Search arXiv⌕ Search

arXiv subjects

Si Liu

Publications and source records attributed to Si Liu.

At least 37 records · Page 2Linked to original sources

Poly-OPD: Heterogeneous Multi-Teacher On-Policy Distillation for Capability-Selectable Flow Models

Leading open text-to-image models often carry complementary strengths: one may lead on preference-aligned aesthetics while another follows compositional instructions more faithfully. However, differences in their autoencoders and noise schedules make it difficult to transfer these strengths across models. In this paper, we present Poly-OPD, a framework that can consolidate complementary strengths of heterogeneous teachers into a single compact flow-matching student. To bridge the incompatible latent spaces of different teachers, Poly-OPD performs on-policy distillation through a pixel bridge. Each student-generated image is re-encoded by a selected teacher's encoder and refined from a noise level matched by magnitude under the teacher's noise schedule. The resulting target is further matched to the student in frozen DINOv2 space, enabling supervision across incompatible latent spaces. To retain complementary capabilities without cross-teacher interference, Poly-OPD uses a gradient compatibility diagnostic to organize its adapters: attention LoRA modules are shared across teachers, whereas feed-forward adapters remain teacher-specific. During distillation, a gap-aware curriculum devotes more training to compositional categories where the student still falls short of the teacher. As each gap narrows, training shifts toward categories with larger remaining gaps. By distilling FLUX.1-dev and Z-Image into a 2.5B SD3.5-Medium student, Poly-OPD improves GenEval from 67.3 to 73.3, surpassing both larger teachers, and raises DrawBench HPSv3 from 9.34 to 11.35, consolidating both strengths within a switchable model.

cs.CV↗

Learning Panorama-Aware VLA for Mobile Manipulation with Whole-Body Teleoperation

Mobile manipulation is a key capability for embodied intelligence, enabling robots to accomplish complex multi-stage tasks in open-world environments. However, mobile manipulation poses two key challenges for vision-language-action (VLA) policies: At the data level, the efficient collection of high-quality whole-body demonstrations demands the coordinated control of both the mobile base and the robotic arms; at the model level, existing VLA models predominantly rely on local camera observations, whose limited field of view hinders global spatial understanding. To address these challenges, we develop a whole-body teleoperation system and a panoramic-aware VLA policy. The system enables coordinated control of a wheeled bimanual robot through a single VR interface and supports the acquisition of a real-world mobile manipulation dataset comprising 5.5 hours of multimodal demonstrations. Building upon this dataset, we propose PanoVLA, a panorama-aware vision-language-action policy for mobile bimanual manipulation. Built upon a Mixture-of-Transformers architecture, PanoVLA introduces global spatial context through dedicated panorama encoding and fusion modules, enabling effective integration of panoramic observations with language instructions and robot states for action generation. Evaluation on four real-world mobile manipulation tasks demonstrates that PanoVLA achieves an average stage completion rate of 91.3\% and an end-to-end success rate of 73.4\%, substantially outperforming local-view baselines. These results demonstrate that incorporating panoramic spatial context improves spatial understanding and closed-loop manipulation performance in mobile robots.

cs.RO↗

Extending Elle for Transaction Workloads with Duplicate Values

Elle is one of the most widely adopted black-box isolation validators. It crucially relies on the unique-value assumption for sound and efficient isolation validation. Yet, transaction workloads with duplicate values are highly relevant in practice: they naturally arise in real database systems, and many isolation bugs manifest only in their presence. In this paper, we extend Elle to handle such workloads by introducing a fine-grained dependency model that enables reasoning about dependencies between individual operations. We establish the soundness and completeness of our approach and implement it in a prototype. We also demonstrate its effectiveness in detecting isolation bugs and its promising performance.

cs.DB↗

ViSTR-Bench: Can MLLMs Reason from Continuous Visual Cues in Dynamic Scenes?

Multimodal Large Language Models (MLLMs) have achieved remarkable success across diverse expert-level tasks, but they still struggle with fundamental abilities that humans naturally develop through continuous observation of the real world, such as spatial perception and dynamic reasoning. Recent studies have recognized this gap and introduced dedicated benchmarks to evaluate the spatial-temporal capabilities of MLLMs. However, existing benchmarks mostly focus on static scenes or require exact quantitative predictions, leaving intuitive reasoning from temporal cues largely underexplored. In this paper, we introduce the Visual Spatial-Temporal Reasoning Benchmark (ViSTR-Bench), a novel evaluation suite designed to systematically assess whether MLLMs can perform qualitative reasoning from continuous visual cues in dynamic scenes. Guided by the principles of temporal emphasis, reasoning orientation, and qualitative evaluation, ViSTR-Bench establishes a comprehensive four-dimensional evaluations covering Motion Perception, Spatial Relations, Outcome Prediction, and Physical Dynamics. The benchmark comprises 15 distinct subtasks and 1,340 high-quality video question-answer pairs spanning diverse tabletop, indoor, and outdoor scenarios. Extensive evaluations of a broad spectrum of state-of-the-art proprietary, open-source, and specialized spatial MLLMs reveal that, despite their strong general video understanding capabilities, current models still face substantial bottlenecks in complex spatial-temporal reasoning and remain far below human performance.

