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Shuangping Huang

Publications and source records attributed to Shuangping Huang.

At least 19 recordsLinked to original sources

Enhancing Table Structure Recognition via Bounding Box Guidance

Table Structure Recognition (TSR) aims to extract the bounding boxes of cells and table structure (e.g., HTML) from table images. Although current approaches have made significant progress, the latest image-to-sequence methods overlook the explicit utilization of the bounding box information when predicting HTML sequences, leading to error predictions in complex scenes. In this paper, we introduce a novel framework BGTR (Bounding Box-Guided Table Recognizer). To more effectively utilize bounding box information, we first predict the bounding boxes of cells and then use this information to guide the generation of HTML sequences. While utilizing bounding box information can enhance the accuracy of HTML sequences, for natural scene tables, the data volume is too small to allow for sufficient training of bbox-guided HTML generation. In response, we adopt a progressive training method for natural scene tables and introduce SNSTab, a synthetically generated natural scene table dataset. Our experiments on five benchmark datasets demonstrate SOTA performance.

cs.CV

Geometry-Aware Test-Time Learning for Quantitative Spatial Reasoning

Quantitative spatial reasoning in visual-language models (VLMs) aims to infer spatial distances and directional relationships among objects in 3D space from a 2D image and a natural language query. Despite recent progress, VLM spatial reasoning remains brittle under distribution shifts, largely due to the high cost of 3D supervision. As a result, models often produce inconsistent or contradictory predictions when faced with novel object configurations or rephrased spatial queries, revealing a misalignment between learned representations and underlying geometry. To address this, we propose TTL-SR, a geometry-aware Test-Time Learning framework for quantitative Spatial Reasoning that leverages geometric consistency constraints and unlabeled test data to adapt models to target domains. Specifically, TTL-SR augments the input query with geometrically coupled auxiliary queries, filters unreliable predictions via adaptive geometric triggering to construct structured token-level pseudo-labels, and updates model parameters under a geometry-aware multi-objective loss using only test data. Experimental results demonstrate that TTL-SR significantly boosts spatial reasoning performance, yielding 6.47% and 9.41% accuracy gains for Qwen3-VL-4B-Instruct and SpatialRGPT-VILA-1.5-8B on Q-Spatial-ScanNet dataset, respectively.

cs.CV

VDE: Training-Free Accelerating Rectified Flow Model via Velocity Decomposition and Estimation

Though rectified flow models have achieved remarkable performance in image, video, and 3D generation, their practical deployments are challenged by slow inference speeds. Prior acceleration methods reuse cached features from previous steps, which neglects the growing mismatch between static caches and the evolving input, leading to reduced output fidelity. This work proposes Velocity Decomposition and Estimation (VDE), a training-free acceleration method that shifts the paradigm from caching-and-reusing to decomposing-and-estimating. Specifically, VDE decomposes the model's velocity into components parallel and orthogonal to the input, exploiting their temporal predictability and directional stability for precise, input-adaptive estimation. To prevent error accumulation, it periodically anchors the model's state via full forward passes. Extensive experiments on image and video generation tasks demonstrate that VDE achieves substantial acceleration with minimal loss in visual quality. Notably, VDE accelerates Flux by 3.22 times and achieves an LPIPS of 0.069 on Qwen-Image, outperforming the best baseline with a 52.2% reduction.

cs.CV

Learning Hierarchical and Geometry-Aware Graph Representations for Text-to-CAD

Text-to-CAD code generation is a long-horizon task that translates textual instructions into long sequences of interdependent operations. Existing methods typically decode text directly into executable code (e.g., bpy) without explicitly modeling assembly hierarchy or geometric constraints, which enlarges the search space, accumulates local errors, and often causes cascading failures in complex assemblies. To address this issue, we propose a hierarchical and geometry-aware graph as an intermediate representation. The graph models multi-level parts and components as nodes and encodes explicit geometric constraints as edges. Instead of mapping text directly to code, our framework first predicts structure and constraints, then conditions action sequencing and code generation, thereby improving geometric fidelity and constraint satisfaction. We further introduce a structure-aware progressive curriculum learning strategy that constructs graded tasks through controlled structural edits, explores the model's capability boundary, and synthesizes boundary examples for iterative training. In addition, we build a 12K dataset with instructions, decomposition graphs, action sequences, and bpy code, together with graph- and constraint-oriented evaluation metrics. Extensive experiments show that our method consistently outperforms existing approaches in both geometric fidelity and accurate satisfaction of geometric constraints.

