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Shuicheng Yan

Publications and source records attributed to Shuicheng Yan.

At least 19 recordsLinked to original sources

ReferStream: Interactive Subject Injection for Streaming Video Generation

Injecting new subjects naturally during streaming video generation requires integrating newly supplied visual references into the existing video while preserving established subjects and the scene. Encoding references independently of the current scene provides little guidance for this integration, while keeping their features in persistent memory can interfere with established context. We propose ReferStream, a framework that requires no additional training and combines reference construction using the current scene with transient cache injection. Joint Latent places reference latents in target regions of the latest scene latent, allowing reference features to be extracted in context. Cache Restoration uses these features to condition the injection chunk, then restores the overwritten global cache entries while retaining the newly generated history. This procedure incorporates new visual conditions without retraining the generator or revising emitted frames. We further introduce ReferStream Bench, a new benchmark with scheduled reference arrivals, evolving instructions, and explicit annotations of subject presence for InShot and MultiShot generation. Evaluation follows the event schedule and measures both the fidelity of new subjects and the preservation of established subjects, alongside video quality, text adherence, and count accuracy. Experiments on ReferStream Bench show higher scores for text adherence, subject similarity, and count accuracy than the compared baselines, including offline methods given all references in advance. Project page: https://xushuolin.github.io/ReferStream/.

cs.CV↗

Rollback: Experience Backtracking in World Models for Policy Improvement

Action-conditioned world models offer a scalable alternative to costly real-world interaction for improving robot policies. However, existing world-model-based methods largely treat world models as forward-only surrogates of the physical environment, leaving untapped a capability no physical environment affords: rewinding to past decision points to explore counterfactual futures. We introduce Rollback, a policy improvement paradigm that turns world models from passive simulators into counterfactual engines: it rolls back to critical decision points, branches into alternative actions, and contrasts their outcomes to attribute success to individual decisions. This concentrates imagination where it matters most and distills counterfactual outcomes into fine-grained, action-level supervision without a separately learned value model. We build a scalable training system that unifies distributed world-model search with asynchronous real-robot execution, forming a self-reinforcing cycle: real-world experience continually sharpens the world model, and a sharper world model in turn drives further policy improvement. We term the world-model side of this cycle test-time physics grounding, a capability that hand-built physics simulators lack: while the world model serves as the training environment, real transitions from the policy it trains correct its dynamics through a lightweight LoRA pipeline. Experiments on three challenging real-world tasks show that Rollback improves success rates over the strongest baseline by an absolute 10.67%, 11.11%, and 11.85% on block extraction, ball tossing, and tabletop curling, respectively, while achieving more stable improvement throughout training. Although initialized from teleoperated demonstrations far below human level, Rollback surpasses the average success rate of human players on both ball tossing and tabletop curling within 8 hours of training.

cs.RO↗

Terminal-RSI: Recursive Self-Improving Terminal Agents via Recursive Self-Rewrite and Policy-Refine

Converting verifier outcomes into useful policy updates and partial progress into complete task resolution is crucial for terminal agents. We present Terminal-RSI, which alternates Recursive Self-Rewrite (RSR) of verified trajectories with critic-inheriting Recursive Policy-Refine (RPR). We formulate Turn-Boundary Skip-Observation GAE (TB-GAE) to retain token-specific baselines while applying decay across interaction turns. Family Dense Reward (FDR) calibrates semantic progress across task families; Success-Prioritized Reward (SPR) separates strict success from bounded partial credit. A Warm-up Critic Model, recursive critic handoff, and stage-specific learning rates coordinate the two refinement phases. The five-stage sequence from Qwen3.8-27B base model through RSR-1, RPR-1, RSR-2, and RPR-2 yields Terminal-RSI-27B: 19.84% on Terminal-Bench 4.0, 86.52% on Terminal-Bench 2.1, 16.95% on Terminal-Bench 3.0, and 79.00% on Terminal-Bench Hard. On LHTB, process reward rises from 0.21 to 0.37 and strict completion from 0/46 to 5/46; SWR100 success doubles from 3.00% to 6.00%. By recursively coupling verified trajectory rewriting with critic-inheriting policy refinement, each retained stage consolidates discovered behaviors and progressively advances the agent from partial local repairs to strict terminal verification.

