Search arXiv⌕ Search

arXiv subjects

Vaneet Aggarwal

Publications and source records attributed to Vaneet Aggarwal.

At least 235 records · Page 13Linked to original sources

Optimized Video Streaming over Cloud: A Stall-Quality Trade-off

As video-streaming services have expanded and improved, cloud-based video has evolved into a necessary feature of any successful business for reaching internal and external audiences. In this paper, video streaming over distributed storage is considered where the video segments are encoded using an erasure code for better reliability. There are multiple parallel streams between each server and the edge router. For each client request, we need to determine the subset of servers to get the data, as well as one of the parallel stream from each chosen server. In order to have this scheduling, this paper proposes a two-stage probabilistic scheduling. The selection of video quality is also chosen with a certain probability distribution. With these parameters, the playback time of video segments is determined by characterizing the download time of each coded chunk for each video segment. Using the playback times, a bound on the moment generating function of the stall duration is used to bound the mean stall duration. Based on this, we formulate an optimization problem to jointly optimize the convex combination of mean stall duration and average video quality for all requests, where the two-stage probabilistic scheduling, probabilistic video quality selection, bandwidth split among parallel streams, and auxiliary bound parameters can be chosen. This non-convex problem is solved using an efficient iterative algorithm. Evaluation results show significant improvement in QoE metrics for cloud-based video as compared to the considered baselines.

cs.NI↗

LBP: Robust Rate Adaptation Algorithm for SVC Video Streaming

Video streaming today accounts for up to 55\% of mobile traffic. In this paper, we explore streaming videos encoded using Scalable Video Coding scheme (SVC) over highly variable bandwidth conditions such as cellular networks. SVC's unique encoding scheme allows the quality of a video chunk to change incrementally, making it more flexible and adaptive to challenging network conditions compared to other encoding schemes. Our contribution is threefold. First, we formulate the quality decisions of video chunks constrained by the available bandwidth, the playback buffer, and the chunk deadlines as an optimization problem. The objective is to optimize a novel QoE metric that models a combination of the three objectives of minimizing the stall/skip duration of the video, maximizing the playback quality of every chunk, and minimizing the number of quality switches. Second, we develop Layered Bin Packing (LBP) Adaptation Algorithm, a novel algorithm that solves the proposed optimization problem. Moreover, we show that LBP achieves the optimal solution of the proposed optimization problem with linear complexity in the number of video chunks. Third, we propose an online algorithm (online LBP) where several challenges are addressed including handling bandwidth prediction errors, and short prediction duration. Extensive simulations with real bandwidth traces of public datasets reveal the robustness of our scheme and demonstrate its significant performance improvement as compared to the state-of-the-art SVC streaming algorithms. The proposed algorithm is also implemented on a TCP/IP emulation test bed with real LTE bandwidth traces, and the emulation confirms the simulation results and validates that the algorithm can be implemented and deployed on today's mobile devices.

cs.NI↗

Optimized Preference-Aware Multi-path Video Streaming with Scalable Video Coding

Most client hosts are equipped with multiple network interfaces (e.g., WiFi and cellular networks). Simultaneous access of multiple interfaces can significantly improve the users' quality of experience (QoE) in video streaming. An intuitive approach to achieve it is to use Multi-path TCP (MPTCP). However, the deployment of MPTCP, especially with link preference, requires OS kernel update at both the client and server side, and a vast amount of commercial content providers do not support MPTCP. Thus, in this paper, we realize a multi-path video streaming algorithm in the application layer instead, by considering Scalable Video Coding (SVC), where each layer of every chunk can be fetched from only one of the orthogonal paths. We formulate the quality decisions of video chunks subject to the available bandwidth of the different paths, chunk deadlines, and link preferences as an optimization problem. The objective is to to optimize a QoE metric that maintains a tradeoff between maximizing the playback rate of every chunk and ensuring fairness among chunks. The QoE is a weighted some of the following metrics: skip/stall duration, average playback rate, and quality switching rate. However, the weights are chosen such that pushing more chunks to the same quality level is more preferable over any other choice. Even though the formulation is a non-convex discrete optimization, we show that the problem can be solved optimally with a polynomial complexity in some special cases. We further propose an online algorithm where several challenges including bandwidth prediction errors, are addressed. Extensive emulated experiments in a real testbed with real traces of public dataset reveal the robustness of our scheme and demonstrate its significant performance improvement compared to other multi-path algorithms.

cs.NI↗

Exchange of Renewable Energy among Prosumers using Blockchain with Dynamic Pricing