cs.AI

OrbitNVS: Harnessing Video Diffusion Priors for Novel View Synthesis

Novel View Synthesis (NVS) aims to generate unseen views of a 3D object given a limited number of known views. Existing methods often struggle to synthesize plausible views for unobserved regions, particularly under single-view input, and still face challenges in maintaining geometry- and appearance-consistency. To address these issues, we propose OrbitNVS, which reformulates NVS as an orbit video generation task. Through tailored model design and training strategies, we adapt a pre-trained video generation model to the NVS task, leveraging its rich visual priors to achieve high-quality view synthesis. Specifically, we incorporate camera adapters into the video model to enable accurate camera control. To enhance two key properties of 3D objects, geometry and appearance, we design a normal map generation branch and use normal map features to guide the synthesis of the target views via attention mechanism, thereby improving geometric consistency. Moreover, we apply a pixel-space supervision to alleviate blurry appearance caused by spatial compression in the latent space. Extensive experiments show that OrbitNVS significantly outperforms previous methods on the GSO and OmniObject3D benchmarks, especially in the challenging single-view setting (\eg, +2.9 dB and +2.4 dB PSNR).

cs.CV

Order-Level Attention Similarity Across Language Models: A Latent Commonality

In this paper, we explore an important yet previously neglected question: Do context aggregation patterns across Language Models (LMs) share commonalities? While some works have investigated context aggregation or attention weights in LMs, they typically focus on individual models or attention heads, lacking a systematic analysis across multiple LMs to explore their commonalities. In contrast, we focus on the commonalities among LMs, which can deepen our understanding of LMs and even facilitate cross-model knowledge transfer. In this work, we introduce the Order-Level Attention (OLA) derived from the order-wise decomposition of Attention Rollout and reveal that the OLA at the same order across LMs exhibits significant similarities. Furthermore, we discover an implicit mapping between OLA and syntactic knowledge. Based on these two findings, we propose the Transferable OLA Adapter (TOA), a training-free cross-LM adapter transfer method. Specifically, we treat the OLA as a unified syntactic feature representation and train an adapter that takes OLA as input. Due to the similarities in OLA across LMs, the adapter generalizes to unseen LMs without requiring any parameter updates. Extensive experiments demonstrate that TOA's cross-LM generalization effectively enhances the performance of unseen LMs. Code is available at https://github.com/jinglin-liang/OLAS.

cs.CL

Neural Scene Designer: Self-Styled Semantic Image Manipulation

Maintaining stylistic consistency is crucial for the cohesion and aesthetic appeal of images, a fundamental requirement in effective image editing and inpainting. However, existing methods primarily focus on the semantic control of generated content, often neglecting the critical task of preserving this consistency. In this work, we introduce the Neural Scene Designer (NSD), a novel framework that enables photo-realistic manipulation of user-specified scene regions while ensuring both semantic alignment with user intent and stylistic consistency with the surrounding environment. NSD leverages an advanced diffusion model, incorporating two parallel cross-attention mechanisms that separately process text and style information to achieve the dual objectives of semantic control and style consistency. To capture fine-grained style representations, we propose the Progressive Self-style Representational Learning (PSRL) module. This module is predicated on the intuitive premise that different regions within a single image share a consistent style, whereas regions from different images exhibit distinct styles. The PSRL module employs a style contrastive loss that encourages high similarity between representations from the same image while enforcing dissimilarity between those from different images. Furthermore, to address the lack of standardized evaluation protocols for this task, we establish a comprehensive benchmark. This benchmark includes competing algorithms, dedicated style-related metrics, and diverse datasets and settings to facilitate fair comparisons. Extensive experiments conducted on our benchmark demonstrate the effectiveness of the proposed framework.

