Action Pretraining for Generalizable Robot Control

The advent of video-action models offers a promising path for robot control. Nevertheless, we argue that repurposing video generative models designed for digital content creation is inherently inadequate for physical environments. To bridge this gap, we present LingBot-VA 2.0, a video-action foundation model built from the ground up for embodiment. Four core design principles showcase its evolution from LingBot-VA. (1) Departing from traditional reconstruction-focused VAEs, we introduce a semantic visual-action tokenizer, which aligns visual representations with both semantics and actions, improving instruction following and action precision in subsequent policy learning. (2) Given the strictly causal nature of temporal dynamics, we adopt a causal pretraining paradigm, training from scratch to circumvent the catastrophic forgetting that frequently occurs when adapting bidirectional architectures. (3) To meet the demands of high-frequency inference, our model employs a sparse MoE backbone, expanding model capacity without compromising efficiency. (4) Real-time closed-loop control is realized through an enhanced asynchronous inference scheme, which predicts future latents in parallel with action execution while re-grounding each rollout on the latest observation via learned forward dynamics. Real-world deployment validates LingBot-VA 2.0 as a robust foundation model, as evidenced by its few-shot generalization across complex manipulation tasks.

cs.RO↗

MedRealMM: A Real-World Multimodal Benchmark for Chinese Online Medical Consultation

Large language models (LLMs) are increasingly deployed in online medical consultation, yet existing benchmarks remain poorly aligned with real clinical practice. Many rely on synthetic conversations or patient simulators, omit patient-uploaded medical images, or evaluate open-ended clinical responses using multiple-choice or lexical-overlap metrics that poorly reflect clinical quality. We introduce \textbf{MedRealMM}, a large-scale benchmark for multimodal online medical consultation built from de-identified patient-doctor interactions collected from a nationwide Chinese internet hospital. MedRealMM uses a Multimodal Clinical Challenge Point (MCCP) extraction framework to identify clinically demanding moments in authentic consultation trajectories and converts each into a standardized next-response generation task while preserving the preceding text-image context. Each instance is paired with a case-specific rubric refined by physicians that rewards clinically desirable behaviors and penalizes unsafe, unsupported, or contradictory responses. The current release contains 5,620 real-world multimodal cases spanning 64 clinical departments. We evaluate 19 general-purpose and medical-specialized LLMs, including text-only and multimodal systems. Our results show that image information is critical for reliable clinical performance and that current frontier models remain below the online physician response. Although some frontier models satisfy as many or more positive clinical criteria than physicians, they trigger more negative criteria, indicating that safety-sensitive error avoidance remains a central bottleneck. MedRealMM offers a realistic and reproducible benchmark for evaluating multimodal medical reasoning in real-world online consultation. The dataset will be publicly available on Hugging Face at https://huggingface.co/datasets/jdh-algo/MedRealMM.

cs.AI↗

TRIG: Trajectory-Rig Decoupled Metric Geometry Learning

Vision-centric autonomous driving requires accurate metric geometry and ego-motion estimation from synchronized multi-camera observations. Recent visual geometry models show strong performance in pose estimation, depth prediction, and 3D reconstruction, but are not tailored to rigid multi-camera driving systems. They often encode camera poses as entangled representations, in which time-varying ego-motion and static camera-rig geometry are jointly modeled, limiting the utilization of vehicle-side geometric priors. We propose Trajectory-Rig Decoupled Metric Geometry Learning (TRIG), a geometry perception framework for autonomous driving. TRIG factorizes camera poses into ego-trajectory and camera-rig components, enabling separate modeling of ego-motion and static multi-camera topology. We introduce decoupled pose encoding and supervision, which separately constrain trajectory evolution and rig geometry for metric-consistent learning. Moreover, sparse Temporal--Spatial attention separates cross-camera interaction from temporal aggregation, reducing global attention cost while preserving geometric reasoning. Experiments on five autonomous driving benchmarks show that TRIG achieves state-of-the-art performance in pose estimation, metric depth prediction, and 3D reconstruction.

