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Weinan Zhang

Publications and source records attributed to Weinan Zhang.

At least 217 records · Page 12Linked to original sources

BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholds

Traversing risky terrains with sparse footholds poses a significant challenge for humanoid robots, requiring precise foot placements and stable locomotion. Existing learning-based approaches often struggle on such complex terrains due to sparse foothold rewards and inefficient learning processes. To address these challenges, we introduce BeamDojo, a reinforcement learning (RL) framework designed for enabling agile humanoid locomotion on sparse footholds. BeamDojo begins by introducing a sampling-based foothold reward tailored for polygonal feet, along with a double critic to balancing the learning process between dense locomotion rewards and sparse foothold rewards. To encourage sufficient trial-and-error exploration, BeamDojo incorporates a two-stage RL approach: the first stage relaxes the terrain dynamics by training the humanoid on flat terrain while providing it with task-terrain perceptive observations, and the second stage fine-tunes the policy on the actual task terrain. Moreover, we implement a onboard LiDAR-based elevation map to enable real-world deployment. Extensive simulation and real-world experiments demonstrate that BeamDojo achieves efficient learning in simulation and enables agile locomotion with precise foot placement on sparse footholds in the real world, maintaining a high success rate even under significant external disturbances.

cs.RO↗

A Unified and General Humanoid Whole-Body Controller for Versatile Locomotion

Locomotion is a fundamental skill for humanoid robots. However, most existing works make locomotion a single, tedious, unextendable, and unconstrained movement. This limits the kinematic capabilities of humanoid robots. In contrast, humans possess versatile athletic abilities-running, jumping, hopping, and finely adjusting gait parameters such as frequency and foot height. In this paper, we investigate solutions to bring such versatility into humanoid locomotion and thereby propose HugWBC: a unified and general humanoid whole-body controller for versatile locomotion. By designing a general command space in the aspect of tasks and behaviors, along with advanced techniques like symmetrical loss and intervention training for learning a whole-body humanoid controlling policy in simulation, HugWBC enables real-world humanoid robots to produce various natural gaits, including walking, jumping, standing, and hopping, with customizable parameters such as frequency, foot swing height, further combined with different body height, waist rotation, and body pitch. Beyond locomotion, HugWBC also supports real-time interventions from external upper-body controllers like teleoperation, enabling loco-manipulation with precision under any locomotive behavior. Extensive experiments validate the high tracking accuracy and robustness of HugWBC with/without upper-body intervention for all commands, and we further provide an in-depth analysis of how the various commands affect humanoid movement and offer insights into the relationships between these commands. To our knowledge, HugWBC is the first humanoid whole-body controller that supports such versatile locomotion behaviors with high robustness and flexibility.

cs.RO↗

Relative braid group symmetries on $\imath$quantum groups of Kac-Moody type

Recently, relative braid group actions on $\imath$quantum groups of arbitrary finite types have been constructed by Wang and the author. In this paper, we extend that construction to $\imath$quantum groups of Kac-Moody type. We formulate root vectors for $\imath$quantum groups in both recursive forms and closed $\imath$divided power forms. We show that the relative braid group symmetries send root vectors to root vectors.

math.QA↗

Unraveling and Mitigating Retriever Inconsistencies in Retrieval-Augmented Large Language Models

Although Retrieval-Augmented Large Language Models (RALMs) demonstrate their superiority in terms of factuality, they do not consistently outperform the original retrieval-free Language Models (LMs). Our experiments reveal that this example-level performance inconsistency exists not only between retrieval-augmented and retrieval-free LM but also among different retrievers. To understand this phenomenon, we investigate the degeneration behavior of RALMs and theoretically decompose it into four categories. Further analysis based on our decomposition reveals that the innate difference in knowledge sources and the unpredictable degeneration of the reader model contribute most to the inconsistency. Drawing from our analysis, we introduce Ensemble of Retrievers (EoR), a trainable framework that can adaptively retrieve from different knowledge sources and effectively decrease unpredictable reader errors. Our experiments on Open Domain Question Answering show that EoR substantially improves performance over the RALM with a single retriever by considerably reducing inconsistent behaviors.

