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Siyang Wu

Publications and source records attributed to Siyang Wu.

22 records · Page 2Linked to original sources

Precision Agriculture: Crop Mapping using Machine Learning and Sentinel-2 Satellite Imagery

Food security has grown in significance due to the changing climate and its warming effects. To support the rising demand for agricultural products and to minimize the negative impact of climate change and mass cultivation, precision agriculture has become increasingly important for crop cultivation. This study employs deep learning and pixel-based machine learning methods to accurately segment lavender fields for precision agriculture, utilizing various spectral band combinations extracted from Sentinel-2 satellite imagery. Our fine-tuned final model, a U-Net architecture, can achieve a Dice coefficient of 0.8324. Additionally, our investigation highlights the unexpected efficacy of the pixel-based method and the RGB spectral band combination in this task.

cs.CV↗

Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapes

In-hand object reorientation is necessary for performing many dexterous manipulation tasks, such as tool use in less structured environments that remain beyond the reach of current robots. Prior works built reorientation systems assuming one or many of the following: reorienting only specific objects with simple shapes, limited range of reorientation, slow or quasistatic manipulation, simulation-only results, the need for specialized and costly sensor suites, and other constraints which make the system infeasible for real-world deployment. We present a general object reorientation controller that does not make these assumptions. It uses readings from a single commodity depth camera to dynamically reorient complex and new object shapes by any rotation in real-time, with the median reorientation time being close to seven seconds. The controller is trained using reinforcement learning in simulation and evaluated in the real world on new object shapes not used for training, including the most challenging scenario of reorienting objects held in the air by a downward-facing hand that must counteract gravity during reorientation. Our hardware platform only uses open-source components that cost less than five thousand dollars. Although we demonstrate the ability to overcome assumptions in prior work, there is ample scope for improving absolute performance. For instance, the challenging duck-shaped object not used for training was dropped in 56 percent of the trials. When it was not dropped, our controller reoriented the object within 0.4 radians (23 degrees) 75 percent of the time. Videos are available at: https://taochenshh.github.io/projects/visual-dexterity.

cs.RO↗

Automatic Truss Design with Reinforcement Learning

Truss layout design, namely finding a lightweight truss layout satisfying all the physical constraints, is a fundamental problem in the building industry. Generating the optimal layout is a challenging combinatorial optimization problem, which can be extremely expensive to solve by exhaustive search. Directly applying end-to-end reinforcement learning (RL) methods to truss layout design is infeasible either, since only a tiny portion of the entire layout space is valid under the physical constraints, leading to particularly sparse rewards for RL training. In this paper, we develop AutoTruss, a two-stage framework to efficiently generate both lightweight and valid truss layouts. AutoTruss first adopts Monte Carlo tree search to discover a diverse collection of valid layouts. Then RL is applied to iteratively refine the valid solutions. We conduct experiments and ablation studies in popular truss layout design test cases in both 2D and 3D settings. AutoTruss outperforms the best-reported layouts by 25.1% in the most challenging 3D test cases, resulting in the first effective deep-RL-based approach in the truss layout design literature.

cs.AI↗

Containerized Distributed Value-Based Multi-Agent Reinforcement Learning

Multi-agent reinforcement learning tasks put a high demand on the volume of training samples. Different from its single-agent counterpart, distributed value-based multi-agent reinforcement learning faces the unique challenges of demanding data transfer, inter-process communication management, and high requirement of exploration. We propose a containerized learning framework to solve these problems. We pack several environment instances, a local learner and buffer, and a carefully designed multi-queue manager which avoids blocking into a container. Local policies of each container are encouraged to be as diverse as possible, and only trajectories with highest priority are sent to a global learner. In this way, we achieve a scalable, time-efficient, and diverse distributed MARL learning framework with high system throughput. To own knowledge, our method is the first to solve the challenging Google Research Football full game $5\_v\_5$. On the StarCraft II micromanagement benchmark, our method gets $4$-$18\times$ better results compared to state-of-the-art non-distributed MARL algorithms.

cs.LG↗