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Siyuan Yang

Publications and source records attributed to Siyuan Yang.

At least 19 recordsLinked to original sources

Taming Noise Initialization for Zero-shot Video Restoration with Image Diffusion Priors

Recent advances in diffusion models have achieved remarkable success in restoring high-quality images in a zero-shot manner. Unfortunately, extending this success to video restoration is challenging due to the substantial computational resources required to pre-train video diffusion models. A rising trend seeks to address video restoration by utilizing a pre-trained image diffusion model, initiating restoration from either frame-wise independent or identical Gaussian noise. Yet, these approaches often fall short, as such simple noise initiations fail to capture and utilize the inherent temporal correlations within degraded video frames. In this work, we propose taming noise initialization for zero-shot video restoration, which preserves the intrinsic temporal correlations by generating initial noises directly using DDIM inversion on the corrupted video frames themselves. Building on this, we introduce an adaptive noise blending strategy that suppresses degradation patterns encoded during DDIM inversion while gradually steering the noise toward a Gaussian distribution. To further emphasize temporal consistency, we propose measurement-guided trajectory attention to better align features across frames. Extensive experiments on multiple video restoration tasks demonstrate that our method outperforms existing zero-shot approaches, consistently achieving superior results on the DAVIS, REDS4, and Set8 datasets.

cs.CV↗

Localization-Uncertainty-Aware UAV Swarm Search for GNSS-Denied Maritime Surveillance

This paper studies UAV swarm search in GNSS-denied maritime environments, where inter-UAV ranging drives cooperative localization and uncertainty propagates along the multi-hop reference chain, affecting connectivity, collision avoidance, and search effectiveness. We propose an uncertainty-aware control barrier function (CBF) framework approximating cascading localization covariance through Fisher information matrices. First, the cascading covariance model captures how ranging noise and neighbor uncertainty accumulate along the localization chain. Second, uncertainty-tightened CBFs incorporate the covariance model and its rate into margins for connectivity maintenance and collision avoidance, with conditional invariance and graceful-degradation bounds. Third, a hierarchical Voronoi-target strategy with formation keeping supports efficient forward-looking coverage. The distributed controller is validated with a standard unbiased extended Kalman filter in the loop. The framework is demonstrated on several polygon shapes and swarm sizes from 6 to 30 sUAVs. An estimator-in-the-loop run completes the search in 302.5 s, 20 Monte Carlo deployments confirm repeatable completion with all local QPs feasible and containment in at least 98.97% of UAV-frames, and six MBZIRC runs provide estimator-in-the-loop evidence. The source code is publicly available.

cs.RO↗

AdaptFuse: Training-Free Sequential Preference Inference via Externalized Bayesian Computation

Large language models (LLMs) struggle to accumulate evidence across multiple rounds of user interactions, failing to update their beliefs in a manner consistent with Bayesian inference. Existing solutions require fine-tuning on sensitive user interaction data, limiting their applicability in privacy-conscious settings. We propose \textsc{AdaptFuse}, a training-free framework that externalizes probabilistic computation entirely from the LLM, where a symbolic module maintains a Bayesian posterior over a discrete hypothesis set, while a frozen LLM contributes semantic reasoning via multi-sample Dirichlet aggregation. The two signals are combined through entropy-adaptive fusion, which automatically weights each source by its predictive confidence, shifting reliance from the LLM to the symbolic posterior as evidence accumulates. We evaluate across three domains: flight recommendation, hotel recommendation, and web shopping; on Gemma~2 9B, Llama~3 8B, and Qwen~2.5 7B. \textsc{AdaptFuse} consistently outperforms both prompting baselines and fine-tuned Bayesian Teaching models on all tasks, with accuracy improving monotonically over interaction rounds. These results demonstrate that principled inference-time algorithms can substitute for fine-tuning in personalized recommendation, without storing or training on sensitive user data.

cs.CL↗

Joint-Feasibility Margin Feedback for Bounded-Input Second-Order Control Barrier Functions

