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Weijia Li

Publications and source records attributed to Weijia Li.

At least 19 recordsLinked to original sources

Earth-Agent-Pro: Towards Real-World Full-Chain Earth Observation with Agents

Real-world Earth observation (EO) agents must translate high-level scientific questions into executable workflows to acquire observations, prepare data, perform domain computations, and derive conclusions from runtime evidence. Existing EO agents typically start from supplied observations, while benchmarks typically provide prepared inputs or candidate answers, leaving full-chain open-world EO execution largely untested. We present Earth-Agent-Pro, an execution-adaptive Plan-and-Execute framework using expert-authored skills to constrain planning and runtime tool use. Workflow-centered structured memory records planned steps, accepted evidence, and their dependencies, enabling repair of only the affected workflow suffix when runtime evidence invalidates a step. Separate large language model adapters use sequence-level supervised fine-tuning for planner workflow composition and node-level group relative policy optimization with locally verifiable rewards for executor tool-argument grounding. Earth-Bench-Pro instantiates 248 expert-curated task cores as 744 questions under three matched regimes. Its 248 Open-World Execution questions span RGB imagery, spectral observations, and remote sensing products, pairing high-level requests with runtime data requirements, executable trajectories, and open-ended answers grounded in execution evidence. With a shared GPT-5 backbone, Earth-Agent-Pro achieves 66.13% LLM-as-Judge accuracy, exceeding ReAct by 20.95 points in this metric and 24.44 points in Tools-In-Order. Joint adapter tuning raises Qwen3.5-9B LLM-as-Judge accuracy from 38.31% to 50.00%, an 11.69-point gain over the untuned configuration. Planning-only evaluation and execution with the reference workflow show that the adapters improve workflow composition and argument grounding, respectively. Code and datasets will be released soon.

cs.CV↗

GameWAM: A World Action Model for Video Games

Modern video games combine first-person perception, rapid visual changes, persistent world state, and heterogeneous native controls. Existing game agents map visual and task context directly to actions but lack explicit world dynamics modeling, whereas interactive game world models predict visual futures from supplied actions but do not serve as task policies. World-Action Models (WAMs) unify these objectives, but remain largely unexplored under the dynamics and open-ended interaction of video games. We introduce GameWAM, to our knowledge the first WAM for native closed-loop gameplay and GUI control. GameWAM jointly generates future visual observations and executable keyboard-mouse trajectories through parallel visual and action generative processes with block-causal conditioning and flow matching. To support joint world-action learning, we construct synchronized gameplay and GUI trajectories. To handle heterogeneous native control, GameWAM predicts a gameplay/GUI mode per action step and generates actions with mode-specific prediction distributions and continuous-action normalization. For long-horizon interaction, block-cycle control coordinates prediction, execution, and temporal context: it predicts beyond the committed horizon, executes short action blocks, replans from new observations, and hierarchically structures context from fine-grained within-cycle history to persistent cross-cycle history. Experiments demonstrate competitive task success with fewer executed native actions than the compared agents. We further uncover Low-Frequency Action Source Imprinting (LASI), in which low-frequency components of the sampled action source systematically steer coarse generated camera motion under fixed conditioning, revealing a source-sensitivity failure mode in generative control. Project page is available at https://yunncheng.github.io/GameWAM/.

cs.AI↗

Editable Visual Design

While diffusion base models such as GPT-Image-2 and Nano-Banana exhibit remarkable visual expressiveness, their end-to-end generation inherently yields flattened bitmaps with error-prone text, precluding layer-wise post-editing. Conversely, code-based visual generation via Coding Agents provides precise layout control and decoupled layers, yet remains constrained by a lack of global aesthetic intuition and the difficulty of coding complex visual assets. To address this, we propose Editable Visual Design, a new paradigm driven by a Coding Agent. We designate the VLM as the ``creative brain'' for requirement comprehension, task planning, and aesthetic judgment, while utilizing the image generation model as an on-demand ``visual world simulator'' to synthesize standalone visual assets. Operating under an ``imagine first, then act'' closed-loop workflow, the agent generates isolated assets, writes native HTML/CSS, and iteratively refines the design against visual rendering feedback. Furthermore, Agent Design Replay faithfully reproduces the creative and reasoning trajectory akin to that of professional human designers. Ultimately, the system delivers editable artifacts with decoupled layers and real text, enabling users to perform intuitive mouse dragging and layout adjustments on a graphical user interface. Validations on posters, infographics, and other scenarios show that this paradigm successfully achieves both refined aesthetics and production-grade editability.

