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Simon Hadfield

Publications and source records attributed to Simon Hadfield.

2 recordsLinked to original sources

Beyond BLEU: A Case for Redefining Sign Language Translation Benchmarks

BLEU-4 is the standard metric for evaluating sign language translation (SLT), but spoken-language metrics may not adequately reflect sign language proficiency. The multimodal, low-resource context of SLT allows models to exploit spurious correlations and spoken-language priors, rather than learning stronger sign representations. In this paper, we evaluate the relationship between spatio-temporal understanding and BLEU-4 across six SLT models on Phoenix-2014T and CSL-Daily, showing that gains in BLEU-4 are not on their own evidence of better sign language understanding. This work introduces an alternative inspired by language-learning assessment, using an open-weight-LLM QA protocol that measures salient content preservation. It aligns more closely with human rankings and is six to seven times more paraphrase-invariant than BLEU-4. Applied to SLT, this protocol targets content transfer, is more robust to train-test overlap, and gives a different picture of the field: the five gloss-free systems are largely within noise of one another on Phoenix-2014T, while the gloss-supervised system stands 9.3 points higher, a gap invisible to BLEU-4.

cs.CL

GDB-Reward: From Evaluation Metrics to Training Rewards for Graphic Design

Text-to-image models excel at natural image synthesis but struggle with graphic design, where success depends on satisfying precise constraints on typography, layout, color, and visual communication. While prompt optimization offers an attractive alternative to expensive diffusion model fine-tuning, learning prompts for frozen image generators requires informative reward functions despite the entirely non-differentiable generation process. Reinforcement learning does not require differentiable objectives; it requires only scalar rewards capable of ranking candidate outputs. This raises a simple question: can design evaluation metrics themselves become reinforcement learning rewards? Our central contribution is GDB-Reward, a framework that systematically transforms heterogeneous graphic design evaluation metrics into a unified reinforcement learning reward. Experiments demonstrate that GDB-Reward provides an effective optimization objective, substantially improving adherence to the design specification in perceptual quality, rendering fidelity, and spatial accuracy while keeping the image generator entirely frozen. More broadly, our results demonstrate that heterogeneous, non-differentiable evaluation metrics can move beyond passive benchmarking to become effective optimization objectives for reinforcement learning in domains where differentiable supervision is unavailable.

cs.CV