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Vaneet Aggarwal

Publications and source records attributed to Vaneet Aggarwal.

At least 163 records · Page 9Linked to original sources

On the Global Convergence of Fitted Q-Iteration with Two-layer Neural Network Parametrization

Deep Q-learning based algorithms have been applied successfully in many decision making problems, while their theoretical foundations are not as well understood. In this paper, we study a Fitted Q-Iteration with two-layer ReLU neural network parameterization, and find the sample complexity guarantees for the algorithm. Our approach estimates the Q-function in each iteration using a convex optimization problem. We show that this approach achieves a sample complexity of $\tilde{\mathcal{O}}(1/ε^{2})$, which is order-optimal. This result holds for a countable state-spaces and does not require any assumptions such as a linear or low rank structure on the MDP.

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PAC: Assisted Value Factorisation with Counterfactual Predictions in Multi-Agent Reinforcement Learning

Multi-agent reinforcement learning (MARL) has witnessed significant progress with the development of value function factorization methods. It allows optimizing a joint action-value function through the maximization of factorized per-agent utilities due to monotonicity. In this paper, we show that in partially observable MARL problems, an agent's ordering over its own actions could impose concurrent constraints (across different states) on the representable function class, causing significant estimation error during training. We tackle this limitation and propose PAC, a new framework leveraging Assistive information generated from Counterfactual Predictions of optimal joint action selection, which enable explicit assistance to value function factorization through a novel counterfactual loss. A variational inference-based information encoding method is developed to collect and encode the counterfactual predictions from an estimated baseline. To enable decentralized execution, we also derive factorized per-agent policies inspired by a maximum-entropy MARL framework. We evaluate the proposed PAC on multi-agent predator-prey and a set of StarCraft II micromanagement tasks. Empirical results demonstrate improved results of PAC over state-of-the-art value-based and policy-based multi-agent reinforcement learning algorithms on all benchmarks.

cs.MA↗

Quantum Heavy-tailed Bandits

In this paper, we study multi-armed bandits (MAB) and stochastic linear bandits (SLB) with heavy-tailed rewards and quantum reward oracle. Unlike the previous work on quantum bandits that assumes bounded/sub-Gaussian distributions for rewards, here we investigate the quantum bandits problem under a weaker assumption that the distributions of rewards only have bounded $(1+v)$-th moment for some $v\in (0,1]$. In order to achieve regret improvements for heavy-tailed bandits, we first propose a new quantum mean estimator for heavy-tailed distributions, which is based on the Quantum Monte Carlo Mean Estimator and achieves a quadratic improvement of estimation error compared to the classical one. Based on our quantum mean estimator, we focus on quantum heavy-tailed MAB and SLB and propose quantum algorithms based on the Upper Confidence Bound (UCB) framework for both problems with $\Tilde{O}(T^{\frac{1-v}{1+v}})$ regrets, polynomially improving the dependence in terms of $T$ as compared to classical (near) optimal regrets of $\Tilde{O}(T^{\frac{1}{1+v}})$, where $T$ is the number of rounds. Finally, experiments also support our theoretical results and show the effectiveness of our proposed methods.

cs.LG↗

Reinforcement Learning for Joint Optimization of Multiple Rewards

Finding optimal policies which maximize long term rewards of Markov Decision Processes requires the use of dynamic programming and backward induction to solve the Bellman optimality equation. However, many real-world problems require optimization of an objective that is non-linear in cumulative rewards for which dynamic programming cannot be applied directly. For example, in a resource allocation problem, one of the objectives is to maximize long-term fairness among the users. We notice that when an agent aim to optimize some function of the sum of rewards is considered, the problem loses its Markov nature. This paper addresses and formalizes the problem of optimizing a non-linear function of the long term average of rewards. We propose model-based and model-free algorithms to learn the policy, where the model-based policy is shown to achieve a regret of $\Tilde{O}\left(LKDS\sqrt{\frac{A}{T}}\right)$ for $K$ objectives combined with a concave $L$-Lipschitz function. Further, using the fairness in cellular base-station scheduling, and queueing system scheduling as examples, the proposed algorithm is shown to significantly outperform the conventional RL approaches.

