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Wangmeng Zuo

Publications and source records attributed to Wangmeng Zuo.

At least 19 recordsLinked to original sources

UniRestorer++: Scalable Universal Image Restoration with Multi-Granularity Degradation Modeling

Universal image restoration aims to handle diverse degradations within a single model, but a reliable scaling strategy remains underexplored. Increasing backbone depth and width can lead to performance saturation, while degradation-aware specialization depends on accurate degradation estimation and is vulnerable to errors on out-of-distribution and real-world inputs. We propose UniRestorer++, a scalable framework based on multi-granularity degradation modeling. It progressively refines degradation groups and introduces group-specific experts, coupling capacity growth with specialization. Degradation-estimation-based routing selects a root-to-leaf path, while granularity-estimation-based routing chooses a level along that path to balance specialization and robustness. Spatially dense degradation representation maps further enable region-aware routing for spatially non-uniform corruptions. We develop CDD-50, a benchmark covering 50 degradation categories from single to penta-degradation. Experiments show approximately log-linear PSNR trends over the evaluated model-size range and stronger scaling gains on out-of-distribution and real-world data than vanilla MoE scaling. UniRestorer++ achieves state-of-the-art performance across benchmarks and demonstrates zero-shot generalization and few-shot transfer on real-world images. Code: https://github.com/mrluin/UniRestorer_plusplus

cs.CV↗

CoEnv: Code-Driven Exploration in Real-to-Sim Digital Twins for Multi-Arm Manipulation

General-purpose coding agents can now write, debug, and refine entire robot programs, but only if they have somewhere to practice. Physical hardware is a poor practice ground: exploratory rollouts are slow to reset and, when several arms share a workspace, unsafe. Generic simulation benchmarks are safe but do not match the geometry, assets, or viewpoints of the workspace where the robot must actually work. We present CoEx (Code-driven Exploration), which lets the agent practice in an executable digital twin of its own deployment workspace. The twin is built by CoEnv, our real-to-sim framework, which reconstructs the physical scene from multi-view RGBD into a physics simulation. Inside it, a centralized code agent explores at the program level, writing a complete multi-arm program, running it in the twin, and refining it against grounded verification (privileged state checks, checkpoint predicates on risky steps, and adaptive viewpoints against inter-arm occlusion). Verified programs transfer to hardware through collision-checked deployment. On five real-world multi-arm tasks with up to three heterogeneous robots, CoEx reaches 70% average success, against 50% for the same system without the code agent (where a VLM must choose every primitive step by step), outperforms two prior VLM-planning frameworks, and produces verified episodes at 3.8-11.7x the ablated rate. Because every verified rollout is also a demonstration, exploration leaves reusable experience behind: a $π_{0.5}$ policy fine-tuned purely on 200 agent-generated rollouts reaches 100% and 70% real-robot success on two tasks, with no human demonstrations.

cs.RO↗

DRT: Dense Reasoning Trace for Efficient and Grounded Multimodal Reasoning

Despite the remarkable progress in Multimodal Large Language Models (MLLMs), prevailing Chain-of-Thought (CoT) paradigms remain confined to the natural-language expression space. Consequently, they inherently incur excessive linguistic overhead, leading to information dilution and weak visual grounding. To address this challenge, we propose Dense Reasoning Trace (DRT), a paradigm that departs from natural-language-centered CoT by expressing reasoning as compact structured traces, which include concise intermediate states with symbolic connectors and disentangle visual observations from logical deductions. First, we introduce the Dense Trace Initialization to internalize the DRT reasoning mode into the model, substantially improving token efficiency while preserving visual evidence. To further enable the model to faithfully capture the logical relations within traces, we propose the Trace-Grounded Reinforcement Learning framework, which builds reference traces through a tri-perspective verification pipeline and employs Trace-Grounded GRPO with structured rewards, encouraging the model to generate concise DRT-style traces with reduced hallucination and stronger logical grounding. Extensive experiments on challenging reasoning benchmarks show that DRT achieves 5.5$\times$ token efficiency improvement while improving 1.3 accuracy points over the Qwen3-VL baseline. These findings suggest that complex multimodal reasoning may not require verbose natural-language traces, opening a more efficient path for next-generation MLLMs. Our code and data are available at: https://github.com/HIT-leaderone/DRT

cs.CV↗

Learning Dual-Camera Smooth Zoom via Decoupled Geometric-Photometric Data Synthesis

