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Wangbo Zhao

Publications and source records attributed to Wangbo Zhao.

At least 19 recordsLinked to original sources

AB-Attention: Accurate Block Attention for Accelerating Video Diffusion Transformers

Video diffusion transformers generate high-quality videos, but the quadratic cost of 3D full attention dominates their inference. Dynamic block-sparse attention reduces this cost by computing exact attention only on key/value blocks selected from current activations. However, its fidelity degrades under aggressive sparsity: blocks are scored from coarse summaries or formed by costly global clustering, pruned blocks vanish from the softmax, and whole tiles are kept or dropped even when only a few of their keys matter. To address these limitations, we propose Accurate Block Attention (AB-Attention), a training-free method that accurately approximates dense attention at high sparsity. Its Intra-Block Clustering Selector (IBCS) estimates block importance faithfully yet cheaply by clustering queries only within each query block, without permuting tokens. Sampling with Inclusion-Probability Weighting (SIP) then samples blocks in proportion to these estimates and reweights them by inverse inclusion probability, so that one pass estimates dense attention rather than truncating it. Finally, its kernel gathers key/value blocks much smaller than a tile into full tensor-core tiles, refining selection at no extra tensor-core cost. On Wan2.1 and HunyuanVideo, AB-Attention skips 89--92\% of attention, whereas the baselines compute 1.8--3.6$\times$ as much, yet it still improves PSNR by up to 4.4~dB over the strongest baseline and achieves up to 2.23$\times$ end-to-end speedup. Our code is available at https://github.com/InfRec-Cardinal/AB-Attention.

cs.CV↗

LOGIV: Graph-Verified Execution with Causal Local Repair for Long-Horizon Robot Tasks

Agentic robots must turn a high-level goal into actions while keeping the physical conditions needed for future steps valid. A completed action does not ensure that its effects will persist: a later disturbance can invalidate support that the remaining plan still assumes. We present LOGIV, a graph engineering framework for agentic robot execution that uses an explicit task graph to connect symbolic planning, observation-based verification, and embodied action. LOGIV compiles a validated plan into condition-support and resource-ordering edges, checks their physical validity during execution, and uses dependency tracing to determine what must be restored after a failure. Repair is constrained by retained unfinished actions, and the combined continuation is symbolically validated before execution resumes. The framework operates above existing Vision-Language-Action (VLA) and World Action Model (WAM) policies without adding trainable components. Across 20 dual-arm tasks from RoboTwin~V2 and BiCoord with three execution backbones, LOGIV improves mean task success without injected disturbances by 10.67 and 15.33 percentage points, respectively. Under predefined perturbations, it achieves higher task completion and condition restoration than three adapted recovery baselines for every backbone on both benchmarks. On three real-robot tasks, successful trials increase from 12/30 to 17/30. These results support explicit, continuously checked task dependencies as a practical interface for reliable agentic robot execution.

cs.RO↗

DiffusionART: Efficient, Stable and Scalable Reinforcement of Diffusion Models

Online reinforcement learning (RL) fine-tunes diffusion models with black-box rewards, but reverse-process methods such as Flow-GRPO are limited in efficiency by poor credit assignment, while forward-process methods such as DiffusionNFT are efficient yet unstable without carefully tuned exponential-moving-average (EMA) off-policy training. We show that NFT-style objectives contain a hidden forward--reverse consistency force that joint positive--negative training cancels only partially, and that EMA stabilizes training through restoration rather than off-policy rollouts. We introduce DiffusionART (Diffusion Reinforcement with Aggregation-First Reward Tilting), which aggregates each prompt's rewards into a shared reward-improving direction for reverse-process states, removing the consistency force by construction, and adds a trust-region-masked second update for drift-adaptive restoration without EMA tuning. It requires no differentiable reward model, remains effective with fewer samples per prompt, and supports pairwise reward models (DiffusionART-Pairwise). Across image and video generation, DiffusionART trains efficiently and stably without per-task tuning. In particular, on HunyuanVideo-13B with equally weighted visual and motion quality rewards, DiffusionART reaches the late-stage mean reward levels of DiffusionNFT and Flow-GRPO-Fast with 12.02 and 11.72 times fewer GPU hours, respectively, while achieving 28.8% and 53.0% higher mean training rewards.

