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Trevor Darrell

Publications and source records attributed to Trevor Darrell.

At least 73 records · Page 4Linked to original sources

Scaling Vision Pre-Training to 4K Resolution

High-resolution perception of visual details is crucial for daily tasks. Current vision pre-training, however, is still limited to low resolutions (e.g., 378 x 378 pixels) due to the quadratic cost of processing larger images. We introduce PS3 that scales CLIP-style vision pre-training to 4K resolution with a near-constant cost. Instead of contrastive learning on global image representation, PS3 is pre-trained by selectively processing local regions and contrasting them with local detailed captions, enabling high-resolution representation learning with greatly reduced computational overhead. The pre-trained PS3 is able to both encode the global image at low resolution and selectively process local high-resolution regions based on their saliency or relevance to a text prompt. When applying PS3 to multi-modal LLM (MLLM), the resulting model, named VILA-HD, significantly improves high-resolution visual perception compared to baselines without high-resolution vision pre-training such as AnyRes and S^2 while using up to 4.3x fewer tokens. PS3 also unlocks appealing scaling properties of VILA-HD, including scaling up resolution for free and scaling up test-time compute for better performance. Compared to state of the arts, PS3 and VILA-HD outperform previous vision encoders (e.g., SigLIP2 and Perception Encoder) and MLLMs (e.g., NVILA and Qwen2.5-VL) respectively across multiple benchmarks and achieve better efficiency than latest token pruning approaches. Finally, we find current benchmarks do not require 4K-resolution perception, which motivates us to propose 4KPro, a new benchmark of image QA at 4K resolution, on which VILA-HD outperforms all previous MLLMs, including a 16.1% improvement over GPT-4o and a 7.5% improvement and 1.67x speedup over Qwen2.5-VL.

cs.CV↗

Activation Reward Models for Few-Shot Model Alignment

Aligning Large Language Models (LLMs) and Large Multimodal Models (LMMs) to human preferences is a central challenge in improving the quality of the models' generative outputs for real-world applications. A common approach is to use reward modeling to encode preferences, enabling alignment via post-training using reinforcement learning. However, traditional reward modeling is not easily adaptable to new preferences because it requires a separate reward model, commonly trained on large preference datasets. To address this, we introduce Activation Reward Models (Activation RMs) -- a novel few-shot reward modeling method that leverages activation steering to construct well-aligned reward signals using minimal supervision and no additional model finetuning. Activation RMs outperform existing few-shot reward modeling approaches such as LLM-as-a-judge with in-context learning, voting-based scoring, and token probability scoring on standard reward modeling benchmarks. Furthermore, we demonstrate the effectiveness of Activation RMs in mitigating reward hacking behaviors, highlighting their utility for safety-critical applications. Toward this end, we propose PreferenceHack, a novel few-shot setting benchmark, the first to test reward models on reward hacking in a paired preference format. Finally, we show that Activation RM achieves state-of-the-art performance on this benchmark, surpassing even GPT-4o.

cs.CV↗

Enough Coin Flips Can Make LLMs Act Bayesian

Large language models (LLMs) exhibit the ability to generalize given few-shot examples in their input prompt, an emergent capability known as in-context learning (ICL). We investigate whether LLMs use ICL to perform structured reasoning in ways that are consistent with a Bayesian framework or rely on pattern matching. Using a controlled setting of biased coin flips, we find that: (1) LLMs often possess biased priors, causing initial divergence in zero-shot settings, (2) in-context evidence outweighs explicit bias instructions, (3) LLMs broadly follow Bayesian posterior updates, with deviations primarily due to miscalibrated priors rather than flawed updates, and (4) attention magnitude has negligible effect on Bayesian inference. With sufficient demonstrations of biased coin flips via ICL, LLMs update their priors in a Bayesian manner.

cs.CL↗

Whole-Body Conditioned Egocentric Video Prediction

We train models to Predict Ego-centric Video from human Actions (PEVA), given the past video and an action represented by the relative 3D body pose. By conditioning on kinematic pose trajectories, structured by the joint hierarchy of the body, our model learns to simulate how physical human actions shape the environment from a first-person point of view. We train an auto-regressive conditional diffusion transformer on Nymeria, a large-scale dataset of real-world egocentric video and body pose capture. We further design a hierarchical evaluation protocol with increasingly challenging tasks, enabling a comprehensive analysis of the model's embodied prediction and control abilities. Our work represents an initial attempt to tackle the challenges of modeling complex real-world environments and embodied agent behaviors with video prediction from the perspective of a human.

