Search arXiv⌕ Search

arXiv subjects

Theo Morales

Publications and source records attributed to Theo Morales.

3 recordsLinked to original sources

Evaluating Mesh Reconstruction Methods for Crop Phenotyping

Phenotyping an agricultural crop is crucial for studying its entire life cycle, as it provides vital insights to improve yield and, ultimately, food production. Doing the same for crops grown on remote sites is a challenge for the specialists who cannot be available on-site. 3D reconstruction techniques offer a promising solution to this problem by enabling crop digitization, allowing specialists to access the resulting 3D crop models from anywhere at any time. In this work, we evaluate recent 3D reconstruction pipelines for crop phenotyping. We focus on 7 mesh reconstruction pipelines and measure the fidelity and consistency of their outputs qualitatively and quantitatively. Our results suggest that the meshes produced by the GGGS, PGSR, and 2DGS are preferable to the other pipelines, owing to their quantitative metrics and visually pleasing outputs. The GGGS pipeline is better than the second-best pipeline (2DGS) by about 27\% on the radar chart with 5 dimensions, namely, User ratings, Chamfer distance, LPIPS, PSNR, and SSIM.

cs.CV↗

TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates

3D Gaussian Splatting has become a de facto scene representation for novel view synthesis, yet robustly learning 3D Gaussian primitives from visual input remains challenging. Standard optimization relies on gradient-based updates, but a common issue is the gradient vanishing phenomenon: a pixel far from a Gaussian primitive often has diminishing gradient magnitudes to influence primitive attributes, resulting in suboptimal scene reconstruction. In this paper, we propose a method to address gradient vanishing with a piecewise truncated gradient formulation that improves the optimization stability and robustness to initializations. We show that our method consistently improves 3D Gaussian Splatting with random and COLMAP initializations while being generalizable across static and dynamic Gaussian Splatting. As a by-product, we also examine the limitations of current benchmarks for dynamic scenes, and introduce a novel dataset for benchmarking dynamic Gaussian Splatting using synthetic 3D scenes. We demonstrate the effectiveness of our method in both static and dynamic settings for the public benchmarks and our proposed dataset.

cs.CV↗

Image Generation for Efficient Neural Network Training in Autonomous Drone Racing

Drone racing is a recreational sport in which the goal is to pass through a sequence of gates in a minimum amount of time while avoiding collisions. In autonomous drone racing, one must accomplish this task by flying fully autonomously in an unknown environment by relying only on computer vision methods for detecting the target gates. Due to the challenges such as background objects and varying lighting conditions, traditional object detection algorithms based on colour or geometry tend to fail. Convolutional neural networks offer impressive advances in computer vision but require an immense amount of data to learn. Collecting this data is a tedious process because the drone has to be flown manually, and the data collected can suffer from sensor failures. In this work, a semi-synthetic dataset generation method is proposed, using a combination of real background images and randomised 3D renders of the gates, to provide a limitless amount of training samples that do not suffer from those drawbacks. Using the detection results, a line-of-sight guidance algorithm is used to cross the gates. In several experimental real-time tests, the proposed framework successfully demonstrates fast and reliable detection and navigation.

cs.CV↗