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Tao Gui

Publications and source records attributed to Tao Gui.

At least 91 records · Page 5Linked to original sources

Pre-Trained Policy Discriminators are General Reward Models

We offer a novel perspective on reward modeling by formulating it as a policy discriminator, which quantifies the difference between two policies to generate a reward signal, guiding the training policy towards a target policy with desired behaviors. Based on this conceptual insight, we propose a scalable pre-training method named Policy Discriminative Learning (POLAR), which trains a reward model (RM) to discern identical policies and discriminate different ones. Unlike traditional reward modeling methods relying on absolute preferences, POLAR captures the relative difference between one policy and an arbitrary target policy, which is a scalable, high-level optimization objective suitable for modeling generic ranking relationships. Leveraging the POLAR pre-training paradigm, we present a series of RMs with parameter scales from 1.8B to 7B. Empirical results show that POLAR substantially outperforms traditional non-pre-trained methods, significantly enhancing RM performance. For instance, POLAR-7B could improve preference accuracy from 54.8% to 81.0% on STEM tasks and from 57.9% to 85.5% on creative writing tasks compared to SOTA baselines. POLAR also shows robust generalization capabilities in RLHF using Reinforcement Fine-tuning (RFT), providing reliable reward signals and markedly enhancing policy performance--improving LLaMa3.1-8B from an average of 47.36% to 56.33% and Qwen2.5-32B from 64.49% to 70.47% on 20 benchmarks. Moreover, scaling experiments reveal a clear power-law relationship between computation and performance, supported by linear correlation coefficients approaching 0.99. The impressive performance, strong generalization, and scaling properties suggest that POLAR is a promising direction for developing general and strong reward models.

cs.CL↗

OpenNovelty: An LLM-powered Agentic System for Verifiable Scholarly Novelty Assessment

Evaluating novelty is critical yet challenging in peer review, as reviewers must assess submissions against a vast, rapidly evolving literature. This report presents OpenNovelty, an LLM-powered agentic system for transparent, evidence-based novelty analysis. The system operates through four phases: (1) extracting the core task and contribution claims to generate retrieval queries; (2) retrieving relevant prior work based on extracted queries via semantic search engine; (3) constructing a hierarchical taxonomy of core-task-related work and performing contribution-level full-text comparisons against each contribution; and (4) synthesizing all analyses into a structured novelty report with explicit citations and evidence snippets. Unlike naive LLM-based approaches, \textsc{OpenNovelty} grounds all assessments in retrieved real papers, ensuring verifiable judgments. We deploy our system on 500+ ICLR 2026 submissions with all reports publicly available on our website, and preliminary analysis suggests it can identify relevant prior work, including closely related papers that authors may overlook. OpenNovelty aims to empower the research community with a scalable tool that promotes fair, consistent, and evidence-backed peer review.

cs.IR↗

FRoM-W1: Towards General Humanoid Whole-Body Control with Language Instructions

Humanoid robots are capable of performing various actions such as greeting, dancing and even backflipping. However, these motions are often hard-coded or specifically trained, which limits their versatility. In this work, we present FRoM-W1, an open-source framework designed to achieve general humanoid whole-body motion control using natural language. To universally understand natural language and generate corresponding motions, as well as enable various humanoid robots to stably execute these motions in the physical world under gravity, FRoM-W1 operates in two stages: (a) H-GPT: utilizing massive human data, a large-scale language-driven human whole-body motion generation model is trained to generate diverse natural behaviors. We further leverage the Chain-of-Thought technique to improve the model's generalization in instruction understanding. (b) H-ACT: After retargeting generated human whole-body motions into robot-specific actions, a motion controller that is pretrained and further fine-tuned through reinforcement learning in physical simulation enables humanoid robots to accurately and stably perform corresponding actions. It is then deployed on real robots via a modular simulation-to-reality module. We extensively evaluate FRoM-W1 on Unitree H1 and G1 robots. Results demonstrate superior performance on the HumanML3D-X benchmark for human whole-body motion generation, and our introduced reinforcement learning fine-tuning consistently improves both motion tracking accuracy and task success rates of these humanoid robots. We open-source the entire FRoM-W1 framework and hope it will advance the development of humanoid intelligence.