cs.CV↗

AutoPresent: Designing Structured Visuals from Scratch

Designing structured visuals such as presentation slides is essential for communicative needs, necessitating both content creation and visual planning skills. In this work, we tackle the challenge of automated slide generation, where models produce slide presentations from natural language (NL) instructions. We first introduce the SlidesBench benchmark, the first benchmark for slide generation with 7k training and 585 testing examples derived from 310 slide decks across 10 domains. SlidesBench supports evaluations that are (i)reference-based to measure similarity to a target slide, and (ii)reference-free to measure the design quality of generated slides alone. We benchmark end-to-end image generation and program generation methods with a variety of models, and find that programmatic methods produce higher-quality slides in user-interactable formats. Built on the success of program generation, we create AutoPresent, an 8B Llama-based model trained on 7k pairs of instructions paired with code for slide generation, and achieve results comparable to the closed-source model GPT-4o. We further explore iterative design refinement where the model is tasked to self-refine its own output, and we found that this process improves the slide's quality. We hope that our work will provide a basis for future work on generating structured visuals.

cs.CV↗

Enhancing Few-Shot Vision-Language Classification with Large Multimodal Model Features

Generative Large Multimodal Models (LMMs) like LLaVA and Qwen-VL excel at a wide variety of vision-language (VL) tasks. Despite strong performance, LMMs' generative outputs are not specialized for vision-language classification tasks (i.e., tasks with vision-language inputs and discrete labels) such as image classification and multiple-choice VQA. One key challenge in utilizing LMMs for these tasks is the extraction of useful features from generative LMMs. To overcome this, we propose an approach that leverages multimodal feature extraction from the LMM's latent space. Toward this end, we present Sparse Attention Vectors (SAVs) -- a finetuning-free method that leverages sparse attention head activations (fewer than 5% of the heads) in LMMs as strong feature representations. With only few-shot examples, SAVs demonstrate state-of-the-art performance compared to a variety of few-shot and finetuned baselines on a collection of vision-language classification tasks. Our experiments also imply that SAVs can scale in performance with additional examples and generalize to similar tasks, establishing SAVs as both effective and robust multimodal feature representations.

cs.CV↗

Hidden in plain sight: VLMs overlook their visual representations

Language provides a natural interface to specify and evaluate performance on visual tasks. To realize this possibility, vision language models (VLMs) must successfully integrate visual and linguistic information. Our work compares VLMs to a direct readout of their visual encoders to understand their ability to integrate across these modalities. Across a series of vision-centric benchmarks (e.g., depth estimation, correspondence), we find that VLMs perform substantially worse than their visual encoders, dropping to near-chance performance. We investigate these results through a series of analyses across the entire VLM: namely 1) the degradation of vision representations, 2) brittleness to task prompt, and 3) the language model's role in solving the task. We find that the bottleneck in performing these vision-centric tasks lies in this third category; VLMs are not effectively using visual information easily accessible throughout the entire model, and they inherit the language priors present in the LLM. Our work helps diagnose the failure modes of open-source VLMs, and presents a series of evaluations useful for future investigations into visual understanding within VLMs.

cs.CV↗

Dual-Process Image Generation

Prior methods for controlling image generation are limited in their ability to be taught new tasks. In contrast, vision-language models, or VLMs, can learn tasks in-context and produce the correct outputs for a given input. We propose a dual-process distillation scheme that allows feed-forward image generators to learn new tasks from deliberative VLMs. Our scheme uses a VLM to rate the generated images and backpropagates this gradient to update the weights of the image generator. Our general framework enables a wide variety of new control tasks through the same text-and-image based interface. We showcase a handful of applications of this technique for different types of control signals, such as commonsense inferences and visual prompts. With our method, users can implement multimodal controls for properties such as color palette, line weight, horizon position, and relative depth within a matter of minutes. Project page: https://dual-process.github.io.

cs.CV↗

Pre-training Auto-regressive Robotic Models with 4D Representations

Foundation models pre-trained on massive unlabeled datasets have revolutionized natural language and computer vision, exhibiting remarkable generalization capabilities, thus highlighting the importance of pre-training. Yet, efforts in robotics have struggled to achieve similar success, limited by either the need for costly robotic annotations or the lack of representations that effectively model the physical world. In this paper, we introduce ARM4R, an Auto-regressive Robotic Model that leverages low-level 4D Representations learned from human video data to yield a better pre-trained robotic model. Specifically, we focus on utilizing 3D point tracking representations from videos derived by lifting 2D representations into 3D space via monocular depth estimation across time. These 4D representations maintain a shared geometric structure between the points and robot state representations up to a linear transformation, enabling efficient transfer learning from human video data to low-level robotic control. Our experiments show that ARM4R can transfer efficiently from human video data to robotics and consistently improves performance on tasks across various robot environments and configurations.