cs.AI↗

WebAgentGuard: A Reasoning-Driven Guard Model for Detecting Prompt Injection Attacks in Web Agents

Web agents powered by vision-language models (VLMs) enable autonomous interaction with web environments by perceiving and acting on both visual and textual webpage content to accomplish user-specified tasks. However, they are highly vulnerable to prompt injection attacks, where adversarial instructions embedded in HTML or rendered screenshots can manipulate agent behavior and lead to harmful outcomes such as information leakage. Existing defenses, including system prompt defenses and direct fine-tuning of agents, have shown limited effectiveness. To address this issue, we propose a defense framework in which a web agent operates in parallel with a dedicated guard agent, decoupling prompt injection detection from the agent's own reasoning. Building on this framework, we introduce WebAgentGuard, a reasoning-driven, multimodal guard model for prompt injection detection. We construct a synthetic multimodal dataset using GPT-5 spanning 164 topics and 230 visual and UI design styles, and train the model via reasoning-intensive supervised fine-tuning followed by reinforcement learning. Experiments across multiple benchmarks show that WebAgentGuard consistently outperforms strong baselines while preserving agent utility, without introducing additional latency.

cs.CR↗

Reading, Writing, Sharing, and Interacting with the World through Video

Video foundation models have advanced rapidly in understanding and generating visual sequences, while video world models seek to capture the underlying dynamics of the world they depict. Despite their different objectives, both concern the relationship between video observations and an evolving world. This survey adopts world modeling as a unifying lens for examining these developments. Viewing an observed video as a partial, lossy, and temporally ordered projection of a latent temporal world, we organize the literature around four complementary operations: reading infers world properties from observed video; writing synthesizes video from specified or learned world conditions; sharing integrates understanding and generation through common modeling mechanisms; and interacting predicts and updates world states under actions and evolving observations. This perspective distinguishes temporal coherence in observed or generated sequences from consistency in the underlying world state. Across tasks, representations, models, datasets, and benchmarks, we trace a shift in emphasis from clip-level recognition and perceptual fidelity toward persistent state, controllable evolution, physical and causal validity, and evaluation grounded in interaction and downstream decisions, and we distill the open challenges that follow.

cs.CV↗

Orbia: Do Generated Videos Form a Consistent 3D World?

Video generators serve as interactive worlds for exploration and simulation, yet realistic and visually appealing frames do not necessarily depict a consistent 3D world. Existing benchmarks assess selected geometric properties or use vision-language models to judge memory and consistency, leaving systematic 3D evaluation underexplored. We introduce Orbia, the first benchmark dedicated to a systematic and comprehensive evaluation of 3D consistency in interactive world models. Through controlled exploration and revisit, we organize the evaluation into three dimensions: input preservation, generated-content persistence, and 3D self-consistency. For input preservation, registered RGB-D references and annotated anchors support appearance, geometry, and spatial stability measurements. For generated-content persistence, we compare revisits to regions absent from the input image with their first generated observations to test whether models preserve what they create. For 3D self-consistency, cross-view depth and feature correspondence, regional scale agreement, and held-out Gaussian rendering test whether generated views describe the same 3D scene. Minute-long exploration and revisits further test long-term consistency. Our construction and annotation pipeline brings together public datasets, self-captured scenes, and simulation, yielding 720 instances across indoor and outdoor environments and six exploration-and-revisit protocols. Evaluation spans 27 text-, action-, and camera-conditioned models through native-interface adapters. Our Orbia benchmark provides a systematic basis for diagnosing 3D inconsistency and developing more persistent video world models.

cs.CV↗

CoEvo-RSI: When Harnesses Evolve, Which Models Should Follow?