cs.LG↗

Calibration Is Not Control: Intervention Value for LLM-Agent Oversight

Runtime oversight often intervenes when an LLM agent's calibrated failure score crosses a threshold. Yet states with the same failure risk can differ in whether intervention helps. Strictly increasing recalibration preserves the threshold policy class and cannot recover this distinction. We formalize when a summary is sufficient for intervention decisions and the utility lost when it is not. We evaluate the consequences by replaying agent prefixes and executing alternative actions from the same state. On ALFWorld, holding features, estimator, and router fixed while changing the supervision target from failure to intervention utility lowers regret from 0.51 to 0.09; the gain replicates on a second suite of mid-episode prefixes. A deployable intervention-trained scalar also beats the failure-score threshold rule selected on test outcomes. Online, on 300 unseen tasks with a fixed stronger-model handoff, a frozen prefix-feature controller improves utility over failure-triggered routing, handing off less often (35% vs 48%) and succeeding more often (45% vs 37%). Gains depend on intervention value and are small on two reasoning benchmarks. Oversight signals should be evaluated by the decisions they support alongside their predictive quality. Code is available at https://github.com/bennidict23/calibration-is-not-control.

cs.AI↗

WorldAttention: An Efficient Attention Architecture for Interactive Video World Models

Leveraging the paradigm of autoregressive diffusion, text-conditioned interactive video world models aim to simulate temporally coherent environments guided by textual instructions. While enabling low-latency, long-duration generation is pivotal for embodied AI and simulation-based planning, current frameworks primarily rely on sliding-window mechanisms to bound computational complexity. However, this approach inherently sacrifices historical context, undermining the long-range interactive capabilities. Conversely, maintaining a full-history cache remains computationally prohibitive and memory-intensive: the quadratic complexity of attention leads to excessive computational overhead, while the linear growth of the KV cache inevitably leads to GPU memory saturation. To overcome these limitations, we propose WorldAttention, a system-oriented attention architecture that achieves high efficiency through the co-design of specialized attention kernels and hierarchical KV cache management. First, we introduce Hybrid Sparse Attention (HSA), which integrates linear global attention supplemented with head-adaptive sparse attention. Additionally, we design a Hierarchical KV Cache (HKV) that organizes historical KV pairs into semantically indexed pages across multi-tier memory, enabling fine-grained retrieval and controlled GPU residency. These two designs are supported by tailored kernels to effectively translate their theoretical efficiency into real-world performance. Extensive experiments on VBench-Long and InterVBench demonstrate that WorldAttention consistently surpasses prior state-of-the-art methods, achieving subject consistency scores of 0.9472 on VBench-Long and 0.9668 on InterVBench, respectively.

cs.CV↗

CUA-Sandbox: Efficient Environments for Computer-Use Agent Reinforcement Learning

Reinforcement learning enables computer-use agents to improve through interaction with real software environments, including websites and desktop applications. However, conventional deployments replicate an initialized runtime for each independent rollout, even when trajectories use the same software, incurring repeated memory and initialization costs as the number of parallel environments grows. Does an independent computer-use environment require an independent execution runtime? Our key observation is that trajectories require independent mutable state, while initialized application runtimes can be reused across concurrently evolving environments, making state the natural unit of environment independence. Guided by this observation, we introduce CUA-Sandbox, which separates private state capsules from shared runtimes through state-scoped execution and transactional lifecycle operations, including resets and branches, while retaining the original software interfaces and task evaluators. Experiments show comparable or improved task success relative to Docker, while substantially reducing rollout and resource costs. CUA-Sandbox achieves up to a 6.20x increase in rollout throughput, a 9.2x reduction in per-environment memory, and a 504x reduction in incremental storage.

cs.AI↗

Beyond One-Size-Fits-All: Sample-Adaptive Strategy Routing for Vision Token Pruning in MLLMs

