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Wei Dong

Publications and source records attributed to Wei Dong.

At least 145 records · Page 8Linked to original sources

Self-Supervised Node Representation Learning via Node-to-Neighbourhood Alignment

Self-supervised node representation learning aims to learn node representations from unlabelled graphs that rival the supervised counterparts. The key towards learning informative node representations lies in how to effectively gain contextual information from the graph structure. In this work, we present simple-yet-effective self-supervised node representation learning via aligning the hidden representations of nodes and their neighbourhood. Our first idea achieves such node-to-neighbourhood alignment by directly maximizing the mutual information between their representations, which, we prove theoretically, plays the role of graph smoothing. Our framework is optimized via a surrogate contrastive loss and a Topology-Aware Positive Sampling (TAPS) strategy is proposed to sample positives by considering the structural dependencies between nodes, which enables offline positive selection. Considering the excessive memory overheads of contrastive learning, we further propose a negative-free solution, where the main contribution is a Graph Signal Decorrelation (GSD) constraint to avoid representation collapse and over-smoothing. The GSD constraint unifies some of the existing constraints and can be used to derive new implementations to combat representation collapse. By applying our methods on top of simple MLP-based node representation encoders, we learn node representations that achieve promising node classification performance on a set of graph-structured datasets from small- to large-scale.

cs.LG↗

ASH: A Modern Framework for Parallel Spatial Hashing in 3D Perception

We present ASH, a modern and high-performance framework for parallel spatial hashing on GPU. Compared to existing GPU hash map implementations, ASH achieves higher performance, supports richer functionality, and requires fewer lines of code (LoC) when used for implementing spatially varying operations from volumetric geometry reconstruction to differentiable appearance reconstruction. Unlike existing GPU hash maps, the ASH framework provides a versatile tensor interface, hiding low-level details from the users. In addition, by decoupling the internal hashing data structures and key-value data in buffers, we offer direct access to spatially varying data via indices, enabling seamless integration to modern libraries such as PyTorch. To achieve this, we 1) detach stored key-value data from the low-level hash map implementation; 2) bridge the pointer-first low level data structures to index-first high-level tensor interfaces via an index heap; 3) adapt both generic and non-generic integer-only hash map implementations as backends to operate on multi-dimensional keys. We first profile our hash map against state-of-the-art hash maps on synthetic data to show the performance gain from this architecture. We then show that ASH can consistently achieve higher performance on various large-scale 3D perception tasks with fewer LoC by showcasing several applications, including 1) point cloud voxelization, 2) retargetable volumetric scene reconstruction, 3) non-rigid point cloud registration and volumetric deformation, and 4) spatially varying geometry and appearance refinement. ASH and its example applications are open sourced in Open3D (http://www.open3d.org).

cs.CV↗

Interpretable Disease Prediction based on Reinforcement Path Reasoning over Knowledge Graphs

Objective: To combine medical knowledge and medical data to interpretably predict the risk of disease. Methods: We formulated the disease prediction task as a random walk along a knowledge graph (KG). Specifically, we build a KG to record relationships between diseases and risk factors according to validated medical knowledge. Then, a mathematical object walks along the KG. It starts walking at a patient entity, which connects the KG based on the patient current diseases or risk factors and stops at a disease entity, which represents the predicted disease. The trajectory generated by the object represents an interpretable disease progression path of the given patient. The dynamics of the object are controlled by a policy-based reinforcement learning (RL) module, which is trained by electronic health records (EHRs). Experiments: We utilized two real-world EHR datasets to evaluate the performance of our model. In the disease prediction task, our model achieves 0.743 and 0.639 in terms of macro area under the curve (AUC) in predicting 53 circulation system diseases in the two datasets, respectively. This performance is comparable to the commonly used machine learning (ML) models in medical research. In qualitative analysis, our clinical collaborator reviewed the disease progression paths generated by our model and advocated their interpretability and reliability. Conclusion: Experimental results validate the proposed model in interpretably evaluating and optimizing disease prediction. Significance: Our work contributes to leveraging the potential of medical knowledge and medical data jointly for interpretable prediction tasks.