Model--harness co-evolution has emerged as a prominent paradigm for recursive self-improving (RSI) agents, jointly evolving their execution scaffolds and intrinsic capabilities. We study the persistent yet often overlooked brain--body mismatch problem in this paradigm, where an evolving harness (body) demands behaviors its model (brain) has not learned or restricts capabilities it already possesses. We introduce CoEvo-RSI, a RSI framework that advances model--harness co-evolution through agent-driven, bidirectional historical inheritance. Drawing on a shared evolutionary archive and execution feedback, a meta-agent coordinates harness development from historical designs with model checkpoint selection or merging and subsequent adaptation under the selected harness, aligning inherited capabilities with evolving execution requirements to reduce brain--body mismatch. Using only supervised fine-tuning (SFT) on its own rejection-sampled trajectories, CoEvo-RSI makes Qwen3.5-9B competitive with larger models across diverse vertical applications, including multi-agent failure attribution, role-aware text-to-SQL, and smart-home instruction following. It surpasses DeepSeek-V4-Pro on TraceElephant (+14.16 agent accuracy) and GLM-5.3 on HomeBench VM (+4.90 success rate), underscoring the need for brain--body alignment and the potential of bidirectional historical inheritance to advance agent co-evolution.

cs.LG↗

Interaction Latents as Actions for Contact-Rich Manipulation

Contact-rich manipulation requires robots to coordinate not only where to move, but also how contact and force should evolve throughout an interaction. Yet most robot policies represent actions primarily as motion trajectories, using tactile signals as inputs or auxiliary prediction targets without explicitly encoding contact dynamics in the action representation. We propose ILA (Interaction Latents as Actions), which uses decodable interaction latents that jointly capture the evolution of motion, contact, and force application as policy action units, providing a shared representation for action generation, evaluation, and offline improvement. We learn these latents through visually conditioned joint action-tactile reconstruction with a time-conditioned implicit decoder. Using them as flow-matching generation targets supports post-training of pretrained vision-language-action models (VLAs) and world action models (WAMs), as well as training flow-matching policies from scratch. A shared decoder maps generated latents to executable actions. For offline improvement, we learn a tactile-conditioned expert reference model from interaction latents encoded from expert demonstrations. The resulting expert-consistency rewards guide weighted learning from successful rollouts, while observation-compatible expert references guide correction of low-reward predictions from failed rollouts. Across three policy families, ILA improves success rates averaged over four real-world tasks by 21.0-36.5 percentage points relative to tactile-conditioned direct-action baselines. Ablations highlight the benefit of encoding contact evolution in action targets beyond tactile conditioning, while the same latent space supports expert-guided offline improvement. Project website: https://mrsecant.github.io/ILA/.

cs.RO↗

TacClaw-Infinity: A Large-Scale Vision-Tactile-Language-Action Dataset for Dexterous Manipulation

Large-scale robot learning increasingly relies on diverse human demonstrations, yet tactile manipulation data remain difficult to scale, and existing multimodal datasets often lack consistent quality control and structured supervision. We present TacClaw-Infinity, a large-scale structured Vision-Tactile-Language-Action (VTLA) dataset for contact-rich manipulation, collected with TacClaw, a tactile-enabled UMI-style handheld interface that records synchronized visual observations, fingertip tactile signals, and end-effector trajectories without requiring a target robot during data collection. TacClaw-Infinity is built through a distributed worldwide collection across homes, laboratories, industrial workplaces, retail stores, and outdoor environments including tasks contributed by academic and industrial collaborators. Together, these efforts yield over 10,000 hours, 1 million episodes, and 1 billion frames spanning more than 1,000 task types. We develop a scalable pipeline for trajectory reconstruction, multimodal quality control, embodiment-aware filtering, and structured annotation, covering contact-centric segmentation, subtask description, and spatial grounding. We validate TacClaw-Infinity at both the data and model levels: At the data level, we assess the collection interface, the action-space compatibility of the curated demonstrations, and the structured annotations, while for the model level, we demonstrate cross-embodiment transfer across three heterogeneous robots without robot-specific demonstrations.

cs.RO↗

Contact Trajectory Prompting: In-Context Transfer of Contact-Rich Behaviors from a Single Demonstration

In-context robot learning enables robots to acquire new behaviors from demonstrations without test-time parameter updates. However, visual and kinematic specifications alone may not distinguish contact-rich behaviors that share similar motions but require different interaction intensities or patterns. We propose Contact Trajectory Prompting (CTP), a framework for one-shot transfer of contact-rich manipulation behaviors. CTP encodes motion and contact information from a single demonstration into an ordered contact trajectory prompt that captures their temporal evolution and specifies the desired physical interaction behavior. During execution, the policy uses online sensory feedback to retrieve interaction-relevant information from the prompt, conditioning closed-loop action generation on the demonstrated contact behavior. Across real-world wiping, rotation, and insertion tasks on objects excluded from training, CTP achieves 78.7% overall success, outperforming the strongest evaluated baseline by 13.0 percentage points. Changing only the reference demonstration enables CTP to follow contact specifications for both intensity and direction, including an intermediate wiping force level and clockwise or counterclockwise cap rotation. These results demonstrate that contact trajectories serve as effective behavioral specifications, extending in-context robot learning beyond motion imitation to physical interaction transfer. Project website: https://ctp-robotics.github.io/project_page.

