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Wei Dong

Publications and source records attributed to Wei Dong.

2 recordsLinked to original sources

EvoGS: Modeling Deformation Evolution for Dynamic Gaussian Splatting

Recent extensions of 3D Gaussian Splatting (3DGS) enable real-time novel view synthesis in dynamic scenes by learning time-conditioned Gaussian deformations. However, existing MLP-based methods typically estimate deformations independently at each timestamp, making them less robust to large or abrupt motions. To address this issue, we propose \textbf{EvoGS}, a 3DGS-based dynamic reconstruction framework that models Gaussian deformation as a temporal evolution process. EvoGS maintains persistent deformation states for each Gaussian, extrapolates future states from historical deformation states, and corrects the predictions with MLP-derived observations. The correction is adaptively weighted using a temporal residual memory and evolution statistics such as deformation velocity and trajectory deviation. To further improve reconstruction quality, EvoGS introduces deformation-aware densification. Clone and split operations are performed along corrected deformation directions, while an uncertainty-aware strategy suppresses densification for Gaussians with unstable deformation histories. Experiments show that EvoGS improves dynamic novel view synthesis quality and achieves competitive performance across benchmarks.

cs.CV

When and What to Teach: Budget-Aware Online Adaptation for Web Agents

Web agents have achieved significant success in automating complex internet tasks but deploying them in real-world environments requires continuous online adaptation. Given that deploying powerful proprietary models remains commercially cost-prohibitive, practitioners must rely on lightweight local models that evolve post-deployment via online teaching from a stronger teacher. However, standard interactive feedback imposes prohibitive costs. We show that conventional trajectory-level preference optimization wastes budget on both unresolvable episodes and redundant execution turns. To resolve these inefficiencies, we propose \textbf{Score-Guided Online Teaching with Budgeted Trajectory Trimming}, a budget-aware framework that systematically orchestrates \textbf{when} and \textbf{what} to teach. Specifically, our framework integrates a solvability-aware teacher gate to dictate \textbf{when} to query the teacher model and a score-guided turn selection mechanism to decide \textbf{what} informative turns to retain. Extensive experiments on MiniWoB and TimeWarp demonstrate that our method achieves comparable first-pass success while reducing teacher calls by 22.6\% and student training compute by 52.1\% on average. Our code is available at https://github.com/zjw131f1fc/budgeted-online-teaching.

cs.AI