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Songlin Yang

Publications and source records attributed to Songlin Yang.

At least 19 recordsLinked to original sources

4DGS-Fixer: Generative Sparse-View 4D Gaussian Splatting with Iterative Refinement Guided by Video Diffusion Priors

This paper addresses the challenges of dynamic scene synthesis from sparse-view videos. Existing methods employ geometric priors, adaptive optimization, or density-control strategies to improve 4D Gaussian modeling under sparse observations. However, they cannot fundamentally resolve the ill-posed problem caused by insufficient observations and missing scene information. Moreover, sparse-view 4D Gaussian Splatting (4DGS) often suffers from poor geometric initialization: with only a few input views, COLMAP typically reconstructs sparse and incomplete point clouds, leaving large scene regions without sufficient Gaussian support and making them difficult to recover through subsequent optimization. To address these limitations, we propose a novel iterative refinement framework based on a video diffusion model to improve the completeness and consistency of dynamic 4D scenes. Specifically, we first estimate multi-view depth maps and fuse them into dense point clouds to provide more complete geometric initialization for a dynamic 4DGS representation. We then employ a pretrained video restoration model to refine sequences rendered along novel camera trajectories at different time steps. The restored sequences serve as pseudo-supervision to regularize and iteratively refine the 4DGS representation. Experiments on a widely used benchmark dataset demonstrate that our method substantially outperforms existing baselines, achieving nearly a 2 dB PSNR improvement over the previous best-performing method.

cs.CV

Synthetic-Aperture Super-Resolution Imaging via Spatial-Frequency Shift in Near-Field Diffraction

Grating-based computational imaging shifts high-spatial-frequency information into the detectable range, enabling super-resolution reconstruction. However, a fixed grating produces effective diffraction-mediated shifts only for specific spatial-frequency vectors, limiting spatial-frequency coverage. Here, we propose a synthetic-aperture super-resolution method in which repeated imaging with a rotating grating broadens spatial-frequency coverage and expands the effective aperture. A physics-prior-guided restoration framework then employs a multichannel deep-learning network to fuse images acquired at different grating orientations. Using diffraction images from only three grating orientations, the proposed method reconstructed the object with a resolution of $λ/3.9$. This approach offers a practical route to grating-modulated super-resolution imaging in systems with limited numerical aperture.

physics.optics

An Evolutionary Agentic Approach for Open-ended Image Quality Perception

Generative models are rapidly expanding image quality assessment (IQA) beyond traditional fidelity factors to emerging dimensions such as physical plausibility and text-rendering correctness. However, existing IQA models rely on fixed definitions and heavy supervision, making them difficult to extend to open-ended perceptual dimensions. We identify holistic bias as an important limitation: when scoring an unseen dimension, models reuse generic quality priors, leading to scoring errors and rank inversion. To address this, we propose PACE (Perceptual Agentic Collaborative Evolution), a training-free multi-agent framework that formulates open-ended IQA as explicit protocol construction. Given a target dimension, PACE uses collaborative agents to construct an evaluation protocol composed of verifiable Visual Question Answering (VQA) probes, grounding evaluation in concrete visual evidence rather than holistic impressions. The resulting protocol is calibrated using only four human-annotated images per dimension, while a dual-track scoring mechanism aligns model perception with human scoring scales. Across traditional IQA, structural fidelity, context-aware aesthetics, and newly defined open-ended dimensions, PACE consistently improves its MLLM backbone, achieving competitive performance across diverse IQA settings, and reduces the Holistic Override Rate (HOR) from 44.4\% to 8.6\%.

cs.CV

RewardVerse: Rubric-Guided Policy Optimization for Video Reward Modeling

Reinforcement learning (RL) is vital for optimizing video generation models, with a robust reward model (RM) serving as the cornerstone. However, existing video reward models often produce unstable scalar scores because they directly map complex, subjective video quality into a single score without explicit evaluation criteria. This leads to scalar drift, where the scoring scale collapses or shifts across different prompts, making the reward unreliable for RL. Drawing inspiration from professional human annotation engineering, we address this problem with RewardVerse, a rubric-based video reward framework that introduces a dynamic rubric as an intermediate representation between the evaluation query and the scorer. Instead of unconstrained direct scoring, RewardVerse first generates explicit evaluation criteria and then performs rubric-guided scoring, providing a stable semantic anchor that mitigates scalar drift. To efficiently optimize this collaborative pipeline, we propose Rubric-Guided Policy Optimization (RGPO), a two-stage training algorithm. RGPO first warms up the scorer using self-evolving seed rubrics and then jointly optimizes the rubric generator to produce query-adaptive evaluation criteria while continuously aligning the scorer with human ratings. Extensive experiments on the 16-dimensional EvalVerse benchmark and external datasets demonstrate that RewardVerse mitigates scalar drift, achieves state-of-the-art performance on both pointwise and pairwise evaluation, and provides a robust and interpretable reward signal for RL in video generation.