Multimodal large language models (MLLMs) process hundreds or thousands of visual tokens per image, incurring prohibitive inference costs. While existing vision token pruning methods mitigate this overhead, they implicitly assume that a single fixed pruning strategy can be applied uniformly across all inputs. Our analysis further reveals that ranking pruning methods by average benchmark accuracy conceals substantial sample-wise complementarity: although the average-best strategy excels overall, alternative strategies prove superior on a significant fraction of individual samples. To harness this diversity, we propose VIP-Router, a lightweight VIsion Pruning Router that adaptively selects the pruning strategy predicted to be best suited to each input at a specified pruning level. Conditioned on low-cost visual and textual features, VIP-Router identifies the most suitable candidate strategy while retaining full-token inference as an option when pruning is predicted to be unfavorable. Evaluated on a curated suite of pruning-sensitive visual perception benchmarks, VTC-Bench Group A, VIP-Router consistently outperforms the best fixed strategy baseline across all reduction ratios, achieving a 26.9% relative improvement in average accuracy, and a 22.0% relative increase in average utility after accounting for realized token cost. Crucially, VIP-Router operates in a plug-and-play manner without modifying underlying pruning algorithms or model weights, introducing trainable parameters equivalent to merely 0.017\% of the backbone. Furthermore, VIP-Router proves effective across various MLLM backbones and yields consistent gains on unseen benchmarks, highlighting the potential of sample adaptive routing for visual token pruning.

cs.CV↗

SpikeOPD: Stable On-Policy Distillation for Autoregressive Spiking Language Models

Spiking neural networks (SNNs) offer a path to energy-efficient language modeling through sparse encoding and event-driven computation, but training capable spiking language models from scratch remains difficult. A practical alternative is ANN-to-SNN migration through knowledge distillation (KD), where a pretrained artificial neural network (ANN) teacher supervises an SNN student. Existing migration approaches distill on fixed corpus prefixes, whereas autoregressive inference conditions on self-generated prefixes, creating prefix-source mismatch. It manifests as output-policy mismatch with the ANN teacher and internal spiking-dynamics drift between self-generated and matched corpus prefixes. On-policy distillation (OPD) offers a natural way to mitigate both manifestations by continuing teacher supervision on self-generated prefixes. We evaluate a teacher-only full-KL variant, Vanilla OPD, via a controlled stress test and observe it may suffer from delayed rollout-feedback collapse. This result shows that on-policy coverage alone does not ensure stable adaptation. Motivated by these findings, we propose SpikeOPD, a stable on-policy distillation framework for autoregressive SNNs that learns from self-generated prefixes while maintaining rollout stability. It applies full-KL teacher correction to reduce output-policy mismatch, while matched-prefix policy anchoring constrains policy departure from the frozen reference SNN on the same prefixes. Layerwise spike regularization further limits firing-rate deviations during on-policy adaptation. Across three model scales, SpikeOPD improves average accuracy over the corresponding KD SNNs by 0.8, 1.7, and 2.9 points at 0.125B, 0.35B, and 1.3B, respectively, while preserving their sparse-compute profiles.

cs.AI↗

Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models

A common strategy for scaling world models is to train on more crawled video with more compute. We argue that this strategy is inefficient: scaling world models also requires a recursive data engine that offers grounded reward signals. The success of code agents illustrates why this matters. As code is executable, compilers and runtimes can provide high-quality rewards for Reinforcement Learning (RL) post-training of LLMs. By contrast, spatial generation still relies largely on fuzzy proxies such as CLIP scores. These signals are fuzzy and biased, making them hard to support RL post-training. Compared with these, game development provides a missing reward environment for spatial world models. A scene encoded by a game engine is an executable world specification: the engine can efficiently check collision, physics, navigability and bounded playability, while the developer provides the global verification signal by judging whether the scene should be accepted. Game development also provides real-world long-horizon trajectory data for RL post-training. We therefore propose Reinforcement Learning with Human-Engine Verification (RLHEV), a post-training paradigm that combines dense engine signals with implicit human acceptance feedback from the development process.

