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Trevor Darrell

Publications and source records attributed to Trevor Darrell.

At least 253 records · Page 14Linked to original sources

Revisiting Few-shot Activity Detection with Class Similarity Control

Many interesting events in the real world are rare making preannotated machine learning ready videos a rarity in consequence. Thus, temporal activity detection models that are able to learn from a few examples are desirable. In this paper, we present a conceptually simple and general yet novel framework for few-shot temporal activity detection based on proposal regression which detects the start and end time of the activities in untrimmed videos. Our model is end-to-end trainable, takes into account the frame rate differences between few-shot activities and untrimmed test videos, and can benefit from additional few-shot examples. We experiment on three large scale benchmarks for temporal activity detection (ActivityNet1.2, ActivityNet1.3 and THUMOS14 datasets) in a few-shot setting. We also study the effect on performance of different amount of overlap with activities used to pretrain the video classification backbone and propose corrective measures for future works in this domain. Our code will be made available.

cs.CV↗

Iterative Answer Prediction with Pointer-Augmented Multimodal Transformers for TextVQA

Many visual scenes contain text that carries crucial information, and it is thus essential to understand text in images for downstream reasoning tasks. For example, a deep water label on a warning sign warns people about the danger in the scene. Recent work has explored the TextVQA task that requires reading and understanding text in images to answer a question. However, existing approaches for TextVQA are mostly based on custom pairwise fusion mechanisms between a pair of two modalities and are restricted to a single prediction step by casting TextVQA as a classification task. In this work, we propose a novel model for the TextVQA task based on a multimodal transformer architecture accompanied by a rich representation for text in images. Our model naturally fuses different modalities homogeneously by embedding them into a common semantic space where self-attention is applied to model inter- and intra- modality context. Furthermore, it enables iterative answer decoding with a dynamic pointer network, allowing the model to form an answer through multi-step prediction instead of one-step classification. Our model outperforms existing approaches on three benchmark datasets for the TextVQA task by a large margin.

cs.CV↗

Task-Aware Feature Generation for Zero-Shot Compositional Learning

Visual concepts (e.g., red apple, big elephant) are often semantically compositional and each element of the compositions can be reused to construct novel concepts (e.g., red elephant). Compositional feature synthesis, which generates image feature distributions exploiting the semantic compositionality, is a promising approach to sample-efficient model generalization. In this work, we propose a task-aware feature generation (TFG) framework for compositional learning, which generates features of novel visual concepts by transferring knowledge from previously seen concepts. These synthetic features are then used to train a classifier to recognize novel concepts in a zero-shot manner. Our novel TFG design injects task-conditioned noise layer-by-layer, producing task-relevant variation at each level. We find the proposed generator design improves classification accuracy and sample efficiency. Our model establishes a new state of the art on three zero-shot compositional learning (ZSCL) benchmarks, outperforming the previous discriminative models by a large margin. Our model improves the performance of the prior arts by over 2x in the generalized ZSCL setting.

cs.CV↗

Frustratingly Simple Few-Shot Object Detection

Detecting rare objects from a few examples is an emerging problem. Prior works show meta-learning is a promising approach. But, fine-tuning techniques have drawn scant attention. We find that fine-tuning only the last layer of existing detectors on rare classes is crucial to the few-shot object detection task. Such a simple approach outperforms the meta-learning methods by roughly 2~20 points on current benchmarks and sometimes even doubles the accuracy of the prior methods. However, the high variance in the few samples often leads to the unreliability of existing benchmarks. We revise the evaluation protocols by sampling multiple groups of training examples to obtain stable comparisons and build new benchmarks based on three datasets: PASCAL VOC, COCO and LVIS. Again, our fine-tuning approach establishes a new state of the art on the revised benchmarks. The code as well as the pretrained models are available at https://github.com/ucbdrive/few-shot-object-detection.