cs.CV

ShotVerse: Advancing Cinematic Camera Control for Text-Driven Multi-Shot Video Creation

Text-driven video generation has democratized film creation, but camera control in cinematic multi-shot scenarios remains a significant block. Implicit textual prompts lack precision, while explicit trajectory conditioning imposes prohibitive manual overhead and often triggers execution failures in current models. To overcome this bottleneck, we propose a data-centric paradigm shift, positing that aligned (Caption, Trajectory, Video) triplets form an inherent joint distribution that can connect automated plotting and precise execution. Guided by this insight, we present ShotVerse, a ``Plan-then-Control'' framework that decouples generation into two collaborative agents: a VLM (Vision-Language Model)-based Planner that leverages spatial priors to obtain cinematic, globally aligned trajectories from text, and a Controller that renders these trajectories into multi-shot video content via a camera adapter. Central to our approach is the construction of a data foundation: we design an automated multi-shot camera calibration pipeline aligns disjoint single-shot trajectories into a unified global coordinate system. This facilitates the curation of ShotVerse-Bench, a high-fidelity cinematic dataset with a three-track evaluation protocol that serves as the bedrock for our framework. Extensive experiments demonstrate that ShotVerse effectively bridges the gap between unreliable textual control and labor-intensive manual plotting, achieving superior cinematic aesthetics and generating multi-shot videos that are both camera-accurate and cross-shot consistent.

cs.CV

Towards Geometry-Grounded Dense Semantic Matching with VGGT Priors

Semantic matching aims to establish pixel-level correspondences between instances of the same category and represents a fundamental task in computer vision. Existing approaches suffer from two limitations: (i) Geometric Ambiguity: Their reliance on 2D foundation model features (e.g., Stable Diffusion, DINO) often fails to disambiguate symmetric structures, requiring extra fine-tuning yet lacking generalization; (ii) Nearest-Neighbor Rule: Their pixel-wise matching ignores cross-image invisibility and neglects manifold preservation. These challenges call for geometry-aware pixel descriptors and holistic dense correspondence mechanisms. Inspired by recent advances in 3D geometric foundation models, we turn to VGGT, which provides geometry-grounded features and holistic dense matching capabilities well aligned with these needs. However, directly transferring VGGT is challenging, as it was originally designed for geometry matching within cross views of a single instance, misaligned with cross-instance semantic matching, and further hindered by the scarcity of dense semantic annotations. To address this, we propose an approach that (i) retains VGGT's intrinsic strengths by reusing early feature stages, fine-tuning later ones, and adding a semantic head for bidirectional correspondences; and (ii) adapts VGGT to the semantic matching scenario under data scarcity through cycle-consistent training strategy, synthetic data augmentation, and progressive training recipe with aliasing artifact mitigation. Extensive experiments demonstrate that our approach achieves superior geometry awareness, matching reliability, and manifold preservation, outperforming previous baselines.

cs.CV

Same Attention, Different Truths: Put Logit-Lens over Visual Attention to Detect and Mitigate LVLM Object Hallucination

Large Vision-Language Models (LVLMs) often suffer from object hallucination, generating objects that are absent from the image. Prior work largely attributes this to insufficient visual attention. However, we find that both real and hallucinated objects receive equally strong visual attention in the model's mid-to-late layers, suggesting that the key issue may not be how much the model attends, but what it attends to and why. To this end, we decode the visual features of high-attention regions using Logit Lens, and observe that regions corresponding to real objects can be correctly decoded to the target object tokens, whereas those for hallucinated objects cannot. Building on this, we identify two hallucination mechanisms: (i) visual uncertainty, triggered by semantically similar or confusable regions; masking these regions eliminates the hallucination. (ii) contextual prior, triggered by strong co-occurrence priors; even when the initially attended region is masked, the hallucination persists and attention drifts to other regions. Based on these findings, we propose a simple yet effective training-free Detect-Mitigate framework comprising a Logit-Lens Consistency Check to detect hallucination and targeted remedies: High-Attention Regions Masking (HARM) for visual uncertainty hallucination, and Visual Evidence Enhanced Decoding (VEED) for contextual prior hallucination. Our approach achieves state-of-the-art results on multiple hallucination benchmarks. Code will be available.