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Quantum causal inference in the presence of hidden common causes: An entropic approach

Quantum causality is an emerging field of study which has the potential to greatly advance our understanding of quantum systems. In this paper, we put forth a theoretical framework for merging quantum information science and causal inference by exploiting entropic principles. For this purpose, we leverage the tradeoff between the entropy of hidden cause and the conditional mutual information of observed variables to develop a scalable algorithmic approach for inferring causality in the presence of latent confounders (common causes) in quantum systems. As an application, we consider a system of three entangled qubits and transmit the second and third qubits over separate noisy quantum channels. In this model, we validate that the first qubit is a latent confounder and the common cause of the second and third qubits. In contrast, when two entangled qubits are prepared and one of them is sent over a noisy channel, there is no common confounder. We also demonstrate that the proposed approach outperforms the results of classical causal inference for the Tubingen database when the variables are classical by exploiting quantum dependence between variables through density matrices rather than joint probability distributions. Thus, the proposed approach unifies classical and quantum causal inference in a principled way.

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Classical Simulation of Variational Quantum Classifiers using Tensor Rings

In recent times, Variational Quantum Circuits (VQC) have been widely adopted to different tasks in machine learning such as Combinatorial Optimization and Supervised Learning. With the growing interest, it is pertinent to study the boundaries of the classical simulation of VQCs to effectively benchmark the algorithms. Classically simulating VQCs can also provide the quantum algorithms with a better initialization reducing the amount of quantum resources needed to train the algorithm. This manuscript proposes an algorithm that compresses the quantum state within a circuit using a tensor ring representation which allows for the implementation of VQC based algorithms on a classical simulator at a fraction of the usual storage and computational complexity. Using the tensor ring approximation of the input quantum state, we propose a method that applies the parametrized unitary operations while retaining the low-rank structure of the tensor ring corresponding to the transformed quantum state, providing an exponential improvement of storage and computational time in the number of qubits and layers. This approximation is used to implement the tensor ring VQC for the task of supervised learning on Iris and MNIST datasets to demonstrate the comparable performance as that of the implementations from classical simulator using Matrix Product States.

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Multi-Edge Server-Assisted Dynamic Federated Learning with an Optimized Floating Aggregation Point

We propose cooperative edge-assisted dynamic federated learning (CE-FL). CE-FL introduces a distributed machine learning (ML) architecture, where data collection is carried out at the end devices, while the model training is conducted cooperatively at the end devices and the edge servers, enabled via data offloading from the end devices to the edge servers through base stations. CE-FL also introduces floating aggregation point, where the local models generated at the devices and the servers are aggregated at an edge server, which varies from one model training round to another to cope with the network evolution in terms of data distribution and users' mobility. CE-FL considers the heterogeneity of network elements in terms of communication/computation models and the proximity to one another. CE-FL further presumes a dynamic environment with online variation of data at the network devices which causes a drift at the ML model performance. We model the processes taken during CE-FL, and conduct analytical convergence analysis of its ML model training. We then formulate network-aware CE-FL which aims to adaptively optimize all the network elements via tuning their contribution to the learning process, which turns out to be a non-convex mixed integer problem. Motivated by the large scale of the system, we propose a distributed optimization solver to break down the computation of the solution across the network elements. We finally demonstrate the effectiveness of our framework with the data collected from a real-world testbed.

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On the Near-Optimality of Local Policies in Large Cooperative Multi-Agent Reinforcement Learning

We show that in a cooperative $N$-agent network, one can design locally executable policies for the agents such that the resulting discounted sum of average rewards (value) well approximates the optimal value computed over all (including non-local) policies. Specifically, we prove that, if $|\mathcal{X}|, |\mathcal{U}|$ denote the size of state, and action spaces of individual agents, then for sufficiently small discount factor, the approximation error is given by $\mathcal{O}(e)$ where $e\triangleq \frac{1}{\sqrt{N}}\left[\sqrt{|\mathcal{X}|}+\sqrt{|\mathcal{U}|}\right]$. Moreover, in a special case where the reward and state transition functions are independent of the action distribution of the population, the error improves to $\mathcal{O}(e)$ where $e\triangleq \frac{1}{\sqrt{N}}\sqrt{|\mathcal{X}|}$. Finally, we also devise an algorithm to explicitly construct a local policy. With the help of our approximation results, we further establish that the constructed local policy is within $\mathcal{O}(\max\{e,ε\})$ distance of the optimal policy, and the sample complexity to achieve such a local policy is $\mathcal{O}(ε^{-3})$, for any $ε>0$.