cs.AI↗

PALo: Learning Posture-Aware Locomotion for Quadruped Robots

With the rapid development of embodied intelligence, locomotion control of quadruped robots on complex terrains has become a research hotspot. Unlike traditional locomotion control approaches focusing solely on velocity tracking, we pursue to balance the agility and robustness of quadruped robots on diverse and complex terrains. To this end, we propose an end-to-end deep reinforcement learning framework for posture-aware locomotion named PALo, which manages to handle simultaneous linear and angular velocity tracking and real-time adjustments of body height, pitch, and roll angles. In PALo, the locomotion control problem is formulated as a partially observable Markov decision process, and an asymmetric actor-critic architecture is adopted to overcome the sim-to-real challenge. Further, by incorporating customized training curricula, PALo achieves agile posture-aware locomotion control in simulated environments and successfully transfers to real-world settings without fine-tuning, allowing real-time control of the quadruped robot's locomotion and body posture across challenging terrains. Through in-depth experimental analysis, we identify the key components of PALo that contribute to its performance, further validating the effectiveness of the proposed method. The results of this study provide new possibilities for the low-level locomotion control of quadruped robots in higher dimensional command spaces and lay the foundation for future research on upper-level modules for embodied intelligence.

cs.RO↗

DriveGen: Towards Infinite Diverse Traffic Scenarios with Large Models

Microscopic traffic simulation has become an important tool for autonomous driving training and testing. Although recent data-driven approaches advance realistic behavior generation, their learning still relies primarily on a single real-world dataset, which limits their diversity and thereby hinders downstream algorithm optimization. In this paper, we propose DriveGen, a novel traffic simulation framework with large models for more diverse traffic generation that supports further customized designs. DriveGen consists of two internal stages: the initialization stage uses large language model and retrieval technique to generate map and vehicle assets; the rollout stage outputs trajectories with selected waypoint goals from visual language model and a specific designed diffusion planner. Through this two-staged process, DriveGen fully utilizes large models' high-level cognition and reasoning of driving behavior, obtaining greater diversity beyond datasets while maintaining high realism. To support effective downstream optimization, we additionally develop DriveGen-CS, an automatic corner case generation pipeline that uses failures of the driving algorithm as additional prompt knowledge for large models without the need for retraining or fine-tuning. Experiments show that our generated scenarios and corner cases have a superior performance compared to state-of-the-art baselines. Downstream experiments further verify that the synthesized traffic of DriveGen provides better optimization of the performance of typical driving algorithms, demonstrating the effectiveness of our framework.

cs.AI↗

Humanoid Whole-Body Locomotion on Narrow Terrain via Dynamic Balance and Reinforcement Learning

Humans possess delicate dynamic balance mechanisms that enable them to maintain stability across diverse terrains and under extreme conditions. However, despite significant advances recently, existing locomotion algorithms for humanoid robots are still struggle to traverse extreme environments, especially in cases that lack external perception (e.g., vision or LiDAR). This is because current methods often rely on gait-based or perception-condition rewards, lacking effective mechanisms to handle unobservable obstacles and sudden balance loss. To address this challenge, we propose a novel whole-body locomotion algorithm based on dynamic balance and Reinforcement Learning (RL) that enables humanoid robots to traverse extreme terrains, particularly narrow pathways and unexpected obstacles, using only proprioception. Specifically, we introduce a dynamic balance mechanism by leveraging an extended measure of Zero-Moment Point (ZMP)-driven rewards and task-driven rewards in a whole-body actor-critic framework, aiming to achieve coordinated actions of the upper and lower limbs for robust locomotion. Experiments conducted on a full-sized Unitree H1-2 robot verify the ability of our method to maintain balance on extremely narrow terrains and under external disturbances, demonstrating its effectiveness in enhancing the robot's adaptability to complex environments. The videos are given at https://whole-body-loco.github.io.