cs.CV

Beyond Isolated Words: Diffusion Brush for Handwritten Text-Line Generation

Existing handwritten text generation methods primarily focus on isolated words. However, realistic handwritten text demands attention not only to individual words but also to the relationships between them, such as vertical alignment and horizontal spacing. Therefore, generating entire text lines emerges as a more promising and comprehensive task. However, this task poses significant challenges, including the accurate modeling of complex style patterns encompassing both intra- and inter-word relationships, and maintaining content accuracy across numerous characters. To address these challenges, we propose DiffBrush, a novel diffusion-based model for handwritten text-line generation. Unlike existing methods, DiffBrush excels in both style imitation and content accuracy through two key strategies: (1) content-decoupled style learning, which disentangles style from content to better capture intra-word and inter-word style patterns by using column- and row-wise masking; and (2) multi-scale content learning, which employs line and word discriminators to ensure global coherence and local accuracy of textual content. Extensive experiments show that DiffBrush excels in generating high-quality text lines, particularly in style reproduction and content preservation. Code is available at https://github.com/dailenson/DiffBrush.

cs.CV

ReplayCAD: Generative Diffusion Replay for Continual Anomaly Detection

Continual Anomaly Detection (CAD) enables anomaly detection models in learning new classes while preserving knowledge of historical classes. CAD faces two key challenges: catastrophic forgetting and segmentation of small anomalous regions. Existing CAD methods store image distributions or patch features to mitigate catastrophic forgetting, but they fail to preserve pixel-level detailed features for accurate segmentation. To overcome this limitation, we propose ReplayCAD, a novel diffusion-driven generative replay framework that replay high-quality historical data, thus effectively preserving pixel-level detailed features. Specifically, we compress historical data by searching for a class semantic embedding in the conditional space of the pre-trained diffusion model, which can guide the model to replay data with fine-grained pixel details, thus improving the segmentation performance. However, relying solely on semantic features results in limited spatial diversity. Hence, we further use spatial features to guide data compression, achieving precise control of sample space, thereby generating more diverse data. Our method achieves state-of-the-art performance in both classification and segmentation, with notable improvements in segmentation: 11.5% on VisA and 8.1% on MVTec. Our source code is available at https://github.com/HULEI7/ReplayCAD.

cs.CV

MPDrive: Improving Spatial Understanding with Marker-Based Prompt Learning for Autonomous Driving

Autonomous driving visual question answering (AD-VQA) aims to answer questions related to perception, prediction, and planning based on given driving scene images, heavily relying on the model's spatial understanding capabilities. Prior works typically express spatial information through textual representations of coordinates, resulting in semantic gaps between visual coordinate representations and textual descriptions. This oversight hinders the accurate transmission of spatial information and increases the expressive burden. To address this, we propose a novel Marker-based Prompt learning framework (MPDrive), which represents spatial coordinates by concise visual markers, ensuring linguistic expressive consistency and enhancing the accuracy of both visual perception and spatial expression in AD-VQA. Specifically, we create marker images by employing a detection expert to overlay object regions with numerical labels, converting complex textual coordinate generation into straightforward text-based visual marker predictions. Moreover, we fuse original and marker images as scene-level features and integrate them with detection priors to derive instance-level features. By combining these features, we construct dual-granularity visual prompts that stimulate the LLM's spatial perception capabilities. Extensive experiments on the DriveLM and CODA-LM datasets show that MPDrive achieves state-of-the-art performance, particularly in cases requiring sophisticated spatial understanding.

cs.CV

Monocular and Generalizable Gaussian Talking Head Animation

In this work, we introduce Monocular and Generalizable Gaussian Talking Head Animation (MGGTalk), which requires monocular datasets and generalizes to unseen identities without personalized re-training. Compared with previous 3D Gaussian Splatting (3DGS) methods that requires elusive multi-view datasets or tedious personalized learning/inference, MGGtalk enables more practical and broader applications. However, in the absence of multi-view and personalized training data, the incompleteness of geometric and appearance information poses a significant challenge. To address these challenges, MGGTalk explores depth information to enhance geometric and facial symmetry characteristics to supplement both geometric and appearance features. Initially, based on the pixel-wise geometric information obtained from depth estimation, we incorporate symmetry operations and point cloud filtering techniques to ensure a complete and precise position parameter for 3DGS. Subsequently, we adopt a two-stage strategy with symmetric priors for predicting the remaining 3DGS parameters. We begin by predicting Gaussian parameters for the visible facial regions of the source image. These parameters are subsequently utilized to improve the prediction of Gaussian parameters for the non-visible regions. Extensive experiments demonstrate that MGGTalk surpasses previous state-of-the-art methods, achieving superior performance across various metrics.