cs.CV↗

Optimality of Random Regular Graphs in Sparse Network Designs

The problems of designing sparse networks arise frequently in resource allocation and operations research. In production systems, for example, sparse process flexibility designs are used to handle uncertain demand effectively: the goal is to construct the sparsest bipartite graph between supply and demand that still achieves an expected fulfilled demand comparable to that of a fully flexible system. In middle-mile transportation, sparse delivery-route subgraphs that sustain large matchings after random node deletions help reduce delivery costs; here, the goal is to design the sparsest graph whose maximum matching size remains comparable to that of the fully connected graph under node deletions. The design of sparse networks has been studied extensively, with state-of-the-art results providing order-wise optimal designs for both bipartite and unipartite networks (Chen et al., 2015; Feng et al., 2024). However, identifying designs that achieve the sharp theoretical limit -- where the average degree asymptotically matches the lower bound of any graph to achieve a given loss level, has remained open. In this paper, we prove that the random regular graph achieves this sharp optimal condition in both bipartite and unipartite settings. Numerical experiments further validate this optimality. Our results highlight a practical guideline for sparse flexibility networks: designs that combine degree regularity with dispersed edge placement can achieve optimal performance under uncertainty.

cs.DS↗

Benchmarking and Boosting Multilingual Capabilities of LVLMs via OCR-Centric Reinforcement Learning

Evaluating the multilingual capabilities of Large Vision-Language Models (LVLMs) remains challenging because most benchmarks rely on non-parallel corpora, making it unclear whether cross-lingual performance gaps reflect model limitations or dataset inconsistencies. To address this, we introduce PM4Bench, the first multimodal, multilingual, multi-task benchmark built on a strictly parallel 10-language corpus, enabling fair, apples-to-apples cross-lingual comparison of model performance. We further introduce a vision setting that embeds textual inputs directly into images, better approximating deployment scenarios where LVLM-driven agents interact with virtual or physical environments through unified visual observations. Experiments with 10 LVLMs reveal that OCR is a key factor behind cross-lingual disparity when textual content is rendered visually. Motivated by this, we design an OCR-centric GRPO training strategy using fully synthesized, label-free OCR data, without expensive task-specific VQA supervision. The resulting model improves general multilingual VQA capability, reduces cross-lingual disparities under the vision setting, and transfers gains beyond PM4Bench. This methodology offers an efficient, label-free pathway toward more equitable multilingual deployment of LVLM-driven agents.

cs.CV↗

EarthVerse: Benchmarking Scientific Agents Across Dynamic Earth Systems and Natural Hazards

Earth-system analysis reconstructs changing physical processes from observations that differ in source, scale, timing, and modality. Natural hazards make this work consequential because incomplete evidence can change estimates of severity, exposure, and mechanism. We introduce EarthVerse, a benchmark that evaluates scientific agents through package-scoped investigations. Its 405 reproducible tasks are grounded in 199 documented events and 19 hazard families. Agents inspect heterogeneous event packages, choose compatible evidence, execute transparent calculations, reconcile source differences, and preserve provenance in the final answer. We provide executable ground truth that decomposes each task into fine-grained answer units, together with task-specific rubrics that assess the supporting research process while allowing multiple valid paths. We evaluate 25 model and agent systems under a controlled tool-using protocol, then use controlled studies to locate failures in evidence access, tool selection, memory, reasoning, interaction, and scientific execution. Across systems, the best mean answer-unit accuracy is 84.65%, while the highest Strict@95 is only 34.81%. The gap shows that current agents often complete individual steps without maintaining a consistent chain across evidence, scales, units, calculations, and physical interpretation. EarthVerse provides a reproducible basis for measuring end-to-end scientific reliability in dynamic Earth systems.

cs.AI↗

SKILLER: Language-Level Reinforcement Learning for Reusable Skill Extraction in Small Language Models

