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Tsung-Lung Yang

Publications and source records attributed to Tsung-Lung Yang.

2 recordsLinked to original sources

ElevateHead: Decide Once, Then Commit: When the Action Head Matters for Multimodal Imitation

Robots that learn from people often see several valid ways to do the same task: pass an obstacle on the left or on the right, open the microwave or move the kettle first. A policy that re-decides at every step can waver between these ways mid-task. We ask when the action head (the part of a policy that turns the state into actions) matters, and how it should make this choice. On a controlled task, heads that sample one way succeed far more often than a head that averages the ways when the demonstrations contain several ways and the state gives no hint which to take (+0.72 success with two ways); this trend was not reproduced on the other tasks we ran. We then present ElevateHead, a head that decides once at a learned decision point, commits to that choice for the episode, and exposes the choice as an input a user can set. We designed it by diagnosis: each version was frozen and tested on tasks it had not seen, and the next version changed only what a measured failure pointed to; predictions were registered before each run. The first four versions each fell below BeT on at least one held-out task. The fifth completed all four subtasks of the held-out Franka Kitchen task in 45.2% of episodes against 29.3% for BeT, the strongest baseline across our tasks (+0.160, 95% CI [+0.129, +0.188]); when a mode was forced, the first completed subtask matched it in 95% of successful episodes. Diagnosis also located where commitment breaks: varied start positions (repaired on the controlled task: commitment 0.22 to 0.81, success 0.74 to 0.91) and varied object placement (partly repaired: in an exploratory variant, commitment 0.03 to 0.59 on aligning with no detectable change in success). On held-out block stacking, version 4 was comparable to BeT and did not exceed it. A real-robot test with predictions fixed in advance is planned for a follow-up version of this paper.

cs.RO↗

Cut a Wall, See a Wall: Identity Substitution in Occluded Point-Cloud Perception for Construction Robots

Construction robots must label building elements they can only partly see. We show that when occlusion at test time removes whole regions of a scene, rather than parts of an object as in training, point-cloud segmentation networks do not simply miss the hidden elements: they relabel them, and the errors collapse onto a single sink class. With fixed synthetic layouts the column absorbs up to 70% of all test points; with randomized layouts the sink moves to the stair, predicted at 4.5-5.4x its true share across three training seeds. Baseline mIoU falls to 0.15-0.27 (fixed) and 0.36-0.72 (randomized), and up to 269 whole objects vanish in a single test set. Appending 14 hand-computed geometric features per point (GPE) restores mIoU to 0.54-0.92 and removes 64-100% of whole-object losses in every run, for PointNet++ and a PTv3-style transformer in both layout regimes; on real S3DIS scans it removes every whole-wall loss (10 to 0). In an as-built column check computed from the predictions, GPE raises the share of correctly checked views from 17-58% to 71-92%. Feature permutation on fixed, randomized and real scenes explains the pattern: each class relies on whichever cue is stable in its training data, position for height-banded slabs and beams, intrinsic shape for walls and stairs once their position varies. Occlusion augmentation is a strong alternative on mIoU, but in every setting it loses more whole objects than GPE (e.g., 25-35 vs. 0).

cs.RO↗