cs.CV

SEG-SAM: Semantic-Guided SAM for Unified Medical Image Segmentation

Recently, developing unified medical image segmentation models gains increasing attention, especially with the advent of the Segment Anything Model (SAM). SAM has shown promising binary segmentation performance in natural domains, however, transferring it to the medical domain remains challenging, as medical images often possess substantial inter-category overlaps. To address this, we propose the SEmantic-Guided SAM (SEG-SAM), a unified medical segmentation model that incorporates semantic medical knowledge to enhance medical segmentation performance. First, to avoid the potential conflict between binary and semantic predictions, we introduce a semantic-aware decoder independent of SAM's original decoder, specialized for both semantic segmentation on the prompted object and classification on unprompted objects in images. To further enhance the model's semantic understanding, we solicit key characteristics of medical categories from large language models and incorporate them into SEG-SAM through a text-to-vision semantic module, adaptively transferring the language information into the visual segmentation task. In the end, we introduce the cross-mask spatial alignment strategy to encourage greater overlap between the predicted masks from SEG-SAM's two decoders, thereby benefiting both predictions. Extensive experiments demonstrate that SEG-SAM outperforms state-of-the-art SAM-based methods in unified binary medical segmentation and task-specific methods in semantic medical segmentation, showcasing promising results and potential for broader medical applications.

cs.CV

Globally Correlation-Aware Hard Negative Generation

Hard negative generation aims to generate informative negative samples that help to determine the decision boundaries and thus facilitate advancing deep metric learning. Current works select pair/triplet samples, learn their correlations, and fuse them to generate hard negatives. However, these works merely consider the local correlations of selected samples, ignoring global sample correlations that would provide more significant information to generate more informative negatives. In this work, we propose a Globally Correlation-Aware Hard Negative Generation (GCA-HNG) framework, which first learns sample correlations from a global perspective and exploits these correlations to guide generating hardness-adaptive and diverse negatives. Specifically, this approach begins by constructing a structured graph to model sample correlations, where each node represents a specific sample and each edge represents the correlations between corresponding samples. Then, we introduce an iterative graph message propagation to propagate the messages of node and edge through the whole graph and thus learn the sample correlations globally. Finally, with the guidance of the learned global correlations, we propose a channel-adaptive manner to combine an anchor and multiple negatives for HNG. Compared to current methods, GCA-HNG allows perceiving sample correlations with numerous negatives from a global and comprehensive perspective and generates the negatives with better hardness and diversity. Extensive experiment results demonstrate that the proposed GCA-HNG is superior to related methods on four image retrieval benchmark datasets. Codes and trained models are available at \url{https://github.com/PWenJay/GCA-HNG}.

cs.CV

One-Shot Diffusion Mimicker for Handwritten Text Generation

Existing handwritten text generation methods often require more than ten handwriting samples as style references. However, in practical applications, users tend to prefer a handwriting generation model that operates with just a single reference sample for its convenience and efficiency. This approach, known as "one-shot generation", significantly simplifies the process but poses a significant challenge due to the difficulty of accurately capturing a writer's style from a single sample, especially when extracting fine details from the characters' edges amidst sparse foreground and undesired background noise. To address this problem, we propose a One-shot Diffusion Mimicker (One-DM) to generate handwritten text that can mimic any calligraphic style with only one reference sample. Inspired by the fact that high-frequency information of the individual sample often contains distinct style patterns (e.g., character slant and letter joining), we develop a novel style-enhanced module to improve the style extraction by incorporating high-frequency components from a single sample. We then fuse the style features with the text content as a merged condition for guiding the diffusion model to produce high-quality handwritten text images. Extensive experiments demonstrate that our method can successfully generate handwriting scripts with just one sample reference in multiple languages, even outperforming previous methods using over ten samples. Our source code is available at https://github.com/dailenson/One-DM.