Agent skills represent a standardized format for packaging procedural knowledge and domain expertise, serving within agent harness systems as an essential mechanism to continually constrain a language model's behavior space for repeatable, high-quality task execution. However, because strong closed-source models entail high inference costs, current popular agent harnesses, such as Codex and OpenClaw, remain prohibitively expensive when deploying these skills to accomplish real-world tasks. The rapid capability enhancement of open-source models deployable on consumer-grade GPUs presents a compelling opportunity to drastically reduce these costs by leveraging skill-based behavioral constraints. Nevertheless, automatically generating effective skills tailored specifically for such compact models remains a significant practical challenge. To address this, we propose SKILLER, a natural-language-driven reinforcement learning framework designed to automatically generate executor-specific skills for small models, which employs a strong model as the actor and critic, treats the small-model agent system as the environment, and propagates all reinforcement learning signals entirely via natural language. Extensive experimental evaluations across five relevant benchmarks using Qwen3.5-9B and Qwen3.5-4B demonstrate that SKILLER outperforms three open-source and one closed-source skill generation or evolution methods, achieving absolute gains ranging from 4.3 to 20.4 percentage points for the 9B model and 1.8 to 13.3 points for the 4B model, while remarkably matching the performance of strong closed-source models on single-skill tasks in SkillsBench. The project is available at https://github.com/DANG-ai/SKILLER.

cs.AI↗

ReMMD: Realistic Multilingual Multi-Image Agentic Verification for Multimodal Misinformation Detection

Multimodal misinformation detection is increasingly important because viral posts now combine long multilingual narratives, several images, mixed provenance, and subtle cross-modal framing errors. Existing benchmarks and methods remain poorly matched to this setting: they usually isolate short captions, single images, binary labels, or one manipulation source, while agentic verification remains costly under realistic evidence search. We present ReMMD, a realistic multilingual multi-image agentic verification framework for multimodal misinformation detection. ReMMD includes ReMMDBench, a real-world multimodal misinformation detection benchmark with 500 samples, 2,756 images, five monolingual evaluations, two cross-lingual settings, three text-length tiers, multi-image posts, five-way veracity labels, eight distortion labels, evidence provenance, and rationales. It also includes ReMMD-Agent, a persistent-memory verifier that decomposes posts into atomic points, builds a reusable evidence set, and predicts structured veracity verdicts, fine-grained distortion diagnoses, and explanatory rationales. Across proprietary systems, open LVLMs, MMD-Agent, and T$^2$-Agent, ReMMD-Agent obtains the best five-way veracity performance, with 41.80% accuracy and 39.12% macro-F1 using GPT-5.2, while reducing cost by 17.5% relative to MMD-Agent and 79.9% relative to T$^2$-Agent. The project is available at https://dang-ai.github.io/ReMMD.

cs.AI↗

One Query, Many Scales: Sparse Mixture-of-Experts for Efficient Hierarchical Cross-View Geo-Localization

Cross-view geo-localization (CVGL) retrieves geo-tagged satellite imagery for a ground-view query. Most systems exhaustively search a flat, fixed-resolution gallery, incurring high cost over large areas and adapting poorly to satellite resolution changes. Autoregressive coarse-to-fine alternatives reduce comparisons but bind later predictions to earlier decisions and a predefined hierarchy. We introduce GeoMoE, a sparse mixture-of-experts dual encoder that decouples global multi-scale representation learning from local hierarchical search. Global multi-scale supervision and content-adaptive routing map ground and satellite images across resolutions into a globally comparable embedding space. At inference, each image is encoded once, and probabilistic beam search follows parent--child links to score a small candidate subset. Later levels reuse these descriptors rather than features generated by preceding levels, limiting feature-level error propagation and hierarchy coupling. We further introduce VIGOR-M, a four-city benchmark with an explicit parent--child satellite hierarchy and held-out half-step galleries for single-resolution, cross-resolution, and hierarchical evaluation. GeoMoE achieves 95.78% R@40m on Just Zoom In, 2.77 percentage points above the previous best, and 62.39% R@1 on VIGOR-M. The latter requires 0.885 MMAC/query for descriptor matching, 5.27% of an exhaustive L3 scan, while exceeding the strongest exhaustive baseline by 3.12 percentage points in R@1. One model trained on L1, L2, and L3 also outperforms a matched dense control across all six galleries and transfers to three withheld resolutions. By decoupling globally trained embeddings from local hierarchical search, GeoMoE jointly improves localization accuracy, search efficiency, and cross-resolution transfer.

