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Svetha Venkatesh

Publications and source records attributed to Svetha Venkatesh.

At least 73 records · Page 4Linked to original sources

Fast Model-based Policy Search for Universal Policy Networks

Adapting an agent's behaviour to new environments has been one of the primary focus areas of physics based reinforcement learning. Although recent approaches such as universal policy networks partially address this issue by enabling the storage of multiple policies trained in simulation on a wide range of dynamic/latent factors, efficiently identifying the most appropriate policy for a given environment remains a challenge. In this work, we propose a Gaussian Process-based prior learned in simulation, that captures the likely performance of a policy when transferred to a previously unseen environment. We integrate this prior with a Bayesian Optimisation-based policy search process to improve the efficiency of identifying the most appropriate policy from the universal policy network. We empirically evaluate our approach in a range of continuous and discrete control environments, and show that it outperforms other competing baselines.

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Uncertainty Aware System Identification with Universal Policies

Sim2real transfer is primarily concerned with transferring policies trained in simulation to potentially noisy real world environments. A common problem associated with sim2real transfer is estimating the real-world environmental parameters to ground the simulated environment to. Although existing methods such as Domain Randomisation (DR) can produce robust policies by sampling from a distribution of parameters during training, there is no established method for identifying the parameters of the corresponding distribution for a given real-world setting. In this work, we propose Uncertainty-aware policy search (UncAPS), where we use Universal Policy Network (UPN) to store simulation-trained task-specific policies across the full range of environmental parameters and then subsequently employ robust Bayesian optimisation to craft robust policies for the given environment by combining relevant UPN policies in a DR like fashion. Such policy-driven grounding is expected to be more efficient as it estimates only task-relevant sets of parameters. Further, we also account for the estimation uncertainties in the search process to produce policies that are robust against both aleatoric and epistemic uncertainties. We empirically evaluate our approach in a range of noisy, continuous control environments, and show its improved performance compared to competing baselines.

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Episodic Policy Gradient Training

We introduce a novel training procedure for policy gradient methods wherein episodic memory is used to optimize the hyperparameters of reinforcement learning algorithms on-the-fly. Unlike other hyperparameter searches, we formulate hyperparameter scheduling as a standard Markov Decision Process and use episodic memory to store the outcome of used hyperparameters and their training contexts. At any policy update step, the policy learner refers to the stored experiences, and adaptively reconfigures its learning algorithm with the new hyperparameters determined by the memory. This mechanism, dubbed as Episodic Policy Gradient Training (EPGT), enables an episodic learning process, and jointly learns the policy and the learning algorithm's hyperparameters within a single run. Experimental results on both continuous and discrete environments demonstrate the advantage of using the proposed method in boosting the performance of various policy gradient algorithms.

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Model-Based Episodic Memory Induces Dynamic Hybrid Controls

Episodic control enables sample efficiency in reinforcement learning by recalling past experiences from an episodic memory. We propose a new model-based episodic memory of trajectories addressing current limitations of episodic control. Our memory estimates trajectory values, guiding the agent towards good policies. Built upon the memory, we construct a complementary learning model via a dynamic hybrid control unifying model-based, episodic and habitual learning into a single architecture. Experiments demonstrate that our model allows significantly faster and better learning than other strong reinforcement learning agents across a variety of environments including stochastic and non-Markovian settings.

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Balanced Q-learning: Combining the Influence of Optimistic and Pessimistic Targets

The optimistic nature of the Q-learning target leads to an overestimation bias, which is an inherent problem associated with standard $Q-$learning. Such a bias fails to account for the possibility of low returns, particularly in risky scenarios. However, the existence of biases, whether overestimation or underestimation, need not necessarily be undesirable. In this paper, we analytically examine the utility of biased learning, and show that specific types of biases may be preferable, depending on the scenario. Based on this finding, we design a novel reinforcement learning algorithm, Balanced Q-learning, in which the target is modified to be a convex combination of a pessimistic and an optimistic term, whose associated weights are determined online, analytically. We prove the convergence of this algorithm in a tabular setting, and empirically demonstrate its superior learning performance in various environments.