When zooming between dual cameras on smartphones, prominent discontinuities in both geometric perspective and color rendition inevitably degrade the visual experience of users. To address this issue, we introduce the dual-camera smooth zoom (DCSZ) task, aiming to synthesize continuous intermediate frames for fluid zooming. However, directly applying existing video frame interpolation (VFI) models to this task is severely hindered by substantial domain gaps and the practical intractability of capturing real-world continuous ground-truth. To this end, we propose a novel data synthesis framework to generate high-fidelity DCSZ training sequences, named ZoomGS v2. It explicitly decouples geometric and color transformations from 3D scene representation modeling, thereby enabling extensive data generation from easily accessible single-camera 3D scenes. Furthermore, we develop ZoomFI, a specialized VFI network tailored to the DCSZ task, which leverages complementary bidirectional warping for comprehensive dual-camera information fusion. Extensive experiments on test datasets captured using two mobile phones demonstrate that training with the constructed DCSZ data significantly improves the performance of various VFI models. Moreover, ZoomFI achieves state-of-the-art results in both quantitative metrics and visual quality. The datasets, code, and pretrained models are available at https://hitjunjief.github.io/DCSZ-v2

cs.CV↗

DK-VLM: Geometry as Position for Spatial Reasoning in Vision-Language Models

Vision-language models still struggle to understand 3D spatial relations across views and update spatial judgments as the observer moves. A common approach fuses 3D reconstruction features into visual tokens, but aligning these features with pretrained semantic representations remains challenging under limited spatial supervision. We propose DK-VLM with Dual-Kernel Attention, which computes attention from both a visual token's input position and its geometric position in the scene. A semantic kernel retains the pretrained model's native attention and positional encoding, while a separate geometric kernel uses estimated 3D points and camera poses to directly modulate attention through point displacements and relative view transformations. Then, a learned gate fuses their outputs. Geometry thus enters attention as position rather than as fused reconstruction features. We further introduce Reference-Frame Composition (RC) supervision to train the model to update its reference frame across successive judgments. It provides stepwise turn and heading targets derived from verified single-step annotations. Among the compared methods, DK-VLM-8B achieves the highest average score across six spatial benchmarks and the highest overall scores on VSI-Bench (74.33) and ReVSI-32 (58.28). RC supervision further improves multi-step spatial reasoning, while the full model preserves general video understanding. Project page: https://sumuru789.github.io/DK-VLM-website/.

cs.CV↗

Totem: Object-Centric 3D Memory for World-Consistent Video Generation

Generating coherent videos grounded in a unified underlying world remains a major challenge, particularly under large viewpoint changes, where existing methods often struggle to maintain stable representations of individual objects. To this end, we introduce Totem, an object-centric 3D memory framework for world-consistent video generation. Totem first represents each selected object as a persistent 3D memory aligned to a shared world frame, assigning it a dedicated state. Based on these memories, we design a dual-stream 3D conditioning architecture that combines object memories with scene geometry for target-view synthesis. Moreover, these object memories constrain the model's attention with 3D structural information, thereby preserving object surfaces and relative spatial layouts. Extensive experiments on world-generation and object-centric benchmarks demonstrate that Totem generates videos depicting a more object-consistent 3D world under challenging camera trajectories, while supporting versatile applications.

cs.CV↗

RoboChemGym: A Protocol-Driven Generative Simulation Framework for Long-Horizon Chemical Manipulation

Wet-lab experimentation serves as the gold standard for hypothesis verification in scientific discovery; yet it is inherently labor-intensive, costly, and safety-critical. Embodied agents hold the promise of automating these tedious workflows, but their development is hindered by the scarcity of real-world training data. While simulation offers a scalable alternative for producing demonstrations, current methods primarily target relatively short-horizon tasks with loosely structured interactions, failing to meet the strict procedural constraints and fine-grained manipulation demands of chemical experiments. To bridge this gap, we introduce \textbf{RoboChemGym}, a framework that autonomously generates high-fidelity manipulation demonstrations aligned with real-world experiment protocols, featuring a \textit{self-improving task synthesis} mechanism to iteratively refine task execution and scene configurations, enabling the reliable generation of expert trajectories for complex, multi-object protocols exceeding 10 interaction steps. Furthermore, we introduce a hierarchical benchmark that systematically assesses performance across varying granularities, spanning from atomic operations to full-cycle experimental workflows. RoboChemGym sets a scalable paradigm for the automated data synthesis and capability evaluation of embodied agents in intricate chemical tasks, serving as a critical stepping stone toward fully intelligent laboratories.