cs.RO↗

FrameMorrow: Future-guided Frame Selection with Prospective Tokens for Long-Horizon Video Generation

Long-horizon video generation requires models to effectively leverage an increasingly long generation history. As the generated history grows, retaining all previous content becomes increasingly expensive and redundant, making effective historical selection essential. Existing approaches often determine historical relevance based on the current content. However, information relevant to the present is not necessarily useful for future generation, while seemingly less relevant history may become important later. Our key insight is that historical information should be selected according to its relevance to future information needs. Capturing these needs does not require generating the full future; instead, a compact representation of what becomes important next is sufficient to guide historical selection. Building on this insight, we propose FrameMorrow, a prospective frame selector that predicts a small set of prospective tokens representing future information needs and uses them to identify relevant information from history. FrameMorrow selects explicit historical frames rather than model-specific internal states, enabling plug-and-play integration across diverse generators, including closed-source models, with little additional inference cost. We evaluate FrameMorrow across five benchmarks and 11 generative models spanning long-video generation, interactive generation, and action-conditioned world models. Extensive experiments demonstrate consistent improvements in long-range consistency, visual quality, and action alignment across diverse generation settings.

cs.CV↗

UMI-WM: Interactive World Modeling for Bimanual Manipulation from Wrist Cameras

Universal Manipulation Interface (UMI) pairs wrist-camera videos with camera trajectories and gripper openings, providing scalable, robot-free data for learning how bimanual actions change a shared scene. Existing interactive world models, however, typically rely on text or single-camera control and struggle to follow each arm's actions while maintaining consistency between the two wrist views. We introduce UMI-WM, an action-conditioned bimanual world model that jointly generates both wrist views from observation history, per-arm relative camera poses, and gripper widths, with cross-view consistency, action following, and visual fidelity. UMI-WM injects each arm's actions into its own wrist stream, while sparse hub tokens exchange scene information between the two streams. Camera-aware geometry conditioning and camera-guided noise further support per-view motion control and cross-view geometric exchange. We adapt the model for block-causal generation and distill the 30-step Teacher into a Student with four denoising steps. We train UMI-WM on self-collected open-world and in-studio UMI recordings combined with public manipulation data. To evaluate action following, we use an inverse dynamics model (IDM) to recover relative camera poses and gripper widths from generated videos, and introduce Bimanual Action Fidelity (BAF) to measure how closely these recovered actions match the conditioning actions. UMI-WM achieves the best results on all five reference-video fidelity metrics and the best or competitive performance on VBench and WorldArena. The Teacher and Student outperform all compared baselines in action following, while the four-step Student generates paired wrist videos 6.9 times faster than the Teacher.

cs.RO↗

Chinese-Jev: Bringing System One Model to Chinese-Language Tasks

System One models such as Jev offer an efficient alternative to generative language models for tasks that require decisions rather than open-ended responses. However, existing Jev models exhibit limited Chinese-language decision accuracy, restricting their utility in both general and specialized settings. In this paper, we introduce Chinese-Jev, a System One model that addresses this gap through a unified data processing and training pipeline. Our data processing protocol converts heterogeneous Chinese-language annotations into probability targets over candidate options, enabling a shared training formulation across domains and question formats. To enable efficient inference, Chinese-Jev adopts a lightweight encoder-only backbone for text encoding and learns to score candidate answers through decision-oriented training. To address the misalignment between the pre-training distribution and downstream Chinese-language scenarios, we first train the model on a general-purpose corpus of 10 million examples, then fine-tune it separately for the medical, legal, and financial domains. To evaluate decision accuracy and calibration in both general and domain-specific Chinese-language settings, we introduce Chinese-Jev Bench (CJ-Bench). After first-stage pre-training, Chinese-Jev exceeds the accuracy of the closed-source Jev model by 1.24% on general-domain tasks while achieving a 20.3x speedup. Subsequent domain-specific fine-tuning yields a 4.0% accuracy improvement over Jev in medicine and achieves 92% of Jev's average accuracy across specialized domains, with a 17x speedup and an average latency of only 15 ms per example. We further demonstrate on-device deployment of an INT8-quantized model on mobile devices, achieving an inference latency of approximately 1.0 second per decision. The project is available at https://gulucaptain.github.io/Chinese-Jev/.