cs.AI↗

SCOPE-Router: Cost-Aware Open-Set VLM Routing for Execution-Oriented Tasks

Model routing aims to select the most suitable model from a candidate pool for each query, balancing quality and cost. Existing VLM routing research is limited to traditional VQA evaluation, lacks systematic calibration optimization for open-set scenarios, and employs training objectives that dilute multi-positive signals via softmax normalization without incorporating cost. We address these limitations with three contributions: (1)VLM-ExecRouterBench, the first execution-oriented VLM routing benchmark covering Code, Agentic, and Search domains with 11 candidate models spanning nearly two orders of magnitude in pricing; (2)SCOPE-Router, a dual-tower router that matches queries to model behavior profiles constructed via hybrid calibration (random/diagnostic/diversity sampling), enabling new models to join routing without retraining; (3)CRM+RCCR, an architecture-agnostic cost-aware objective that encodes cost preference into continuous relevance targets through per-pair independent scoring, eliminating multi-positive dilution while regularizing queries with similar routing preferences to be closer in the routing space. Empirically, SCOPE-Router achieves the best Rank Score on all three benchmarks, surpassing the runner-up by 1.84 points under OOD settings and by 6.75 points under doubly OOD open-set evaluation. When applied to four diverse routers, CRM+RCCR improves Rank Score by 1.25--6.21 points.

cs.CV↗

Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination

Recent video generators can fabricate realistic depictions of wars, disasters, public emergencies, and other real-world crises, creating substantial risks of misinformation. Existing benchmarks, however, provide limited evidence on detector and generator behavior in such settings, including how detectability varies with generation conditions, how people perceive generated videos, and whether detectors remain reliable during social dissemination. To address this gap, we introduce RA-Bench, a benchmark for AI-generated video detection that uses Real videos as Anchors. RA-Bench contains 17,886 videos, comprising 1,830 real-video anchors across 10 social-risk categories and 16,056 generated clips from four open-source and five closed-source generators. Based on RA-Bench, we organize our evaluation along three dimensions. We first assess detector generalization across seven traditional detectors, ten zero-shot multimodal models under three review settings, and two MLLMs specifically fine-tuned on AI-generated video detection. Across these methods, none of the three detector families generalizes consistently across RA-Bench instances. We then examine how detectability varies with generation quality, conditioning information, and sampling seeds. These analyses show that generation properties affect detector families differently, while source-level detection patterns remain stable across seeds. Finally, we study human authenticity judgments and detector reliability during social dissemination. We find that videos that mislead people are also difficult for current detectors, and that social dissemination makes detection harder. Together, these findings show that current methods struggle to detect realistic AI-generated videos, highlighting the need for detectors robust to evolving video generators.

cs.CV↗

Improving Generalization Robustness of Multimodal RLVR

Reinforcement Learning with Verifiable Rewards (RLVR) makes Multimodal Large Language Models more accurate, but the gains are brittle: simply paraphrasing a question or changing the prompt template can degrade them, which challenges reliable deployment in high-stakes scenarios like medical VQA. We trace this to two issues of the standard RL objective. First, the binary verifier conflates format with content, so the reward signal cannot tell a wrong answer apart from a misformatted one. Second, the training distribution covers only a thin slice of the real-world prompts that the model might meet at deployment, so policies that perform well on the training distribution can behave differently under unseen prompts during test. Both failures call for a robust post-training method that helps the policy cover a broader distribution of semantically equivalent prompts, and we identify two measures that help achieve this objective: separating format from semantics in the reward, and applying policy invariance across perturbed prompts with equivalent semantics. We therefore propose Prompt-Invariant RLVR (PIRL), consisting of a dynamic trinary reward and a consistency regularizer based on an embedding-space adversary. Under stress testing, PIRL's average accuracy on benchmarks drops by only $\le 1\%$, where GRPO drops ~3%. On dynamic evaluation, PIRL also achieves the smallest performance drop.