cs.LG↗

Perching on Moving Inclined Surfaces using Uncertainty Tolerant Planner and Thrust Regulation

Quadrotors with the ability to perch on moving inclined surfaces can save energy and extend their travel distance by leveraging ground vehicles. Achieving dynamic perching places high demands on the performance of trajectory planning and terminal state accuracy in SE(3). However, in the perching process, uncertainties in target surface prediction, tracking control and external disturbances may cause trajectory planning failure or lead to unacceptable terminal errors. To address these challenges, we first propose a trajectory planner that considers adaptation to uncertainties in target prediction and tracking control. To facilitate this work, the reachable set of quadrotors' states is first analyzed. The states whose reachable sets possess the largest coverage probability for uncertainty targets, are defined as optimal waypoints. Subsequently, an approach to seek local optimal waypoints for static and moving uncertainty targets is proposed. A real-time trajectory planner based on optimized waypoints is developed accordingly. Secondly, thrust regulation is also implemented in the terminal attitude tracking stage to handle external disturbances. When a quadrotor's attitude is commanded to align with target surfaces, the thrust is optimized to minimize terminal errors. This makes the terminal position and velocity be controlled in closed-loop manner. Therefore, the resistance to disturbances and terminal accuracy is improved. Extensive simulation experiments demonstrate that our methods can improve the accuracy of terminal states under uncertainties. The success rate is approximately increased by $50\%$ compared to the two-end planner without thrust regulation. Perching on the rear window of a car is also achieved using our proposed heterogeneous cooperation system outdoors. This validates the feasibility and practicality of our methods.

cs.RO↗

SRIBO: An Efficient and Resilient Single-Range and Inertia Based Odometry for Flying Robots

Positioning with one inertial measurement unit and one ranging sensor is commonly thought to be feasible only when trajectories are in certain patterns ensuring observability. For this reason, to pursue observable patterns, it is required either exciting the trajectory or searching key nodes in a long interval, which is commonly highly nonlinear and may also lack resilience. Therefore, such a positioning approach is still not widely accepted in real-world applications. To address this issue, this work first investigates the dissipative nature of flying robots considering aerial drag effects and re-formulates the corresponding positioning problem, which guarantees observability almost surely. On this basis, a dimension-reduced wriggling estimator is proposed accordingly. This estimator slides the estimation horizon in a stepping manner, and output matrices can be approximately evaluated based on the historical estimation sequence. The computational complexity is then further reduced via a dimension-reduction approach using polynomial fittings. In this way, the states of robots can be estimated via linear programming in a sufficiently long interval, and the degree of observability is thereby further enhanced because an adequate redundancy of measurements is available for each estimation. Subsequently, the estimator's convergence and numerical stability are proven theoretically. Finally, both indoor and outdoor experiments verify that the proposed estimator can achieve decimeter-level precision at hundreds of hertz per second, and it is resilient to sensors' failures. Hopefully, this study can provide a new practical approach for self-localization as well as relative positioning of cooperative agents with low-cost and lightweight sensors.

cs.RO↗

Decentralized Coverage Path Planning with Reinforcement Learning and Dual Guidance

Planning coverage path for multiple robots in a decentralized way enhances robustness to coverage tasks handling uncertain malfunctions. To achieve high efficiency in a distributed manner for each single robot, a comprehensive understanding of both the complicated environments and cooperative agents intent is crucial. Unfortunately, existing works commonly consider only part of these factors, resulting in imbalanced subareas or unnecessary overlaps. To tackle this issue, we introduce a Decentralized reinforcement learning framework with dual guidance to train each agent to solve the decentralized multiple coverage path planning problem straightly through the environment states. As distributed robots require others intentions to perform better coverage efficiency, we utilize two guidance methods, artificial potential fields and heuristic guidance, to include and integrate others intentions into observations for each robot. With our constructed framework, results have shown our agents successfully learn to determine their own subareas while achieving full coverage, balanced subareas and low overlap rates. We then implement spanning tree cover within those subareas to construct actual routes for each robot and complete given coverage tasks. Our performance is also compared with the state of the art decentralized method showing at most 10 percent lower overlap rates while performing high efficiency in similar environments.