cs.CV↗

RoboInter1.5: A Holistic Intermediate Representation Suite for Embodied World Modeling and Robotic Manipulation

Existing robot datasets remain expensive to curate, embodiment-specific, and insufficiently annotated with the fine-grained structure required for generalizable reasoning, execution, or long-horizon environment dynamics simulation. Building on our prior work, RoboInter1.0, we present RoboInter1.5, an extended and holistic suite of intermediate representations for both robotic manipulation and embodied world modeling. RoboInter1.5 provides a unified resource of data, benchmarks, and models centered on dense manipulation-oriented intermediate representations. Specifically, RoboInter-Data contains over 230k manipulation episodes across 571 scenes with dense per-frame annotations covering more than ten types of intermediate representations, including subtasks, primitive skills, object and gripper grounding, segmentation, affordance, grasp poses, contact points, motion traces, etc. Built upon these annotations, RoboInter-VQA introduces spatial and temporal embodied VQA tasks to benchmark and improve the intermediate-representation reasoning capabilities of our RoboInter-VLM. RoboInter-VLA further studies how such representations benefit action execution through implicit, explicit, and modular plan-then-execute paradigms. To better model the physical world, we further introduce RoboInter-World, which leverages intermediate representations as structured conditioning signals for controllable prediction of future world states. Extensive evaluations demonstrate that RoboInter1.5 provides a unified spatiotemporal scaffolding for intermediate representations. Rather than treating intermediate representations merely as interpretable signals, RoboInter1.5 conceptualizes them as a bidirectional interface that both regularizes low-level action spaces and constrains the latent rollouts of open-world physical simulators.

cs.RO↗

CR-Solver: GPU-Accelerated Kinematics Solver for Tendon-driven Continuum Robots

Continuum robots provide intrinsic compliance, high dexterity, and safe physical interaction, enabling navigation and manipulation in confined and unstructured environments. Despite recent advances in sensing and control, heightening the need for precise motion generation, most widely used planning libraries are grounded in rigid-body assumptions, creating a critical gap for fast and practical tools for continuum robots. To address this, we present CR-Solver, a two-stage, optimization-based solver for the motion generation of tendon-driven continuum robots. Our method unifies inverse kinematics, path following, and trajectory planning within a single constrained nonlinear optimization framework. Leveraging GPU-accelerated parallel optimization, CR-Solver delivers fast, accurate, and constraint-aware solutions. We validate our approach on three tasks, demonstrating significant speedups over traditional CPU-based solvers while achieving a consistently high success rate above 95% and millimeter-level accuracy. The solver is implemented in pure Python, reducing the barrier to adoption and offering a practical, extensible foundation for continuum robots' high-performance motion planning.

cs.RO↗

Semantic Conformance of Concurrency Control Protocols under Mixed Isolation Levels

Modern database systems widely support per-transaction isolation levels as a practical means of balancing consistency guarantees and performance. Yet, it remains largely unclear whether their concurrency control protocols correctly enforce the intended isolation guarantees under such mixed-isolation settings. In this paper, we address this semantic conformance question by developing \ourframework, a formal semantic framework for mixed isolation levels. We demonstrate its applicability by establishing the semantic conformance of two concurrency control protocols, one combining two isolation levels and the other three.

cs.DB↗

Parse, Search, and Confirmation: Training-Free Aerial Vision-and-Dialog Navigation with Chain-of-Thought Reasoning and Structured Spatial Memory