cs.RO↗

Agentic Information Retrieval

Since the 1970s, information retrieval (IR) has long been defined as the process of acquiring relevant information items from a pre-defined corpus to satisfy user information needs. Traditional IR systems, while effective in domains like web search, are constrained by their reliance on static, pre-defined information items. To this end, this paper introduces agentic information retrieval (Agentic IR), a transformative next-generation paradigm for IR driven by large language models (LLMs) and AI agents. The central shift in agentic IR is the evolving definition of ``information'' from static, pre-defined information items to dynamic, context-dependent information states. Information state refers to a particular information context that the user is right in within a dynamic environment, encompassing not only the acquired information items but also real-time user preferences, contextual factors, and decision-making processes. In such a way, traditional information retrieval, focused on acquiring relevant information items based on user queries, can be naturally extended to achieving the target information state given the user instruction, which thereby defines the agentic information retrieval. We systematically discuss agentic IR from various aspects, i.e., task formulation, architecture, evaluation, case studies, as well as challenges and future prospects. We believe that the concept of agentic IR introduced in this paper not only broadens the scope of information retrieval research but also lays the foundation for a more adaptive, interactive, and intelligent next-generation IR paradigm.

cs.IR↗

ThinkBench: Dynamic Out-of-Distribution Evaluation for Robust LLM Reasoning

Evaluating large language models (LLMs) poses significant challenges, particularly due to issues of data contamination and the leakage of correct answers. To address these challenges, we introduce ThinkBench, a novel evaluation framework designed to evaluate LLMs' reasoning capability robustly. ThinkBench proposes a dynamic data generation method for constructing out-of-distribution (OOD) datasets and offers an OOD dataset that contains 2,912 samples drawn from reasoning tasks. ThinkBench unifies the evaluation of reasoning models and non-reasoning models. We evaluate 16 LLMs and 4 PRMs under identical experimental conditions and show that most of the LLMs' performance are far from robust and they face a certain level of data leakage. By dynamically generating OOD datasets, ThinkBench effectively provides a reliable evaluation of LLMs and reduces the impact of data contamination.

cs.CL↗

Score-Based Diffusion Policy Compatible with Reinforcement Learning via Optimal Transport

Diffusion policies have shown promise in learning complex behaviors from demonstrations, particularly for tasks requiring precise control and long-term planning. However, they face challenges in robustness when encountering distribution shifts. This paper explores improving diffusion-based imitation learning models through online interactions with the environment. We propose OTPR (Optimal Transport-guided score-based diffusion Policy for Reinforcement learning fine-tuning), a novel method that integrates diffusion policies with RL using optimal transport theory. OTPR leverages the Q-function as a transport cost and views the policy as an optimal transport map, enabling efficient and stable fine-tuning. Moreover, we introduce masked optimal transport to guide state-action matching using expert keypoints and a compatibility-based resampling strategy to enhance training stability. Experiments on three simulation tasks demonstrate OTPR's superior performance and robustness compared to existing methods, especially in complex and sparse-reward environments. In sum, OTPR provides an effective framework for combining IL and RL, achieving versatile and reliable policy learning. The code will be released at https://github.com/Sunmmyy/OTPR.git.

cs.LG↗

Retrieval-Augmented Process Reward Model for Generalizable Mathematical Reasoning

While large language models (LLMs) have significantly advanced mathematical reasoning, Process Reward Models (PRMs) have been developed to evaluate the logical validity of reasoning steps. However, PRMs still struggle with out-of-distribution (OOD) challenges. This paper identifies key OOD issues, including step OOD, caused by differences in reasoning patterns across model types and sizes, and question OOD, which arises from dataset shifts between training data and real-world problems. To address these issues, we introduce Retrieval-Augmented Process Reward Model (RetrievalPRM), a novel framework designed to tackle these OOD issues. By utilizing a two-stage retrieval-enhanced mechanism, RetrievalPRM retrieves semantically similar questions and steps as a warmup, enhancing PRM's ability to evaluate target steps and improving generalization and reasoning consistency across different models and problem types. Our extensive experiments demonstrate that RetrievalPRM outperforms existing baselines across multiple real-world datasets. Our open-source contributions include a retrieval-enhanced dataset, a tuning framework for PRM training, and the RetrievalPRM model, establishing a new standard for PRM performance.

cs.AI↗

Bursting Filter Bubble: Enhancing Serendipity Recommendations with Aligned Large Language Models