cs.RO↗

Differentially Private Covariance Revisited

In this paper, we present two new algorithms for covariance estimation under concentrated differential privacy (zCDP). The first algorithm achieves a Frobenius error of $\tilde{O}(d^{1/4}\sqrt{\mathrm{tr}}/\sqrt{n} + \sqrt{d}/n)$, where $\mathrm{tr}$ is the trace of the covariance matrix. By taking $\mathrm{tr}=1$, this also implies a worst-case error bound of $\tilde{O}(d^{1/4}/\sqrt{n})$, which improves the standard Gaussian mechanism's $\tilde{O}(d/n)$ for the regime $d>\widetildeΩ(n^{2/3})$. Our second algorithm offers a tail-sensitive bound that could be much better on skewed data. The corresponding algorithms are also simple and efficient. Experimental results show that they offer significant improvements over prior work.

cs.CR↗

RISE-Based Adaptive Control with Mass-Inertia Parameter Estimation for Aerial Transportation of Multi-Rotor UAVs

This paper proposes an adaptive tracking strategy with mass-inertia estimation for aerial transportation problems of multi-rotor UAVs. The dynamic model of multi-rotor UAVs with disturbances is firstly developed with a linearly parameterized form. Subsequently, a cascade controller with the robust integral of the sign of the error (RISE) terms is applied to smooth the control inputs and address bounded disturbances. Then, adaptive estimation laws for mass-inertia parameters are designed based on a filter operation. Such operation is introduced to extract estimation errors exploited to theoretically guarantee the finite-time (FT) convergence of estimation errors. Finally, simulations are conducted to verify the effectiveness of the designed controller. The results show that the proposed method provides better tracking and estimation performance than traditional adaptive controllers based on sliding mode control algorithms and gradient-based estimation strategies.

eess.SY↗

A tight linear bound to the chromatic number of $(P_5, K_1+(K_1\cup K_3))$-free graphs

Let $F_1$ and $F_2$ be two disjoint graphs. The union $F_1\cup F_2$ is a graph with vertex set $V(F_1)\cup V(F_2)$ and edge set $E(F_1)\cup E(F_2)$, and the join $F_1+F_2$ is a graph with vertex set $V(F_1)\cup V(F_2)$ and edge set $E(F_1)\cup E(F_2)\cup \{xy\;|\; x\in V(F_1)\mbox{ and } y\in V(F_2)\}$. In this paper, we present a characterization to $(P_5, K_1\cup K_3)$-free graphs, prove that $χ(G)\le 2ω(G)-1$ if $G$ is $(P_5, K_1\cup K_3)$-free. Based on this result, we further prove that $χ(G)\le $max$\{2ω(G),15\}$ if $G$ is a $(P_5,K_1+( K_1\cup K_3))$-free graph, and construct an infinite family of $(P_5, K_1+( K_1\cup K_3))$-free graphs such that every graph $G$ in the family satisfies $χ(G)=2ω(G)$.

math.CO↗

Revisiting LiDAR Registration and Reconstruction: A Range Image Perspective

Spinning LiDAR data are prevalent for 3D vision tasks. Since LiDAR data is presented in the form of point clouds, expensive 3D operations are usually required. This paper revisits spinning LiDAR scan formation and presents a cylindrical range image representation with a ray-wise projection/unprojection model. It is built upon raw scans and supports lossless conversion from 2D to 3D, allowing fast 2D operations, including 2D index-based neighbor search and downsampling. We then propose, to the best of our knowledge, the first multi-scale registration and dense signed distance function (SDF) reconstruction system for LiDAR range images. We further collect a dataset of indoor and outdoor LiDAR scenes in the posed range image format. A comprehensive evaluation of registration and reconstruction is conducted on the proposed dataset and the KITTI dataset. Experiments demonstrate that our approach outperforms surface reconstruction baselines and achieves similar performance to state-of-the-art LiDAR registration methods, including a modern learning-based registration approach. Thanks to the simplicity, our registration runs at 100Hz and SDF reconstruction in real time. The dataset and a modularized C++/Python toolbox will be released.

cs.CV↗

Node Representation Learning in Graph via Node-to-Neighbourhood Mutual Information Maximization

