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Tanya Ignatenko

Publications and source records attributed to Tanya Ignatenko.

6 recordsLinked to original sources

Pseudo-Label Augmentation for Affect Sensing in Small Collaborative Groups

Physiological affect sensing in naturalistic group interaction is often limited by sparse labels rather than sensor data: wearable devices produce many time windows, while self-reports are collected only a few times per session. Using GroupAffect-4, a four-person collaborative dataset with wearable physiology, eye tracking, Big Five personality, and post-task VAD labels, we study pseudo-label augmentation for affect sensing under sparse supervision. We compare no augmentation, Gaussian Process pseudo-labelling, personality-aware trust weighting, and joint personality-plus-confidence weighting within a shared target-construction pipeline. Results show that pseudo-label augmentation improves over the labelled-only baseline in the known-team setting. However, the narrow range of Big Five cosine similarities (0.91-0.99) makes fine-grained personality weighting ineffective; personality similarity functions mainly as a same-team filter rather than a calibrated trust signal. With smoothing, augmented SVM variants are effectively tied on Valence and Arousal, while the joint personality-plus-confidence variant gives the highest Dominance score. Cross-subject LOSO transfer remains encouraging, especially for Arousal, whereas strict session-isolated LOGO removes the augmentation benefit. Given only 10 groups, LOGO should be interpreted as a conservative lower bound on unseen-group transfer. Overall, the results suggest that pseudo-label augmentation can make better use of sparsely labelled collaborative affect data, while personality information is most useful as a within-team selection mechanism.

cs.LG

GroupAffect-4: A Multimodal Dataset of Four-Person Collaborative Interaction

Existing affective-computing, social-signal-processing, and meeting corpora capture important parts of human interaction, but they rarely support analysis of affect in co-located groups as a coupled individual, interpersonal, and group-level process. The required signals (per-participant physiology, eye movement, audio, self-report, task outcomes, and personality) are usually fragmented across separate dataset traditions. We introduce GroupAffect-4, a multimodal corpus of 40 participants in 10 four-person groups, each completing four ecologically varied collaborative tasks spanning information pooling, negotiation, idea generation, and a public-goods game. Each participant is instrumented with a wrist-worn physiology sensor, eye-tracking glasses, and a close-talk microphone; sessions include continuous affect self-reports, post-task questionnaires, task outcomes, and Big-Five personality scores, all time-aligned to a shared clock. The dataset covers over 91% of expected physiology windows and 98% of eye-tracking windows, with strong task validity confirmed by a clear affective manipulation check across the negotiation block. We define fifteen benchmarkable targets spanning three analysis levels -- within-person state, between-person traits, and group dynamics -- and report leave-one-group-out feasibility baselines establishing the dataset's evaluative scope. GroupAffect-4 is released with a BIDS-inspired structure, Croissant metadata, a datasheet, per-session quality reports, and open processing scripts. Code and processing scripts are available at https://github.com/meisamjam/GroupAffect-4; the dataset is publicly archived at https://zenodo.org/records/20037847.

cs.AI

AffectAI-Capture: A Reproducible Multimodal Protocol for Small-Group Meeting Research

We present AffectAI-Capture, a protocol for collecting synchronized multimodal data in four-person meeting-like interactions, combining eye tracking, wearable physiology, close-talk and room audio, multi-view video, event logging, and structured self-report. Sessions use fixed task blocks grounded in established group-interaction paradigms, while acquisition and post-processing are organized around a single authoritative event timeline and standardized outputs. We describe the experimental rationale, synchronization philosophy, data organization, and practical trade-offs. Pilot-level validation of audio quality and video synchronization has been conducted using controlled bench tests; full protocol sessions with participants remain ongoing work. The contribution is a reproducible protocol architecture linking task design, instrumentation, timing provenance, and data packaging for affective, behavioral, and meeting-analytics research.

cs.HC

On Preference Learning Based on Sequential Bayesian Optimization with Pairwise Comparison

User preference learning is generally a hard problem. Individual preferences are typically unknown even to users themselves, while the space of choices is infinite. Here we study user preference learning from information-theoretic perspective. We model preference learning as a system with two interacting sub-systems, one representing a user with his/her preferences and another one representing an agent that has to learn these preferences. The user with his/her behaviour is modeled by a parametric preference function. To efficiently learn the preferences and reduce search space quickly, we propose the agent that interacts with the user to collect the most informative data for learning. The agent presents two proposals to the user for evaluation, and the user rates them based on his/her preference function. We show that the optimum agent strategy for data collection and preference learning is a result of maximin optimization of the normalized weighted Kullback-Leibler (KL) divergence between true and agent-assigned predictive user response distributions. The resulting value of KL-divergence, which we also call remaining system uncertainty (RSU), provides an efficient performance metric in the absence of the ground truth. This metric characterises how well the agent can predict user and, thus, the quality of the underlying learned user (preference) model. Our proposed agent comprises sequential mechanisms for user model inference and proposal generation. To infer the user model (preference function), Bayesian approximate inference is used in the agent. The data collection strategy is to generate proposals, responses to which help resolving uncertainty associated with prediction of the user responses the most. The efficiency of our approach is validated by numerical simulations. Also a real-life example of preference learning application is provided.

cs.LG

A Robust SRAM-PUF Key Generation Scheme Based on Polar Codes

Physical unclonable functions (PUFs) are relatively new security primitives used for device authentication and device-specific secret key generation. In this paper we focus on SRAM-PUFs. The SRAM-PUFs enjoy uniqueness and randomness properties stemming from the intrinsic randomness of SRAM memory cells, which is a result of manufacturing variations. This randomness can be translated into the cryptographic keys thus avoiding the need to store and manage the device cryptographic keys. Therefore these properties, combined with the fact that SRAM memory can be often found in today's IoT devices, make SRAM-PUFs a promising candidate for securing and authentication of the resource-constrained IoT devices. PUF observations are always effected by noise and environmental changes. Therefore secret-generation schemes with helper data are used to guarantee reliable regeneration of the PUF-based secret keys. Error correction codes (ECCs) are an essential part of these schemes. In this work, we propose a practical error correction construction for PUF-based secret generation that are based on polar codes. The resulting scheme can generate $128$-bit keys using $1024$ SRAM-PUF bits and $896$ helper data bits and achieve a failure probability of $10^{-9}$ or lower for a practical SRAM-PUFs setting with bit error probability of $15\%$. The method is based on successive cancellation combined with list decoding and hash-based checking that makes use of the hash that is already available at the decoder. In addition, an adaptive list decoder for polar codes is investigated. This decoder increases the list size only if needed.

cs.IT

Enforcing Access Control in Virtual Organizations Using Hierarchical Attribute-Based Encryption

Virtual organizations are dynamic, inter-organizational collaborations that involve systems and services belonging to different security domains. Several solutions have been proposed to guarantee the enforcement of the access control policies protecting the information exchanged in a distributed system, but none of them addresses the dynamicity characterizing virtual organizations. In this paper we propose a dynamic hierarchical attribute-based encryption (D-HABE) scheme that allows the institutions in a virtual organization to encrypt information according to an attribute-based policy in such a way that only users with the appropriate attributes can decrypt it. In addition, we introduce a key management scheme that determines which user is entitled to receive which attribute key from which domain authority.

cs.CR