In this paper, we tackle the Aerial Vision-and-Dialog Navigation (AVDN) task in the training-free setting for resource-efficient high-altitude UAV navigation.Naively applying MLLMs leads to unreliable navigation due to weak directional grounding and the lack of explicit spatial memory.To address these issues, we propose PSC-AVDN, a training-free framework that tightly couples a three-stage Parsing-Search-Confirmation reasoning pipeline with a Structured Spatial Memory (SSM).The parsing stage uses an LLM to convert ambiguous dialogue instructions into stable geometric directional and destination cues.A Search Chain-of-Thought (S-CoT) then performs stepwise target exploration under high-altitude observations, and a Confirmation Chain-of-Thought (C-CoT) conducts fine-grained verification around candidate regions to resolve visual ambiguity.Meanwhile, SSM integrates three complementary sources of spatial cues, including multi-scale visual observation, spatial visual memory, and structured geometric memory to provide global spatial context and long-horizon consistency.Extensive experiments on ANDH and ANDH-Full show that PSC-AVDN establishes new state-of-the-art performance in the training-free setting, matching or surpassing several finetuned methods.Code will be publicly available at: https://github.com/QY6616/PSC-AVDN

cs.CV↗

EVA-Client: A Unified Data Collection, Inference, and Deployment Framework for Embodied Policies on Real Robots

We present EVA-Client, an open-source framework for deployment, data collection, and evaluation of trained manipulation policies on real robots. Sitting between a policy server and the physical hardware, EVA-Client unifies the real-robot stages of the policy iteration loop within a single codebase. It makes three contributions. First, a component-decoupled architecture in which robot backends, inference strategies, and transport middlewares form an orthogonal grid: adding a robot or a strategy touches only its own layer. Second, inspectable execution through Debug, Collect, and Eval workflows, with modes ranging from open-loop simulation to continuous real-time control. Third, every evaluation run doubles as a data collection, recording full rollouts in training-ready format alongside exhaustive logs and a side-by-side comparison viewer, so each evaluation feeds the next round of training rather than ending as an unrecorded impression. EVA-Client further consolidates major real-time inference strategies, synchronous and asynchronous execution, ACT-style temporal ensembling, Real-Time Chunking, and a naive-async ablation baseline, behind a single configuration surface.

cs.RO↗

Generative Lane Topology Reasoning via Autoregressive Model with Geometry Prior

Lane topology reasoning aims to construct a lane graph from onboard sensor observations. Existing methods follow a detection and association paradigm that treats each lane instance independently, leading to geometric inconsistency at connected endpoints and incomplete graphs due to visual occlusions. To address these issues, we propose TopoGPT, a generative framework that learns the geometry prior from typical lane graph structures through autoregressive sequence modeling. Specifically, we construct a large-scale map dataset comprising 3.3M scenes. For each lane graph, a lane tokenizer serializes it into discrete tokens, while a scene context encoder converts it into a rasterized image and extracts global features as scene tokens. We pre-train an autoregressive lane sequence transformer via scene-conditioned next-token prediction, endowing the model with the geometry prior over lane graph structures. Building upon this prior, a perception adapter aligns BEV features from multi-view images with the pre-trained scene condition, transferring the learned geometry prior to sensor-based lane graph prediction. On the OpenLane-V2 benchmark, TopoGPT outperforms existing methods by an average of +6.4 on lane-level and +11.6 on point-level metrics, and produces geometrically consistent and structurally complete lane graphs.

cs.CV↗

SVCBench: A Streaming Video Counting Benchmark for Spatial-Temporal State Maintenance

Video understanding requires models to continuously track and update world state during playback. Although existing benchmarks have advanced video understanding evaluation across multiple dimensions, they provide limited visibility into how models maintain world state over time. We propose SVCBench, a Streaming Video Counting Benchmark that repositions counting as a minimal, controlled probe for diagnosing models' world-state maintenance capability. We decompose this capability into object counting and event counting, forming 8 fine-grained subcategories. Object counting covers tracking currently visible objects and cumulative unique identities, while event counting covers detecting instantaneous actions and tracking complete activity cycles. SVCBench contains 406 videos with frame-by-frame annotations of 10,071 event occurrences and object state changes, yielding 1,000 streaming QA pairs with 4,576 query points distributed along video timelines. By observing state maintenance trajectories through streaming multi-point queries, we design three complementary metrics to diagnose numerical precision, trajectory consistency, and temporal awareness. Evaluations of mainstream video-language models show that current models still exhibit significant deficiencies in spatial-temporal state maintenance, with especially poor performance on periodic event counting. SVCBench provides a diagnostic framework for measuring and improving state maintenance in video understanding systems. Our code and data are available at https://buaa-colalab.github.io/SVCBench.

cs.CV↗

Beyond 2D Matching: A Unified Single-Stage Framework for Geometry-Aware Cross-View Object Geo-Localization