We consider users which may have renewable energy harvesting devices, or distributed generators. Such users can behave as consumer or producer (hence, we denote them as prosumers) at different time instances. A prosumer may sell the energy to other prosumers in exchange of money. We consider a demand response model, where the price of conventional energy depends on the total demand of all the prosumers at a certain time. A prosumer depending on its own utility has to select the amount of energy it wants to buy either from the grid or from other prosumers, or the amount of excess energy it wants to sell to other prosumers. However, the strategy, and the payoff of a prosumer inherently depends on the strategy of other prosumers as a prosumer can only buy if the other prosumers are willing to sell. We formulate the problem as a coupled constrained game, and seek to obtain the generalized Nash equilibrium. We show that the game is a concave potential game and show that there exists a unique generalized Nash equilibrium. We consider that a platform will set the price for distributed interchange of energy among the prosumers in order to minimize the consumption of the conventional energy. We propose a distributed algorithm where the platform sets a price to each prosumer, and then each prosumer at a certain time only optimizes its own payoff. The prosumer then updates the price depending on the supply and demand for each prosumer. We show that the algorithm converges to an optimal generalized Nash equilibrium. The distributed algorithm also provides an optimal price for the exchange market.

cs.GT↗

Principal Component Analysis with Tensor Train Subspace

Tensor train is a hierarchical tensor network structure that helps alleviate the curse of dimensionality by parameterizing large-scale multidimensional data via a set of network of low-rank tensors. Associated with such a construction is a notion of Tensor Train subspace and in this paper we propose a TT-PCA algorithm for estimating this structured subspace from the given data. By maintaining low rank tensor structure, TT-PCA is more robust to noise comparing with PCA or Tucker-PCA. This is borne out numerically by testing the proposed approach on the Extended YaleFace Dataset B.

cs.LG↗

Tensor Train Neighborhood Preserving Embedding

In this paper, we propose a Tensor Train Neighborhood Preserving Embedding (TTNPE) to embed multi-dimensional tensor data into low dimensional tensor subspace. Novel approaches to solve the optimization problem in TTNPE are proposed. For this embedding, we evaluate novel trade-off gain among classification, computation, and dimensionality reduction (storage) for supervised learning. It is shown that compared to the state-of-the-arts tensor embedding methods, TTNPE achieves superior trade-off in classification, computation, and dimensionality reduction in MNIST handwritten digits and Weizmann face datasets.

cs.LG↗

Wide Compression: Tensor Ring Nets

Deep neural networks have demonstrated state-of-the-art performance in a variety of real-world applications. In order to obtain performance gains, these networks have grown larger and deeper, containing millions or even billions of parameters and over a thousand layers. The trade-off is that these large architectures require an enormous amount of memory, storage, and computation, thus limiting their usability. Inspired by the recent tensor ring factorization, we introduce Tensor Ring Networks (TR-Nets), which significantly compress both the fully connected layers and the convolutional layers of deep neural networks. Our results show that our TR-Nets approach {is able to compress LeNet-5 by $11\times$ without losing accuracy}, and can compress the state-of-the-art Wide ResNet by $243\times$ with only 2.3\% degradation in {Cifar10 image classification}. Overall, this compression scheme shows promise in scientific computing and deep learning, especially for emerging resource-constrained devices such as smartphones, wearables, and IoT devices.

cs.LG↗

Stochastic Non-preemptive Co-flow Scheduling with Time-Indexed Relaxation

Co-flows model a modern scheduling setting that is commonly found in a variety of applications in distributed and cloud computing. A stochastic co-flow task contains a set of parallel flows with randomly distributed sizes. Further, many applications require non-preemptive scheduling of co-flow tasks. This paper gives an approximation algorithm for stochastic non-preemptive co-flow scheduling. The proposed approach uses a time-indexed linear relaxation, and uses its solution to come up with a feasible schedule. This algorithm is shown to achieve a competitive ratio of $(2\log{m}+1)(1+\sqrt{m}Δ)(1+mΔ){(3+Δ)}/{2}$ for zero-release times, and $(2\log{m}+1)(1+\sqrt{m}Δ)(1+mΔ)(2+Δ)$ for general release times, where $Δ$ represents the upper bound of squared coefficient of variation of processing times, and $m$ is the number of servers.

cs.DC↗

Optimizing TCP Loss Recovery Performance Over Mobile Data Networks

Recent advances in high-speed mobile networks have revealed new bottlenecks in ubiquitous TCP protocol deployed in the Internet. In addition to differentiating non-congestive loss from congestive loss, our experiments revealed two significant performance bottlenecks during the loss recovery phase: flow control bottleneck and application stall, resulting in degradation in QoS performance. To tackle these two problems we firstly develop a novel opportunistic retransmission algorithm to eliminate the flow control bottleneck, which enables TCP sender to transmit new packets even if receiver's receiving window is exhausted. Secondly, application stall can be significantly alleviated by carefully monitoring and tuning the TCP sending buffer growth mechanism. We implemented and modularized the proposed algorithms in the Linux kernel thus they can plug-and-play with the existing TCP loss recovery algorithms easily. Using emulated experiments we showed that, compared to the existing TCP loss recovery algorithms, the proposed optimization algorithms improve the bandwidth efficiency by up to 133% and completely mitigate RTT spikes, i.e., over 50% RTT reduction, over the loss recovery phase.