Multiple second-order control barrier function constraints can exhaust their common control authority under bounded acceleration, even when the current state remains feasible. We define a signed local joint-feasibility margin whose sign exactly identifies whether the current barrier half-spaces intersect the admissible input set. For unit-scaled distance constraints, it has acceleration units and a support-function dual that identifies weighted constraint conflicts. We predict the margin one sample ahead for nine task-directed candidates, selecting either the least-deviating candidate that attains a desired margin or the candidate with the largest predicted margin before solving the same hard HOCBF quadratic program. A controlled one-step case shows that, at the state predicted under the hard-QP command, two constraints remain individually feasible but become jointly infeasible, whereas the margin-feedback controller retains a positive next margin. Separately, across 20 paired initial conditions, the margin-feedback controller retains the hard-QP command in a low-pressure task and acts at positive margin in a critical task before the hard-QP problem becomes infeasible; its trajectories remain feasible at that time and complete the task. Source code is publicly available. https://github.com/xirhxq/cbf/tree/robio2026-preventive-regulation

cs.RO↗

Image Diffusion Models Are Good 3D Human Motion Generators

Text-to-motion generation typically relies on dataset-specific skeletal representations, with models trained separately for benchmarks with different joint layouts. We investigate whether image diffusion architectures can model 3D human motion through a common image-compatible representation that accommodates heterogeneous skeletal layouts while preserving motion-specific kinematic structure. To this end, we organize root-centered joint trajectories into topology-informed joint--time images and model global root dynamics through a complementary latent stream. A motion autoencoder conditions local-motion decoding on the root latent, while a text-conditioned Scalable Interpolant Transformer (SiT) jointly generates both latent streams, with supervision on decoded 3D joint positions further constraining generation in motion space. In addition to dataset-specific models, we train a single motion autoencoder on HumanML3D and KIT-ML, followed by a single text-conditioned SiT shared across both datasets, preserving their respective skeletal definitions without skeleton retargeting to a common joint layout. Experiments on HumanML3D and KIT-ML show that our dataset-specific models achieve state-of-the-art performance, while shared training yields further gains on both benchmarks, demonstrating the benefits of shared modeling across heterogeneous skeletal layouts.

cs.CV↗

TAME:Topology-Aware Text-Driven Motion Editing across Heterogeneous Humanoid Skeletons

Text-driven motion editing modifies an existing motion sequence according to a text instruction while preserving the content of the source motion. Existing methods are typically built for a single, fixed skeletal topology, which limits their use in animation pipelines where characters differ in joint count and skeletal hierarchy. We present Topology-Aware Motion Editor (TAME), a flow-matching transformer that edits motions on humanoid skeletons of varying topology. TAME represents motion as per-joint, per-frame tokens and models interactions among joints, across frames, and with the text instruction through skeletal, temporal, and text cross-attention layers. To make the skeletal attention follow each character's hierarchy, TAME replaces full joint attention with Topology-Constrained Skeletal Propagation (TCSP), which restricts attention to one-hop kinematic neighbors in the skeleton's adjacency matrix. We further introduce Edit-Focused Representation Alignment (EFRA), a self-distilled representation alignment strategy that aligns student features with cleaner EMA-teacher features exclusively on edit-relevant joint-time tokens, making edits faithful to the instruction. To make this setting trainable and comparable, we construct TopoMotionFix, a multi-topology extension of MotionFix with seen- and unseen-topology evaluation protocols. TAME outperforms previous methods in edit alignment and source preservation on MotionFix and reliably edits motions on unseen skeletons in TopoMotionFix.

cs.CV↗

Persistence Forcing: Exploiting Feature Specialization in Pixel-Space Diffusion

Pixel-space diffusion Transformers (DiTs) directly operate on high-dimensional visual data, yet their hidden representations typically undergo uniform refinement across depth. Natural images, however, are inherently organized at different levels of granularity. Global structure can often be represented compactly, whereas local textures and fine details require richer representations. Motivated by this, we introduce heterogeneous refinement in pixel-space DiTs, assigning different feature groups distinct refinement budgets across depth. Consequently, an ordered feature specialization emerges: sparsely refined features predominantly encode global visual structure, whereas more frequently refined features increasingly specialize toward localized, high-frequency details. We refer to these two groups as persistent and active features, respectively. Building on this emergent specialization, we introduce Persistence Forcing (PerF), which explicitly exploits this persistent--active feature organization for pixel-space image generation. This enables persistent features to continuously condition actively refined features, allowing stable global information to guide the ongoing refinement of finer visual details. During generative sampling, this interaction further induces a meaningful guidance direction that promotes coherent global structure and naturally complements classifier-free guidance. On ImageNet $256\times256$, PerF-L achieves FID of $1.91$, approaching $1.86$ of JiT-H with only half the parameters, while PerF-H further achieves FID of $1.63$ and $1.76$ on ImageNet $256\times256$ and $512\times512$, respectively.