cs.CV↗

Uncertainty-guided Continual Learning with Bayesian Neural Networks

Continual learning aims to learn new tasks without forgetting previously learned ones. This is especially challenging when one cannot access data from previous tasks and when the model has a fixed capacity. Current regularization-based continual learning algorithms need an external representation and extra computation to measure the parameters' \textit{importance}. In contrast, we propose Uncertainty-guided Continual Bayesian Neural Networks (UCB), where the learning rate adapts according to the uncertainty defined in the probability distribution of the weights in networks. Uncertainty is a natural way to identify \textit{what to remember} and \textit{what to change} as we continually learn, and thus mitigate catastrophic forgetting. We also show a variant of our model, which uses uncertainty for weight pruning and retains task performance after pruning by saving binary masks per tasks. We evaluate our UCB approach extensively on diverse object classification datasets with short and long sequences of tasks and report superior or on-par performance compared to existing approaches. Additionally, we show that our model does not necessarily need task information at test time, i.e. it does not presume knowledge of which task a sample belongs to.

cs.LG↗

Towards Practical Multi-Object Manipulation using Relational Reinforcement Learning

Learning robotic manipulation tasks using reinforcement learning with sparse rewards is currently impractical due to the outrageous data requirements. Many practical tasks require manipulation of multiple objects, and the complexity of such tasks increases with the number of objects. Learning from a curriculum of increasingly complex tasks appears to be a natural solution, but unfortunately, does not work for many scenarios. We hypothesize that the inability of the state-of-the-art algorithms to effectively utilize a task curriculum stems from the absence of inductive biases for transferring knowledge from simpler to complex tasks. We show that graph-based relational architectures overcome this limitation and enable learning of complex tasks when provided with a simple curriculum of tasks with increasing numbers of objects. We demonstrate the utility of our framework on a simulated block stacking task. Starting from scratch, our agent learns to stack six blocks into a tower. Despite using step-wise sparse rewards, our method is orders of magnitude more data-efficient and outperforms the existing state-of-the-art method that utilizes human demonstrations. Furthermore, the learned policy exhibits zero-shot generalization, successfully stacking blocks into taller towers and previously unseen configurations such as pyramids, without any further training.

cs.RO↗

Semantic Bottleneck Scene Generation

Coupling the high-fidelity generation capabilities of label-conditional image synthesis methods with the flexibility of unconditional generative models, we propose a semantic bottleneck GAN model for unconditional synthesis of complex scenes. We assume pixel-wise segmentation labels are available during training and use them to learn the scene structure. During inference, our model first synthesizes a realistic segmentation layout from scratch, then synthesizes a realistic scene conditioned on that layout. For the former, we use an unconditional progressive segmentation generation network that captures the distribution of realistic semantic scene layouts. For the latter, we use a conditional segmentation-to-image synthesis network that captures the distribution of photo-realistic images conditioned on the semantic layout. When trained end-to-end, the resulting model outperforms state-of-the-art generative models in unsupervised image synthesis on two challenging domains in terms of the Frechet Inception Distance and user-study evaluations. Moreover, we demonstrate the generated segmentation maps can be used as additional training data to strongly improve recent segmentation-to-image synthesis networks.

cs.LG↗

Learning to Control Self-Assembling Morphologies: A Study of Generalization via Modularity

Contemporary sensorimotor learning approaches typically start with an existing complex agent (e.g., a robotic arm), which they learn to control. In contrast, this paper investigates a modular co-evolution strategy: a collection of primitive agents learns to dynamically self-assemble into composite bodies while also learning to coordinate their behavior to control these bodies. Each primitive agent consists of a limb with a motor attached at one end. Limbs may choose to link up to form collectives. When a limb initiates a link-up action, and there is another limb nearby, the latter is magnetically connected to the 'parent' limb's motor. This forms a new single agent, which may further link with other agents. In this way, complex morphologies can emerge, controlled by a policy whose architecture is in explicit correspondence with the morphology. We evaluate the performance of these dynamic and modular agents in simulated environments. We demonstrate better generalization to test-time changes both in the environment, as well as in the structure of the agent, compared to static and monolithic baselines. Project video and code are available at https://pathak22.github.io/modular-assemblies/

