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Song Han

Publications and source records attributed to Song Han.

At least 55 records · Page 3Linked to original sources

LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generation

We present LongLive-2.0, an NVFP4-based parallel infrastructure throughout the full training and inference workflow of long video generation, addressing speed and memory bottlenecks. For training, we introduce sequence-parallel autoregressive (AR) training, instantiated as Balanced SP, which co-designs the efficient teacher-forcing layout with SP execution by pairing clean-history and noisy-target temporal chunks on each rank, enabling a natural teacher-forcing mask with SP-aware chunked VAE encoding. Combined with NVFP4 precision, it reduces GPU memory cost and accelerates GEMM computation during training, the proportion of which increases as video length grows. Moreover, we show that a high-quality infrastructure and dataset enable a remarkably clean training pipeline. Unlike existing Self-Forcing series methods that rely on ODE initialization and subsequent distribution matching distillation (DMD), LongLive-2.0 directly tunes a diffusion model into a long, multi-shot, interactive auto-regressive (AR) diffusion model. It can be further converted to real-time generation (4 to 2 denoising steps) with standalone LoRA weights. For inference on Blackwell GPUs, we enable W4A4 NVFP4 inference, quantize KV cache into NVFP4 for memory savings, and boost end-to-end throughput with asynchronous streaming VAE decoding. On non-Blackwell GPU architectures, we deploy SP inference to match the speed on Blackwell GPUs, while the quantized KV cache can lower inter-GPU communication of SP. Experiments show up to 2.15x speedup in training, and 1.84x in inference. LongLive-2.0-5B achieves 45.7 FPS inference while attaining strong performance on benchmarks. To our knowledge, LongLive-2.0 is the first NVFP4 training and inference system for long video generation.

cs.CV↗

SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer

We introduce SANA-WM, an efficient 2.6B-parameter open-source world model natively trained for one-minute generation, synthesizing high-fidelity, 720p, minute-scale videos with precise camera control. SANA-WM achieves visual quality comparable to large-scale industrial baselines such as LingBot-World and HY-WorldPlay, while significantly improving efficiency. Four core designs drive our architecture: (1) Hybrid Linear Attention combines frame-wise Gated DeltaNet (GDN) with softmax attention for memory-efficient long-context modeling. (2) Dual-Branch Camera Control ensures precise 6-DoF trajectory adherence. (3) Two-Stage Generation Pipeline applies a long-video refiner to stage-1 outputs, improving quality and consistency across sequences. (4) Robust Annotation Pipeline extracts accurate metric-scale 6-DoF camera poses from public videos to yield high-quality, spatiotemporally consistent action labels. Driven by these designs, SANA-WMdemonstrates remarkable efficiency across data, training compute, and inference hardware: it uses only $\sim$213K public video clips with metric-scale pose supervision, completes training in 15 days on 64 H100s, and generates each 60s clip on a single GPU; its distilled variant can be deployed on a single RTX 5090 with NVFP4 quantization to denoise a 60s 720p clip in 34s. On our one-minute world-model benchmark, SANA-WM demonstrates stronger action-following accuracy than prior open-source baselines and achieves comparable visual quality at $36\times$ higher throughput for scalable world modeling.

cs.CV↗

AnyFlow: Any-Step Video Diffusion Model with On-Policy Flow Map Distillation

Few-step video generation has been significantly advanced by consistency distillation. However, the performance of consistency-distilled models often degrades as more sampling steps are allocated at test time, limiting their effectiveness for any-step video diffusion. This limitation arises because consistency distillation replaces the original probability-flow ODE trajectory with a consistency-sampling trajectory, weakening the desirable test-time scaling behavior of ODE sampling. To address this limitation, we introduce AnyFlow, the first any-step video diffusion distillation framework based on flow maps. Instead of distilling a model for only a few fixed sampling steps, AnyFlow optimizes the full ODE sampling trajectory. To this end, we shift the distillation target from endpoint consistency mapping $(z_{t}\rightarrow z_{0})$ to flow-map transition learning $(z_{t}\rightarrow z_{r})$ over arbitrary time intervals. We further propose Flow Map Backward Simulation, which decomposes a full Euler rollout into shortcut flow-map transitions, enabling efficient on-policy distillation that reduces test-time errors (i.e., discretization error in few-step sampling and exposure bias in causal generation). Extensive experiments across both bidirectional and causal architectures, at scales ranging from 1.3B to 14B parameters, demonstrate that AnyFlow achieves performance matches or surpasses consistency-based counterparts in the few-step regime, while scaling with sampling step budgets.