cs.NI↗

On Deterministic Sampling Patterns for Robust Low-Rank Matrix Completion

In this letter, we study the deterministic sampling patterns for the completion of low rank matrix, when corrupted with a sparse noise, also known as robust matrix completion. We extend the recent results on the deterministic sampling patterns in the absence of noise based on the geometric analysis on the Grassmannian manifold. A special case where each column has a certain number of noisy entries is considered, where our probabilistic analysis performs very efficiently. Furthermore, assuming that the rank of the original matrix is not given, we provide an analysis to determine if the rank of a valid completion is indeed the actual rank of the data corrupted with sparse noise by verifying some conditions.

cs.IT↗

Tiered cloud storage via two-stage, latency-aware bidding

In cloud storage, the digital data is stored in logical storage pools, backed by heterogeneous physical storage media and computing infrastructure that are managed by a Cloud Service Provider (CSP). To balance the tradeoff between service performance and cost, CSPs often employ different storage tiers, for instance, cold storage and hot storage. Storing data in hot storage incurs high storage cost yet delivers low access latency, whereas cold storage is able to inexpensively store massive amounts of data and thus provides lower cost with higher latency. In this paper, we address a major challenge confronting the CSPs utilizing such tiered storage architecture - how to maximize their overall profit over a variety of storage tiers that offer distinct characteristics, as well as file placement and access request scheduling policies. To this end, we propose a scheme where the CSP offers a two-stage auction process for (a) requesting storage capacity, and (b) requesting accesses with latency requirements. Our two-stage bidding scheme provides a hybrid storage and access optimization framework with the objective of maximizing the CSP's total net profit over four dimensions: file acceptance decision, placement of accepted files, file access decision and access request scheduling policy. The proposed optimization is a mixed-integer nonlinear program that is hard to solve. We propose an efficient heuristic to relax the integer optimization and to solve the resulting nonlinear stochastic programs. The algorithm is evaluated under different scenarios and with different storage system parameters, and insightful numerical results are reported by comparing the proposed approach with other profit-maximization models. We see a profit increase of over 60% of our proposed method compared to other schemes in certain simulation scenarios.

cs.NI↗

Tail Index for a Distributed Storage System with Pareto File Size Distribution

Distributed storage systems often employ erasure codes to achieve high data reliability while attaining space efficiency. Such storage systems are known to be susceptible to long tails in response time. It has been shown that in modern online applications such as Bing, Facebook, and Amazon, the long tail of latency is of particular concern, with $99.9$th percentile response times that are orders of magnitude worse than the mean. Taming tail latency is very challenging in erasure-coded storage systems since quantify tail latency (i.e., $x$th-percentile latency for arbitrary $x\in[0,1]$) has been a long-standing open problem. In this paper, we propose a mathematical model to quantify {\em tail index} of service latency for arbitrary erasure-coded storage systems, by characterizing the asymptotic behavior of latency distribution tails. When file size has a heavy tailed distribution, we find tail index, defined as the exponent at which latency tail probability diminishes to zero, in closed-form, and further show that a family of probabilistic scheduling algorithms are (asymptotically) optimal since they are able to achieve the exact tail index.

cs.IT↗

Efficient Low Rank Tensor Ring Completion

Using the matrix product state (MPS) representation of the recently proposed tensor ring decompositions, in this paper we propose a tensor completion algorithm, which is an alternating minimization algorithm that alternates over the factors in the MPS representation. This development is motivated in part by the success of matrix completion algorithms that alternate over the (low-rank) factors. In this paper, we propose a spectral initialization for the tensor ring completion algorithm and analyze the computational complexity of the proposed algorithm. We numerically compare it with existing methods that employ a low rank tensor train approximation for data completion and show that our method outperforms the existing ones for a variety of real computer vision settings, and thus demonstrate the improved expressive power of tensor ring as compared to tensor train.

cs.LG↗

Sprout: A functional caching approach to minimize service latency in erasure-coded storage

Modern distributed storage systems often use erasure codes to protect against disk and node failures to increase reliability, while trying to meet the latency requirements of the applications and clients. Storage systems may have caches at the proxy or client ends in order to reduce the latency. In this paper, we consider a novel caching framework with erasure code called functional caching. Functional Caching involves using erasure-coded chunks in the cache such that the code formed by the chunks in storage nodes and cache combined are maximal-distance-separable (MDS) erasure codes. Based on the arrival rates of different files, placement of file chunks on the servers, and service time distribution of storage servers, an optimal functional caching placement and the access probabilities of the file request from different disks are considered. The proposed algorithm gives significant latency improvement in both simulations and a prototyped solution in an open-source, cloud storage deployment.