cs.AI↗

Dynamic Resolution Routing for Efficient Egocentric Grounding

Egocentric visual grounding requires high-resolution inputs to localize small objects. However, scaling Multimodal Large Language Models to this domain is constrained by the excessive cost of visual token processing. We identify that current efficient strategies based on token reduction are unreliable for selecting object-centric spatial evidence. To overcome this, we propose SmartRes, a framework that performs efficiency optimization in the pixel space via dynamic resolution routing. SmartRes first encodes a low-resolution view for global context and uses a lightweight router to activate high-resolution patches in object-centric regions and constructs an order-preserving visual sequence. To further enable robust routing under severe foreground-background imbalance, we introduce a margin-regularized routing objective that increases foreground-background logit separation and improves foreground recall. Experiments on Ego4D and EgoIntention show that SmartRes reduces visual tokens by up to 67% while retaining 86.4% of full-resolution performance, and achieves up to 1.66X faster inference than state-of-the-art token reduction methods with higher accuracy. Furthermore, strong performance on small object grounding indicates the effectiveness of SmartRes towards egocentric applications. Code will be publicly available.

cs.CV↗

Unified Hallucination Fuzzing for Multimodal Large Language Models

Hallucination remains a persistent challenge for Multimodal Large Language Models (MLLMs), severely limiting their reliability in high-stakes applications. Existing evaluations, predominantly based on static benchmarks, suffer from narrow taxonomical coverage and rapid performance saturation, failing to reflect model robustness in evolving real-world scenarios. To bridge this gap, we present a systematic evaluation framework integrating a comprehensive benchmark with self-evolving stress testing. First, we introduce UniHall, a fine-grained dataset grounded in a unified taxonomy spanning Object, Instruction, and Knowledge dimensions. Second, to address benchmark saturation, we propose Self-Adaptive Multimodal Fuzzing (SAMF), a self-adaptive framework that employs evolutionary mutation strategies to explore the boundaries of model hallucinations. Crucially, to ensure reliable assessment of dynamic inputs, SAMF incorporates a structured metric suite driven by an ensemble of multi-modal oracles. Our extensive experiments reveal that state-of-the-art MLLMs exhibit significant performance degradation under fuzzing compared to conventional settings, exposing a dissociation between reasoning capabilities and factual grounding. Furthermore, we identify a helpfulness-hallucination trade-off, where reinforcement learning alignment inadvertently exacerbates sycophancy in instruction-following tasks. The framework, code and benchmark are available at https://github.com/LanceZPF/EvalHall.

cs.CL↗

CaveAgent: Transforming LLMs into Stateful Runtime Operators

LLM-based agents are increasingly capable of complex task execution, yet current agentic systems remain constrained by text-centric paradigms that struggle with long-horizon tasks due to fragile multi-turn dependencies and context drift. We present CaveAgent, a framework that shifts tool use from ``LLM-as-Text-Generator'' to ``LLM-as-Runtime-Operator.'' CaveAgent introduces a dual-stream architecture that inverts the conventional paradigm: rather than treating the LLM's text context as the primary workspace with tools as auxiliary, CaveAgent elevates the persistent Python runtime as the central locus of state, with a lightweight semantic stream serving as its orchestrator. Beyond leveraging code generation to resolve interdependent sub-tasks (e.g., loops, conditionals) in a single step, CaveAgent introduces \textit{Stateful Runtime Management}: it injects, manipulates, and retrieves complex Python objects (e.g., DataFrames, database connections) that persist across turns, unlike existing code-based approaches that remain text-bound. CaveAgent further provides a runtime-integrated skill management system that extends the Agent Skills open standard, enabling ecosystem interoperability through executable skill injections. This persistence mechanism serves as a high-fidelity external memory that reduces context drift in multi-turn interactions and preserves processed data for downstream applications without information loss. Evaluations show consistent improvement across challenging benchmarks, enabling CaveAgent to handle data scales that cause context overflow in both JSON-based and code-based agents. The accessible runtime state further provides programmatically verifiable feedback, enabling automated evaluation and reward signal generation without human annotation and establishing a structural foundation for future research in Reinforcement Learning with Verifiable Rewards (RLVR).