cs.RO↗

What Makes a Good Speech Tokenizer for LLM-Centric Speech Generation? A Systematic Study

Speech-language models (SLMs) offer a promising path toward unifying speech and text understanding and generation. However, challenges remain in achieving effective cross-modal alignment and high-quality speech generation. In this work, we systematically investigate the role of speech tokenizer designs in LLM-centric SLMs, augmented by speech heads and speaker modeling. We compare coupled, semi-decoupled, and fully decoupled speech tokenizers under a fair SLM framework and find that decoupled tokenization significantly improves alignment and synthesis quality. To address the information density mismatch between speech and text, we introduce multi-token prediction (MTP) into SLMs, enabling each hidden state to decode multiple speech tokens. This leads to up to 12$\times$ faster decoding and a substantial drop in word error rate (from 6.07 to 3.01). Furthermore, we propose a speaker-aware generation paradigm and introduce RoleTriviaQA, a large-scale role-playing knowledge QA benchmark with diverse speaker identities. Experiments demonstrate that our methods enhance both knowledge understanding and speaker consistency.

cs.CL↗

OctoBench: Benchmarking Scaffold-Aware Instruction Following in Repository-Grounded Agentic Coding

Modern coding scaffolds turn LLMs into capable software agents, but their ability to follow scaffold-specified instructions remains under-examined, especially when constraints are heterogeneous and persist across interactions. To fill this gap, we introduce OctoBench, which benchmarks scaffold-aware instruction following in repository-grounded agentic coding. OctoBench includes 34 environments and 217 tasks instantiated under three scaffold types, and is paired with 7,098 objective checklist items. To disentangle solving the task from following the rules, we provide an automated observation-and-scoring toolkit that captures full trajectories and performs fine-grained checks. Experiments on eight representative models reveal a systematic gap between task-solving and scaffold-aware compliance, underscoring the need for training and evaluation that explicitly targets heterogeneous instruction following. We release the benchmark to support reproducible benchmarking and to accelerate the development of more scaffold-aware coding agents.

cs.CL↗

ABC-Bench: Benchmarking Agentic Backend Coding in Real-World Development

The evolution of Large Language Models (LLMs) into autonomous agents has expanded the scope of AI coding from localized code generation to complex, repository-level, and execution-driven problem solving. However, current benchmarks predominantly evaluate code logic in static contexts, neglecting the dynamic, full-process requirements of real-world engineering, particularly in backend development which demands rigorous environment configuration and service deployment. To address this gap, we introduce ABC-Bench, a benchmark explicitly designed to evaluate agentic backend coding within a realistic, executable workflow. Using a scalable automated pipeline, we curated 224 practical tasks spanning 8 languages and 19 frameworks from open-source repositories. Distinct from previous evaluations, ABC-Bench require the agents to manage the entire development lifecycle from repository exploration to instantiating containerized services and pass the external end-to-end API tests. Our extensive evaluation reveals that even state-of-the-art models struggle to deliver reliable performance on these holistic tasks, highlighting a substantial disparity between current model capabilities and the demands of practical backend engineering. Our code is available at https://github.com/OpenMOSS/ABC-Bench.

cs.SE↗

MHA2MLA-VLM: Enabling DeepSeek's Economical Multi-Head Latent Attention across Vision-Language Models

As vision-language models (VLMs) tackle increasingly complex and multimodal tasks, the rapid growth of Key-Value (KV) cache imposes significant memory and computational bottlenecks during inference. While Multi-Head Latent Attention (MLA) offers an effective means to compress the KV cache and accelerate inference, adapting existing VLMs to the MLA architecture without costly pretraining remains largely unexplored. In this work, we present MHA2MLA-VLM, a parameter-efficient and multimodal-aware framework for converting off-the-shelf VLMs to MLA. Our approach features two core techniques: (1) a modality-adaptive partial-RoPE strategy that supports both traditional and multimodal settings by selectively masking nonessential dimensions, and (2) a modality-decoupled low-rank approximation method that independently compresses the visual and textual KV spaces. Furthermore, we introduce parameter-efficient fine-tuning to minimize adaptation cost and demonstrate that minimizing output activation error, rather than parameter distance, substantially reduces performance loss. Extensive experiments on three representative VLMs show that MHA2MLA-VLM restores original model performance with minimal supervised data, significantly reduces KV cache footprint, and integrates seamlessly with KV quantization.

