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Vsevolod Poletaev

Publications and source records attributed to Vsevolod Poletaev.

2 recordsLinked to original sources

AVTR-1: Open Stack for Real-Time Interactive Avatars

Talking-head and dyadic models now achieve real-time inference, yet fast motion generation alone does not produce an interactive conversation. A live system must synchronize the model's output with speech from an external voice agent, schedule video frames for playback, and handle interruptions. We introduce AVTR-1, an open stack for real-time interactive avatar conversations, built around a compact 153M-parameter autoregressive flow-matching motion generator conditioned on both participants' audio. We adapt its audio encoder for streaming through self-distillation. The stack turns the model's chunk-based generation into a continuous, synchronized audio-video stream driven by an external voice agent, and we analytically derive its contribution to the user-facing latencies and validate the resulting bounds with two commercial voice agents. Further experiments demonstrate that AVTR-1 leads the compared dyadic systems on all reported visual-quality metrics and most conventional listening-motion metrics while remaining competitive in lip synchronization. Its inference runtime operates in real time on data-center and consumer GPUs. However, conventional listening metrics do not establish whether the paired speaker's speech contributes to generated motion. We therefore introduce the Reference-Based Directed Granger Gain (R-DGG), which measures the additional predictive information carried by speaker speech after accounting for listener history and speaker motion. R-DGG finds statistically supported predictive dependence for recorded listeners and all evaluated dyadic systems, but not for talking-head generators without paired audio or mismatched speaker-listener pairs. We release the model weights, renderer, and serving backend under component-specific licenses.

cs.CV↗

Self-supervised Depth Denoising Using Lower- and Higher-quality RGB-D sensors

Consumer-level depth cameras and depth sensors embedded in mobile devices enable numerous applications, such as AR games and face identification. However, the quality of the captured depth is sometimes insufficient for 3D reconstruction, tracking and other computer vision tasks. In this paper, we propose a self-supervised depth denoising approach to denoise and refine depth coming from a low quality sensor. We record simultaneous RGB-D sequences with unzynchronized lower- and higher-quality cameras and solve a challenging problem of aligning sequences both temporally and spatially. We then learn a deep neural network to denoise the lower-quality depth using the matched higher-quality data as a source of supervision signal. We experimentally validate our method against state-of-the-art filtering-based and deep denoising techniques and show its application for 3D object reconstruction tasks where our approach leads to more detailed fused surfaces and better tracking.

cs.CV↗