Search arXiv⌕ Search

arXiv subjects

Trevor Darrell

Publications and source records attributed to Trevor Darrell.

At least 217 records · Page 12Linked to original sources

Compositional Video Synthesis with Action Graphs

Videos of actions are complex signals containing rich compositional structure in space and time. Current video generation methods lack the ability to condition the generation on multiple coordinated and potentially simultaneous timed actions. To address this challenge, we propose to represent the actions in a graph structure called Action Graph and present the new ``Action Graph To Video'' synthesis task. Our generative model for this task (AG2Vid) disentangles motion and appearance features, and by incorporating a scheduling mechanism for actions facilitates a timely and coordinated video generation. We train and evaluate AG2Vid on the CATER and Something-Something V2 datasets, and show that the resulting videos have better visual quality and semantic consistency compared to baselines. Finally, our model demonstrates zero-shot abilities by synthesizing novel compositions of the learned actions. For code and pretrained models, see the project page https://roeiherz.github.io/AG2Video

cs.CV↗

PyTouch: A Machine Learning Library for Touch Processing

With the increased availability of rich tactile sensors, there is an equally proportional need for open-source and integrated software capable of efficiently and effectively processing raw touch measurements into high-level signals that can be used for control and decision-making. In this paper, we present PyTouch -- the first machine learning library dedicated to the processing of touch sensing signals. PyTouch, is designed to be modular, easy-to-use and provides state-of-the-art touch processing capabilities as a service with the goal of unifying the tactile sensing community by providing a library for building scalable, proven, and performance-validated modules over which applications and research can be built upon. We evaluate PyTouch on real-world data from several tactile sensors on touch processing tasks such as touch detection, slip and object pose estimations. PyTouch is open-sourced at https://github.com/facebookresearch/pytouch .

cs.RO↗

Auto-Tuned Sim-to-Real Transfer

Policies trained in simulation often fail when transferred to the real world due to the `reality gap' where the simulator is unable to accurately capture the dynamics and visual properties of the real world. Current approaches to tackle this problem, such as domain randomization, require prior knowledge and engineering to determine how much to randomize system parameters in order to learn a policy that is robust to sim-to-real transfer while also not being too conservative. We propose a method for automatically tuning simulator system parameters to match the real world using only raw RGB images of the real world without the need to define rewards or estimate state. Our key insight is to reframe the auto-tuning of parameters as a search problem where we iteratively shift the simulation system parameters to approach the real-world system parameters. We propose a Search Param Model (SPM) that, given a sequence of observations and actions and a set of system parameters, predicts whether the given parameters are higher or lower than the true parameters used to generate the observations. We evaluate our method on multiple robotic control tasks in both sim-to-sim and sim-to-real transfer, demonstrating significant improvement over naive domain randomization. Project videos and code at https://yuqingd.github.io/autotuned-sim2real/

cs.RO↗

Fighting Gradients with Gradients: Dynamic Defenses against Adversarial Attacks

Adversarial attacks optimize against models to defeat defenses. Existing defenses are static, and stay the same once trained, even while attacks change. We argue that models should fight back, and optimize their defenses against attacks at test time. We propose dynamic defenses, to adapt the model and input during testing, by defensive entropy minimization (dent). Dent alters testing, but not training, for compatibility with existing models and train-time defenses. Dent improves the robustness of adversarially-trained defenses and nominally-trained models against white-box, black-box, and adaptive attacks on CIFAR-10/100 and ImageNet. In particular, dent boosts state-of-the-art defenses by 20+ points absolute against AutoAttack on CIFAR-10 at $ε_\infty$ = 8/255.

cs.LG↗

SelfAugment: Automatic Augmentation Policies for Self-Supervised Learning

A common practice in unsupervised representation learning is to use labeled data to evaluate the quality of the learned representations. This supervised evaluation is then used to guide critical aspects of the training process such as selecting the data augmentation policy. However, guiding an unsupervised training process through supervised evaluations is not possible for real-world data that does not actually contain labels (which may be the case, for example, in privacy sensitive fields such as medical imaging). Therefore, in this work we show that evaluating the learned representations with a self-supervised image rotation task is highly correlated with a standard set of supervised evaluations (rank correlation $> 0.94$). We establish this correlation across hundreds of augmentation policies, training settings, and network architectures and provide an algorithm (SelfAugment) to automatically and efficiently select augmentation policies without using supervised evaluations. Despite not using any labeled data, the learned augmentation policies perform comparably with augmentation policies that were determined using exhaustive supervised evaluations.