cs.CV↗

Visko Orbis 1.0: A Live Model for Real-Time Interactive Long Video Generation

We present Visko Orbis 1.0, a Live Model for real-time, interactive long video generation. Users can change the prompt at any moment during generation, and the update becomes visible in real time. Visko Orbis 1.0 supports long-form text-to-video, image-to-video, and video continuation, with multilingual prompts and prompt switching while generation is in progress. A bounded multi-scale memory preserves subjects, scenes, and style across chunks, sustaining hour-scale rollouts without evident quality or color drift. The generator is factorized causally in time, matching the causal structure of physical dynamics, and is aligned with a latent world-model reward for predictive consistency. Built on a distilled chunk-wise streaming generator and a streaming video upscaler, Visko Orbis 1.0 delivers 4K video generation at 24 FPS in real time, using an optimized GPU serving engine. In quantitative evaluations, Visko Orbis 1.0 achieves the best DOVER aesthetic and technical scores and the best VideoAlign visual and motion quality, and leads three physical-plausibility protocols (VideoPhy-2, Physics-IQ, and VBench-2.0 Physics); in long-form Arena comparisons, it obtains the highest overall-preference and temporal-stability ratings among all the state-of-the-art real-time interactive video generation systems.

cs.CV↗

A unified framework for equation discovery and dynamic prediction of hysteretic systems

Hysteresis is a nonlinear phenomenon with memory effects, where a system's output depends on both its current state and past states. It is prevalent in various physical and mechanical systems, such as yielding structures under seismic excitation, ferromagnetic materials, and piezoelectric actuators. Analytical models like the Bouc-Wen model are often employed but rely on idealized assumptions and careful parameter calibration, limiting their applicability to diverse or mechanism-unknown behaviors. Existing equation discovery approaches for hysteresis are often system-specific or rely on predefined model libraries, which limit their flexibility and ability to capture the hidden mechanisms. To address these challenges, this research classifies equation discovery problems for hysteretic systems and develops a unified framework in which the state-space form is reformulated, and hysteretic variables are treated as trainable parameters from data. The framework further employs symbolic regression (SR) to automatically recover explicit governing equations without relying on predefined libraries, unlike methods such as sparse identification of nonlinear dynamics (SINDy). Experimental results demonstrate that the proposed method is effective in recovering governing equations for hysteretic systems, even in a challenging Full Equation Discovery setting, where prior information is extremely limited, and solving the equations naturally enables the dynamic prediction of hysteretic systems.

cs.CE↗

Multimodal Continuous Reasoning via Asymmetric Mutual Variational Learning

Multimodal Large Language Models (MLLMs) are often constrained by a language-space bottleneck, forcing complex visual reasoning into discrete tokens which can lose perceptual nuance. A promising alternative is continuous latent reasoning, where the goal is to discover implicit reasoning pathways that bridge the multimodal query and the final answer. However, this introduces a severe train-inference mismatch: a training-time posterior, conditioned on the ground-truth answer, can exploit answer-dependent shortcuts. Standard variational training then forces the inference-time prior to mimic a posterior that has access to information unavailable at test time, leading to poor performance. To address this, we propose Asymmetric Mutual Variational Learning (AMVL), a framework that resolves this mismatch via a bidirectional calibration objective. A forward KL divergence trains the target-agnostic prior to match the posterior, while a novel reverse KL divergence simultaneously regularizes the posterior, preventing it from collapsing into inference-incompatible regions and mitigating this ``answer leakage''. We provide theoretical analysis formalizing this leakage as prior contamination and prove that our dual-KL objective reduces it. We instantiate AMVL in a latent-integrated MLLM and show that it consistently outperforms strong discrete and latent-reasoning baselines, improving the average score on the complex BLINK benchmark by +10.83 and achieving gains of up to +32.00 on individual reasoning tasks, with analyses confirming improved latent-space stability.