cs.CV↗

Memory in the Age of AI Agents

Memory has emerged, and will continue to remain, a core capability of foundation model-based agents. As research on agent memory rapidly expands and attracts unprecedented attention, the field has also become increasingly fragmented. Existing works that fall under the umbrella of agent memory often differ substantially in their motivations, implementations, and evaluation protocols, while the proliferation of loosely defined memory terminologies has further obscured conceptual clarity. Traditional taxonomies such as long/short-term memory have proven insufficient to capture the diversity of contemporary agent memory systems. This work aims to provide an up-to-date landscape of current agent memory research. We begin by clearly delineating the scope of agent memory and distinguishing it from related concepts such as LLM memory, retrieval augmented generation (RAG), and context engineering. We then examine agent memory through the unified lenses of forms, functions, and dynamics. From the perspective of forms, we identify three dominant realizations of agent memory, namely token-level, parametric, and latent memory. From the perspective of functions, we propose a finer-grained taxonomy that distinguishes factual, experiential, and working memory. From the perspective of dynamics, we analyze how memory is formed, evolved, and retrieved over time. To support practical development, we compile a comprehensive summary of memory benchmarks and open-source frameworks. Beyond consolidation, we articulate a forward-looking perspective on emerging research frontiers, including memory automation, reinforcement learning integration, multimodal memory, multi-agent memory, and trustworthiness issues. We hope this survey serves not only as a reference for existing work, but also as a conceptual foundation for rethinking memory as a first-class primitive in the design of future agentic intelligence.

cs.CL↗

Muse: Towards Reproducible Long-Form Song Generation with Fine-Grained Style Control

Recent commercial systems such as Suno demonstrate strong capabilities in long-form song generation, while academic research remains largely non-reproducible due to the lack of publicly available training data, hindering fair comparison and progress. To this end, we release a fully open-source system for long-form song generation with fine-grained style conditioning, including a licensed synthetic dataset, training and evaluation pipelines, and Muse, an easy-to-deploy song generation model. The dataset consists of 116k fully licensed synthetic songs with automatically generated lyrics and style descriptions paired with audio synthesized by SunoV5. We train Muse via single-stage supervised finetuning of a Qwen-based language model extended with discrete audio tokens using MuCodec, without task-specific losses, auxiliary objectives, or additional architectural components. Our evaluations find that although Muse is trained with a modest data scale and model size, it achieves competitive performance on phoneme error rate, text--music style similarity, and audio aesthetic quality, while enabling controllable segment-level generation across different musical structures. All data, model weights, and training and evaluation pipelines will be publicly released, paving the way for continued progress in controllable long-form song generation research. The project repository is available at https://github.com/yuhui1038/Muse.

cs.SD↗

Beyond Scaling: Measuring and Predicting the Upper Bound of Knowledge Retention in Language Model Pre-Training

The GPT-4 technical report suggests that downstream performance can be predicted from pre-training signals, but offers little methodological detail on how to quantify this. This work address this gap by modeling knowledge retention, the capacity of a pre-trained language model to memorize factual information from its corpus, and introduce a principled method to estimate it prior to training. We propose Size-dependent Mutual Information (SMI), an information-theoretic predictor that integrates knowledge frequency, knowledge specificity, and model size to forecast closed-book question answering (QA) accuracy. SMI is validated through large-scale document retrieval over the disclosed pre-training corpora of 21 public and 3 custom models, combined with a robust multi-template QA evaluation. Experiments show that SMI significantly outperforms repetition-based baselines and achieves $R^2$ > 0.7 in predicting QA accuracy for models above 1B parameters, without additional training. The analysis further reveals diminishing returns from scaling data and model size and provides evidence for an intrinsic upper bound on knowledge retention achievable by pre-training alone, motivating retrieval and other augmentation strategies. The dataset and code are available at https://github.com/yuhui1038/SMI.