cs.CV

KMTalk: Speech-Driven 3D Facial Animation with Key Motion Embedding

We present a novel approach for synthesizing 3D facial motions from audio sequences using key motion embeddings. Despite recent advancements in data-driven techniques, accurately mapping between audio signals and 3D facial meshes remains challenging. Direct regression of the entire sequence often leads to over-smoothed results due to the ill-posed nature of the problem. To this end, we propose a progressive learning mechanism that generates 3D facial animations by introducing key motion capture to decrease cross-modal mapping uncertainty and learning complexity. Concretely, our method integrates linguistic and data-driven priors through two modules: the linguistic-based key motion acquisition and the cross-modal motion completion. The former identifies key motions and learns the associated 3D facial expressions, ensuring accurate lip-speech synchronization. The latter extends key motions into a full sequence of 3D talking faces guided by audio features, improving temporal coherence and audio-visual consistency. Extensive experimental comparisons against existing state-of-the-art methods demonstrate the superiority of our approach in generating more vivid and consistent talking face animations. Consistent enhancements in results through the integration of our proposed learning scheme with existing methods underscore the efficacy of our approach. Our code and weights will be at the project website: \url{https://github.com/ffxzh/KMTalk}.

cs.CV

Diffusion-Driven Data Replay: A Novel Approach to Combat Forgetting in Federated Class Continual Learning

Federated Class Continual Learning (FCCL) merges the challenges of distributed client learning with the need for seamless adaptation to new classes without forgetting old ones. The key challenge in FCCL is catastrophic forgetting, an issue that has been explored to some extent in Continual Learning (CL). However, due to privacy preservation requirements, some conventional methods, such as experience replay, are not directly applicable to FCCL. Existing FCCL methods mitigate forgetting by generating historical data through federated training of GANs or data-free knowledge distillation. However, these approaches often suffer from unstable training of generators or low-quality generated data, limiting their guidance for the model. To address this challenge, we propose a novel method of data replay based on diffusion models. Instead of training a diffusion model, we employ a pre-trained conditional diffusion model to reverse-engineer each class, searching the corresponding input conditions for each class within the model's input space, significantly reducing computational resources and time consumption while ensuring effective generation. Furthermore, we enhance the classifier's domain generalization ability on generated and real data through contrastive learning, indirectly improving the representational capability of generated data for real data. Comprehensive experiments demonstrate that our method significantly outperforms existing baselines. Code is available at https://github.com/jinglin-liang/DDDR.

cs.LG

A Unified Framework of Multi-Stage Multi-Winner Voting: An Axiomatic Exploration

Multi-winner voting plays a crucial role in selecting representative committees based on voter preferences. Previous research has predominantly focused on single-stage voting rules, which are susceptible to manipulation during preference collection. In order to mitigate manipulation and increase the cost associated with it, we propose the introduction of multiple stages in the voting procedure, leading to the development of a unified framework of multi-stage multi-winner voting rules. To shed light on this framework of voting methods, we conduct an axiomatic study, establishing provable conditions for achieving desired axioms within our model. Our theoretical findings can serve as a guide for the selection of appropriate multi-stage multi-winner voting rules.

cs.GT

Nash Equilibria of Two-round Auctions

In a two-round auction, a subset of bidders is selected (probabilistically), according to their bids in the first round, for the second round, where they can increase their bids. We formalize the two-round auction model, restricting the second round to a dominant strategy incentive compatible (DSIC) auction for the selected bidders. It turns out that, however, such two-round auctions are not directly DSIC, even if the probability of each bidder being selected for the second round is monotonic to its first bid, which is surprisingly counter-intuitive. We also illustrate the necessary and sufficient conditions of two-round auctions being DSIC. Besides, we characterize the Nash equilibria for untruthful two-round auctions. One can achieve better revenue performance by setting proper probability for selecting bidders for the second round compared with truthful two-round auctions.

cs.GT