cs.CL↗

QuantWM: Temporally Consistent 2-Bit KV Cache Quantization for Video World Models

Video world models achieve long-range temporal consistency by storing KV cache during generation, but the growing cache makes KV cache memory a major deployment bottleneck, which motivates low-bit quantization study for efficiency. Existing 2-bit KV cache quantization methods can achieve nearly lossless performance on VBench, however, when applied to video world models, we find they still cause severe temporal flickering and visual degradation. Meanwhile, deeper investigates show that Key quantization produces smaller reconstruction errors than Value, but surprisingly leads to larger output degradation. We trace this discrepancy to attention in video world models: Key perturbations can change the attention logits, and shift the temporal-spatial tokens selected by Queries. These observations motivate us to preserve attention logits and temporal-spatial token selection during KV cache quantization. To address this issue, we present QuantWM, a training-free 2-bit KV cache quantization framework for video world models. QuantWM introduces two complementary techniques to mitigate the attention shifts. Firstly, quantization-sensitivity-aware clustering (QSAC) jointly considers historical Query sensitivity and residual ranges to select INT2-friendly Key centroids, which reduces quantization errors in channels that are more critical to attention. In addition, principal-subspace attention compensation (PSAC) restores the remaining Key errors along the dominant Query subspace using low-rank projections, which provides a direct and efficient correction to stabilize attention logits. Experiments on LingBot-World-v2, HY-World 1.5, Matrix-Game-2, Longcat-Video and Causal-Forcing demonstrate that QuantWM significantly improves visual quality and temporal consistency, while outperforming existing methods across benchmarks with up to 6.20 KV cache memory compression and limited additional overhead.

cs.CV↗

MaLiang-Harness: A Programmable Path to Image and Video Generation

Executable programs offer explicit control over how images and videos are constructed, but generating runnable code is only the beginning of visual creation. A program can execute correctly while violating the requested composition, appearance, or motion. We define this discrepancy as the Program-to-Visual (P2V) gap and introduce MaLiang-Harness, a unified framework for organizing MLLM-driven visual generation into a persistent process of construction, inspection, and revision. Its central design is to make the evolving visual program, its construction history, and its verification share a common revision reference. We define the Persistent Executable Generation (PEG) state as preserving programs and task context. Traceable Generation Process (TGP) connects edits to rendered evidence, and Revision-aware Editing and Verification (REV) supports restoration and checks the current revision before completion. Together, these mechanisms coordinate planning, execution, and visual feedback across rendering backends. We evaluate 11 powerful closed-source MLLMs on MaLiang-IBench and four on MaLiang-VBench, measuring generation success, visual quality, and computational cost. GPT-6-Astra achieves 100% generation success on both benchmarks, with 96.0% of image tasks and 76.9% of video tasks meeting all quality thresholds. The comparison also reveals a mismatch between general capability scores and visual generation performance, with similarly scored models differing substantially in their ability to satisfy visual requirements. MaLiang-Harness provides a systematic basis for studying how MLLMs translate executable code into visual outcomes, exposing both the potential of programmable generation and the limitations of general benchmarks as predictors of this ability. The project is available at https://github.com/gulucaptain/MaLiang-Harness.