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Robust and Safe Multi-Agent Reinforcement Learning with Communication for Autonomous Vehicles: From Simulation to Hardware

Deep multi-agent reinforcement learning (MARL) has been demonstrated effectively in simulations for multi-robot problems. For autonomous vehicles, the development of vehicle-to-vehicle (V2V) communication technologies provide opportunities to further enhance system safety. However, zero-shot transfer of simulator-trained MARL policies to dynamic hardware systems remains challenging, and how to leverage communication and shared information for MARL has limited demonstrations on hardware. This problem is challenged by discrepancies between simulated and physical states, system state and model uncertainties, practical shared information design, and the need for safety guarantees in both simulation and hardware. This paper designs RSR-RSMARL, a novel Robust and Safe MARL framework that supports Real-Sim-Real (RSR) policy adaptation for multi-agent systems with communication among agents, with both simulation and hardware demonstrations. RSR-RSMARL leverages state (includes shared state information among agents) and action representations considering real system complexities for MARL formulation. The MARL policy is trained with robust MARL algorithm to enable zero-shot transfer to hardware considering the sim-to-real gap. A safety shield module using Control Barrier Functions (CBFs) provides safety guarantee for each individual agent. Experimental results on 1/10th-scale autonomous vehicles with V2V communication demonstrate the ability of RSR-RSMARL framework to enhance driving safety and coordination across multiple configurations. These findings emphasize the importance of jointly designing robust policy representations and modular safety architectures to enable scalable, generalizable RSR transfer in multi-agent autonomy.

cs.RO↗

Nemotron 3 Nano Omni: Efficient and Open Multimodal Intelligence

We introduce Nemotron 3 Nano Omni, the latest model in the Nemotron multimodal series and the first to natively support audio inputs alongside text, images, and video. Nemotron 3 Nano Omni delivers consistent accuracy improvements over its predecessor, Nemotron Nano V2 VL, across all modalities, enabled by advances in architecture, training data and recipes. In particular, Nemotron 3 delivers leading results in real-world document understanding, long audio-video comprehension, and agentic computer use. Built on the highly efficient Nemotron 3 Nano 30B-A3B backbone, Nemotron 3 Nano Omni further incorporates innovative multimodal token-reduction techniques to deliver substantially lower inference latency and higher throughput than other models of similar size. We are releasing model checkpoints in BF16, FP8, and FP4 formats, along with portions of the training data and codebase to facilitate further research and development.

cs.LG↗

Four Over Six: More Accurate NVFP4 Quantization with Adaptive Block Scaling

As large language models have grown larger, interest has grown in low-precision numerical formats such as NVFP4 as a way to improve speed and reduce memory usage. However, quantizing models to NVFP4 remains challenging as the lack of precision generally degrades model performance. In this work, we address this issue with Four Over Six (4/6), a modification to the block-scaled NVFP4 quantization algorithm that yields reduced quantization error. Unlike integer formats, floating point formats have non-uniform step sizes which create larger quantization error on larger values. 4/6 takes advantage of this by adaptively scaling some blocks to smaller FP4 values, making the distribution of representable values more uniform and reducing quantization error for near-maximal values. We show that 4/6 can be implemented efficiently on modern hardware accelerators, resulting in performance gains during both pre-training and inference with minimal computational overhead. In pre-training experiments with the Nemotron 3 Nano 30B-A3B model architecture, we find that 4/6 brings training loss closer to BF16 compared to models trained with current state-of-the-art NVFP4 training recipes. Our code is available at https://github.com/mit-han-lab/fouroversix.

cs.CL↗

Sparse VideoGen2: Accelerate Video Generation with Sparse Attention via Semantic-Aware Permutation