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Deep Learning based Coverage and Rate Manifold Estimation in Cellular Networks

This article proposes Convolutional Neural Network-based Auto Encoder (CNN-AE) to predict location-dependent rate and coverage probability of a network from its topology. We train the CNN utilising BS location data of India, Brazil, Germany, and the USA and compare its performance with stochastic geometry (SG) based analytical models. In comparison to the best-fitted SG-based model, CNN-AE improves the coverage and rate prediction errors by a margin of as large as $40\%$ and $25\%$ respectively. As an application, we propose a low complexity, provably convergent algorithm that, using trained CNN-AE, can compute locations of new BSs that need to be deployed in a network in order to satisfy pre-defined spatially heterogeneous performance goals.

cs.NI↗

Achieving Zero Constraint Violation for Constrained Reinforcement Learning via Primal-Dual Approach

Reinforcement learning is widely used in applications where one needs to perform sequential decisions while interacting with the environment. The problem becomes more challenging when the decision requirement includes satisfying some safety constraints. The problem is mathematically formulated as constrained Markov decision process (CMDP). In the literature, various algorithms are available to solve CMDP problems in a model-free manner to achieve $ε$-optimal cumulative reward with $ε$ feasible policies. An $ε$-feasible policy implies that it suffers from constraint violation. An important question here is whether we can achieve $ε$-optimal cumulative reward with zero constraint violations or not. To achieve that, we advocate the use of randomized primal-dual approach to solve the CMDP problems and propose a conservative stochastic primal-dual algorithm (CSPDA) which is shown to exhibit $\tilde{\mathcal{O}}\left(1/ε^2\right)$ sample complexity to achieve $ε$-optimal cumulative reward with zero constraint violations. In the prior works, the best available sample complexity for the $ε$-optimal policy with zero constraint violation is $\tilde{\mathcal{O}}\left(1/ε^5\right)$. Hence, the proposed algorithm provides a significant improvement as compared to the state of the art.

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Markov Decision Processes with Long-Term Average Constraints

We consider the problem of constrained Markov Decision Process (CMDP) where an agent interacts with a unichain Markov Decision Process. At every interaction, the agent obtains a reward. Further, there are $K$ cost functions. The agent aims to maximize the long-term average reward while simultaneously keeping the $K$ long-term average costs lower than a certain threshold. In this paper, we propose CMDP-PSRL, a posterior sampling based algorithm using which the agent can learn optimal policies to interact with the CMDP. Further, for MDP with $S$ states, $A$ actions, and diameter $D$, we prove that following CMDP-PSRL algorithm, the agent can bound the regret of not accumulating rewards from optimal policy by $\Tilde{O}(poly(DSA)\sqrt{T})$. Further, we show that the violations for any of the $K$ constraints is also bounded by $\Tilde{O}(poly(DSA)\sqrt{T})$. To the best of our knowledge, this is the first work which obtains a $\Tilde{O}(\sqrt{T})$ regret bounds for ergodic MDPs with long-term average constraints.

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FedNew: A Communication-Efficient and Privacy-Preserving Newton-Type Method for Federated Learning

Newton-type methods are popular in federated learning due to their fast convergence. Still, they suffer from two main issues, namely: low communication efficiency and low privacy due to the requirement of sending Hessian information from clients to parameter server (PS). In this work, we introduced a novel framework called FedNew in which there is no need to transmit Hessian information from clients to PS, hence resolving the bottleneck to improve communication efficiency. In addition, FedNew hides the gradient information and results in a privacy-preserving approach compared to the existing state-of-the-art. The core novel idea in FedNew is to introduce a two level framework, and alternate between updating the inverse Hessian-gradient product using only one alternating direction method of multipliers (ADMM) step and then performing the global model update using Newton's method. Though only one ADMM pass is used to approximate the inverse Hessian-gradient product at each iteration, we develop a novel theoretical approach to show the converging behavior of FedNew for convex problems. Additionally, a significant reduction in communication overhead is achieved by utilizing stochastic quantization. Numerical results using real datasets show the superiority of FedNew compared to existing methods in terms of communication costs.