cs.CV↗

EgoTSR++: Egocentric Spatiotemporal Reasoning for Task Progress Understanding

Vision-Language Models (VLMs) have advanced rapidly in static visual understanding, yet remain unreliable when judging how an egocentric task is progressing. Given a task instruction and two visual observations, a model should determine which state is closer to the goal by analyzing task-relevant object configurations and spatial relations, rather than relying on timestamps or presentation order. This distinction is critical in manipulation, where retries, corrective actions, and temporary regressions make progress inherently non-monotonic. We introduce EgoTSR, a unified framework for diagnosing and improving order-robust task-progress understanding. First, SpatialLogic-Bench evaluates each physical state pair in both original and order-swapped presentations across short- and long-horizon settings, exposing whether a model follows task-state evidence or chronological shortcuts. Second, our data construction pipeline converts successful, approximately monotonic manipulation and first-person trajectories into bidirectional supervision; LongTag further preserves intermediate subtask structure for long-horizon comparison, while failure-aware data extend learning to regressions and recoveries. Third, a progressive CoT-to-Tag curriculum first supervises evidence-grounded interpretation of task-relevant state changes and then consolidates the comparison rule through scalable label-only training. Experiments reveal substantial input-order bias in representative VLMs. EgoTSR achieves 92.4% long-horizon accuracy with a 0.1-point forward-inverse Gap. Failure-aware supervision further improves accuracy on non-monotonic trajectories by 11.8 points and Recovery Accuracy by 11.2 points, while maintaining broad visual and spatial capabilities. These results establish goal-conditioned state comparison as an explicit formulation of egocentric spatiotemporal reasoning for task-progress understanding.

cs.CV↗

Can MiniMax-H3 Reason About the Physical World? An Evaluation of Omni-Modal Generative Model

Recent Omni-Modal Generative Models (Omni-Models) have advanced content generation toward unified modeling of text, images, video, and audio. MiniMax-H3 exemplifies this transition by combining multimodal context understanding with joint audio-visual generation in a shared latent framework. Its unified architecture raises a fundamental question: Can multimodal alignment improve the model's world reasoning, and what new evaluation paradigms do omni-modal inputs enable? To investigate this question, this work introduces a comprehensive evaluation framework organized around four complementary dimensions of physical world reasoning. Unlike existing evaluation frameworks for video generation and world models, which are often constrained by limited input modalities and evaluation settings where prompts closely match the target video content, our evaluation is specifically designed to exploit the multimodal inputs of Omni-Model. We construct a diverse set of novel tasks that require models to integrate complementary information across modalities. Specifically, we consider four scenarios, including implicit prompts paired with multiple frames, audio-image, prefix-videos, and audio-video inputs. Every single modality provides only partial evidence about the underlying event, requiring the model to jointly reason over the complementary semantic cues to infer latent event states and future dynamics. Across 517 evaluation instances, MiniMax-H3 achieves an overall success rate of 41.97%. Video-based Decision Reasoning yields the highest success rate at 56.00%, while Audio-based Disambiguation Reasoning is the weakest, reaching only 27.40%. These results indicate that effective multimodal integration remains key to fully exploiting the benefits of diverse input modalities. The project is available at https://github.com/gulucaptain/MiniMax-H3-Reason.

cs.CV↗

TurboT2VA: Fast Large-Scale Text-to-Video-Audio Generation via Score-Regularized Consistency Distillation

Joint text-to-video-audio generation produces synchronized visual and acoustic content, but the long sampling trajectories and heterogeneous multimodal computation of large models make inference prohibitively expensive. We present TurboT2VA, a distillation and inference framework for accelerating a 19B-parameter joint video-audio model. Large-scale T2VA distillation is challenged by modality-imbalanced optimization, the difficulty of continuous-time consistency training at scale, and the quality--diversity trade-off. TurboT2VA addresses these issues with per-modality normalization and a progressive curriculum comprising discrete consistency warm-up, continuous consistency refinement, and joint consistency--distribution matching. The curriculum first establishes a stable, diverse generation trajectory and only then introduces distribution-level refinement. On LTX-2, four-step distillation reduces generator latency from 50.52s to 2.51s at the standard evaluation resolution of 512$\times$768, achieving a 20.1$\times$ speedup while maintaining strong visual quality, audio fidelity, diversity, and video-audio synchronization. We further develop an architecture-aware inference stack that combines guarded W8A8 and fused operators, padded-text compaction, and modality-aware sparse attention while preserving dense cross-modal and text-conditioning paths. Under the high-resolution deployment setting at 1024$\times$1792, the complete stack reduces generator latency from 318.74s to 5.83s on one NVIDIA H20, achieving a 54.67$\times$ generator-only speedup. Inference code and generation demos are available at https://github.com/thu-ml/TurboDiffusion/tree/main/turbot2va.

cs.CV↗