cs.CV↗

Digital State Capacity

Digital State Capacity is the ability of governments to deploy ICT infrastructure and information systems to implement policy. This paper introduces a new measure of government ICT capacity based on an observable stock of deployable public-sector network infrastructure: public IPv4 address space held by government organisations. These address holdings are key inputs into digital administration because they support internet-facing systems, networked information exchange, and coordination across agencies and functions. The core panel covers approximately 150,000 country-entity records classified as government across more than 150 countries from 2019 to 2024 and can be disaggregated by administrative level and government function. In the 2019 to 2024 Admin-1 panel, government IP holdings are observed in 1,681 subnational regions across all years. We validate the measure at the crosscountry and subnational levels and apply it to government tasks related to corruption control and vaccination rollout. In illustrative country-year analysis, higher Digital State Capacity is associated with higher-quality governance and publicservice outcomes in the expected directions, including lower measured corruption and higher vaccination coverage. These associations are descriptive; they demonstrate the empirical relevance of the measure and are not causal estimates.

econ.GN↗

PosterMELD: Multi-Agent Paper-to-Poster Generation for Controllable Design Diversity with Editable Print-Ready Outputs

Scientific poster construction compresses a long multimodal paper into a readable, editable canvas. Existing systems hide request-level failures by scoring only completed outputs; direct image generation is not element-editable, while coding-agent workflows are costly. PosterMELD is a template-conditioned multi-agent pipeline: capacity-aware slots guide writing before rendering, and deterministic gates plus vision-language model (VLM) review route failures to bounded repair. Each accepted request exports editable PowerPoint (PPTX) and Portable Network Graphics (PNG) artifacts; explicit design controls yield same-paper variants. Across 621 papers, Print-Ready Rate (PRR) counts requests passing geometric, readability, asset-integrity, and obvious-factual-error checks, with native editability reported separately. A frozen VLM assigns conditional Craftsmanship-Harmony-Expressiveness (CHE) scores to print-ready outputs. PosterMELD attains 81.3% PRR, 3.4 times P2P's rate and 5.2 times PosterGen's, and the highest conditional CHE among generated methods with multiple print-ready outputs. Native editability and explicit design controls are retained at a mean cost of USD 0.38 per request, 3.5% of Codex+Skill's. Code and resources are available at https://github.com/Shannon4Science/PosterMELD.

cs.AI↗

DisasterTD: Disaster Toponym Disambiguation Using Multimodal LLMs and Cross-View Geolocalization

Social media imagery (SMI) provides timely and fine-grained ground perspectives that are valuable for situational awareness and emergency response. Unlike satellite or aerial imagery, SMI can capture disaster impacts and ground-level conditions in a timely manner. However, geographic references in SMI are often vague or ambiguous, making accurate geolocalization challenging. To address this issue, we propose DisasterTD, a disaster toponym disambiguation framework that integrates multimodal large language model (MLLMs)-based semantic reasoning with cross-view geolocalization. First, MLLMs extract toponyms and generate candidate geolocations from noisy textual inputs. Then, cross-view matching between SMI, remote sensing imagery (RSI), and optionally street-view imagery (SVI) is used to verify and refine these candidate results. We evaluate DisasterTD on the Hurricane Harvey dataset, where SMI is augmented with collected RSI and SVI to construct a cross-view benchmark for disaster geolocalization. The dataset is divided into four categories based on toponym clarity and ambiguity, allowing a fine-grained performance analysis across scenarios. Results show that DisasterTD consistently outperforms MLLM-only and cross-view-only baselines without disambiguation, achieving geolocalization accuracies of 71.62% within 1000 m, 62.36% within 500 m, 57.99% within 250 m, 52.09% within 100 m, and 47.01% within 50 m, while reducing the mean and median errors to 11.33 km and 0.68 km, respectively. The largest improvements appear in ambiguous toponyms, where semantic reasoning with cross-view evidence reduces candidate dispersion and errors. These findings demonstrate the effectiveness of integrating MLLM-based candidate generation with cross-view verification for fine-grained disaster geolocalization.