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Semantic Host-free Trojan Attack

In this paper, we propose a novel host-free Trojan attack with triggers that are fixed in the semantic space but not necessarily in the pixel space. In contrast to existing Trojan attacks which use clean input images as hosts to carry small, meaningless trigger patterns, our attack considers triggers as full-sized images belonging to a semantically meaningful object class. Since in our attack, the backdoored classifier is encouraged to memorize the abstract semantics of the trigger images than any specific fixed pattern, it can be later triggered by semantically similar but different looking images. This makes our attack more practical to be applied in the real-world and harder to defend against. Extensive experimental results demonstrate that with only a small number of Trojan patterns for training, our attack can generalize well to new patterns of the same Trojan class and can bypass state-of-the-art defense methods.

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A Field Guide to Scientific XAI: Transparent and Interpretable Deep Learning for Bioinformatics Research

Deep learning has become popular because of its potential to achieve high accuracy in prediction tasks. However, accuracy is not always the only goal of statistical modelling, especially for models developed as part of scientific research. Rather, many scientific models are developed to facilitate scientific discovery, by which we mean to abstract a human-understandable representation of the natural world. Unfortunately, the opacity of deep neural networks limit their role in scientific discovery, creating a new demand for models that are transparently interpretable. This article is a field guide to transparent model design. It provides a taxonomy of transparent model design concepts, a practical workflow for putting design concepts into practice, and a general template for reporting design choices. We hope this field guide will help researchers more effectively design transparently interpretable models, and thus enable them to use deep learning for scientific discovery.

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Plug and Play, Model-Based Reinforcement Learning

Sample-efficient generalisation of reinforcement learning approaches have always been a challenge, especially, for complex scenes with many components. In this work, we introduce Plug and Play Markov Decision Processes, an object-based representation that allows zero-shot integration of new objects from known object classes. This is achieved by representing the global transition dynamics as a union of local transition functions, each with respect to one active object in the scene. Transition dynamics from an object class can be pre-learnt and thus would be ready to use in a new environment. Each active object is also endowed with its reward function. Since there is no central reward function, addition or removal of objects can be handled efficiently by only updating the reward functions of objects involved. A new transfer learning mechanism is also proposed to adapt reward function in such cases. Experiments show that our representation can achieve sample-efficiency in a variety of set-ups.

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Combining Online Learning and Offline Learning for Contextual Bandits with Deficient Support

We address policy learning with logged data in contextual bandits. Current offline-policy learning algorithms are mostly based on inverse propensity score (IPS) weighting requiring the logging policy to have \emph{full support} i.e. a non-zero probability for any context/action of the evaluation policy. However, many real-world systems do not guarantee such logging policies, especially when the action space is large and many actions have poor or missing rewards. With such \emph{support deficiency}, the offline learning fails to find optimal policies. We propose a novel approach that uses a hybrid of offline learning with online exploration. The online exploration is used to explore unsupported actions in the logged data whilst offline learning is used to exploit supported actions from the logged data avoiding unnecessary explorations. Our approach determines an optimal policy with theoretical guarantees using the minimal number of online explorations. We demonstrate our algorithms' effectiveness empirically on a diverse collection of datasets.

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Clustering by Maximizing Mutual Information Across Views

We propose a novel framework for image clustering that incorporates joint representation learning and clustering. Our method consists of two heads that share the same backbone network - a "representation learning" head and a "clustering" head. The "representation learning" head captures fine-grained patterns of objects at the instance level which serve as clues for the "clustering" head to extract coarse-grain information that separates objects into clusters. The whole model is trained in an end-to-end manner by minimizing the weighted sum of two sample-oriented contrastive losses applied to the outputs of the two heads. To ensure that the contrastive loss corresponding to the "clustering" head is optimal, we introduce a novel critic function called "log-of-dot-product". Extensive experimental results demonstrate that our method significantly outperforms state-of-the-art single-stage clustering methods across a variety of image datasets, improving over the best baseline by about 5-7% in accuracy on CIFAR10/20, STL10, and ImageNet-Dogs. Further, the "two-stage" variant of our method also achieves better results than baselines on three challenging ImageNet subsets.