Recommender systems (RSs) often suffer from the feedback loop phenomenon, e.g., RSs are trained on data biased by their recommendations. This leads to the filter bubble effect that reinforces homogeneous content and reduces user satisfaction. To this end, serendipity recommendations, which offer unexpected yet relevant items, are proposed. Recently, large language models (LLMs) have shown potential in serendipity prediction due to their extensive world knowledge and reasoning capabilities. However, they still face challenges in aligning serendipity judgments with human assessments, handling long user behavior sequences, and meeting the latency requirements of industrial RSs. To address these issues, we propose SERAL (Serendipity Recommendations with Aligned Large Language Models), a framework comprising three stages: (1) Cognition Profile Generation to compress user behavior into multi-level profiles; (2) SerenGPT Alignment to align serendipity judgments with human preferences using enriched training data; and (3) Nearline Adaptation to integrate SerenGPT into industrial RSs pipelines efficiently. Online experiments demonstrate that SERAL improves exposure ratio (PVR), clicks, and transactions of serendipitous items by 5.7%, 29.56%, and 27.6%, enhancing user experience without much impact on overall revenue. Now, it has been fully deployed in the "Guess What You Like" of the Taobao App homepage.

cs.IR↗

Boost, Disentangle, and Customize: A Robust System2-to-System1 Pipeline for Code Generation

Large language models (LLMs) have demonstrated remarkable capabilities in various domains, particularly in system 1 tasks, yet the intricacies of their problem-solving mechanisms in system 2 tasks are not sufficiently explored. Recent research on System2-to-System1 methods surge, exploring the System 2 reasoning knowledge via inference-time computation and compressing the explored knowledge into System 1 process. In this paper, we focus on code generation, which is a representative System 2 task, and identify two primary challenges: (1) the complex hidden reasoning processes and (2) the heterogeneous data distributions that complicate the exploration and training of robust LLM solvers. To tackle these issues, we propose a novel BDC framework that explores insightful System 2 knowledge of LLMs using a MC-Tree-Of-Agents algorithm with mutual \textbf{B}oosting, \textbf{D}isentangles the heterogeneous training data for composable LoRA-experts, and obtain \textbf{C}ustomized problem solver for each data instance with an input-aware hypernetwork to weight over the LoRA-experts, offering effectiveness, flexibility, and robustness. This framework leverages multiple LLMs through mutual verification and boosting, integrated into a Monte-Carlo Tree Search process enhanced by reflection-based pruning and refinement. Additionally, we introduce the DisenLora algorithm, which clusters heterogeneous data to fine-tune LLMs into composable Lora experts, enabling the adaptive generation of customized problem solvers through an input-aware hypernetwork. This work lays the groundwork for advancing LLM capabilities in complex reasoning tasks, offering a novel System2-to-System1 solution.

cs.AI↗

RHINO: Learning Real-Time Humanoid-Human-Object Interaction from Human Demonstrations

Humanoid robots have shown success in locomotion and manipulation. Despite these basic abilities, humanoids are still required to quickly understand human instructions and react based on human interaction signals to become valuable assistants in human daily life. Unfortunately, most existing works only focus on multi-stage interactions, treating each task separately, and neglecting real-time feedback. In this work, we aim to empower humanoid robots with real-time reaction abilities to achieve various tasks, allowing human to interrupt robots at any time, and making robots respond to humans immediately. To support such abilities, we propose a general humanoid-human-object interaction framework, named RHINO, i.e., Real-time Humanoid-human Interaction and Object manipulation. RHINO provides a unified view of reactive motion, instruction-based manipulation, and safety concerns, over multiple human signal modalities, such as languages, images, and motions. RHINO is a hierarchical learning framework, enabling humanoids to learn reaction skills from human-human-object demonstrations and teleoperation data. In particular, it decouples the interaction process into two levels: 1) a high-level planner inferring human intentions from real-time human behaviors; and 2) a low-level controller achieving reactive motion behaviors and object manipulation skills based on the predicted intentions. We evaluate the proposed framework on a real humanoid robot and demonstrate its effectiveness, flexibility, and safety in various scenarios.

cs.RO↗

HammerBench: Fine-Grained Function-Calling Evaluation in Real Mobile Device Scenarios