cs.CL↗

CMDAR: A Chinese Multi-scene Dynamic Audio Reasoning Benchmark with Diverse Challenges

The ability to reason from audio, including speech, environmental sounds, and music, is essential for AI agents to interact effectively in real-world scenarios. Existing benchmarks mainly focus on static or single-scene settings and English audio data and do not fully capture scenarios where multiple speakers, unfolding events, and heterogeneous audio sources interact. To address these challenges, we introduce CMDAR, a Chinese benchmark for evaluating models on complex, multi-scene, and dynamically evolving audio reasoning tasks. CMDAR comprises 3,000 carefully curated question-answer pairs linked to diverse audio clips, covering five categories of complex reasoning and spanning three question types. We benchmark 26 state-of-the-art audio language models on CMDAR and observe that they exhibit limitations in complex reasoning tasks. In CMDAR-main, Qwen2.5-Omni achieves 76.67% accuracy, whereas GPT-4o Audio reaches 68.47%. However, GPT-4o Audio substantially outperforms Qwen2.5-Omni on the more challenging multiple-choice with multiple audios and open-ended tasks. And we provide detail analysis corresponding suggestions for the future development of large audio language models.

cs.SD↗

Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning

Vision-language reinforcement learning (RL) has primarily focused on narrow domains (e.g. geometry or chart reasoning). This leaves broader training scenarios and resources underexplored, limiting the exploration and learning of Vision Language Models (VLMs) through RL. We find video games inherently provide rich visual elements and mechanics that are easy to verify. To fully use the multimodal and verifiable reward in video games, we propose Game-RL, constructing diverse game tasks for RL training to boost VLMs general reasoning ability. To obtain training data, we propose Code2Logic, a novel approach that adapts game code to synthesize game reasoning task data, thus obtaining the GameQA dataset of 30 games and 158 tasks with controllable difficulty gradation. Unexpectedly, RL training solely on GameQA enables multiple VLMs to achieve performance improvements across 7 diverse vision-language benchmarks, demonstrating the value of Game-RL for enhancing VLMs' general reasoning. Furthermore, this suggests that video games may serve as valuable scenarios and resources to boost general reasoning abilities. Our code, dataset and models are available at the GitHub repository.

cs.CL↗

Totally nonnegative Peterson variety and strongly dominant weight polytope

We study the totally nonnegative part of the Peterson variety in arbitrary Lie type and establish its connection to the strongly dominant weight polytope. In particular, we prove that the totally nonnegative part of the Peterson variety is a regular CW-complex, which is homeomorphic to a cube as a cell-decomposed space. This confirms a conjecture of Rietsch for all Lie types.

math.AG↗

The Role of Entropy in Visual Grounding: Analysis and Optimization

Recent advances in fine-tuning multimodal large language models (MLLMs) using reinforcement learning have achieved remarkable progress, particularly with the introduction of various entropy control techniques. However, the role and characteristics of entropy in perception-oriented tasks like visual grounding, as well as effective strategies for controlling it, remain largely unexplored. To address this issue, we focus on the visual grounding task and analyze the role and characteristics of entropy in comparison to reasoning tasks. Building on these findings, we introduce ECVGPO (Entropy Control Visual Grounding Policy Optimization), an interpretable algorithm designed for effective entropy regulation. Through entropy control, the trade-off between exploration and exploitation is better balanced. Experiments show that ECVGPO achieves broad improvements across various benchmarks and models.

cs.CV↗

Nex-N1: Agentic Models Trained via a Unified Ecosystem for Large-Scale Environment Construction

The evolution of Large Language Models (LLMs) from passive responders to autonomous agents necessitates a fundamental shift in learning paradigms -- from static imitation to incentive-driven decision making. However, this transition is significantly impeded by the lack of scalable infrastructure capable of constructing high-quality interaction signals for effective policy learning. To address this, we introduce a comprehensive method designed to systematically scale the diversity and complexity of interactive environments. Our method realizes this scaling by addressing three orthogonal dimensions: (1) Complexity: NexAU, a flexible agent framework that supports building complex agent hierarchies via simple configurations; (2) Diversity: NexA4A automatically generates diverse agent hierarchies from natural language to cover infinite domains; and (3) Fidelity: NexGAP bridges the simulation-reality gap by integrating dynamic real-world environment for grounded trajectories synthesis. We train Nex-N1 upon the diverse and complex interactive environments established by our infrastructure. Empirical results on benchmarks such as SWE-bench and tau2 demonstrate that Nex-N1 consistently outperforms SOTA open-source models and achieves competitive performance against frontier proprietary models on complex agentic tasks. We open-source the Nex ecosystem and model weights to facilitate further research.