cs.CV↗

AUSLUN: A Fixed-Hover UAV--USV System for GNSS-Denied Maritime Search and Navigation

Global navigation satellite system (GNSS) denial can prevent an unmanned surface vehicle (USV) from both finding a distant vessel and maintaining a globally referenced approach. This paper presents AUSLUN (Automatic UAV Search, Localization, and USV Navigation), a fixed-hover aerial-surface system that uses a coastal unmanned aerial vehicle (UAV), which estimates its own pose through visual-inertial odometry (VIO), as a long-range sensing and navigation anchor. The central design shifts sensing motion from UAV translation to a zoom pod and closes the loop through three coupled elements: polygon-aware annular pod scanning, modality-aware bearing-range localization, and target-relative USV guidance with visual-loss recovery. The same gated recursive estimator uses laser range for the non-cooperative target and datalink range for the cooperative USV. Search-planning simulations show that the adaptive yaw bounds reduce scan time and redundant coverage relative to a matched fixed-sector scan, and GPS-referenced field data show that the gated recursive estimator outperforms non-recursive baselines in localization accuracy. An integrated maritime mission further demonstrates the complete search-to-navigation sequence, including a deliberately triggered visual-loss recovery. These results establish the feasibility and operating boundary of fixed-hover UAV assistance for stationary-target approach in coastal GNSS-denied environments. The source code and a video demonstration are publicly available at https://github.com/xirhxq/pod_search and https://youtu.be/S-5RkJs35JI.

cs.RO↗

Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models

Recent advances in large-scale pretrained vision models have demonstrated impressive capabilities across a wide range of downstream tasks, including cross-modal and multi-modal scenarios. However, their direct application to 3D human skeleton data remains challenging due to fundamental differences in data format. Moreover, the scarcity of large-scale skeleton datasets and the need to incorporate skeleton data into multi-modal action recognition without introducing additional model branches present significant research opportunities. To address these challenges, we introduce Skeleton-to-Image Encoding (S2I), a novel representation that transforms skeleton sequences into image-like data by partitioning and arranging joints based on body-part semantics and resizing to standardized image dimensions. This encoding enables, for the first time, the use of powerful vision-pretrained models for self-supervised skeleton representation learning, effectively transferring rich visual-domain knowledge to skeleton analysis. While existing skeleton methods often design models tailored to specific, homogeneous skeleton formats, they overlook the structural heterogeneity that naturally arises from diverse data sources. In contrast, our S2I representation offers a unified image-like format that naturally accommodates heterogeneous skeleton data. Extensive experiments on NTU-60, NTU-120, and PKU-MMD demonstrate the effectiveness and generalizability of our method for self-supervised skeleton representation learning, including under challenging cross-format evaluation settings.

cs.CV↗

VISTA: Vision-Grounded and Physics-Validated Adaptation of UMI data for VLA Training

Universal Manipulation Interface (UMI) enables scalable real-world robot data collection without hardware-specific teleoperation, yet leveraging UMI data to train large-scale Vision-Language-Action (VLA) models remains fundamentally challenging. We identify two critical mismatches: wrist-mounted fisheye views, with severe radial distortion and local gripper-centric perspectives, are out-of-distribution for pretrained VLMs; and human-collected trajectories frequently violate kinematic limits, incur collisions, or exceed controller bandwidth, teaching VLA policies physically infeasible actions. To address the challenges, we present VISTA, a framework that bridges this dual gap through three synergistic components. (i)~UMI-VQA, the first large-scale VQA dataset tailored to wrist-mounted fisheye observations, aligns VLM representations to the distorted visual regime via auxiliary vision-language supervision. (ii)~A systematic physical-validation pipeline performs a data-completeness pre-check and scores each valid trajectory for trajectory continuity, self-collision risk, and execution fidelity before it enters training. (iii)~A two-stage co-training recipe jointly learns vision-language grounding on UMI-VQA and action prediction on validated trajectories. Our experiments empirically show that incorporating UMI-VQA consistently improves downstream policy performance, and that physical-validation scores are strongly predictive of deployment success. On diverse simulation and real-world manipulation tasks, VISTA significantly outperforms strong baselines including $π_{0.5}$, LingBot-VLA, and Wall-X. We release the physical-validation pipeline, UMI-VQA, validated trajectory data, and the pre-trained model for the community.

