Search arXiv⌕ Search

arXiv subjects

Venkat Suprabath Bitra

Publications and source records attributed to Venkat Suprabath Bitra.

4 recordsLinked to original sources

Low-Rank Frequency Convolution and Noise-Range Augmentation for Real-Time Pitch Estimation on Edge Devices

Pitch estimation on an edge device is constrained in three ways at once. The model must be small, it must stay accurate when the input is noisy, and one frame must be produced inside the frame period. In this report the Frequency Convolution Network (FrCN) of our earlier work is factored into a low-rank form. The number of parameters is reduced by 35.9%, from 17,787 to 11,397, and accuracy is not reduced, either in domain or on two corpora the model was never trained on. The range of the noise used during training is also shown to dominate the architecture in setting how the model behaves when the interference is severe. When the training noise floor is lowered from +6.02 dB to -20 dB, 0.35 points of clean RPA50 are lost and RPA50 at -20 dB is raised from 2.44 to 22.41. This effect is about two orders of magnitude larger than any architectural effect that was measured. The semi-orthogonal constraint used in TDNN-F is found to be redundant with the normalization inside the bottleneck, and accuracy is reduced when both are applied. Whether the factorization saves time depends on the runtime: in eager PyTorch the factored model is 45% slower, while in a compiled kernel it is 15% faster. For deployment, a small C kernel was written. It needs 83 kB on disk and no runtime library beyond libc and libm. It is faster than OpenBLAS on all four CPUs that were tested, faster than ONNX Runtime by 3.8 times, and faster than PyTorch by 13 times. Its output was checked against PyTorch on 271,893 held-out frames per model, and the same pitch bin was selected on every one of them.

eess.AS↗

Lightweight Self-Supervised Detection of Fundamental Frequency and Accurate Probability of Voicing in Monophonic Music

Reliable fundamental frequency (F 0) and voicing estimation is essential for neural synthesis, yet many pitch extractors depend on large labeled corpora and degrade under realistic recording artifacts. We propose a lightweight, fully self-supervised framework for joint F 0 estimation and voicing inference, designed for rapid single-instrument training from limited audio. Using transposition-equivariant learning on CQT features, we introduce an EM-style iterative reweighting scheme that uses Shift Cross-Entropy (SCE) consistency as a reliability signal to suppress uninformative noisy/unvoiced frames. The resulting weights provide confidence scores that enable pseudo-labeling for a separate lightweight voicing classifier without manual annotations. Trained on MedleyDB and evaluated on MDB-stem-synth ground truth, our method achieves competitive cross-corpus performance (RPA 95.84, RCA 96.24) and demonstrates cross-instrument generalization.

eess.AS↗

Spatial Covariance Constraints for Gaussian Mixture Models

Although extensive research exists in spatial modeling, few studies have addressed finite mixture model-based clustering methods for spatial data. Finite mixture models, especially Gaussian mixture models, particularly suffer from high dimensionality due to the number of free covariance parameters. This study introduces a spatial covariance constraint for Gaussian mixture models that requires only four free parameters for each component, independent of dimensionality. Using a coordinate system, the spatially constrained Gaussian mixture model enables clustering of multi-way spatial data and inference of spatial patterns. The parameter estimation is conducted by combining the expectation-maximization (EM) algorithm with the generalized least squares (GLS) estimator. Simulation studies and applications to Raman spectroscopy data are provided to demonstrate the proposed model.

stat.ME↗

SemUV: Deep Learning based semantic manipulation over UV texture map of virtual human heads

Designing and manipulating virtual human heads is essential across various applications, including AR, VR, gaming, human-computer interaction and VFX. Traditional graphic-based approaches require manual effort and resources to achieve accurate representation of human heads. While modern deep learning techniques can generate and edit highly photorealistic images of faces, their focus remains predominantly on 2D facial images. This limitation makes them less suitable for 3D applications. Recognizing the vital role of editing within the UV texture space as a key component in the 3D graphics pipeline, our work focuses on this aspect to benefit graphic designers by providing enhanced control and precision in appearance manipulation. Research on existing methods within the UV texture space is limited, complex, and poses challenges. In this paper, we introduce SemUV: a simple and effective approach using the FFHQ-UV dataset for semantic manipulation directly within the UV texture space. We train a StyleGAN model on the publicly available FFHQ-UV dataset, and subsequently train a boundary for interpolation and semantic feature manipulation. Through experiments comparing our method with 2D manipulation technique, we demonstrate its superior ability to preserve identity while effectively modifying semantic features such as age, gender, and facial hair. Our approach is simple, agnostic to other 3D components such as structure, lighting, and rendering, and also enables seamless integration into standard 3D graphics pipelines without demanding extensive domain expertise, time, or resources.

cs.CV↗