Diffusion Transformers (DiTs) are essential for video generation but suffer from significant latency due to the quadratic complexity of attention. By computing only critical tokens, sparse attention reduces computational costs and offers a promising acceleration approach. However, we identify that existing methods fail to approach optimal generation quality under the same computation budget for two reasons: (1) Inaccurate critical token identification: current methods cluster tokens based on position rather than semantics, leading to imprecise aggregated representations. (2) Excessive computation waste: critical tokens are scattered among non-critical ones, leading to wasted computation on GPUs, which are optimized for processing contiguous tokens. In this paper, we propose SVG2, a training-free framework that maximizes identification accuracy and minimizes computation waste, achieving a Pareto frontier trade-off between generation quality and efficiency. The core of SVG2 is semantic-aware permutation, which clusters and reorders tokens based on semantic similarity using k-means. This approach ensures both a precise cluster representation, improving identification accuracy, and a densified layout of critical tokens, enabling efficient computation without padding. Additionally, SVG2 integrates top-p dynamic budget control and customized kernel implementations, achieving up to 2.30x and 1.89x speedup while maintaining a PSNR of up to 30 and 26 on HunyuanVideo and Wan 2.1, respectively. Our code is open-sourced at \href{https://github.com/svg-project/Sparse-VideoGen}{https://github.com/svg-project/Sparse-VideoGen}.

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Quant VideoGen: Auto-Regressive Long Video Generation via 2-Bit KV-Cache Quantization

Despite rapid progress in autoregressive video diffusion, an emerging system algorithm bottleneck limits both deployability and generation capability: KV cache memory. In autoregressive video generation models, the KV cache grows with generation history and quickly dominates GPU memory, often exceeding 30 GB, preventing deployment on widely available hardware. More critically, constrained KV cache budgets restrict the effective working memory, directly degrading long horizon consistency in identity, layout, and motion. To address this challenge, we present Quant VideoGen (QVG), a training free KV cache quantization framework for autoregressive video diffusion models. QVG leverages video spatiotemporal redundancy through Semantic Aware Smoothing, producing low magnitude, quantization friendly residuals. It further introduces Progressive Residual Quantization, a coarse to fine multi stage scheme that reduces quantization error while enabling a smooth quality memory trade off. Across LongCat Video, HY WorldPlay, and Self Forcing benchmarks, QVG establishes a new Pareto frontier between quality and memory efficiency, reducing KV cache memory by up to 7.0 times with less than 4% end to end latency overhead while consistently outperforming existing baselines in generation quality. Code is available at: https://github.com/svg-project/Quant-VideoGen

cs.LG↗

Efficient-DLM: From Autoregressive to Diffusion Language Models, and Beyond in Speed

Diffusion language models (dLMs) have emerged as a promising paradigm that enables parallel, non-autoregressive generation, but their learning efficiency lags behind that of autoregressive (AR) language models when trained from scratch. To this end, we study AR-to-dLM conversion to transform pretrained AR models into efficient dLMs that excel in speed while preserving AR models' task accuracy. We achieve this by identifying limitations in the attention patterns and objectives of existing AR-to-dLM methods and then proposing principles and methodologies for more effective AR-to-dLM conversion. Specifically, we first systematically compare different attention patterns and find that maintaining pretrained AR weight distributions is critical for effective AR-to-dLM conversion. As such, we introduce a continuous pretraining scheme with a block-wise attention pattern, which remains causal across blocks while enabling bidirectional modeling within each block. We find that this approach can better preserve pretrained AR models' weight distributions than fully bidirectional modeling, in addition to its known benefit of enabling KV caching, and leads to a win-win in accuracy and efficiency. Second, to mitigate the training-test gap in mask token distributions (uniform vs. highly left-to-right), we propose a position-dependent token masking strategy that assigns higher masking probabilities to later tokens during training to better mimic test-time behavior. Leveraging this framework, we conduct extensive studies of dLMs' attention patterns, training dynamics, and other design choices, providing actionable insights into scalable AR-to-dLM conversion. These studies lead to the Efficient-DLM family, which outperforms state-of-the-art AR models and dLMs, e.g., our Efficient-DLM 8B achieves +5.4%/+2.7% higher accuracy with 4.5x/2.7x higher throughput compared to Dream 7B and Qwen3 4B, respectively.