cs.CV↗

From Leaves to Clusters: Depth-Efficient SAT-Oracle Synthesis Based on the HRSE Model

Quantum oracles are a common building block of many quantum algorithms, where circuit depth is a primary cost that directly affects overall performance. Synthesizing oracles for SAT (CNF) formulas under a limited ancilla budget, however, tends to yield deep circuits, as existing methods underexploit clause-level parallelism. In this work, we present the Clustered Synthesis Tree (CST), a depth-oriented framework whose core idea is to group the individual clause leaves of a hierarchical synthesis tree into clusters, exposing instance-dependent clause-level parallelism under ancilla constraints. CST comprises three parts: the clause-grouping problem it induces, which we formulate as an ancilla-constrained scheduling problem and prove NP-complete in general, is addressed by SeedGrow, a polynomial-time $O(m^2 k)$ heuristic; ClausePack, a reversible oracle that evaluates a cluster's clauses in parallel at only a logarithmic-depth overhead; and CST-Map, which compiles the clustered tree into an executable SAT-oracle. On random $4$-CNF under the same ancilla budgets, CST reduces the oracle's circuit depth over the state-of-the-art (SOTA) baseline by $68\%$--$94\%$. On the standard SATLIB benchmarks, CST achieves about a $2.6\times$--$43.2\times$ reduction over the SOTA baseline, with the largest gains under dense variable sharing, and matches the baseline's maximum-budget depth using only $3.7\%$--$20\%$ of its ancilla qubits. A Grover-search resource estimate shows the advantage carries over to the full algorithm, reducing total circuit depth by $70\%$--$89\%$.

quant-ph↗

From Foundation to Application: Improving VLA Models in Practice

Despite recent progress of VLA foundation models, the disparity between laboratory conditions and real-world applications continues to impede their practical implementation. To bridge this gap, we present LingBot-VLA 2.0, which advances LingBot-VLA through improvements in three functional domains. (1) Generalization across tasks and embodiments. Compared to the previous version, we revamp the data processing pipeline and curate around 60,000 hours of data for pretraining, including 50,000 hours of robot trajectories spanning 20 robot configurations and 10,000 hours of egocentric human videos. (2) Expanded action space in addition to dual-arm hardware platforms. In particular, our system accommodates degrees of freedom for the heads, waists, mobile bases, and dexterous hands, thereby empowering the robots to tackle more complex tasks in practical scenarios. (3) Predictive dynamics modeling for improved temporal reasoning. Specifically, we formulate future prediction as a proxy task, facilitated by a video representation model for semantic priors and a depth estimation model for geometric cues. Evaluations on the GM-100 benchmark, conducted in a generalist setting, validate the beneficial impact of these proposed modifications. Furthermore, benefiting from the expanded pretraining data that covers whole-body degrees of freedom, LingBot-VLA-2.0 demonstrates strong cross-embodiment long-horizon mobile manipulation capability across the two robotic platforms.

cs.RO↗

Optimus: A Generic Operator-Level PyTorch Model Transformation Framework

In large-scale industrial applications, deep learning models that power recommendation and ranking have complex and diverse model architectures. These models are continuously developed and refined by large teams of machine learning engineers, rendering manual optimization infeasible. Consequently, graph-based optimization techniques have become an industry standard for boosting performance, with PyTorch FX transformations leading the charge. These transformations typically rely on a set of human-engineered module-level rewrite rules which are not scalable to diverse model architectures. To address this limitation, we introduce Optimus, a general-purpose model transformation framework built in the PyTorch 2.x (PT2) machine learning compiler. With a concise set of predefined patterns, Optimus applies an efficient greedy search algorithm for pattern matching and replacement, while preserving model semantic. It is designed and implemented as a highly customizable and extensible framework integrated into the PT2 stack. Our evaluation shows that the framework can achieve up to 63% speedup, 6% peak memory reduction, and over 400 second compile time decrease for our industry-scale recommendation models compared to baselines. Optimus is open-sourced together with PyTorch 2.x as a customizable model transformation layer.

cs.PF↗