Cross-view object geo-localization (CVOGL) aims to locate a target object from a query view (e.g., ground or drone) within a geo-tagged reference image (e.g., satellite). Existing approaches heavily rely on 2D appearance matching and are constrained by limited datasets lacking geometric metadata, diverse prompts, and standard field-of-view imagery. To address these intertwined challenges, we first introduce \dataset, a large-scale, high-fidelity building dataset comprising over 220,000 ground-satellite and drone-satellite pairs. It provides multi-modal prompts (points, boxes, masks) and camera poses to enable flexible target referring and explicit spatial modeling. Furthermore, we propose a novel single-stage Geometry-Aware Geo-localization framework (GAGeo), built upon the permutation-equivariant 3D foundation model $π^3$. By seamlessly integrating visual features, referring prompts, and learnable task tokens, our model adapts the inherited 3D prior to jointly predict bounding boxes, segmentation masks, and camera poses in a single forward pass. Additionally, we introduce a contrastive loss that utilizes the satellite view as a universal anchor, implicitly aligning ground and drone representations to enable zero-shot ground-to-drone localization without requiring triplet training data. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art methods, exhibiting exceptional generalization ability in unseen scenes and novel cross-view setups.

cs.CV↗

Video-MME-Logical: A Controlled Diagnostic Benchmark for Video Temporal-Logical Reasoning

Recent interest in multimodal large language models (MLLMs) raises a central question: can they reason over dynamic visual evidence rather than merely recognize objects or events in individual frames? This ability, which we refer to as video temporal-logical reasoning, requires models to maintain, update, and compose evidence as visual states evolve across frames. Existing video benchmarks often conflate this capability with scene complexity, static recognition, or uncontrolled temporal variation. To isolate this capability, we introduce Video-MME-Logical, a controlled benchmark organized around five temporal-logical operations: state tracking, sequential counting, temporal ordering, dynamic spatiality, and structural composition. The benchmark contains 25 fine-grained task categories generated with controlled object states, transitions, temporal dependencies, and logical compositions. It enables difficulty-controlled final-answer evaluation by varying temporal horizon and reasoning complexity, and supports intermediate-state diagnostics by verifying whether models recover the required logical reasoning trace before producing the final answer. Experiments with state-of-the-art MLLMs reveal a substantial human-model gap, especially as temporal-logical complexity increases. Supervised fine-tuning on up to 500K generated samples improves performance but remains insufficient to close the reasoning gap, positioning Video-MME-Logical as a scalable testbed for analyzing and improving temporal-logical reasoning in MLLMs.

cs.CV↗

TORL-VLA: Tactile Guided Online Reinforcement Learning for Contact-Rich Manipulation

Vision-Language-Action (VLA) models have become a powerful framework for robotic manipulation, and recent studies have introduced tactile or force feedback into VLAs to address contact-rich tasks. However, these models are typically deployed as offline policies. When contact conditions shift from the training distribution, the policy cannot perform online adaptation, leading to problems such as inappropriate contact forces and inefficient retries. Therefore, we propose TORL-VLA, a tactile-guided online reinforcement learning framework that couples tactile feedback with policy refinement for contact-rich manipulation. Our method introduces a tactile-derived wrench-aware VLA to predict reference actions and future wrench sequences, while a lightweight online RL module is used to refine the reference actions. To stabilize learning from mixed exploratory policy-generated and human-intervention data, we introduce an intervention-censored critic that prevents post-intervention success from being wrongly credited to policy-generated actions preceding intervention. Real-robot experiments on long-horizon contact-rich tasks, including latch manipulation, coffee-cup placement, and egg handling, show that TORL-VLA improves success rates at both subtask and full-task levels, as well as time-bounded execution efficiency over strong baselines. Project page: https://torl-vla.github.io/

cs.RO↗

Chimera: Protocol-Aware Recovery for Confidential BFT Consensus

Trusted Execution Environments (TEEs) have enabled confidential Byzantine Fault-Tolerant (BFT) consensus systems with confidentiality and improved scalability. However, TEEs do not provide state continuity: during recovery, a compromised host can roll back a crashed enclave to a stale persistent state, significantly threatening both safety and availability. Existing defenses face a fundamental tradeoff: they either impose substantial overhead on critical consensus paths, reducing throughput and increasing latency, or incur prolonged recovery delays, hurting availability. We present the first systematic taxonomy of rollback-resilient recovery for confidential BFT consensus, distilling prior approaches into four categories. We further expose their inherent limitations. Guided by this detailed analysis, we design CHIMERA, a protocol-aware recovery framework that breaks this tradeoff. Our key insight is that rollback protection in consensus systems should not be uniform. Different types of persistent states differ fundamentally in their state distribution, update behavior, and representation form. CHIMERA separates persistent state into metadata and logs according to these protocol-level properties and applies distinct recovery mechanisms to each type. We formally model CHIMERA in Maude and verify its safety and liveness properties. We implement it on Braft and ZooKeeper using Intel TDX, and evaluate it in both LAN and WAN settings. Results show that CHIMERA achieves higher throughput, lower recovery latency, and better availability than state-of-the-art rollback-resilient baselines.