cs.LG↗

Variational Adversarial Active Learning

Active learning aims to develop label-efficient algorithms by sampling the most representative queries to be labeled by an oracle. We describe a pool-based semi-supervised active learning algorithm that implicitly learns this sampling mechanism in an adversarial manner. Unlike conventional active learning algorithms, our approach is task agnostic, i.e., it does not depend on the performance of the task for which we are trying to acquire labeled data. Our method learns a latent space using a variational autoencoder (VAE) and an adversarial network trained to discriminate between unlabeled and labeled data. The mini-max game between the VAE and the adversarial network is played such that while the VAE tries to trick the adversarial network into predicting that all data points are from the labeled pool, the adversarial network learns how to discriminate between dissimilarities in the latent space. We extensively evaluate our method on various image classification and semantic segmentation benchmark datasets and establish a new state of the art on $\text{CIFAR10/100}$, $\text{Caltech-256}$, $\text{ImageNet}$, $\text{Cityscapes}$, and $\text{BDD100K}$. Our results demonstrate that our adversarial approach learns an effective low dimensional latent space in large-scale settings and provides for a computationally efficient sampling method. Our code is available at https://github.com/sinhasam/vaal.

cs.LG↗

Few-shot Object Detection via Feature Reweighting

Conventional training of a deep CNN based object detector demands a large number of bounding box annotations, which may be unavailable for rare categories. In this work we develop a few-shot object detector that can learn to detect novel objects from only a few annotated examples. Our proposed model leverages fully labeled base classes and quickly adapts to novel classes, using a meta feature learner and a reweighting module within a one-stage detection architecture. The feature learner extracts meta features that are generalizable to detect novel object classes, using training data from base classes with sufficient samples. The reweighting module transforms a few support examples from the novel classes to a global vector that indicates the importance or relevance of meta features for detecting the corresponding objects. These two modules, together with a detection prediction module, are trained end-to-end based on an episodic few-shot learning scheme and a carefully designed loss function. Through extensive experiments we demonstrate that our model outperforms well-established baselines by a large margin for few-shot object detection, on multiple datasets and settings. We also present analysis on various aspects of our proposed model, aiming to provide some inspiration for future few-shot detection works.

cs.CV↗

Spatio-Temporal Action Graph Networks

Events defined by the interaction of objects in a scene are often of critical importance; yet important events may have insufficient labeled examples to train a conventional deep model to generalize to future object appearance. Activity recognition models that represent object interactions explicitly have the potential to learn in a more efficient manner than those that represent scenes with global descriptors. We propose a novel inter-object graph representation for activity recognition based on a disentangled graph embedding with direct observation of edge appearance. We employ a novel factored embedding of the graph structure, disentangling a representation hierarchy formed over spatial dimensions from that found over temporal variation. We demonstrate the effectiveness of our model on the Charades activity recognition benchmark, as well as a new dataset of driving activities focusing on multi-object interactions with near-collision events. Our model offers significantly improved performance compared to baseline approaches without object-graph representations, or with previous graph-based models.

cs.CV↗

Unsupervised Domain Adaptation through Self-Supervision

This paper addresses unsupervised domain adaptation, the setting where labeled training data is available on a source domain, but the goal is to have good performance on a target domain with only unlabeled data. Like much of previous work, we seek to align the learned representations of the source and target domains while preserving discriminability. The way we accomplish alignment is by learning to perform auxiliary self-supervised task(s) on both domains simultaneously. Each self-supervised task brings the two domains closer together along the direction relevant to that task. Training this jointly with the main task classifier on the source domain is shown to successfully generalize to the unlabeled target domain. The presented objective is straightforward to implement and easy to optimize. We achieve state-of-the-art results on four out of seven standard benchmarks, and competitive results on segmentation adaptation. We also demonstrate that our method composes well with another popular pixel-level adaptation method.

cs.LG↗

Semi-supervised Domain Adaptation via Minimax Entropy

Contemporary domain adaptation methods are very effective at aligning feature distributions of source and target domains without any target supervision. However, we show that these techniques perform poorly when even a few labeled examples are available in the target. To address this semi-supervised domain adaptation (SSDA) setting, we propose a novel Minimax Entropy (MME) approach that adversarially optimizes an adaptive few-shot model. Our base model consists of a feature encoding network, followed by a classification layer that computes the features' similarity to estimated prototypes (representatives of each class). Adaptation is achieved by alternately maximizing the conditional entropy of unlabeled target data with respect to the classifier and minimizing it with respect to the feature encoder. We empirically demonstrate the superiority of our method over many baselines, including conventional feature alignment and few-shot methods, setting a new state of the art for SSDA.