cs.CV↗

Remembering for the Right Reasons: Explanations Reduce Catastrophic Forgetting

The goal of continual learning (CL) is to learn a sequence of tasks without suffering from the phenomenon of catastrophic forgetting. Previous work has shown that leveraging memory in the form of a replay buffer can reduce performance degradation on prior tasks. We hypothesize that forgetting can be further reduced when the model is encouraged to remember the \textit{evidence} for previously made decisions. As a first step towards exploring this hypothesis, we propose a simple novel training paradigm, called Remembering for the Right Reasons (RRR), that additionally stores visual model explanations for each example in the buffer and ensures the model has "the right reasons" for its predictions by encouraging its explanations to remain consistent with those used to make decisions at training time. Without this constraint, there is a drift in explanations and increase in forgetting as conventional continual learning algorithms learn new tasks. We demonstrate how RRR can be easily added to any memory or regularization-based approach and results in reduced forgetting, and more importantly, improved model explanations. We have evaluated our approach in the standard and few-shot settings and observed a consistent improvement across various CL approaches using different architectures and techniques to generate model explanations and demonstrated our approach showing a promising connection between explainability and continual learning. Our code is available at \url{https://github.com/SaynaEbrahimi/Remembering-for-the-Right-Reasons}.

cs.CV↗

Modular Networks for Compositional Instruction Following

Standard architectures used in instruction following often struggle on novel compositions of subgoals (e.g. navigating to landmarks or picking up objects) observed during training. We propose a modular architecture for following natural language instructions that describe sequences of diverse subgoals. In our approach, subgoal modules each carry out natural language instructions for a specific subgoal type. A sequence of modules to execute is chosen by learning to segment the instructions and predicting a subgoal type for each segment. When compared to standard, non-modular sequence-to-sequence approaches on ALFRED, a challenging instruction following benchmark, we find that modularization improves generalization to novel subgoal compositions, as well as to environments unseen in training.

cs.CL↗

Body2Hands: Learning to Infer 3D Hands from Conversational Gesture Body Dynamics

We propose a novel learned deep prior of body motion for 3D hand shape synthesis and estimation in the domain of conversational gestures. Our model builds upon the insight that body motion and hand gestures are strongly correlated in non-verbal communication settings. We formulate the learning of this prior as a prediction task of 3D hand shape over time given body motion input alone. Trained with 3D pose estimations obtained from a large-scale dataset of internet videos, our hand prediction model produces convincing 3D hand gestures given only the 3D motion of the speaker's arms as input. We demonstrate the efficacy of our method on hand gesture synthesis from body motion input, and as a strong body prior for single-view image-based 3D hand pose estimation. We demonstrate that our method outperforms previous state-of-the-art approaches and can generalize beyond the monologue-based training data to multi-person conversations. Video results are available at http://people.eecs.berkeley.edu/~evonne_ng/projects/body2hands/.

cs.CV↗

Strumming to the Beat: Audio-Conditioned Contrastive Video Textures

We introduce a non-parametric approach for infinite video texture synthesis using a representation learned via contrastive learning. We take inspiration from Video Textures, which showed that plausible new videos could be generated from a single one by stitching its frames together in a novel yet consistent order. This classic work, however, was constrained by its use of hand-designed distance metrics, limiting its use to simple, repetitive videos. We draw on recent techniques from self-supervised learning to learn this distance metric, allowing us to compare frames in a manner that scales to more challenging dynamics, and to condition on other data, such as audio. We learn representations for video frames and frame-to-frame transition probabilities by fitting a video-specific model trained using contrastive learning. To synthesize a texture, we randomly sample frames with high transition probabilities to generate diverse temporally smooth videos with novel sequences and transitions. The model naturally extends to an audio-conditioned setting without requiring any finetuning. Our model outperforms baselines on human perceptual scores, can handle a diverse range of input videos, and can combine semantic and audio-visual cues in order to synthesize videos that synchronize well with an audio signal.

cs.CV↗

Learning Invariant Representations and Risks for Semi-supervised Domain Adaptation

The success of supervised learning hinges on the assumption that the training and test data come from the same underlying distribution, which is often not valid in practice due to potential distribution shift. In light of this, most existing methods for unsupervised domain adaptation focus on achieving domain-invariant representations and small source domain error. However, recent works have shown that this is not sufficient to guarantee good generalization on the target domain, and in fact, is provably detrimental under label distribution shift. Furthermore, in many real-world applications it is often feasible to obtain a small amount of labeled data from the target domain and use them to facilitate model training with source data. Inspired by the above observations, in this paper we propose the first method that aims to simultaneously learn invariant representations and risks under the setting of semi-supervised domain adaptation (Semi-DA). First, we provide a finite sample bound for both classification and regression problems under Semi-DA. The bound suggests a principled way to obtain target generalization, i.e. by aligning both the marginal and conditional distributions across domains in feature space. Motivated by this, we then introduce the LIRR algorithm for jointly \textbf{L}earning \textbf{I}nvariant \textbf{R}epresentations and \textbf{R}isks. Finally, extensive experiments are conducted on both classification and regression tasks, which demonstrates LIRR consistently achieves state-of-the-art performance and significant improvements compared with the methods that only learn invariant representations or invariant risks.