The key towards learning informative node representations in graphs lies in how to gain contextual information from the neighbourhood. In this work, we present a simple-yet-effective self-supervised node representation learning strategy via directly maximizing the mutual information between the hidden representations of nodes and their neighbourhood, which can be theoretically justified by its link to graph smoothing. Following InfoNCE, our framework is optimized via a surrogate contrastive loss, where the positive selection underpins the quality and efficiency of representation learning. To this end, we propose a topology-aware positive sampling strategy, which samples positives from the neighbourhood by considering the structural dependencies between nodes and thus enables positive selection upfront. In the extreme case when only one positive is sampled, we fully avoid expensive neighbourhood aggregation. Our methods achieve promising performance on various node classification datasets. It is also worth mentioning by applying our loss function to MLP based node encoders, our methods can be orders of faster than existing solutions. Our codes and supplementary materials are available at https://github.com/dongwei156/n2n.

cs.LG↗

Bridging Pre-trained Models and Downstream Tasks for Source Code Understanding

With the great success of pre-trained models, the pretrain-then-finetune paradigm has been widely adopted on downstream tasks for source code understanding. However, compared to costly training a large-scale model from scratch, how to effectively adapt pre-trained models to a new task has not been fully explored. In this paper, we propose an approach to bridge pre-trained models and code-related tasks. We exploit semantic-preserving transformation to enrich downstream data diversity, and help pre-trained models learn semantic features invariant to these semantically equivalent transformations. Further, we introduce curriculum learning to organize the transformed data in an easy-to-hard manner to fine-tune existing pre-trained models. We apply our approach to a range of pre-trained models, and they significantly outperform the state-of-the-art models on tasks for source code understanding, such as algorithm classification, code clone detection, and code search. Our experiments even show that without heavy pre-training on code data, natural language pre-trained model RoBERTa fine-tuned with our lightweight approach could outperform or rival existing code pre-trained models fine-tuned on the above tasks, such as CodeBERT and GraphCodeBERT. This finding suggests that there is still much room for improvement in code pre-trained models.

cs.SE↗

Obstacle Avoidance of Resilient UAV Swarm Formation with Active Sensing System in the Dense Environment

This paper proposes a perception-shared and swarm trajectory global optimal (STGO) algorithm fused UAVs formation motion planning framework aided by an active sensing system. First, the point cloud received by each UAV is fit by the gaussian mixture model (GMM) and transmitted in the swarm. Resampling from the received GMM contributes to a global map, which is used as the foundation for consensus. Second, to improve flight safety, an active sensing system is designed to plan the observation angle of each UAV considering the unknown field, overlap of the field of view (FOV), velocity direction and smoothness of yaw rotation, and this planning problem is solved by the distributed particle swarm optimization (DPSO) algorithm. Last, for the formation motion planning, to ensure obstacle avoidance, the formation structure is allowed for affine transformation and is treated as the soft constraint on the control points of the B-spline. Besides, the STGO is introduced to avoid local minima. The combination of GMM communication and STGO guarantees a safe and strict consensus between UAVs. Tests on different formations in the simulation show that our algorithm can contribute to a strict consensus and has a success rate of at least 80% for obstacle avoidance in a dense environment. Besides, the active sensing system can increase the success rate of obstacle avoidance from 50% to 100% in some scenarios.

cs.RO↗

On the chromatic number of some $P_5$-free graphs

Let $G$ be a graph. We say that $G$ is perfectly divisible if for each induced subgraph $H$ of $G$, $V(H)$ can be partitioned into $A$ and $B$ such that $H[A]$ is perfect and $ω(H[B])<ω(H)$. We use $P_t$ and $C_t$ to denote a path and a cycle on $t$ vertices, respectively. For two disjoint graphs $F_1$ and $F_2$, we use $F_1\cup F_2$ to denote the graph with vertex set $V(F_1)\cup V(F_2)$ and edge set $E(F_1)\cup E(F_2)$, and use $F_1+F_2$ to denote the graph with vertex set $V(F_1)\cup V(F_2)$ and edge set $E(F_1)\cup E(F_2)\cup \{xy\;|\; x\in V(F_1)\mbox{ and } y\in V(F_2)\}$. In this paper, we prove that (i) $(P_5, C_5, K_{2, 3})$-free graphs are perfectly divisible, (ii) $χ(G)\le 2ω^2(G)-ω(G)-3$ if $G$ is $(P_5, K_{2,3})$-free with $ω(G)\ge 2$, (iii) $χ(G)\le {3\over 2}(ω^2(G)-ω(G))$ if $G$ is $(P_5, K_1+2K_2)$-free, and (iv) $χ(G)\le 3ω(G)+11$ if $G$ is $(P_5, K_1+(K_1\cup K_3))$-free.