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Provably Efficient Model-Free Algorithm for MDPs with Peak Constraints

In the optimization of dynamic systems, the variables typically have constraints. Such problems can be modeled as a Constrained Markov Decision Process (CMDP). This paper considers the peak Constrained Markov Decision Process (PCMDP), where the agent chooses the policy to maximize total reward in the finite horizon as well as satisfy constraints at each epoch with probability 1. We propose a model-free algorithm that converts PCMDP problem to an unconstrained problem and a Q-learning based approach is applied. We define the concept of probably approximately correct (PAC) to the proposed PCMDP problem. The proposed algorithm is proved to achieve an $(ε,p)$-PAC policy when the episode $K\geqΩ(\frac{I^2H^6SA\ell}{ε^2})$, where $S$ and $A$ are the number of states and actions, respectively. $H$ is the number of epochs per episode. $I$ is the number of constraint functions, and $\ell=\log(\frac{SAT}{p})$. We note that this is the first result on PAC kind of analysis for PCMDP with peak constraints, where the transition dynamics are not known apriori. We demonstrate the proposed algorithm on an energy harvesting problem and a single machine scheduling problem, where it performs close to the theoretical upper bound of the studied optimization problem.

math.OC↗

Can Mean Field Control (MFC) Approximate Cooperative Multi Agent Reinforcement Learning (MARL) with Non-Uniform Interaction?

Mean-Field Control (MFC) is a powerful tool to solve Multi-Agent Reinforcement Learning (MARL) problems. Recent studies have shown that MFC can well-approximate MARL when the population size is large and the agents are exchangeable. Unfortunately, the presumption of exchangeability implies that all agents uniformly interact with one another which is not true in many practical scenarios. In this article, we relax the assumption of exchangeability and model the interaction between agents via an arbitrary doubly stochastic matrix. As a result, in our framework, the mean-field `seen' by different agents are different. We prove that, if the reward of each agent is an affine function of the mean-field seen by that agent, then one can approximate such a non-uniform MARL problem via its associated MFC problem within an error of $e=\mathcal{O}(\frac{1}{\sqrt{N}}[\sqrt{|\mathcal{X}|} + \sqrt{|\mathcal{U}|}])$ where $N$ is the population size and $|\mathcal{X}|$, $|\mathcal{U}|$ are the sizes of state and action spaces respectively. Finally, we develop a Natural Policy Gradient (NPG) algorithm that can provide a solution to the non-uniform MARL with an error $\mathcal{O}(\max\{e,ε\})$ and a sample complexity of $\mathcal{O}(ε^{-3})$ for any $ε>0$.

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On the Approximation of Cooperative Heterogeneous Multi-Agent Reinforcement Learning (MARL) using Mean Field Control (MFC)

Mean field control (MFC) is an effective way to mitigate the curse of dimensionality of cooperative multi-agent reinforcement learning (MARL) problems. This work considers a collection of $N_{\mathrm{pop}}$ heterogeneous agents that can be segregated into $K$ classes such that the $k$-th class contains $N_k$ homogeneous agents. We aim to prove approximation guarantees of the MARL problem for this heterogeneous system by its corresponding MFC problem. We consider three scenarios where the reward and transition dynamics of all agents are respectively taken to be functions of $(1)$ joint state and action distributions across all classes, $(2)$ individual distributions of each class, and $(3)$ marginal distributions of the entire population. We show that, in these cases, the $K$-class MARL problem can be approximated by MFC with errors given as $e_1=\mathcal{O}(\frac{\sqrt{|\mathcal{X}|}+\sqrt{|\mathcal{U}|}}{N_{\mathrm{pop}}}\sum_{k}\sqrt{N_k})$, $e_2=\mathcal{O}(\left[\sqrt{|\mathcal{X}|}+\sqrt{|\mathcal{U}|}\right]\sum_{k}\frac{1}{\sqrt{N_k}})$ and $e_3=\mathcal{O}\left(\left[\sqrt{|\mathcal{X}|}+\sqrt{|\mathcal{U}|}\right]\left[\frac{A}{N_{\mathrm{pop}}}\sum_{k\in[K]}\sqrt{N_k}+\frac{B}{\sqrt{N_{\mathrm{pop}}}}\right]\right)$, respectively, where $A, B$ are some constants and $|\mathcal{X}|,|\mathcal{U}|$ are the sizes of state and action spaces of each agent. Finally, we design a Natural Policy Gradient (NPG) based algorithm that, in the three cases stated above, can converge to an optimal MARL policy within $\mathcal{O}(e_j)$ error with a sample complexity of $\mathcal{O}(e_j^{-3})$, $j\in\{1,2,3\}$, respectively.