cs.RO↗

MeteoVerse: Unified Weather-Controllable Video World Model

Video world models aim to predict future content from an observed scene while following prescribed camera motion. Real-world scene evolution is determined not only by changes in viewpoint and object dynamics, but also by environmental conditions such as weather, which can substantially alter scene appearance and visibility. Modeling such realistic weather evolution is challenging because the required weather modification depends jointly on the observed and desired weather states. Depending on their relation, the model may need to preserve, introduce, or remove a weather effect. Existing video world models typically leave this weather transition implicit, forcing the generation backbone to infer weather evolution together with scene dynamics and camera motion, which leads to imprecise weather control. To address this limitation, we propose MeteoVerse, a unified weather-controllable video world model that generates future videos from a single sunny or adverse-weather image, conditioned on a weather-free scene description, a target-weather instruction, and a camera trajectory. Rather than conditioning only on the desired weather, MeteoVerse explicitly estimates the observed and target weather states and represents the required weather transition. A transition-aware mixture of weather experts then translates this transition into category-specific residual weather features, unifying weather preservation, introduction, and removal while enabling fine-grained control over introduced weather intensity. We further construct the MeteoVerse dataset with over 50K real-world weather video clips, generated sunny counterparts, disentangled scene and weather descriptions, weather-intensity annotations, and camera trajectories. Extensive experiments demonstrate substantially improved weather controllability while retaining competitive scene consistency and camera-control performance.

cs.CV↗

CompAdapt: Adaptable Composite Motion Modeling for Physics-Consistent Text-to-Video Generation

While diffusion-based text-to-video (T2V) models have demonstrated impressive capability in generating realistic and temporally coherent videos, they often fail to respect fundamental physical dynamics. Although recent physics-constrained methods incorporate explicit dynamics priors to improve physical plausibility, they remain limited to simple single-type motions, depend on manually specified parameters, and struggle to generalize to unseen physical laws. In this work, we propose CompAdapt, a physics-consistent T2V framework for adaptable generation across complex real-world scenarios. It extends neural dynamics modeling beyond single-type motions to encompass composite physical behaviors, including coupled motions, multi-stage transitions, and multi-object collisions. Furthermore, CompAdapt translates natural language prompts into structured physical semantics, enabling end-to-end specification of motion types, temporal relations, and initial physical parameters. To generalize to novel physical environments, CompAdapt introduces dynamics-aware prior matching, achieving one-shot adaptation without retraining the core dynamics module. In addition, a physics-aware latent feature fusion module improves visual fidelity under fast and complex motion. Experiments on physics-focused T2V benchmarks demonstrate that CompAdapt improves physical consistency over both general T2V models and physics-constrained baselines, while preserving high visual quality and adaptability to unseen dynamics. The project page is available at https://makapic.github.io/CompAdapt/ .

cs.CV↗

ZoomDiff: A High-Fidelity Diffusion Model for Dual-Camera Smooth Zooming

Digital zoom transitions between dual cameras often exhibit conspicuous discontinuities in geometric structure and chromatic consistency, degrading the user experience. While recent dual-camera smooth zoom (DCSZ) methods attempt to mitigate this by fine-tuning frame interpolation (FI) models on DCSZ data, they struggle with the large cross-view disparities and complex geometric transformations. Considering that the generative prior of diffusion models is suitable for addressing this problem, we explore their application to DCSZ. However, naively applying existing diffusion-based FI models still yields low-fidelity transitions due to insufficient conditional guidance, high-frequency information loss during VAE encoding, as well as inadequate temporal consistency. To address this, we propose ZoomDiff, a high-fidelity diffusion model that leverages dual-camera inputs in both latent and pixel spaces for photo-realistic transitions. Specifically, we first strengthen dual-image conditional guidance during the multi-step denoising process to improve geometric consistency. Then we inject flow-aligned multi-scale features from the VAE encoder into the VAE decoder to recover high-frequency details, where flow-guided temporal consistency supervision are introduced to produce more smooth transitions. Extensive experiments on both synthetic and real-world datasets demonstrate that ZoomDiff outperforms state-of-the-art methods quantitatively and qualitatively. Project page: https://jiayi-hit.github.io/ZoomDiff.github.io/.