cs.AI↗

Agent-as-a-Router: Agentic Model Routing for Coding Tasks

Real-world users typically have access to multiple Large Language Models (LLMs) from different providers, and these LLMs often excel at distinct domains, yet none dominate all. Consequently, routing each task to the most suitable model becomes critical for both performance and cost. Existing routers treat this as a static, one-off classification problem. However, we identify the performance bottleneck for these routers as information deficit: simply augmenting a vanilla LLM router with performance statistics at the task-dimension level yields a 15.3% relative gain, surpassing a heuristic router built on the same dimension-level priors. Motivated by this finding, we propose Agent-as-a-Router, a framework that formalizes routing as a C-A-F loop (Context->Action->Feedback->Context). It closes the information gap by accumulating execution-grounded experience during deployment. We instantiate this framework as ACRouter, composed of an Orchestrator, a Verifier, a Memory module, and introduce CodeRouterBench, an evaluation environment comprising ~10K task instances with verified scores from 8 frontier LLMs, enabling regret-based router comparison on streaming tasks. Experiments show that ACRouter achieves the lowest cumulative regret on in-distribution tasks and generalizes to out-of-distribution agentic-programming tasks, demonstrating that our routing framework actively closes the information gap. Codes and benchmarks are released at https://github.com/LanceZPF/agent-as-a-router.

cs.AI↗

FlexMoE: One-for-All Nested Intra-Expert Pruning for MoE Language Models

Mixture-of-Experts (MoE) language models scale model ability with sparsely activated experts, making this architecture a standard recipe for modern large models. However, sparse activation does not remove the deployment burden of storing and serving all experts, and the available deployment budget can vary substantially across devices, users, and workloads. Existing MoE compression methods are still largely fixed-budget, typically optimizing one compressed endpoint at each chosen target budget. We study a different setting: converting a large pretrained MoE LLM into a nested family of deployable subnetworks across budgets. Our method first ranks expert FFN channels by their importance, then lets each expert learn a discrete action to prune its channels. By gradually increasing cost pressure, a single action-training run exports a series of action masks from high to low budgets, each of which identifies a reliable smaller subnetwork nested in the ranked base model. Moreover, we use a single recovery fine-tune at a mid pruning budget (40%) to recover degraded model quality and transfer the recovered model to other unseen budgets. Overall, our framework surpasses recent MoE compression baselines. Specifically, on Qwen2-57B-A14B, our method retains ~99.8% of base performance while pruning 50% of routed expert parameters even without fine-tuning. For deployment, our pruned subnetworks deliver real memory reduction and throughput gains, and further support realtime online budget switching with kernel-level co-design.

cs.LG↗

WorldOlympiad: Can Your World Model Survive a Triathlon?

We introduce WorldOlympiad, a benchmark for diagnosing video-based world models across physical faithfulness, geometric consistency, and interaction fidelity. While existing benchmarks often focus on visual quality, semantic alignment, or short-term temporal coherence, they provide limited insight into whether generated videos obey physical rules, preserve coherent 3D structure, and sustain controllable interactions over long horizons. To address this gap, WorldOlympiad decomposes world-model evaluation into three complementary dimensions. The physical track uses object segmentation and MLLM-as-judge to assess whether generated videos follow interpretable rules in mechanics, thermal phenomena, and material properties. The geometry track reconstructs generated videos with Gaussian splatting and evaluates structural consistency, cross-view coherence, and camera-trajectory alignment. The interaction track assesses whether generated rollouts follow complex action prompts and maintain smooth, coherent transitions across consecutive video chunks. WorldOlympiad further covers three major downstream scenarios, including gaming, robotics, and general real-world videos, capturing diverse challenges from interactive control and embodied manipulation to open-domain motion and camera dynamics. Together, these tracks and scenarios form a scalable and interpretable evaluation suite that exposes failure modes beyond generic video quality. Experiments on state-of-the-art models reveal substantial gaps in physical reasoning, 3D consistency, and long-horizon interaction, underscoring the need for more structured evaluation protocols for generative world models.

cs.CV↗