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Decision Making in Monopoly using a Hybrid Deep Reinforcement Learning Approach

Learning to adapt and make real-time informed decisions in a dynamic and complex environment is a challenging problem. Monopoly is a popular strategic board game that requires players to make multiple decisions during the game. Decision-making in Monopoly involves many real-world elements such as strategizing, luck, and modeling of opponent's policies. In this paper, we present novel representations for the state and action space for the full version of Monopoly and define an improved reward function. Using these, we show that our deep reinforcement learning agent can learn winning strategies for Monopoly against different fixed-policy agents. In Monopoly, players can take multiple actions even if it is not their turn to roll the dice. Some of these actions occur more frequently than others, resulting in a skewed distribution that adversely affects the performance of the learning agent. To tackle the non-uniform distribution of actions, we propose a hybrid approach that combines deep reinforcement learning (for frequent but complex decisions) with a fixed policy approach (for infrequent but straightforward decisions). Experimental results show that our hybrid agent outperforms a standard deep reinforcement learning agent by 30% in the number of games won against fixed-policy agents.

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Regret and Belief Complexity Trade-off in Gaussian Process Bandits via Information Thresholding

Bayesian optimization is a framework for global search via maximum a posteriori updates rather than simulated annealing, and has gained prominence for decision-making under uncertainty. In this work, we cast Bayesian optimization as a multi-armed bandit problem, where the payoff function is sampled from a Gaussian process (GP). Further, we focus on action selections via upper confidence bound (UCB) or expected improvement (EI) due to their prevalent use in practice. Prior works using GPs for bandits cannot allow the iteration horizon $T$ to be large, as the complexity of computing the posterior parameters scales cubically with the number of past observations. To circumvent this computational burden, we propose a simple statistical test: only incorporate an action into the GP posterior when its conditional entropy exceeds an $ε$ threshold. Doing so permits us to precisely characterize the trade-off between regret bounds of GP bandit algorithms and complexity of the posterior distributions depending on the compression parameter $ε$ for both discrete and continuous action sets. To best of our knowledge, this is the first result which allows us to obtain sublinear regret bounds while still maintaining sublinear growth rate of the complexity of the posterior which is linear in the existing literature. Moreover, a provably finite bound on the complexity could be achieved but the algorithm would result in $ε$-regret which means $\textbf{Reg}_T/T \rightarrow \mathcal{O}(ε)$ as $T\rightarrow \infty$. Experimentally, we observe state of the art accuracy and complexity trade-offs for GP bandit algorithms applied to global optimization, suggesting the merits of compressed GPs in bandit settings.

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Coded Caching with Heterogeneous User Profiles

Coded caching utilizes pre-fetching during off-peak hours and multi-casting for delivery in order to balance the traffic load in communication networks. Several works have studied the achievable peak and average rates under different conditions: variable file lengths or popularities, variable cache sizes, decentralized networks, etc. However, very few have considered the possibility of heterogeneous user profiles, despite modern content providers are investing heavily in categorizing users according to their habits and preferences. This paper proposes three coded caching schemes with uncoded pre-fetching for scenarios where end users are grouped into classes with different file demand sets (FDS). One scheme ignores the difference between the classes, another ignores the intersection between them and the third decouples the delivery of files common to all FDS from those unique to a single class. The transmission rates of the three schemes are compared with a lower bound to evaluate their gap to optimality, and with each other to show that each scheme can outperform the other two when certain conditions are met.

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