cs.LG↗

Prototypical Cross-domain Self-supervised Learning for Few-shot Unsupervised Domain Adaptation

Unsupervised Domain Adaptation (UDA) transfers predictive models from a fully-labeled source domain to an unlabeled target domain. In some applications, however, it is expensive even to collect labels in the source domain, making most previous works impractical. To cope with this problem, recent work performed instance-wise cross-domain self-supervised learning, followed by an additional fine-tuning stage. However, the instance-wise self-supervised learning only learns and aligns low-level discriminative features. In this paper, we propose an end-to-end Prototypical Cross-domain Self-Supervised Learning (PCS) framework for Few-shot Unsupervised Domain Adaptation (FUDA). PCS not only performs cross-domain low-level feature alignment, but it also encodes and aligns semantic structures in the shared embedding space across domains. Our framework captures category-wise semantic structures of the data by in-domain prototypical contrastive learning; and performs feature alignment through cross-domain prototypical self-supervision. Compared with state-of-the-art methods, PCS improves the mean classification accuracy over different domain pairs on FUDA by 10.5%, 3.5%, 9.0%, and 13.2% on Office, Office-Home, VisDA-2017, and DomainNet, respectively. Our project page is at http://xyue.io/pcs-fuda/index.html

cs.CV↗

Minimax Active Learning

Active learning aims to develop label-efficient algorithms by querying the most representative samples to be labeled by a human annotator. Current active learning techniques either rely on model uncertainty to select the most uncertain samples or use clustering or reconstruction to choose the most diverse set of unlabeled examples. While uncertainty-based strategies are susceptible to outliers, solely relying on sample diversity does not capture the information available on the main task. In this work, we develop a semi-supervised minimax entropy-based active learning algorithm that leverages both uncertainty and diversity in an adversarial manner. Our model consists of an entropy minimizing feature encoding network followed by an entropy maximizing classification layer. This minimax formulation reduces the distribution gap between the labeled/unlabeled data, while a discriminator is simultaneously trained to distinguish the labeled/unlabeled data. The highest entropy samples from the classifier that the discriminator predicts as unlabeled are selected for labeling. We evaluate our method on various image classification and semantic segmentation benchmark datasets and show superior performance over the state-of-the-art methods.

cs.CV↗

Self-Supervised Pretraining Improves Self-Supervised Pretraining

While self-supervised pretraining has proven beneficial for many computer vision tasks, it requires expensive and lengthy computation, large amounts of data, and is sensitive to data augmentation. Prior work demonstrates that models pretrained on datasets dissimilar to their target data, such as chest X-ray models trained on ImageNet, underperform models trained from scratch. Users that lack the resources to pretrain must use existing models with lower performance. This paper explores Hierarchical PreTraining (HPT), which decreases convergence time and improves accuracy by initializing the pretraining process with an existing pretrained model. Through experimentation on 16 diverse vision datasets, we show HPT converges up to 80x faster, improves accuracy across tasks, and improves the robustness of the self-supervised pretraining process to changes in the image augmentation policy or amount of pretraining data. Taken together, HPT provides a simple framework for obtaining better pretrained representations with less computational resources.

cs.CV↗

Tent: Fully Test-time Adaptation by Entropy Minimization

A model must adapt itself to generalize to new and different data during testing. In this setting of fully test-time adaptation the model has only the test data and its own parameters. We propose to adapt by test entropy minimization (tent): we optimize the model for confidence as measured by the entropy of its predictions. Our method estimates normalization statistics and optimizes channel-wise affine transformations to update online on each batch. Tent reduces generalization error for image classification on corrupted ImageNet and CIFAR-10/100 and reaches a new state-of-the-art error on ImageNet-C. Tent handles source-free domain adaptation on digit recognition from SVHN to MNIST/MNIST-M/USPS, on semantic segmentation from GTA to Cityscapes, and on the VisDA-C benchmark. These results are achieved in one epoch of test-time optimization without altering training.