cs.DC↗

Rank Determination for Low-Rank Data Completion

Recently, fundamental conditions on the sampling patterns have been obtained for finite completability of low-rank matrices or tensors given the corresponding ranks. In this paper, we consider the scenario where the rank is not given and we aim to approximate the unknown rank based on the location of sampled entries and some given completion. We consider a number of data models, including single-view matrix, multi-view matrix, CP tensor, tensor-train tensor and Tucker tensor. For each of these data models, we provide an upper bound on the rank when an arbitrary low-rank completion is given. We characterize these bounds both deterministically, i.e., with probability one given that the sampling pattern satisfies certain combinatorial properties, and probabilistically, i.e., with high probability given that the sampling probability is above some threshold. Moreover, for both single-view matrix and CP tensor, we are able to show that the obtained upper bound is exactly equal to the unknown rank if the lowest-rank completion is given. Furthermore, we provide numerical experiments for the case of single-view matrix, where we use nuclear norm minimization to find a low-rank completion of the sampled data and we observe that in most of the cases the proposed upper bound on the rank is equal to the true rank.

cs.LG↗

Joint Energy-Bandwidth Allocation for Multi-User Channels with Cooperating Hybrid Energy Nodes

In this paper, we consider the energy-bandwidth allocation for a network of multiple users, where the transmitters each powered by both an energy harvester and conventional grid, access the network orthogonally on the assigned frequency band. We assume that the energy harvesting state and channel gain of each transmitter can be predicted for $K$ time slots a priori. The different transmitters can cooperate by donating energy to each other. The tradeoff among the weighted sum throughput, the use of grid energy, and the amount of energy cooperation is studied through an optimization objective which is a linear combination of these quantities. This leads to an optimization problem with O($N^2K$) constraints, where $N$ is the total number of transmitter-receiver pairs, and the optimization is over seven sets of variables that denote energy and bandwidth allocation, grid energy utilization, and energy cooperation. To solve the problem efficiently, an iterative algorithm is proposed using the Proximal Jacobian ADMM. The optimization sub-problems corresponding to Proximal Jacobian ADMM steps are solved in closed form. We show that this algorithm converges to the optimal solution with an overall complexity of O($N^2K^2$). Numerical results show that the proposed algorithms can make efficient use of the harvested energy, grid energy, energy cooperation, and the available bandwidth.

cs.IT↗

Deterministic and Probabilistic Conditions for Finite Completability of Low-rank Multi-View Data

We consider the multi-view data completion problem, i.e., to complete a matrix $\mathbf{U}=[\mathbf{U}_1|\mathbf{U}_2]$ where the ranks of $\mathbf{U},\mathbf{U}_1$, and $\mathbf{U}_2$ are given. In particular, we investigate the fundamental conditions on the sampling pattern, i.e., locations of the sampled entries for finite completability of such a multi-view data given the corresponding rank constraints. In contrast with the existing analysis on Grassmannian manifold for a single-view matrix, i.e., conventional matrix completion, we propose a geometric analysis on the manifold structure for multi-view data to incorporate more than one rank constraint. We provide a deterministic necessary and sufficient condition on the sampling pattern for finite completability. We also give a probabilistic condition in terms of the number of samples per column that guarantees finite completability with high probability. Finally, using the developed tools, we derive the deterministic and probabilistic guarantees for unique completability.

cs.IT↗

A Rate Adaptation Algorithm for Tile-based 360-degree Video Streaming

In the 360-degree immersive video, a user only views a part of the entire raw video frame based on her viewing direction. However, today's 360-degree video players always fetch the entire panoramic view regardless of users' head movement, leading to significant bandwidth waste that can be potentially avoided. In this paper, we propose a novel adaptive streaming scheme for 360-degree videos. The basic idea is to fetch the invisible portion of a video at the lowest quality based on users' head movement prediction and to adaptively decide the video playback quality for the visible portion based on bandwidth prediction. Doing both in a robust manner requires overcome a series of challenges, such as jointly considering the spatial and temporal domains, tolerating prediction errors, and achieving low complexity. To overcome these challenges, we first define quality of experience (QoE) metrics for adaptive 360-degree video streaming. We then formulate an optimization problem and solve it at a low complexity. The algorithm strategically leverages both future bandwidth and the distribution of users' head positions to determine the quality level of each tile (i.e., a sub-area of a raw frame). We further provide theoretical proof showing that our algorithm achieves optimality under practical assumptions. Numerical results show that our proposed algorithms significantly boost the user QoE by at least 20\% compared to baseline algorithms.

cs.MM↗