cs.DC↗

Think Like a Pilot: Fine-Grained Long-Horizon UAV Navigation

Language-guided UAV agents must execute long-horizon semantic instructions while producing smooth, physically feasible continuous flight commands, yet existing Vision-Language Navigation (VLN) benchmarks typically use discrete or coarse actions and existing UAV Vision-Language-Action (VLA) tasks focus on short, atomic maneuvers. To address this gap in UAV task settings, we introduce \textbf{FLIGHT}, a \textbf{F}ine-grained \textbf{L}ong-horizon \textbf{I}nstruction-\textbf{G}uided benchmark for \textbf{H}ybrid UAV navigation and reasoning \textbf{T}asks, which combines multi-stage instructions with dense 6-DoF trajectory annotations across two dataset splits: Fine-grained VLN and Long-horizon Flow. To endow the UAV agent with the capability of real-time in-flight reasoning over task execution status and mission planning, while simultaneously accommodating high-frequency, real-time precise control, we further propose \textbf{FLIGHT VLA}, an asynchronous architecture that decouples a low-frequency Streaming Pilot Vision-Language Model (VLM) for task-state reasoning from a high-frequency diffusion action model for continuous control, supervised by explicit \textbf{Pilot Reasoning} texts that summarize the current flight state and anticipate the next subgoal. In closed-loop evaluation, FLIGHT VLA consistently surpasses representative VLN and VLA baselines on our FLIGHT benchmarks, achieving stronger multi-stage completion, subgoal adherence, and terminal control. Its trained Streaming Pilot Reasoning VLM further improves UAV video reasoning, validating the effectiveness of our design.

cs.RO↗

CoFi-UCGen: Coarse-to-Fine Unsupervised Conditional Generation without Label Priors

Unsupervised conditional image generation (UCGen) aims to control generation without relying on manually annotated labels, yet remains challenging due to unstructured semantic representations across granularities. To address this, we propose a novel coarse-to-fine UCGen framework (CoFi-UCGen) that explicitly disentangles global semantics from fine-grained variations, which to the best of our knowledge, sets out the first successful attempt for both coarse- and fine-grained conditional generation without any labels. More specifically, we first propose the adversarial semantic reciprocal learning theory to ensure the semantic consistency and completeness between images and latent spaces. Based on the consistency, we propose the bit-codes to learn a structured coarse-grained latent space, and further prove distinct global semantics inherent from our bit-codes while preserving independent noise sampling for generation. Building upon these bit-codes, we establish a fine-grained semantic basis and introduce a hierarchical modulation mechanism in diffusion models, by enabling layer-wise injection from coarse conditions to progressively control fine-grained attributes during generation. Extensive experiments demonstrate that without any label priors or pre-trained feature extractors, our CoFi-UCGen consistently outperforms existing UCGen methods in terms of image quality, semantic consistency, and control accuracy, verifying the effectiveness of explicit coarse-to-fine semantic decomposition for the challenging UCGen task.

cs.CV↗

GaussianDream: A Feed-Forward 3D Gaussian World Model for Robotic Manipulation

Vision-language-action (VLA) policies have advanced language-conditioned robotic manipulation by transferring semantic priors from pretrained vision-language models to action generation. However, standard action-imitation learning often lacks sufficient modeling of explicit 3D spatial information, dense geometric supervision, and future environment evolution, all critical for precise robotic interaction. To address this, we propose \textbf{GaussianDream}, a feed-forward 3D Gaussian world-model plug-in. Specifically, we introduce learnable GaussianDream Queries in the encoder, enabling the model to capture current-frame 3D spatial structure and short-horizon future evolution. During training, the latent GaussianDream prefix is processed by a static reconstruction head and a future prediction head to produce current 3D Gaussian scene states and future Gaussian evolution states. The current branch is supervised by RGB rendering and depth, while the future branch uses future RGB, depth, and pseudo 3D scene-flow signals. During inference, GaussianDream discards all auxiliary heads and retains only the learned prefix to condition action generation, without test-time Gaussian reconstruction or future prediction. Experimental results demonstrate that GaussianDream achieves state-of-the-art performance across multiple robotic manipulation benchmarks, reaching \textbf{98.4\%} on LIBERO, \textbf{54.8\%} on RoboCasa Human-50, and \textbf{50.0\%} on real-robot tasks. Compared with existing 3D-enhanced VLA methods, GaussianDream achieves strong accuracy while providing higher inference efficiency than video-based world-model approaches.

cs.RO↗