cs.CV

MesaNet: Sequence Modeling by Locally Optimal Test-Time Training

Sequence modeling is currently dominated by causal transformer architectures that use softmax self-attention. Although widely adopted, transformers require scaling memory and compute linearly during inference. A recent stream of work linearized the softmax operation, resulting in powerful recurrent neural network (RNN) models with constant memory and compute costs such as DeltaNet, Mamba or xLSTM. These models can be unified by noting that their recurrent layer dynamics can all be derived from an in-context regression objective, approximately optimized through an online learning rule. Here, we join this line of work and introduce a numerically stable, chunkwise parallelizable version of the recently proposed Mesa layer (von Oswald et al., 2024), which could only run sequentially in time and was therefore not scalable. This layer again stems from an in-context loss, but which is now minimized to optimality at every time point using a fast conjugate gradient solver. Through an extensive suite of experiments study up to the billion-parameter scale, we show that optimal test-time training enables reaching lower language modeling perplexity and higher downstream benchmark performance than previous RNNs, especially on tasks requiring long context understanding. This performance gain comes at the cost of additional flops spent during inference time. Our results are therefore intriguingly related to recent trends of increasing test-time compute to improve performance -- here by spending compute to solve sequential optimization problems within the neural network itself.

cs.LG

EvalVerse: Pipeline-Aware and Expert-Calibrated Benchmarking for Professional Cinematic Video Generation

The rapid evolution of generative video foundation models has propelled the field toward professional-grade cinematic synthesis. To achieve such demanding quality, the community transitions towards Reinforcement Learning (RL) and agentic workflows. However, reliable evaluation has emerged as a critical bottleneck. Existing benchmarks predominantly evaluate ''whether it is right'' (basic prompt-following) while fundamentally neglecting ''whether it is good'' (cinematic quality, acting, and aesthetics). Furthermore, current automated metrics lack the domain-specific rigor required to provide trustworthy signals, creating a severe credibility gap between human aesthetic perception and machine scoring. To bridge this gap, we introduce EvalVerse, a comprehensive, pipeline-aware, and expert-calibrated evaluation framework. We treat video generation assessment not merely as an engineering task, but as a core scientific problem: the systematic digitization of subjective cinematic expertise. First, we organize domain knowledge into an evaluation taxonomy aligned with the professional filmmaking workflow (pre-production, production, and post-production). Second, we distill human expert judgments into a curated dataset with large-scale human annotations. Third, we inject this knowledge into Vision-Language Models (VLMs) through an expert-calibrated fine-tuning strategy, enabling the VLM to perform explicit Chain-of-Thought reasoning. Compared to previous works, EvalVerse not only retains compatibility with foundational ''rightness'' metrics, but also significantly expands the criteria to ''goodness'' and broaden the task coverage to complex multi-shot sequencing and audio-visual integration. Consequently, by providing granular diagnostic signals, EvalVerse transcends a static leaderboard and establishes a fundamental infrastructure for future work, such as reward models and evaluator agent.

cs.CV

Pseudo-Unification: Entropy Probing Reveals Divergent Information Patterns in Unified Multimodal Models

Unified multimodal models (UMMs) were designed to combine the reasoning ability of large language models (LLMs) with the generation capability of vision models. In practice, however, this synergy remains elusive: UMMs fail to transfer LLM-like reasoning to image synthesis and exhibit divergent response behaviors. We term this phenomenon pseudo-unification. Diagnosing its internal causes is important, but existing probing methods either lack model-internal insight or ignore prompt-response dependencies. To address these limitations, we propose an information-theoretic probing framework that jointly analyzes how UMMs encode inputs and generate outputs. Applied to ten representative UMMs, our framework reveals that pseudo-unification stems from a dual divergence: (i) Modality-Asymmetric Encoding, where vision and language follow different entropy trajectories, and (ii) Pattern-Split Response, where text generation exhibits high-entropy creativity while image synthesis enforces low-entropy fidelity. Only models that unify both sides (e.g., via contextual prediction) achieve more genuine unification, enabling stronger reasoning-based text-to-image generation even with fewer parameters. Our work provides the first model-internal probing of unification, demonstrating that real multimodal synergy requires consistency in information flow, not just shared parameters.