Evaluating the performance of LLMs in multi-turn human-agent interactions presents significant challenges, particularly due to the complexity and variability of user behavior. In this paper, we introduce HammerBench, a novel benchmark framework for assessing LLMs' function-calling capabilities in real-world, multi-turn dialogues. HammerBench simulates diverse mobile assistant use cases, incorporating imperfect instructions, dynamic question-answer trajectories, intent and argument shifts, and the indirect use of external information through pronouns. To construct this benchmark, we curate a comprehensive dataset derived from popular mobile app functionalities and anonymized user logs, complemented by a cost-effective data generation pipeline leveraging open-source models. HammerBench is further augmented with fine-grained interaction snapshots and metrics, enabling detailed evaluation of function-calling performance across individual conversational turns. We demonstrate the effectiveness of HammerBench by evaluating several leading LLMs and uncovering key performance trends. Our experiments reveal that different types of parameter name errors are a significant source of failure across different interaction scenarios, highlighting critical areas for further improvement in LLM robustness for mobile assistant applications.

cs.CL↗

Affine $\imath$quantum groups and twisted Yangians in Drinfeld presentations

We formulate a family of algebras, twisted Yangians (of split type) in current generators and relations, via a degeneration of the Drinfeld presentation of affine $\imath$quantum groups (associated with split Satake diagrams). These new algebras admit PBW type bases and are shown to be a deformation of twisted current algebras; presentations for twisted current algebras are also provided. For type AI, it matches with the Drinfeld presentation of twisted Yangian obtained via Gauss decomposition. We conjecture that our split twisted Yangians are isomorphic to the corresponding ones in RTT presentation.

math.QA↗

Beyond Prior Limits: Addressing Distribution Misalignment in Particle Filtering

Particle filtering is a Bayesian inference method and a fundamental tool in state estimation for dynamic systems, but its effectiveness is often limited by the constraints of the initial prior distribution, a phenomenon we define as the Prior Boundary Phenomenon. This challenge arises when target states lie outside the prior's support, rendering traditional particle filtering methods inadequate for accurate estimation. Although techniques like unbounded priors and larger particle sets have been proposed, they remain computationally prohibitive and lack adaptability in dynamic scenarios. To systematically overcome these limitations, we propose the Diffusion-Enhanced Particle Filtering Framework, which introduces three key innovations: adaptive diffusion through exploratory particles, entropy-driven regularisation to prevent weight collapse, and kernel-based perturbations for dynamic support expansion. These mechanisms collectively enable particle filtering to explore beyond prior boundaries, ensuring robust state estimation for out-of-boundary targets. Theoretical analysis and extensive experiments validate framework's effectiveness, indicating significant improvements in success rates and estimation accuracy across high-dimensional and non-convex scenarios.

stat.ML↗

Full-Stack Optimized Large Language Models for Lifelong Sequential Behavior Comprehension in Recommendation

In this paper, we address the lifelong sequential behavior incomprehension problem in large language models (LLMs) for recommendation, where LLMs struggle to extract useful information from long user behavior sequences, even within their context limits. To tackle this, we propose ReLLaX (Retrieval-enhanced Large Language models Plus), a framework offering optimization across data, prompt, and parameter levels. At the data level, we introduce Semantic User Behavior Retrieval (SUBR) to reduce sequence heterogeneity, making it easier for LLMs to extract key information. For prompt-level enhancement, we employ Soft Prompt Augmentation (SPA) to inject collaborative knowledge, aligning item representations with recommendation tasks and improving LLMs's exploration of item relationships. Finally, at the parameter level, we propose Component Fully-interactive LoRA (CFLoRA), which enhances LoRA's expressiveness by enabling interactions between its components, allowing better capture of sequential information. Moreover, we present new perspectives to compare current LoRA-based LLM4Rec methods, i.e. from both a composite and a decomposed view. We theoretically demonstrate that the ways they employ LoRA for recommendation are degraded versions of our CFLoRA, with different constraints on atom component interactions. Extensive experiments on three public datasets demonstrate ReLLaX's superiority over existing baselines and its ability to mitigate lifelong sequential behavior incomprehension effectively.

cs.IR↗