cs.RO↗

Pose Priors from Language Models

Language is often used to describe physical interaction, yet most 3D human pose estimation methods overlook this rich source of information. We bridge this gap by leveraging large multimodal models (LMMs) as priors for reconstructing contact poses, offering a scalable alternative to traditional methods that rely on human annotations or motion capture data. Our approach extracts contact-relevant descriptors from an LMM and translates them into tractable losses to constrain 3D human pose optimization. Despite its simplicity, our method produces compelling reconstructions for both two-person interactions and self-contact scenarios, accurately capturing the semantics of physical and social interactions. Our results demonstrate that LMMs can serve as powerful tools for contact prediction and pose estimation, offering an alternative to costly manual human annotations or motion capture data. Our code is publicly available at https://prosepose.github.io.

cs.CV↗

MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion

Estimating geometry from dynamic scenes, where objects move and deform over time, remains a core challenge in computer vision. Current approaches often rely on multi-stage pipelines or global optimizations that decompose the problem into subtasks, like depth and flow, leading to complex systems prone to errors. In this paper, we present Motion DUSt3R (MonST3R), a novel geometry-first approach that directly estimates per-timestep geometry from dynamic scenes. Our key insight is that by simply estimating a pointmap for each timestep, we can effectively adapt DUST3R's representation, previously only used for static scenes, to dynamic scenes. However, this approach presents a significant challenge: the scarcity of suitable training data, namely dynamic, posed videos with depth labels. Despite this, we show that by posing the problem as a fine-tuning task, identifying several suitable datasets, and strategically training the model on this limited data, we can surprisingly enable the model to handle dynamics, even without an explicit motion representation. Based on this, we introduce new optimizations for several downstream video-specific tasks and demonstrate strong performance on video depth and camera pose estimation, outperforming prior work in terms of robustness and efficiency. Moreover, MonST3R shows promising results for primarily feed-forward 4D reconstruction.

cs.CV↗

Vision-Language Models Create Cross-Modal Task Representations

Autoregressive vision-language models (VLMs) can handle many tasks within a single model, yet the representations that enable this capability remain opaque. We find that VLMs align conceptually equivalent inputs into a shared task vector, which is invariant to modality (text, image) and format (examples, instruction), and may simplify VLM processing. We measure this alignment via cross-modal transfer -- the ability of a task vector derived in one modality to trigger the correct generation in another -- on a range of tasks and model architectures. Although the task vector is highly compressed, we find that this single vector outperforms prompting the model with the full task information, unique to this cross-modal case. Furthermore, we show that task vectors can be transferred from a base language model to its fine-tuned vision-language counterpart, and that they can be derived solely from instructions without the need for examples. Taken together, our findings shed light on how VLMs internally process task information, and how they map different modalities into common semantic representations. Project page: https://vlm-cross-modal-reps.github.io.

cs.CV↗

LISAT: Language-Instructed Segmentation Assistant for Satellite Imagery

Segmentation models can recognize a pre-defined set of objects in images. However, models that can reason over complex user queries that implicitly refer to multiple objects of interest are still in their infancy. Recent advances in reasoning segmentation--generating segmentation masks from complex, implicit query text--demonstrate that vision-language models can operate across an open domain and produce reasonable outputs. However, our experiments show that such models struggle with complex remote-sensing imagery. In this work, we introduce LISAt, a vision-language model designed to describe complex remote-sensing scenes, answer questions about them, and segment objects of interest. We trained LISAt on a new curated geospatial reasoning-segmentation dataset, GRES, with 27,615 annotations over 9,205 images, and a multimodal pretraining dataset, PreGRES, containing over 1 million question-answer pairs. LISAt outperforms existing geospatial foundation models such as RS-GPT4V by over 10.04 % (BLEU-4) on remote-sensing description tasks, and surpasses state-of-the-art open-domain models on reasoning segmentation tasks by 143.36 % (gIoU). Our model, datasets, and code are available at https://lisat-bair.github.io/LISAt/

cs.AI↗

Describe Anything: Detailed Localized Image and Video Captioning

Generating detailed and accurate descriptions for specific regions in images and videos remains a fundamental challenge for vision-language models. We introduce the Describe Anything Model (DAM), a model designed for detailed localized captioning (DLC). DAM preserves both local details and global context through two key innovations: a focal prompt, which ensures high-resolution encoding of targeted regions, and a localized vision backbone, which integrates precise localization with its broader context. To tackle the scarcity of high-quality DLC data, we propose a Semi-supervised learning (SSL)-based Data Pipeline (DLC-SDP). DLC-SDP starts with existing segmentation datasets and expands to unlabeled web images using SSL. We introduce DLC-Bench, a benchmark designed to evaluate DLC without relying on reference captions. DAM sets new state-of-the-art on 7 benchmarks spanning keyword-level, phrase-level, and detailed multi-sentence localized image and video captioning.