cs.CL↗

BLASST: Dynamic BLocked Attention Sparsity via Softmax Thresholding

The growing demand for long-context inference capabilities in Large Language Models (LLMs) has intensified the computational and memory bottlenecks inherent to the self-attention mechanism. To address this challenge, we introduce BLASST, a drop-in, dynamic sparse attention mechanism that accelerates inference by using only a fixed scalar threshold to skip attention blocks. Our method targets practical inference deployment by removing the barriers to adoption present in existing works. As such, BLASST eliminates training requirements, avoids expensive pre-computation passes, accelerates both prefill and decode across all major attention variants (MHA, GQA, MQA, and MLA), provides optimized support for modern hardware, and easily integrates into existing frameworks. This is achieved by reusing online softmax statistics to identify negligible attention scores, skipping softmax, value block loads, and the subsequent matrix multiplication. We demonstrate the BLASST algorithm by delivering optimized kernels with negligible latency overhead. Our automated threshold calibration procedure reveals a simple inverse relationship between optimal threshold and context length, meaning we require only a single threshold each for prefill and decode per model. Preserving benchmark accuracy, we demonstrate a 1.52x speedup for prefill at 71.9% sparsity and a 1.48x speedup for decode at 73.2% sparsity on modern GPUs.

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AWQ: Activation-aware Weight Quantization for LLM Compression and Acceleration

Large language models (LLMs) have transformed numerous AI applications. On-device LLM is becoming increasingly important: running LLMs locally on edge devices can reduce the cloud computing cost and protect users' privacy. However, the astronomical model size and the limited hardware resource pose significant deployment challenges. We propose Activation-aware Weight Quantization (AWQ), a hardware-friendly approach for LLM low-bit weight-only quantization. AWQ finds that not all weights in an LLM are equally important. Protecting only 1% salient weights can greatly reduce quantization error. To identify salient weight channels, we should refer to the activation distribution, not weights. To avoid the hardware-inefficient mix-precision quantization, we mathematically derive that scaling up the salient channels can reduce the quantization error. AWQ employs an equivalent transformation to scale the salient weight channels to protect them. The scale is determined by collecting the activation statistics offline. AWQ does not rely on any backpropagation or reconstruction, so it generalizes to different domains and modalities without overfitting the calibration set. AWQ outperforms existing work on various language modeling and domain-specific benchmarks (coding and math). Thanks to better generalization, it achieves excellent quantization performance for instruction-tuned LMs and, for the first time, multi-modal LMs. Alongside AWQ, we implement TinyChat, an efficient and flexible inference framework tailored for 4-bit on-device LLM/VLMs. With kernel fusion and platform-aware weight packing, TinyChat offers more than 3x speedup over the Huggingface FP16 implementation on both desktop and mobile GPUs. It also democratizes the deployment of the 70B Llama-2 model on mobile GPUs.

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NVILA: Efficient Frontier Visual Language Models

Visual language models (VLMs) have made significant advances in accuracy in recent years. However, their efficiency has received much less attention. This paper introduces NVILA, a family of open VLMs designed to jointly optimize efficiency and accuracy. Building on top of VILA, we improve its model architecture by first scaling up the spatial and temporal resolutions, and then compressing visual tokens. This "scale-then-compress" approach enables NVILA to efficiently process high-resolution images and long videos. We further conduct a systematic investigation that enhances NVILA's efficiency throughout its entire lifecycle, from training and fine-tuning to deployment. NVILA matches or surpasses the accuracy of leading open and proprietary VLMs across a wide range of image and video benchmarks. At the same time, it reduces training cost by 1.9-5.1x, prefilling latency by 1.6-2.2x, and decoding latency by 1.2-2.8x. We release our code and models to facilitate reproducibility.

cs.CV↗

RFID-based Real-Time Geriatric Gait Speed Monitoring System: Design, Implementation and Clinical Evaluation