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A New Representation of Successor Features for Transfer across Dissimilar Environments

Transfer in reinforcement learning is usually achieved through generalisation across tasks. Whilst many studies have investigated transferring knowledge when the reward function changes, they have assumed that the dynamics of the environments remain consistent. Many real-world RL problems require transfer among environments with different dynamics. To address this problem, we propose an approach based on successor features in which we model successor feature functions with Gaussian Processes permitting the source successor features to be treated as noisy measurements of the target successor feature function. Our theoretical analysis proves the convergence of this approach as well as the bounded error on modelling successor feature functions with Gaussian Processes in environments with both different dynamics and rewards. We demonstrate our method on benchmark datasets and show that it outperforms current baselines.

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A Spatio-temporal Attention-based Model for Infant Movement Assessment from Videos

The absence or abnormality of fidgety movements of joints or limbs is strongly indicative of cerebral palsy in infants. Developing computer-based methods for assessing infant movements in videos is pivotal for improved cerebral palsy screening. Most existing methods use appearance-based features and are thus sensitive to strong but irrelevant signals caused by background clutter or a moving camera. Moreover, these features are computed over the whole frame, thus they measure gross whole body movements rather than specific joint/limb motion. Addressing these challenges, we develop and validate a new method for fidgety movement assessment from consumer-grade videos using human poses extracted from short clips. Human poses capture only relevant motion profiles of joints and limbs and are thus free from irrelevant appearance artifacts. The dynamics and coordination between joints are modeled using spatio-temporal graph convolutional networks. Frames and body parts that contain discriminative information about fidgety movements are selected through a spatio-temporal attention mechanism. We validate the proposed model on the cerebral palsy screening task using a real-life consumer-grade video dataset collected at an Australian hospital through the Cerebral Palsy Alliance, Australia. Our experiments show that the proposed method achieves the ROC-AUC score of 81.87%, significantly outperforming existing competing methods with better interpretability.

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Bayesian Optimistic Optimisation with Exponentially Decaying Regret

Bayesian optimisation (BO) is a well-known efficient algorithm for finding the global optimum of expensive, black-box functions. The current practical BO algorithms have regret bounds ranging from $\mathcal{O}(\frac{logN}{\sqrt{N}})$ to $\mathcal O(e^{-\sqrt{N}})$, where $N$ is the number of evaluations. This paper explores the possibility of improving the regret bound in the noiseless setting by intertwining concepts from BO and tree-based optimistic optimisation which are based on partitioning the search space. We propose the BOO algorithm, a first practical approach which can achieve an exponential regret bound with order $\mathcal O(N^{-\sqrt{N}})$ under the assumption that the objective function is sampled from a Gaussian process with a Matérn kernel with smoothness parameter $ν> 4 +\frac{D}{2}$, where $D$ is the number of dimensions. We perform experiments on optimisation of various synthetic functions and machine learning hyperparameter tuning tasks and show that our algorithm outperforms baselines.

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ALT-MAS: A Data-Efficient Framework for Active Testing of Machine Learning Algorithms

Machine learning models are being used extensively in many important areas, but there is no guarantee a model will always perform well or as its developers intended. Understanding the correctness of a model is crucial to prevent potential failures that may have significant detrimental impact in critical application areas. In this paper, we propose a novel framework to efficiently test a machine learning model using only a small amount of labeled test data. The idea is to estimate the metrics of interest for a model-under-test using Bayesian neural network (BNN). We develop a novel data augmentation method helping to train the BNN to achieve high accuracy. We also devise a theoretic information based sampling strategy to sample data points so as to achieve accurate estimations for the metrics of interest. Finally, we conduct an extensive set of experiments to test various machine learning models for different types of metrics. Our experiments show that the metrics estimations by our method are significantly better than existing baselines.