cs.RO↗

CV-Arena: An Open Benchmark for Instructional Computer Vision Problem Solving with Human-AI Collaborative Preferences

Instruction-guided image editing is becoming a general interface for visual work, yet existing benchmarks still focus largely on narrow appearance edits and do not fully capture the diversity of real-image tasks in professional workflows. Here, we define instructional computer vision problem solving as a broader formulation of image editing: given a real input image and a natural-language instruction, a system must produce an edited output that realizes the requested transformation while satisfying explicit preservation, geometric, physical, and usability constraints. We introduce CV-Arena, an open benchmark designed to evaluate this capability at professional scales. CV-Arena contains 12K high-resolution real-image instruction pairs spanning 16 instruction-based visual task types, constructed using CogRetriever, a dual-track retrieval-and-curation pipeline that combines targeted web search, agentic query refinement, verification, and traceability. To evaluate models at scale while preserving human fidelity, we propose Active Elo, a human-AI collaborative preference protocol that leverages CV-Judge, a logic-gated, multi-dimensional VLM evaluator, to reject clear failures and resolve high-confidence comparisons; and to route close, high-quality comparisons to expert raters. Mixed human and AI supervision is then aggregated through reliability-weighted Elo updates. Our comprehensive evaluation of 21 systems, including proprietary, open-source, and agentic models, on CV-Arena reveals persistent gaps in instruction adherence, physical reasoning, structural control, and fine-grained detail preservation. We further develop CV-Agent, a lightweight agentic model that combines planning, editing, and verification, and demonstrate that closed-loop reasoning is a promising direction for professional-grade instruction-following visual editing.

cs.CV↗

AstroMind: A High-Fidelity Benchmark for Spacecraft Behavior Reasoning Based on Large Language Models

Understanding why a spacecraft maneuvers -- rather than simply that it did -- is an increasingly important problem for space domain awareness as Earth orbits grow crowded and contested. Current analysis pipelines are built for detection: they are good at picking up that something happened, less good at reasoning about what it means. AstroMind is a physics-grounded benchmark designed to close that gap. It draws on high-fidelity astrodynamics simulations and real observational constraints, converting them into verifiable reasoning problems across three task types: intent inference, maneuver parameter estimation, and threat assessment. Each scenario includes realistic sensing noise and multi-source textual intelligence at varying reliability levels. Evaluation metrics capture both semantic correctness and quantitative consistency under physical constraints. Benchmarking a suite of open-weight models shows no single model dominates every axis: Qwen3 (32B) leads on intent inference accuracy; QwQ (32B) leads on threat assessment and achieves the lowest median relative error on parsed items; GPT-OSS (20B) produces the strongest judged reasoning quality and extracts the most scalar values for parameter estimation (136 of 241 parsed items). Training data composition and reasoning style matter as much as model size. Structured reasoning prompts help consistently across tested 8B models, with larger gains for those that can already track physical constraints. AstroMind gives the field a shared test for a problem where getting the physics right and reading the tactical situation correctly are both required -- neither is sufficient on its own.