Gait speed is a widely used indicator of functional health and mobility decline, yet in clinical practice it is commonly measured manually using a stopwatch, which limits scalability and measurement frequency. Privacy-preserving and maintenance-free sensing approaches can enable more routine and less burdensome assessments in real-world care settings. This paper presents the design, implementation, and real-world deployment of a fully passive, battery-free gait-speed monitoring system based on ultra-high-frequency (UHF) RFID. Compared with camera- and wearable-based approaches, the proposed system preserves patient privacy by avoiding video capture and biometric data, while eliminating battery maintenance. The system employs a dual-antenna configuration and an edge-based peak-detection algorithm to estimate gait speed in real time from received signal strength indicator (RSSI) streams. By leveraging antenna-beam symmetry and asymmetric signal processing, the method improves robustness to noise, plateau regions, and multiple local maxima. We evaluate the system during routine outpatient care across three clinical sites using 966 trials, achieving an 87.7% measurement success rate. Compared with concurrent stopwatch timing, the system attains a mean absolute error of 0.064 $m/s$, demonstrating reliable operation with accuracy suitable for clinical gait-speed assessment.

cs.OH↗

Fast-dVLM: Efficient Block-Diffusion VLM via Direct Conversion from Autoregressive VLM

Vision-language models (VLMs) predominantly rely on autoregressive decoding, which generates tokens one at a time and fundamentally limits inference throughput. This limitation is especially acute in physical AI scenarios such as robotics and autonomous driving, where VLMs are deployed on edge devices at batch size one, making AR decoding memory-bandwidth-bound and leaving hardware parallelism underutilized. While block-wise discrete diffusion has shown promise for parallel text generation, extending it to VLMs remains challenging due to the need to jointly handle continuous visual representations and discrete text tokens while preserving pretrained multimodal capabilities. We present Fast-dVLM, a block-diffusion-based VLM that enables KV-cache-compatible parallel decoding and speculative block decoding for inference acceleration. We systematically compare two AR-to-diffusion conversion strategies: a two-stage approach that first adapts the LLM backbone with text-only diffusion fine-tuning before multimodal training, and a direct approach that converts the full AR VLM in one stage. Under comparable training budgets, direct conversion proves substantially more efficient by leveraging the already multimodally aligned VLM; we therefore adopt it as our recommended recipe. We introduce a suite of multimodal diffusion adaptations, block size annealing, causal context attention, auto-truncation masking, and vision efficient concatenation, that collectively enable effective block diffusion in the VLM setting. Extensive experiments across 11 multimodal benchmarks show Fast-dVLM matches its autoregressive counterpart in generation quality. With SGLang integration and FP8 quantization, Fast-dVLM achieves over 6x end-to-end inference speedup over the AR baseline.

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Flash-KMeans: Fast and Memory-Efficient Exact K-Means

$k$-means has historically been positioned primarily as an offline processing primitive, typically used for dataset organization or embedding preprocessing rather than as a first-class component in online systems. In this work, we revisit this classical algorithm under the lens of modern AI system design and enable $k$-means as an online primitive. We point out that existing GPU implementations of $k$-means remain fundamentally bottlenecked by low-level system constraints rather than theoretical algorithmic complexity. Specifically, the assignment stage suffers from a severe IO bottleneck due to the massive explicit materialization of the $N \times K$ distance matrix in High Bandwidth Memory (HBM). Simultaneously, the centroid update stage is heavily penalized by hardware-level atomic write contention caused by irregular, scatter-style token aggregations. To bridge this performance gap, we propose flash-kmeans, an IO-aware and contention-free $k$-means implementation for modern GPU workloads. Flash-kmeans introduces two core kernel-level innovations: (1) FlashAssign, which fuses distance computation with an online argmin to completely bypass intermediate memory materialization; (2) sort-inverse update, which explicitly constructs an inverse mapping to transform high-contention atomic scatters into high-bandwidth, segment-level localized reductions. Furthermore, we integrate algorithm-system co-designs, including chunked-stream overlap and cache-aware compile heuristics, to ensure practical deployability. Extensive evaluations on NVIDIA H200 GPUs demonstrate that flash-kmeans achieves up to 17.9$\times$ end-to-end speedup over best baselines, while outperforming industry-standard libraries like cuML and FAISS by 33$\times$ and over 200$\times$, respectively. Our code is open-sourced at https://github.com/svg-project/flash-kmeans.