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Semi-Supervised Learning with Variational Bayesian Inference and Maximum Uncertainty Regularization

We propose two generic methods for improving semi-supervised learning (SSL). The first integrates weight perturbation (WP) into existing "consistency regularization" (CR) based methods. We implement WP by leveraging variational Bayesian inference (VBI). The second method proposes a novel consistency loss called "maximum uncertainty regularization" (MUR). While most consistency losses act on perturbations in the vicinity of each data point, MUR actively searches for "virtual" points situated beyond this region that cause the most uncertain class predictions. This allows MUR to impose smoothness on a wider area in the input-output manifold. Our experiments show clear improvements in classification errors of various CR based methods when they are combined with VBI or MUR or both.

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Learning Asynchronous and Sparse Human-Object Interaction in Videos

Human activities can be learned from video. With effective modeling it is possible to discover not only the action labels but also the temporal structures of the activities such as the progression of the sub-activities. Automatically recognizing such structure from raw video signal is a new capability that promises authentic modeling and successful recognition of human-object interactions. Toward this goal, we introduce Asynchronous-Sparse Interaction Graph Networks (ASSIGN), a recurrent graph network that is able to automatically detect the structure of interaction events associated with entities in a video scene. ASSIGN pioneers learning of autonomous behavior of video entities including their dynamic structure and their interaction with the coexisting neighbors. Entities' lives in our model are asynchronous to those of others therefore more flexible in adaptation to complex scenarios. Their interactions are sparse in time hence more faithful to the true underlying nature and more robust in inference and learning. ASSIGN is tested on human-object interaction recognition and shows superior performance in segmenting and labeling of human sub-activities and object affordances from raw videos. The native ability for discovering temporal structures of the model also eliminates the dependence on external segmentation that was previously mandatory for this task.

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Dynamic Language Binding in Relational Visual Reasoning

We present Language-binding Object Graph Network, the first neural reasoning method with dynamic relational structures across both visual and textual domains with applications in visual question answering. Relaxing the common assumption made by current models that the object predicates pre-exist and stay static, passive to the reasoning process, we propose that these dynamic predicates expand across the domain borders to include pair-wise visual-linguistic object binding. In our method, these contextualized object links are actively found within each recurrent reasoning step without relying on external predicative priors. These dynamic structures reflect the conditional dual-domain object dependency given the evolving context of the reasoning through co-attention. Such discovered dynamic graphs facilitate multi-step knowledge combination and refinements that iteratively deduce the compact representation of the final answer. The effectiveness of this model is demonstrated on image question answering demonstrating favorable performance on major VQA datasets. Our method outperforms other methods in sophisticated question-answering tasks wherein multiple object relations are involved. The graph structure effectively assists the progress of training, and therefore the network learns efficiently compared to other reasoning models.

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Hierarchical Conditional Relation Networks for Multimodal Video Question Answering

Video QA challenges modelers in multiple fronts. Modeling video necessitates building not only spatio-temporal models for the dynamic visual channel but also multimodal structures for associated information channels such as subtitles or audio. Video QA adds at least two more layers of complexity - selecting relevant content for each channel in the context of the linguistic query, and composing spatio-temporal concepts and relations in response to the query. To address these requirements, we start with two insights: (a) content selection and relation construction can be jointly encapsulated into a conditional computational structure, and (b) video-length structures can be composed hierarchically. For (a) this paper introduces a general-reusable neural unit dubbed Conditional Relation Network (CRN) taking as input a set of tensorial objects and translating into a new set of objects that encode relations of the inputs. The generic design of CRN helps ease the common complex model building process of Video QA by simple block stacking with flexibility in accommodating input modalities and conditioning features across both different domains. As a result, we realize insight (b) by introducing Hierarchical Conditional Relation Networks (HCRN) for Video QA. The HCRN primarily aims at exploiting intrinsic properties of the visual content of a video and its accompanying channels in terms of compositionality, hierarchy, and near and far-term relation. HCRN is then applied for Video QA in two forms, short-form where answers are reasoned solely from the visual content, and long-form where associated information, such as subtitles, presented. Our rigorous evaluations show consistent improvements over SOTAs on well-studied benchmarks including large-scale real-world datasets such as TGIF-QA and TVQA, demonstrating the strong capabilities of our CRN unit and the HCRN for complex domains such as Video QA.

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