cs.CV↗

Deeply Interleaved Text-Image Contexts for Multimodal LLMs Assessment

Current evaluations and training of multimodal models predominantly focus on multi-image tasks, largely overlooking interleaved text-image scenarios. In such multi-image tasks, text typically serves merely as task instructions, lacking deep semantic interaction with the visual content. In contrast, realworld applications like text-image co-creation, character tracking, and spatial reconstruction require constant interaction between text and images. Consequently, models must possess a deep understanding of these interleaved contexts. To bridge this gap, we introduce a novel benchmark, TIC-Bench (deeply interleaved Text-Image Contexts), designed to evaluate the capability of models to integrate text-image clues and recover the ground truth facts within deeply interleaved contexts. This benchmark encompasses three core domains: Logical, Temporal, and Spatial Association, which are further categorized into eight specific types, comprising a total of 2,280 questions. We evaluated 10 state-of-the-art MLLMs and observed a substantial performance gap compared to human experts, together with persistent difficulties in integrating evidence distributed across interleaved visual and textual inputs. Ultimately, this benchmark provides a valuable analytical tool for assessing and advancing the ability of multimodal models to effectively integrate text and image information in deeply interleaved contexts. TIC-Bench is publicly available at https://huggingface.co/datasets/pino10010/TIC-Bench

cs.CV↗

DPA: Decoupling Product-Agnostic Anomaly Representations for Zero-shot Anomaly Generation

Industrial anomaly detection benefits from anomaly samples, yet newly deployed products typically provide only normal images, making anomaly samples difficult to collect. Zero-shot anomaly generation offers a promising solution which avoids collection of target-product anomalies. However, existing methods mainly rely on texture images or text descriptions as anomaly sources, which often produce unrealistic anomalies. Observing that similar anomalies can recur across different products, we propose anomaly transfer-based zero-shot generation, which reuses real anomalies from existing source products, making target-product anomalies no longer necessary to generate realistic anomalious samples for unseen target products. Since not every anomaly type suits the target product, an anomaly type filtering mechanism first selects plausible source types. To transfer selected anomaly, we propose DPA, a diffusion-based framework that decouples product-agnostic anomaly representations. Instead of directly extracting anomaly representations, DPA learns product-irrelevant anomaly embeddings through training with the mismatched data pair, enabling transferable anomaly concept learning across products. Furthermore, we design an adaptive mask-guided pipeline that leverages adaptive masks to control the positional and geometric plausibility of generated anomalies during generation. A training-free anomaly labeling module is further introduced to produce pixel-level annotations aligned with generated anomalies. Extensive experiments on MVTec-AD, VisA, and a dedicated anomaly-transfer benchmark demonstrate that the proposed setting and DPA generate more realistic anomalies and significantly improve downstream anomaly detection performance under both zero-shot and few-shot settings. Source code and models will be released.

cs.CV↗

Improving Complex Moiré Removal with Generative Supervision

The availability of high-quality paired data is essential for training learning-based image demoiréing models. However, it remains challenging for existing datasets to encompass the complex moiré patterns captured in uncontrolled real-world scenarios. Such degradations typically manifest as large-scale, multicolored moiré patterns. Moreover, these patterns frequently occur in images for which clean counterparts are difficult to obtain, such as photographs acquired from public displays or existing online resources. In this work, we propose a novel data engine designed to improve the removal of complex moiré patterns by generating training supervision. Specifically, we initially collect real-world images containing complex moiré patterns and localize the corresponding screen regions. Multiple image-conditioned generative foundation models are subsequently deployed to produce candidate references. To establish reliable supervision, these candidates are subjected to patch-level quality control to filter and select the optimal results. Based on this systematic paradigm, we construct the WildMoiré dataset, which contains 6.8K moiré-GT training pairs. For evaluation, we additionally build an independent test set comprising $\sim$250 pairs with captured clean ground truth. Extensive experiments on ESDNet, SDXL, and Qwen-Image-Edit demonstrate that the proposed generative supervision consistently improves the performance of complex moiré removal.

cs.CV↗

SelfDRSC++: Self-Supervised Dual Reversed Rolling Shutter Correction via Video Interpolation

Modern consumer cameras often use rolling shutter, capturing scenes row-by-row and causing distortion in dynamic scenes. Existing correction methods rely on supervised learning with high-frame-rate global shutter images as ground truth. We propose SelfDRSC++, a self-supervised framework for RS distortion correction {from simultaneously captured top-to-bottom and bottom-to-top RS images}. A lightweight network with a bidirectional correlation matching block jointly optimizes optical flows and corrected RS features, improving performance with fewer parameters. A self-supervised strategy enforces {a physically constrained RS--GS--RS cycle} between input and reconstructed dual reversed RS images. RS reconstruction is formulated as a specialized video frame interpolation task, enabling feasible one-stage training. Extensive experiments on synthetic and real-world data show that SelfDRSC++ achieves competitive quantitative performance, improves perceptual quality, and produces high-frame-rate GS sequences with better temporal consistency.

cs.CV↗

Physics Consistency and Latent Dynamics in Spatiotemporal Physics Field Generation