cs.LG↗

What Should Not Be Contrastive in Contrastive Learning

Recent self-supervised contrastive methods have been able to produce impressive transferable visual representations by learning to be invariant to different data augmentations. However, these methods implicitly assume a particular set of representational invariances (e.g., invariance to color), and can perform poorly when a downstream task violates this assumption (e.g., distinguishing red vs. yellow cars). We introduce a contrastive learning framework which does not require prior knowledge of specific, task-dependent invariances. Our model learns to capture varying and invariant factors for visual representations by constructing separate embedding spaces, each of which is invariant to all but one augmentation. We use a multi-head network with a shared backbone which captures information across each augmentation and alone outperforms all baselines on downstream tasks. We further find that the concatenation of the invariant and varying spaces performs best across all tasks we investigate, including coarse-grained, fine-grained, and few-shot downstream classification tasks, and various data corruptions.

cs.CV↗

Zero-shot Policy Learning with Spatial Temporal RewardDecomposition on Contingency-aware Observation

It is a long-standing challenge to enable an intelligent agent to learn in one environment and generalize to an unseen environment without further data collection and finetuning. In this paper, we consider a zero shot generalization problem setup that complies with biological intelligent agents' learning and generalization processes. The agent is first presented with previous experiences in the training environment, along with task description in the form of trajectory-level sparse rewards. Later when it is placed in the new testing environment, it is asked to perform the task without any interaction with the testing environment. We find this setting natural for biological creatures and at the same time, challenging for previous methods. Behavior cloning, state-of-art RL along with other zero-shot learning methods perform poorly on this benchmark. Given a set of experiences in the training environment, our method learns a neural function that decomposes the sparse reward into particular regions in a contingency-aware observation as a per step reward. Based on such decomposed rewards, we further learn a dynamics model and use Model Predictive Control (MPC) to obtain a policy. Since the rewards are decomposed to finer-granularity observations, they are naturally generalizable to new environments that are composed of similar basic elements. We demonstrate our method on a wide range of environments, including a classic video game -- Super Mario Bros, as well as a robotic continuous control task. Please refer to the project page for more visualized results.

cs.LG↗

Monocular Quasi-Dense 3D Object Tracking

A reliable and accurate 3D tracking framework is essential for predicting future locations of surrounding objects and planning the observer's actions in numerous applications such as autonomous driving. We propose a framework that can effectively associate moving objects over time and estimate their full 3D bounding box information from a sequence of 2D images captured on a moving platform. The object association leverages quasi-dense similarity learning to identify objects in various poses and viewpoints with appearance cues only. After initial 2D association, we further utilize 3D bounding boxes depth-ordering heuristics for robust instance association and motion-based 3D trajectory prediction for re-identification of occluded vehicles. In the end, an LSTM-based object velocity learning module aggregates the long-term trajectory information for more accurate motion extrapolation. Experiments on our proposed simulation data and real-world benchmarks, including KITTI, nuScenes, and Waymo datasets, show that our tracking framework offers robust object association and tracking on urban-driving scenarios. On the Waymo Open benchmark, we establish the first camera-only baseline in the 3D tracking and 3D detection challenges. Our quasi-dense 3D tracking pipeline achieves impressive improvements on the nuScenes 3D tracking benchmark with near five times tracking accuracy of the best vision-only submission among all published methods. Our code, data and trained models are available at https://github.com/SysCV/qd-3dt.

cs.CV↗

ePointDA: An End-to-End Simulation-to-Real Domain Adaptation Framework for LiDAR Point Cloud Segmentation

Due to its robust and precise distance measurements, LiDAR plays an important role in scene understanding for autonomous driving. Training deep neural networks (DNNs) on LiDAR data requires large-scale point-wise annotations, which are time-consuming and expensive to obtain. Instead, simulation-to-real domain adaptation (SRDA) trains a DNN using unlimited synthetic data with automatically generated labels and transfers the learned model to real scenarios. Existing SRDA methods for LiDAR point cloud segmentation mainly employ a multi-stage pipeline and focus on feature-level alignment. They require prior knowledge of real-world statistics and ignore the pixel-level dropout noise gap and the spatial feature gap between different domains. In this paper, we propose a novel end-to-end framework, named ePointDA, to address the above issues. Specifically, ePointDA consists of three modules: self-supervised dropout noise rendering, statistics-invariant and spatially-adaptive feature alignment, and transferable segmentation learning. The joint optimization enables ePointDA to bridge the domain shift at the pixel-level by explicitly rendering dropout noise for synthetic LiDAR and at the feature-level by spatially aligning the features between different domains, without requiring the real-world statistics. Extensive experiments adapting from synthetic GTA-LiDAR to real KITTI and SemanticKITTI demonstrate the superiority of ePointDA for LiDAR point cloud segmentation.

cs.CV↗