cs.CV

Log-Linear Attention

The attention mechanism in Transformers is an important primitive for accurate and scalable sequence modeling. Its quadratic-compute and linear-memory complexity however remain significant bottlenecks. Linear attention and state-space models enable linear-time, constant-memory sequence modeling and can moreover be trained efficiently through matmul-rich parallelization across sequence length. However, at their core these models are still RNNs, and thus their use of a fixed-size hidden state to model the context is a fundamental limitation. This paper develops log-linear attention, an attention mechanism that balances linear attention's efficiency and the expressiveness of softmax attention. Log-linear attention replaces the fixed-size hidden state with a logarithmically growing set of hidden states. We show that with a particular growth function, log-linear attention admits a similarly matmul-rich parallel form whose compute cost is log-linear in sequence length. Log-linear attention is a general framework and can be applied on top of existing linear attention variants. As case studies, we instantiate log-linear variants of two recent architectures -- Mamba-2 and Gated DeltaNet -- and find they perform well compared to their linear-time variants.

cs.LG

PaTH Attention: Position Encoding via Accumulating Householder Transformations

The attention mechanism is a core primitive in modern large language models (LLMs) and AI more broadly. Since attention by itself is permutation-invariant, position encoding is essential for modeling structured domains such as language. Rotary position encoding (RoPE) has emerged as the de facto standard approach for position encoding and is part of many modern LLMs. However, in RoPE the key/query transformation between two elements in a sequence is only a function of their relative position and otherwise independent of the actual input. This limits the expressivity of RoPE-based transformers. This paper describes PaTH, a flexible data-dependent position encoding scheme based on accumulated products of Householder(like) transformations, where each transformation is data-dependent, i.e., a function of the input. We derive an efficient parallel algorithm for training through exploiting a compact representation of products of Householder matrices, and implement a FlashAttention-style blockwise algorithm. Across both targeted synthetic benchmarks and moderate-scale real-world language modeling experiments, we find that PaTH improves upon RoPE and other recent baselines. Finally, we show that we can convert pretrained RoPE transformers into PaTH with continued pretraining.

cs.CL

Endogenous Reprompting: Self-Evolving Cognitive Alignment for Unified Multimodal Models

Unified Multimodal Models (UMMs) exhibit strong understanding, yet this capability often fails to effectively guide generation. We identify this as a Cognitive Gap: the model lacks the understanding of how to enhance its own generation process. To bridge this gap, we propose Endogenous Reprompting, a mechanism that transforms the model's understanding from a passive encoding process into an explicit generative reasoning step by generating self-aligned descriptors during generation. To achieve this, we introduce SEER (Self-Evolving Evaluator and Reprompter), a training framework that establishes a two-stage endogenous loop using only 300 samples from a compact proxy task, Visual Instruction Elaboration. First, Reinforcement Learning with Verifiable Rewards (RLVR) activates the model's latent evaluation ability via curriculum learning, producing a high-fidelity endogenous reward signal. Second, Reinforcement Learning with Model-rewarded Thinking (RLMT) leverages this signal to optimize the generative reasoning policy. Experiments show that SEER consistently outperforms state-of-the-art baselines in evaluation accuracy, reprompting efficiency, and generation quality, without sacrificing general multimodal capabilities.

cs.AI

Gecko: An Efficient Neural Architecture Inherently Processing Sequences with Arbitrary Lengths

Designing a unified neural network to efficiently and inherently process sequential data with arbitrary lengths is a central and challenging problem in sequence modeling. The design choices in Transformer, including quadratic complexity and weak length extrapolation, have limited their ability to scale to long sequences. In this work, we propose Gecko, a neural architecture that inherits the design of Mega and Megalodon (exponential moving average with gated attention), and further introduces multiple technical components to improve its capability to capture long range dependencies, including timestep decay normalization, sliding chunk attention mechanism, and adaptive working memory. In a controlled pretraining comparison with Llama2 and Megalodon in the scale of 7 billion parameters and 2 trillion training tokens, Gecko achieves better efficiency and long-context scalability. Gecko reaches a training loss of 1.68, significantly outperforming Llama2-7B (1.75) and Megalodon-7B (1.70), and landing close to Llama2-13B (1.67). Notably, without relying on any context-extension techniques, Gecko exhibits inherent long-context processing and retrieval capabilities, stably handling sequences of up to 4 million tokens and retrieving information from contexts up to $4\times$ longer than its attention window. Code: https://github.com/XuezheMax/gecko-llm

cs.LG

Distilling to Hybrid Attention Models via KL-Guided Layer Selection

Distilling pretrained softmax attention Transformers into more efficient hybrid architectures that interleave softmax and linear attention layers is a promising approach for improving the inference efficiency of LLMs without requiring expensive pretraining from scratch. A critical factor in the conversion process is layer selection, i.e., deciding on which layers to convert to linear attention variants. This paper describes a simple and efficient recipe for layer selection that uses layer importance scores derived from a small amount of training on generic text data. Once the layers have been selected we use a recent pipeline for the distillation process itself \citep[RADLADS;][]{goldstein2025radlads}, which consists of attention weight transfer, hidden state alignment, KL-based distribution matching, followed by a small amount of finetuning. We find that this approach is more effective than existing approaches for layer selection, including heuristics that uniformly interleave linear attentions based on a fixed ratio, as well as more involved approaches that rely on specialized diagnostic datasets.