cs.CV↗

OmniAID: Decoupling Semantics and Artifacts for Universal AI-Generated Image Detection in the Wild

A truly universal AI-Generated Image (AIGI) detector must simultaneously generalize across diverse generative models and varied semantic content. Current methods learn a single, entangled forgery representation, conflating content-dependent flaws with content-agnostic artifacts, and are further constrained by outdated benchmarks. We propose OmniAID, a novel framework centered on a decoupled Mixture-of-Experts (MoE) architecture that separates: (1) semantic flaws across distinct content domains via Routable Specialized Semantic Experts, and (2) content-agnostic universal artifacts from content-dependent flaws via a Fixed Universal Artifact Expert. A two-stage training strategy first specializes experts independently with domain-specific hard-sampling, then trains a lightweight gating network for effective input routing. By explicitly decoupling "what is generated" (content-specific flaws) from "how it is generated" (universal artifacts), OmniAID achieves robust generalization. We also introduce Mirage, a large-scale, contemporary dataset comprising a modern training set and a challenging test set. Extensive experiments demonstrate that OmniAID surpasses existing detectors, establishing a new standard for AIGI detection against modern, in-the-wild threats. Code is available at https://github.com/yunncheng/OmniAID.

cs.CV↗

The Role of Prompt Language and Translation-Theory-Driven Prompts in Large Language Models: A Case Study on Spanish-Chinese Journalistic Translation

This study examines how prompt language and translation theory-driven prompt design influence the quality of Spanish-Chinese journalistic translations generated by GPT-5.2. A parallel corpus of four editorials from El Pais was translated under 48 experimental conditions (4 prompt types, 3 prompt languages, and 4 articles). Translation quality was assessed using BLEU and BERTScore-F1 for automated evaluation, alongside human evaluation based on the Multidimensional Quality Metrics (MQM) framework. Automated metrics identified the baseline prompt (BASE) as the best-performing condition, whereas human evaluation ranked the brief-oriented prompt (BRIEF) highest (MQM: 8.66 vs. 7.84), a reversal likely attributable to the single-reference constraint inherent in automated measures. Sub-error type analysis revealed that translation theory-driven prompts selectively reduced Awkward style errors, while Unidiomatic style errors persisted across conditions. Prompt language had a negligible impact under both evaluation paradigms. These results indicate that translation theory-driven prompts can yield measurable quality gains under expert evaluation of journalistic translations, although their pedagogical implications for language learners remain suggestive and require validation through user-based studies.

cs.CL↗

OmniCoT: A Benchmark for Global and Multi-Step Panoramic Reasoning

Multimodal Large Language Models (MLLMs) have demonstrated promising spatial reasoning capabilities, while these abilities remain underexplored in the emerging visual modality of panoramic imagery. The full 360°$\times$180° field of view of panoramas essentially supports complex global multi-step reasoning, which is also the fundamental advantage of panoramas in applications such as embodied intelligence. However, existing panoramic benchmarks largely focus on simplistic queries that rely on local cues or single-/few-step reasoning, thereby ignoring the fundamental advantage of panoramas and failing to fully exploit their potential. To address this gap, we introduce OmniCoT, a panoramic spatial reasoning suite designed to enable MLLMs to use global evidence and perform multi-step inference across viewpoints. It includes OmniCoT-B (6.7K data) for evaluation, which measures both answer accuracy and reasoning quality, OmniCoT-Real (1K data) as a manually annotated real-world subset to quantify the Sim-to-Real gap. For training, OmniCoT-T (14.3K data) is purpose-built with structured stepwise Chain-of-Thought annotations that explicitly link intermediate reasoning steps to panoramic evidence. Based on OmniCoT-T, we introduce OmniCoT-R1 and adopt a two-stage training strategy tailored to the geometrically complex panoramic space, where Supervised Fine-tuning (SFT) anchors reasoning to panoramic evidence (e.g., bearings, proximity) and GRPO penalizes geometrically incoherent paths to consolidate global 360° spatial consistency. Through OmniCoT, we aim to recalibrate the difficulty of panoramic spatial reasoning to better align with the intrinsic capabilities of panoramic imagery, thereby fostering meaningful progress in this research area.