math.CO↗

Risk-aware Trajectory Sampling for Quadrotor Obstacle Avoidance in Dynamic Environments

Obstacle avoidance of quadrotors in dynamic environments is still a very open problem. Current works commonly leverage traditional static maps to represent static obstacles and the detection and tracking of moving objects (DATMO) method to model dynamic obstacles separately. The detection module requires pre-training, and the dynamic obstacles can only be modeled with certain shapes, such as cylinders or ellipsoids. This work utilizes the dual-structure particle-based (DSP) dynamic occupancy map to represent the arbitrary-shaped static obstacles and dynamic obstacles simultaneously, and proposes an efficient risk-aware sampling-based local trajectory planner to realize safe flights in this map. The trajectory is planned by sampling motion primitives generated in the state space. Each motion primitive is divided into two phases: a short-term phase with a strict risk limitation and a relatively long-term phase designed to avoid high-risk regions. The risk is evaluated with the predicted particle-form future occupancy status, considering the time dimension. With an approach to split from and merge to an arbitrary global trajectory, the planner can also be used in the tasks with preplanned global trajectories. Comparison experiments show that the obstacle avoidance system composed of the DSP map and our planner performs the best in dynamic environments. In real-world tests, our quadrotor reaches a speed of 6 m/s with the motion capture system and 2.5 m/s with everything running on a low-price single-board computer.

cs.RO↗

A Nearly Instance-optimal Differentially Private Mechanism for Conjunctive Queries

Releasing the result size of conjunctive queries and graph pattern queries under differential privacy (DP) has received considerable attention in the literature, but existing solutions do not offer any optimality guarantees. We provide the first DP mechanism for this problem with a fairly strong notion of optimality, which can be considered as a natural relaxation of instance-optimality to a constant.

cs.DB↗

Technical Report: Edge-centric Programming for IoT Applications with EdgeProg

IoT application development usually involves separate programming at the device side and server side. While separate programming style is sufficient for many simple applications, it is not suitable for many complex applications that involve complex interactions and intensive data processing. We propose EdgeProg, an edge-centric programming approach to simplify IoT application programming, motivated by the increasing popularity of edge computing. With EdgeProg, users could write application logic in a centralized manner with an augmented If-This-Then-That (IFTTT) syntax and virtual sensor mechanism. The program can be processed at the edge server, which can automatically generate the actual application code and intelligently partition the code into device code and server code, for achieving the optimal latency. EdgeProg employs dynamic linking and loading to deploy the device code on a variety of IoT devices, which do not run any application-specific codes at the start. Results show that EdgeProg achieves an average reduction of 20.96%, 27.8% and 79.41% in terms of execution latency, energy consumption, and lines of code compared with state-of-the-art approaches.

cs.DC↗

Agile Formation Control of Drone Flocking Enhanced with Active Vision-based Relative Localization

The vision-based relative localization can provide effective feedback for the cooperation of aerial swarm and has been widely investigated in previous works. However, the limited field of view (FOV) inherently restricts its performance. To cope with this issue, this letter proposes a novel distributed active vision-based relative localization framework and apply it to formation control in aerial swarms. Inspired by bird flocks in nature, we devise graph-based attention planning (GAP) to improve the observation quality of the active vision in the swarm. Then active detection results are fused with onboard measurements from Ultra-WideBand (UWB) and visual-inertial odometry (VIO) to obtain real-time relative positions, which further improve the formation control performance of the swarm. Simulations and experiments demonstrate that the proposed active vision system outperforms the fixed vision system in terms of estimation and formation accuracy.

cs.RO↗