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Tobias Maringgele

Publications and source records attributed to Tobias Maringgele.

2 recordsLinked to original sources

Optimal Experiments for Partial Causal Effect Identification

Causal queries are often only partially identifiable from observational data, and experiments that could tighten the resulting bounds are typically costly. We study the problem of selecting, prior to observing experimental outcomes, a cost-constrained subset of experiments that maximally tightens bounds on a target query. We formalize this as the max-potency problem, where epistemic potency measures the worst-case reduction in bound width guaranteed by an experiment, and show that this problem is NP-hard via a reduction from 0-1 knapsack. Building on the polynomial-programming framework of Duarte et al. (2023), we give a general procedure for evaluating epistemic potency in discrete settings. To control the super-exponential search space, we introduce two graphical pruning criteria that depend only on the causal graph and the query: a novel path-interception rule that exploits district structure to certify zero potency in linear time, and an identifiability check based on the ID algorithm. On Erdos-Renyi random graphs and 11 bnlearn benchmark networks, the two criteria together prune 50-88% of candidate experiments on average without solving a single polynomial program. For the general subset search, we show that ID-pruned experiments are combinatorially inert, yielding a super-exponential reduction in the number of subsets evaluated. We close with an end-to-end demonstration on observational NHANES data, selecting optimal experiments for estimating the effect of physical activity on diabetes.

cs.AI

DigitalCoach: Communication and Grounding Gaps in Human and Agentic Computer Use Coaching

Agents are increasingly capable of automating software tasks, but can they teach humans how to use software themselves? We introduce DigitalCoach, a multimodal dataset of 72 human expert-novice computer use coaching sessions consisting of 22,752 dialogue turns grounded in 28.1 hours of screen and input event recordings across five software applications. We use DigitalCoach to evaluate whether state-of-the-art models can teach humans how to use computers. Automated evaluation shows that models differ from humans in how they coach: models provide more direct instructions, but fewer explanations, error diagnoses, and knowledge-check questions. When we fix the coaching method, models produce utterances similar to human references yet poorly grounded in visual context. Interactive evaluation confirms that model coaches cause learners to passively follow instructions without deeper engagement and fall short in visual grounding. DigitalCoach lays a foundation for collaborative and proactive computer use coaching agents. Data and code are available at https://project-digital-coach.vercel.app.

cs.CL