cs.CL↗

AgentPRM: Process Reward Models for LLM Agents via Step-Wise Promise and Progress

Despite rapid development, large language models (LLMs) still encounter challenges in multi-turn decision-making tasks (i.e., agent tasks) like web shopping and browser navigation, which require making a sequence of intelligent decisions based on environmental feedback. Previous work for LLM agents typically relies on elaborate prompt engineering or fine-tuning with expert trajectories to improve performance. In this work, we take a different perspective: we explore constructing process reward models (PRMs) to evaluate each decision and guide the agent's decision-making process. Unlike LLM reasoning, where each step is scored based on correctness, actions in agent tasks do not have a clear-cut correctness. Instead, they should be evaluated based on their proximity to the goal and the progress they have made. Building on this insight, we propose a re-defined PRM for agent tasks, named AgentPRM, to capture both the interdependence between sequential decisions and their contribution to the final goal. This enables better progress tracking and exploration-exploitation balance. To scalably obtain labeled data for training AgentPRM, we employ a Temporal Difference-based (TD-based) estimation method combined with Generalized Advantage Estimation (GAE), which proves more sample-efficient than prior methods. Extensive experiments across different agentic tasks show that AgentPRM is over $8\times$ more compute-efficient than baselines, and it demonstrates robust improvement when scaling up test-time compute. Moreover, we perform detailed analyses to show how our method works and offer more insights, e.g., applying AgentPRM to the reinforcement learning of LLM agents.

cs.CL↗

Compression Hacking: A Supplementary Perspective on Informatics Properties of Language Models from Geometric Distortion

Recently, the concept of ``compression as intelligence'' has provided a novel informatics metric perspective for language models (LMs), emphasizing that highly structured representations signify the intelligence level of LMs. However, from a geometric standpoint, the word representation space of highly compressed LMs tends to degenerate into a highly anisotropic state, which hinders the LM's ability to comprehend instructions and directly impacts its performance. We found this compression-anisotropy synchronicity is essentially the ``Compression Hacking'' in LM representations, where noise-dominated directions tend to create the illusion of high compression rates by sacrificing spatial uniformity. Based on this, we propose three refined compression metrics by incorporating geometric distortion analysis and integrate them into a self-evaluation pipeline. The refined metrics exhibit strong alignment with the LM's comprehensive capabilities, achieving Spearman correlation coefficients above 0.9, significantly outperforming both the original compression and other internal structure-based metrics. This confirms that compression hacking substantially enhances the informatics interpretation of LMs by incorporating geometric distortion of representations.

cs.CL↗

Counteracting Matthew Effect in Self-Improvement of LVLMs through Head-Tail Re-balancing

Self-improvement has emerged as a mainstream paradigm for advancing the reasoning capabilities of large vision-language models (LVLMs), where models explore and learn from successful trajectories iteratively. However, we identify a critical issue during this process: the model excels at generating high-quality trajectories for simple queries (i.e., head data) but struggles with more complex ones (i.e., tail data). This leads to an imbalanced optimization that drives the model to prioritize simple reasoning skills, while hindering its ability to tackle more complex reasoning tasks. Over iterations, this imbalance becomes increasingly pronounced--a dynamic we term the "Matthew effect"--which ultimately hinders further model improvement and leads to performance bottlenecks. To counteract this challenge, we introduce four efficient strategies from two perspectives: distribution-reshaping and trajectory-resampling, to achieve head-tail re-balancing during the exploration-and-learning self-improvement process. Extensive experiments on Qwen2-VL-7B-Instruct and InternVL2.5-4B models across visual reasoning tasks demonstrate that our methods consistently improve visual reasoning capabilities, outperforming vanilla self-improvement by 3.86 points on average.

cs.CV↗