cs.CV↗

Joint Monocular 3D Vehicle Detection and Tracking

Vehicle 3D extents and trajectories are critical cues for predicting the future location of vehicles and planning future agent ego-motion based on those predictions. In this paper, we propose a novel online framework for 3D vehicle detection and tracking from monocular videos. The framework can not only associate detections of vehicles in motion over time, but also estimate their complete 3D bounding box information from a sequence of 2D images captured on a moving platform. Our method leverages 3D box depth-ordering matching for robust instance association and utilizes 3D trajectory prediction for re-identification of occluded vehicles. We also design a motion learning module based on an LSTM for more accurate long-term motion extrapolation. Our experiments on simulation, KITTI, and Argoverse datasets show that our 3D tracking pipeline offers robust data association and tracking. On Argoverse, our image-based method is significantly better for tracking 3D vehicles within 30 meters than the LiDAR-centric baseline methods.

cs.CV↗

Language-Conditioned Graph Networks for Relational Reasoning

Solving grounded language tasks often requires reasoning about relationships between objects in the context of a given task. For example, to answer the question "What color is the mug on the plate?" we must check the color of the specific mug that satisfies the "on" relationship with respect to the plate. Recent work has proposed various methods capable of complex relational reasoning. However, most of their power is in the inference structure, while the scene is represented with simple local appearance features. In this paper, we take an alternate approach and build contextualized representations for objects in a visual scene to support relational reasoning. We propose a general framework of Language-Conditioned Graph Networks (LCGN), where each node represents an object, and is described by a context-aware representation from related objects through iterative message passing conditioned on the textual input. E.g., conditioning on the "on" relationship to the plate, the object "mug" gathers messages from the object "plate" to update its representation to "mug on the plate", which can be easily consumed by a simple classifier for answer prediction. We experimentally show that our LCGN approach effectively supports relational reasoning and improves performance across several tasks and datasets. Our code is available at http://ronghanghu.com/lcgn.

cs.CV↗

Dynamic Scale Inference by Entropy Minimization

Given the variety of the visual world there is not one true scale for recognition: objects may appear at drastically different sizes across the visual field. Rather than enumerate variations across filter channels or pyramid levels, dynamic models locally predict scale and adapt receptive fields accordingly. The degree of variation and diversity of inputs makes this a difficult task. Existing methods either learn a feedforward predictor, which is not itself totally immune to the scale variation it is meant to counter, or select scales by a fixed algorithm, which cannot learn from the given task and data. We extend dynamic scale inference from feedforward prediction to iterative optimization for further adaptivity. We propose a novel entropy minimization objective for inference and optimize over task and structure parameters to tune the model to each input. Optimization during inference improves semantic segmentation accuracy and generalizes better to extreme scale variations that cause feedforward dynamic inference to falter.

cs.CV↗

Disentangling Propagation and Generation for Video Prediction

A dynamic scene has two types of elements: those that move fluidly and can be predicted from previous frames, and those which are disoccluded (exposed) and cannot be extrapolated. Prior approaches to video prediction typically learn either to warp or to hallucinate future pixels, but not both. In this paper, we describe a computational model for high-fidelity video prediction which disentangles motion-specific propagation from motion-agnostic generation. We introduce a confidence-aware warping operator which gates the output of pixel predictions from a flow predictor for non-occluded regions and from a context encoder for occluded regions. Moreover, in contrast to prior works where confidence is jointly learned with flow and appearance using a single network, we compute confidence after a warping step, and employ a separate network to inpaint exposed regions. Empirical results on both synthetic and real datasets show that our disentangling approach provides better occlusion maps and produces both sharper and more realistic predictions compared to strong baselines.

cs.CV↗

Are You Looking? Grounding to Multiple Modalities in Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) requires grounding instructions, such as "turn right and stop at the door", to routes in a visual environment. The actual grounding can connect language to the environment through multiple modalities, e.g. "stop at the door" might ground into visual objects, while "turn right" might rely only on the geometric structure of a route. We investigate where the natural language empirically grounds under two recent state-of-the-art VLN models. Surprisingly, we discover that visual features may actually hurt these models: models which only use route structure, ablating visual features, outperform their visual counterparts in unseen new environments on the benchmark Room-to-Room dataset. To better use all the available modalities, we propose to decompose the grounding procedure into a set of expert models with access to different modalities (including object detections) and ensemble them at prediction time, improving the performance of state-of-the-art models on the VLN task.

cs.CL↗