cs.CV↗

Continual Test-Time Adaptation for Object Detection with Adaptive Monitoring and Randomized Restoration

Real-world application models are commonly deployed in dynamic environments, where the target domain distribution undergoes temporal changes. Continual Test-Time Adaptation (CTTA) has recently emerged as a promising technique to gradually adapt a source-trained model to continually changing target domains. Despite recent advancements in addressing CTTA, two critical issues remain: 1) Fixed thresholds for pseudo-labeling in existing methodologies lead to low-quality pseudo-labels, as model confidence varies across categories and domains; 2) Stochastic parameter restoration methods for mitigating catastrophic forgetting fail to preserve critical information effectively, due to their intrinsic randomness. To tackle these challenges for detection models in CTTA scenarios, we present AMROD, featuring three core components. Firstly, the object-level contrastive learning module extracts object-level features for contrastive learning to refine the feature representation in the target domain. Secondly, the adaptive monitoring module dynamically skips unnecessary adaptation and updates the category-specific threshold based on predicted confidence scores to enable efficiency and improve the quality of pseudo-labels. Lastly, the adaptive randomized restoration mechanism selectively reset inactive parameters with higher possibilities, ensuring the retention of essential knowledge. We demonstrate the effectiveness of AMROD on four CTTA object detection tasks, where AMROD outperforms existing methods, especially achieving a 3.2 mAP improvement and a 20% increase in efficiency on the Cityscapes-to-Cityscapes-C CTTA task. The code of this work is available at https://github.com/ShileiCao/AMROD.

cs.CV↗

REGAIN: REconciliation GAIN-driven Auxiliary Direction Learning

Forecast reconciliation usually starts from a fixed measurement system and asks how forecasts should be projected onto a coherent space. We ask a different question: which additional linear measurements should be forecast and included in the reconciliation system? We propose REGAIN, a reconciliation-gain framework that learns normalized auxiliary directions, forecasts the induced series with a frozen forecasting oracle, and selects directions by their target-weighted loss reduction after augmented generalized least-squares reconciliation. Unlike variance-based components or predictability-based auxiliary selection, REGAIN optimizes the downstream effect of an auxiliary measurement on the final reconciled forecasts. We provide a statistical characterization showing that useful auxiliary directions must provide complementary information about unresolved target uncertainty, rather than merely being easy to forecast. The analysis also clarifies the covariance-risk reduction mechanism, the role of bias changes in realized quadratic risk, and the stability of estimated gain signals. A stagewise learning algorithm with held-out gain screening is developed, together with an optional joint refinement step. Experiments on Beijing PM2.5 and Australian Tourism data show that gain-selected measurements can improve both ordinary multivariate and hierarchical forecasts, especially when they reveal residual uncertainty not captured by the original measurement system.

stat.ML↗

GenClaw: Code-Driven Agentic Image Generation

Image generation models have evolved from text-conditioned pixel synthesis toward multimodal agents endowed with visual comprehension and tool invocation capabilities. Yet, existing agents remain at the mercy of underlying black-box image models. Their workflow is trapped in a repetitive cycle of prompt rewriting for generation refinement, leaving them with no mechanism to directly manipulate the canvas. In essence, the potential of LLMs to serve as a genuine "brush" for precise visual construction remains largely untapped. In this paper, we propose GenClaw, a code-driven agentic image generation paradigm that empowers the agent to create like a human artist: first conceptualizing, then sketching, and finally coloring. Specifically, the agent first constructs the conceptual knowledge and context through search and reasoning. It then utilizes code (e.g., SVG, HTML, ThreeJS) to render executable visual sketches. Finally, it employs an image generation model to supplement textures, materials, and photorealism. In this workflow, code serves as a controllable intermediate canvas bridging linguistic reasoning and pixel synthesis, seamlessly integrating programmatic logic with the visual expressiveness of generative models. By transforming image generation from a black-box paradigm into a staged process akin to authentic human creation, GenClaw offers a step toward for highly controllable and interpretable visual generation systems.

cs.CV↗