Data-driven models for spatiotemporal physical field generation, such as flow and acoustic fields, often deviate from governing equations and lack interpretability in latent temporal dynamics. To address these challenges, we propose HMT-PF, a hybrid Mamba-Transformer architecture for physical field generation. The framework incorporates a query-based gradient computation mechanism and a physics-informed fine-tuning strategy to enhance physical consistency. Analysis of the latent space reveals that the initial latent state vector evolves as an autonomous dynamical system under the Mamba backbone. Principal component analysis (PCA) indicates that a small number of dominant modes in initial latent state vector govern the key evolution patterns of the physical field, while a Jacobian-based temporal sensitivity analysis characterizes the intrinsic dynamical structure and stability of the latent evolution. Experiments across five benchmark datasets demonstrate strong performance, and physics-informed fine-tuning further reduces physical residuals, highlighting the effectiveness of the proposed latent-level fusion strategy. An empirical scaling law between prediction error and physical residual is identified, revealing a consistent exponential relationship in the low-error regime. Based on this observation, an dual-metric framework is proposed to jointly evaluate numerical accuracy and physical realism.

cs.LG↗

Coding Agents as Test-Suite Auditors: Finding What Official Suites Miss While Approaching What They Catch

Online-judge verdicts and the datasets and benchmarks built on them are treated as ground truth for evaluating and training large language models for code. Yet prior audits have sounded a warning: official suites accept buggy submissions. These audits, however, stop at the warning and offer no practical remedy. Our remedy has two parts: an off-the-shelf coding agent, serving as a test-suite auditor, both builds adversarial test suites to expose what official suites miss and supplies these suites where no official suite exists; a certification chain determines whether each agent-flagged submission is genuinely buggy without relying on the official judge: multiple independently written accepted solutions agree on the expected output for every test, brute-force solutions settle disagreements, and a per-problem validator certifies each failing input legal. One such agent identifies 589 verified accepted-but-buggy submissions among AtCoder's 20,375 audited accepted submissions; extending the same certification to all five agents yields a union floor of 906 such submissions. Five agents, scored separately, each stay within 1.7pp of official-suite coverage on logic bugs those suites catch. On post-cutoff Codeforces problems with no available official suites, the same test-building method leads all five reproduced baselines at every tested input budget. Where an official suite exists, the agent audits suite adequacy instead of assuming it; where none exists, agent suites catch the most buggy submissions among methods we reproduced and tested.

cs.SE↗

Anchoring on Reality: Breaking the Pseudo-Target Ceiling in Makeup Transfer

Makeup transfer applies a reference cosmetic style to a source face while preserving its identity and geometry. However, this task is severely hindered by the lack of real paired training data. Current methods rely on either weak priors or synthetic pseudo-targets from large-scale editing models. These paradigms provide suboptimal guidance, often leading to degraded fine-grained details, synthetic artifacts, and identity drift. To this end, we propose Anchoring on Reality Makeup Transfer (ART), a two-stage framework with a reality-anchored refinement cycle. In Stage I, the model is initialized with pseudo-targets to establish basic semantic alignment and global makeup placement. Crucially, Stage II shifts supervision from pseudo-targets to the real reference, reconstructing it from its bare-skin counterpart through a differentiable cycle that penalizes any omitted detail and overrides synthetic artifacts. Furthermore, we introduce MakeupFaces2K (MF2K), the first 2K-resolution in-the-wild makeup portrait dataset comprising 8,573 images. Extensive experiments demonstrate that our method achieves superior makeup fidelity, strong background stability, and robust identity preservation, especially for complex makeup styles.

cs.CV↗

4DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans

Generating high-quality 360-degree dynamic human assets from text prompts is challenging. Existing methods usually synthesize monocular or multi-view videos first and then fit a 4D representation, which is expensive and often causes incomplete geometry or view-inconsistent renderings. We present 4DHumanDiff, a diffusion framework that directly generates dynamic humans represented by 4D Gaussian Splatting (4DGS) from text prompts. By modeling the structured 4D representation space end-to-end, 4DHumanDiff avoids video pre-generation and per-scene reconstruction, making it better suited for view-consistent and temporally coherent asset generation. The model uses a 3D U-Net backbone with temporal attention for motion-aware generation. We further construct a large-scale text-to-4DGS dataset with 60,000 high-quality pairs, and introduce 2D regularization and training-free 4D interpolation to improve rendering quality and motion smoothness. Experiments show that 4DHumanDiff generates consistent 360-degree dynamic humans within one minute, achieves better temporal and multi-view consistency, and reduces inference time by more than 10x.

cs.CV↗