cs.CL↗

CAPS: Cascaded Adaptive Pairwise Selection for Efficient Parallel Reasoning

Parallel reasoning, where a generator samples many candidate solutions and an aggregator selects the best, is one of the most effective forms of test-time scaling in large language models, and pairwise self-verification has become its strongest aggregation primitive. Yet pairwise verification carries a heavy cost: each judgment reads two complete solutions in full, and existing methods perform tens of such judgments per problem regardless of whether the comparison is informative. We introduce CAPS (Cascaded Adaptive Pairwise Selection), an inference-only framework that allocates verifier compute non-uniformly along two orthogonal axes: an evidence axis that adapts how much of each candidate the judge sees, and a distribution axis that adapts how comparisons are spread across the pool. CAPS instantiates these into a four-stage cascade with an optional rescue subroutine, and admits a closed-form verifier-token cost in which the per-candidate marginal cost is roughly halved relative to uniform full-evidence schedules. On four self-verifying models (Qwen3-14B, GPT-OSS-20B, Qwen3-4B-Instruct/Thinking) and five reasoning benchmarks spanning code (LiveCodeBench-v5/v6, CodeContests) and math (AIME 2025, HMMT 2025), CAPS outperforms the leading pairwise verifier on 14 of 20 suites while using 25.4% of its verifier-token budget on code, and outperforms pointwise self-verification on all 20. The trade-off suites admit an interpretable diagnostic in terms of the verifier's accuracy at partial versus full evidence, providing a concrete pre-deployment check for cascade suitability.

cs.AI↗

OpAgent: Operator Agent for Web Navigation

To fulfill user instructions, autonomous web agents must contend with the inherent complexity and volatile nature of real-world websites. Conventional paradigms predominantly rely on Supervised Fine-Tuning (SFT) or Offline Reinforcement Learning (RL) using static datasets. However, these methods suffer from severe distributional shifts, as offline trajectories fail to capture the stochastic state transitions and real-time feedback of unconstrained wide web environments. In this paper, we propose a robust Online Reinforcement Learning WebAgent, designed to optimize its policy through direct, iterative interactions with unconstrained wide websites. Our approach comprises three core innovations: 1) Hierarchical Multi-Task Fine-tuning: We curate a comprehensive mixture of datasets categorized by functional primitives -- Planning, Acting, and Grounding -- establishing a Vision-Language Model (VLM) with strong instruction-following capabilities for Web GUI tasks. 2) Online Agentic RL in the Wild: We develop an online interaction environment and fine-tune the VLM using a specialized RL pipeline. We introduce a Hybrid Reward Mechanism that combines a ground-truth-agnostic WebJudge for holistic outcome assessment with a Rule-based Decision Tree (RDT) for progress reward. This system effectively mitigates the credit assignment challenge in long-horizon navigation. Notably, our RL-enhanced model achieves a 38.1\% success rate (pass@5) on WebArena, outperforming all existing monolithic baselines. 3) Operator Agent: We introduce a modular agentic framework, namely \textbf{OpAgent}, orchestrating a Planner, Grounder, Reflector, and Summarizer. This synergy enables robust error recovery and self-correction, elevating the agent's performance to a new State-of-the-Art (SOTA) success rate of \textbf{71.6\%}.

cs.AI↗

VEFX-Bench: A Holistic Benchmark for Generic Video Editing and Visual Effects

As AI-assisted video creation becomes increasingly practical, instruction-guided video editing has become essential for refining generated or captured footage to meet professional requirements. Yet the field still lacks both a large-scale human-annotated dataset with complete editing examples and a standardized evaluator for comparing editing systems. Existing resources are limited by small scale, missing edited outputs, or the absence of human quality labels, while current evaluation often relies on expensive manual inspection or generic vision-language model judges that are not specialized for editing quality. We introduce VEFX-Dataset, a human-annotated dataset containing 5,049 video editing examples across 9 major editing categories and 32 subcategories, each labeled along three decoupled dimensions: Instruction Following, Rendering Quality, and Edit Exclusivity. Building on VEFX-Dataset, we propose VEFX-Reward, a reward model designed specifically for video editing quality assessment. VEFX-Reward jointly processes the source video, the editing instruction, and the edited video, and predicts per-dimension quality scores via ordinal regression. We further release VEFX-Bench, a benchmark of 300 curated video-prompt pairs for standardized comparison of editing systems. Experiments show that VEFX-Reward aligns more strongly with human judgments than generic VLM judges and prior reward models on both standard IQA/VQA metrics and group-wise preference evaluation. Using VEFX-Reward as an evaluator, we benchmark representative commercial and open-source video editing systems, revealing a persistent gap between visual plausibility, instruction following, and edit locality in current models. Our project page is https://xiangbogaobarry.github.io/VEFX-Bench/.

cs.CV↗