cs.CV↗

VibeCheck: Discover and Quantify Qualitative Differences in Large Language Models

Large language models (LLMs) often exhibit subtle yet distinctive characteristics in their outputs that users intuitively recognize, but struggle to quantify. These "vibes" -- such as tone, formatting, or writing style -- influence user preferences, yet traditional evaluations focus primarily on the singular axis of correctness. We introduce VibeCheck, a system for automatically comparing a pair of LLMs by discovering identifying traits of a model (vibes) that are well-defined, differentiating, and user-aligned. VibeCheck iteratively discovers vibes from model outputs and then utilizes a panel of LLM judges to quantitatively measure the utility of each vibe. We validate that the vibes generated by VibeCheck align with those found in human discovery and run VibeCheck on pairwise preference data from real-world user conversations with Llama-3-70b vs GPT-4. VibeCheck reveals that Llama has a friendly, funny, and somewhat controversial vibe. These vibes predict model identity with 80% accuracy and human preference with 61% accuracy. Lastly, we run VibeCheck on a variety of models and tasks including summarization, math, and captioning to provide insight into differences in model behavior. VibeCheck discovers vibes like Command X prefers to add concrete intros and conclusions when summarizing in comparison to TNGL, Llama-405b often overexplains its thought process on math problems compared to GPT-4o, and GPT-4 prefers to focus on the mood and emotions of the scene when captioning compared to Gemini-1.5-Flash. Code and vibe visualizer found at https://bench-mark.org/

cs.CL↗

St4RTrack: Simultaneous 4D Reconstruction and Tracking in the World

Dynamic 3D reconstruction and point tracking in videos are typically treated as separate tasks, despite their deep connection. We propose St4RTrack, a feed-forward framework that simultaneously reconstructs and tracks dynamic video content in a world coordinate frame from RGB inputs. This is achieved by predicting two appropriately defined pointmaps for a pair of frames captured at different moments. Specifically, we predict both pointmaps at the same moment, in the same world, capturing both static and dynamic scene geometry while maintaining 3D correspondences. Chaining these predictions through the video sequence with respect to a reference frame naturally computes long-range correspondences, effectively combining 3D reconstruction with 3D tracking. Unlike prior methods that rely heavily on 4D ground truth supervision, we employ a novel adaptation scheme based on a reprojection loss. We establish a new extensive benchmark for world-frame reconstruction and tracking, demonstrating the effectiveness and efficiency of our unified, data-driven framework. Our code, model, and benchmark will be released.

cs.CV↗

Decentralized Vehicle Coordination: The Berkeley DeepDrive Drone Dataset and Consensus-Based Models

A significant portion of roads, particularly in densely populated developing countries, lacks explicitly defined right-of-way rules. These understructured roads pose substantial challenges for autonomous vehicle motion planning, where efficient and safe navigation relies on understanding decentralized human coordination for collision avoidance. This coordination, often termed "social driving etiquette," remains underexplored due to limited open-source empirical data and suitable modeling frameworks. In this paper, we present a novel dataset and modeling framework designed to study motion planning in these understructured environments. The dataset includes 20 aerial videos of representative scenarios, an image dataset for training vehicle detection models, and a development kit for vehicle trajectory estimation. We demonstrate that a consensus-based modeling approach can effectively explain the emergence of priority orders observed in our dataset, and is therefore a viable framework for decentralized collision avoidance planning.

cs.RO↗

Navigation World Models

Navigation is a fundamental skill of agents with visual-motor capabilities. We introduce a Navigation World Model (NWM), a controllable video generation model that predicts future visual observations based on past observations and navigation actions. To capture complex environment dynamics, NWM employs a Conditional Diffusion Transformer (CDiT), trained on a diverse collection of egocentric videos of both human and robotic agents, and scaled up to 1 billion parameters. In familiar environments, NWM can plan navigation trajectories by simulating them and evaluating whether they achieve the desired goal. Unlike supervised navigation policies with fixed behavior, NWM can dynamically incorporate constraints during planning. Experiments demonstrate its effectiveness in planning trajectories from scratch or by ranking trajectories sampled from an external policy. Furthermore, NWM leverages its learned visual priors to imagine trajectories in unfamiliar environments from a single input image, making it a flexible and powerful tool for next-generation navigation systems.

cs.CV↗