cs.CL

Radial Attention: $O(n\log n)$ Sparse Attention with Energy Decay for Long Video Generation

Recent advances in diffusion models have enabled high-quality video generation, but the additional temporal dimension significantly increases computational costs, making training and inference on long videos prohibitively expensive. In this paper, we identify a phenomenon we term Spatiotemporal Energy Decay in video diffusion models: post-softmax attention scores diminish as spatial and temporal distance between tokens increase, akin to the physical decay of signal or waves over space and time in nature. Motivated by this, we propose Radial Attention, a scalable sparse attention mechanism with $\mathcal{O}(n \log n)$ complexity that translates energy decay into exponentially decaying compute density, which is significantly more efficient than standard $\mathcal{O}(n^2)$ dense attention and more expressive than linear attention. Specifically, Radial Attention employs a simple, static attention mask where each token attends to spatially nearby tokens, with the attention window size shrinking with temporal distance. Moreover, it allows pre-trained video diffusion models to extend their generation length with efficient LoRA-based fine-tuning. Extensive experiments show that Radial Attention maintains video quality across Wan2.1-14B, HunyuanVideo, and Mochi 1, achieving up to a 1.9$\times$ speedup over the original dense attention. With minimal tuning, it enables video generation up to 4$\times$ longer while reducing training costs by up to 4.4$\times$ compared to direct fine-tuning and accelerating inference by up to 3.7$\times$ compared to dense attention inference. Code is released at \href{https://github.com/mit-han-lab/radial-attention}{https://github.com/mit-han-lab/radial-attention}.

cs.CV

Revisiting MLLM Based Image Quality Assessment: Errors and Remedy

The rapid progress of multi-modal large language models (MLLMs) has boosted the task of image quality assessment (IQA). However, a key challenge arises from the inherent mismatch between the discrete token outputs of MLLMs and the continuous nature of quality scores required by IQA tasks. This discrepancy significantly hinders the performance of MLLM-based IQA methods. Previous approaches that convert discrete token predictions into continuous scores often suffer from conversion errors. Moreover, the semantic confusion introduced by level tokens (e.g., ``good'') further constrains the performance of MLLMs on IQA tasks and degrades their original capabilities for related tasks. To tackle these problems, we provide a theoretical analysis of the errors inherent in previous approaches and, motivated by this analysis, propose a simple yet effective framework, Q-Scorer. This framework incorporates a lightweight regression module and IQA-specific score tokens into the MLLM pipeline. Extensive experiments demonstrate that Q-Scorer achieves state-of-the-art performance across multiple IQA benchmarks, generalizes well to mixed datasets, and further improves when combined with other methods.

cs.CV

Kimi Linear: An Expressive, Efficient Attention Architecture

We introduce Kimi Linear, a hybrid linear attention architecture that, for the first time, outperforms full attention under fair comparisons across various scenarios -- including short-context, long-context, and reinforcement learning (RL) scaling regimes. At its core lies Kimi Delta Attention (KDA), an expressive linear attention module that extends Gated DeltaNet with a finer-grained gating mechanism, enabling more effective use of limited finite-state RNN memory. Our bespoke chunkwise algorithm achieves high hardware efficiency through a specialized variant of the Diagonal-Plus-Low-Rank (DPLR) transition matrices, which substantially reduces computation compared to the general DPLR formulation while remaining more consistent with the classical delta rule. We pretrain a Kimi Linear model with 3B activated parameters and 48B total parameters, based on a layerwise hybrid of KDA and Multi-Head Latent Attention (MLA). Our experiments show that with an identical training recipe, Kimi Linear outperforms full MLA with a sizeable margin across all evaluated tasks, while reducing KV cache usage by up to 75% and achieving up to 6 times decoding throughput for a 1M context. These results demonstrate that Kimi Linear can be a drop-in replacement for full attention architectures with superior performance and efficiency, including tasks with longer input and output lengths. To support further research, we open-source the KDA kernel and vLLM implementations, and release the pre-trained and instruction-tuned model checkpoints.

cs.CL