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FP4 Explore, BF16 Train: Diffusion Reinforcement Learning via Efficient Rollout Scaling

Reinforcement-Learning-based post-training has recently emerged as a promising paradigm for aligning text-to-image diffusion models with human preferences. In recent studies, increasing the rollout group size yields pronounced performance improvements, indicating substantial room for further alignment gains. However, scaling rollouts on large-scale foundational diffusion models (e.g., FLUX.1-12B) imposes a heavy computational burden. To alleviate this bottleneck, we explore the integration of FP4 quantization into Diffusion RL rollouts. Yet, we identify that naive quantized pipelines inherently introduce risks of performance degradation. To overcome this dilemma between efficiency and training integrity, we propose Sol-RL (Speed-of-light RL), a novel FP4-empowered Two-stage Reinforcement Learning framework. First, we utilize high-throughput NVFP4 rollouts to generate a massive candidate pool and extract a highly contrastive subset. Second, we regenerate these selected samples in BF16 precision and optimize the policy exclusively on them. By decoupling candidate exploration from policy optimization, Sol-RL integrates the algorithmic mechanisms of rollout scaling with the system-level throughput gains of NVFP4. This synergistic algorithm-hardware design effectively accelerates the rollout phase while reserving high-fidelity samples for optimization. We empirically demonstrate that our framework maintains the training integrity of BF16 precision pipeline while fully exploiting the throughput gains enabled by FP4 arithmetic. Extensive experiments across SANA, FLUX.1, and SD3.5-L substantiate that our approach delivers superior alignment performance across multiple metrics while accelerating training convergence by up to $4.64\times$, unlocking the power of massive rollout scaling at a fraction of the cost.

cs.LG↗

TriAttention: Efficient Long Reasoning with Trigonometric KV Compression

Extended reasoning in large language models (LLMs) creates severe KV cache memory bottlenecks. Leading KV cache compression methods estimate KV importance using attention scores from recent post-RoPE queries. However, queries rotate with position during RoPE, making representative queries very few, leading to poor top-key selection and unstable reasoning. To avoid this issue, we turn to the pre-RoPE space, where we observe that Q and K vectors are highly concentrated around fixed non-zero centers and remain stable across positions -- Q/K concentration. We show that this concentration causes queries to preferentially attend to keys at specific distances (e.g., nearest keys), with the centers determining which distances are preferred via a trigonometric series. Based on this, we propose TriAttention to estimate key importance by leveraging these centers. Via the trigonometric series, we use the distance preference characterized by these centers to score keys according to their positions, and also leverage Q/K norms as an additional signal for importance estimation. On AIME25 with 32K-token generation, TriAttention matches Full Attention reasoning accuracy while achieving 2.5x higher throughput or 10.7x KV memory reduction, whereas leading baselines achieve only about half the accuracy at the same efficiency. TriAttention enables OpenClaw deployment on a single consumer GPU, where long context would otherwise cause out-of-memory with Full Attention.

cs.CL↗

EGM: Efficient Visual Grounding Language Models

Visual grounding is an essential capability of Visual Language Models (VLMs) to understand the real physical world. Previous state-of-the-art grounding visual language models usually have large model sizes, making them heavy for deployment and slow for inference. However, we notice that the sizes of visual encoders are nearly the same for small and large VLMs and the major difference is the sizes of the language models. Small VLMs fall behind larger VLMs in grounding because of the difference in language understanding capability rather than visual information handling. To mitigate the gap, we introduce 'Efficient visual Grounding language Models' (EGM): generate many mid-quality tokens (from small models) to match the performance of large VLMs with few high-quality but expensive tokens. This method is deployment-friendly, and yields better end-to-end latency: On the RefCOCO benchmark, our EGM-Qwen3-VL-8B demonstrates 91.4 IoU with an average of 737ms (5.9x faster) latency while Qwen3-VL-235B demands 4,320ms to reach 90.5 IoU. To validate our approach's generality, we further set up a new amodal grounding setting that requires the model to predict both the visible and occluded parts of the objects. Experiments show our method consistently improves both vanilla and amodal grounding capabilities of small models to match or outperform larger models, thereby improving efficiency for visual grounding.

cs.CV↗