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Weinan Zhang

Publications and source records attributed to Weinan Zhang.

At least 289 records · Page 16Linked to original sources

Recall-Augmented Ranking: Enhancing Click-Through Rate Prediction Accuracy with Cross-Stage Data

Click-through rate (CTR) prediction plays an indispensable role in online platforms. Numerous models have been proposed to capture users' shifting preferences by leveraging user behavior sequences. However, these historical sequences often suffer from severe homogeneity and scarcity compared to the extensive item pool. Relying solely on such sequences for user representations is inherently restrictive, as user interests extend beyond the scope of items they have previously engaged with. To address this challenge, we propose a data-driven approach to enrich user representations. We recognize user profiling and recall items as two ideal data sources within the cross-stage framework, encompassing the u2u (user-to-user) and i2i (item-to-item) aspects respectively. In this paper, we propose a novel architecture named Recall-Augmented Ranking (RAR). RAR consists of two key sub-modules, which synergistically gather information from a vast pool of look-alike users and recall items, resulting in enriched user representations. Notably, RAR is orthogonal to many existing CTR models, allowing for consistent performance improvements in a plug-and-play manner. Extensive experiments are conducted, which verify the efficacy and compatibility of RAR against the SOTA methods.

cs.IR↗

GeoGalactica: A Scientific Large Language Model in Geoscience

Large language models (LLMs) have achieved huge success for their general knowledge and ability to solve a wide spectrum of tasks in natural language processing (NLP). Due to their impressive abilities, LLMs have shed light on potential inter-discipline applications to foster scientific discoveries of a specific domain by using artificial intelligence (AI for science, AI4S). In the meantime, utilizing NLP techniques in geoscience research and practice is wide and convoluted, contributing from knowledge extraction and document classification to question answering and knowledge discovery. In this work, we take the initial step to leverage LLM for science, through a rather straightforward approach. We try to specialize an LLM into geoscience, by further pre-training the model with a vast amount of texts in geoscience, as well as supervised fine-tuning (SFT) the resulting model with our custom collected instruction tuning dataset. These efforts result in a model GeoGalactica consisting of 30 billion parameters. To our best knowledge, it is the largest language model for the geoscience domain. More specifically, GeoGalactica is from further pre-training of Galactica. We train GeoGalactica over a geoscience-related text corpus containing 65 billion tokens, preserving as the largest geoscience-specific text corpus. Then we fine-tune the model with 1 million pairs of instruction-tuning data consisting of questions that demand professional geoscience knowledge to answer. In this technical report, we will illustrate in detail all aspects of GeoGalactica, including data collection, data cleaning, base model selection, pre-training, SFT, and evaluation. We open-source our data curation tools and the checkpoints of GeoGalactica during the first 3/4 of pre-training.

cs.CL↗

Braid group action and quasi-split affine $\imath$quantum groups II: higher rank

This paper studies quantum symmetric pairs $(\widetilde{\mathbf U}, \widetilde{\mathbf U}^\imath )$ associated with quasi-split Satake diagrams of affine type $A_{2r-1}, D_r, E_{6}$ with a nontrivial diagram involution fixing the affine simple node. Various real and imaginary root vectors for the universal $\imath$quantum groups $\widetilde{\mathbf U}^\imath$ are constructed with the help of the relative braid group action, and they are used to construct affine rank one subalgebras of $\widetilde{\mathbf U}^\imath$. We then establish relations among real and imaginary root vectors in different affine rank one subalgebras and use them to give a Drinfeld type presentation of $\widetilde{\mathbf U}^\imath$.

math.QA↗

Play to Your Strengths: Collaborative Intelligence of Conventional Recommender Models and Large Language Models

The rise of large language models (LLMs) has opened new opportunities in Recommender Systems (RSs) by enhancing user behavior modeling and content understanding. However, current approaches that integrate LLMs into RSs solely utilize either LLM or conventional recommender model (CRM) to generate final recommendations, without considering which data segments LLM or CRM excel in. To fill in this gap, we conduct experiments on MovieLens-1M and Amazon-Books datasets, and compare the performance of a representative CRM (DCNv2) and an LLM (LLaMA2-7B) on various groups of data samples. Our findings reveal that LLMs excel in data segments where CRMs exhibit lower confidence and precision, while samples where CRM excels are relatively challenging for LLM, requiring substantial training data and a long training time for comparable performance. This suggests potential synergies in the combination between LLM and CRM. Motivated by these insights, we propose Collaborative Recommendation with conventional Recommender and Large Language Model (dubbed \textit{CoReLLa}). In this framework, we first jointly train LLM and CRM and address the issue of decision boundary shifts through alignment loss. Then, the resource-efficient CRM, with a shorter inference time, handles simple and moderate samples, while LLM processes the small subset of challenging samples for CRM. Our experimental results demonstrate that CoReLLa outperforms state-of-the-art CRM and LLM methods significantly, underscoring its effectiveness in recommendation tasks.

cs.IR↗

CodeApex: A Bilingual Programming Evaluation Benchmark for Large Language Models

With the emergence of Large Language Models (LLMs), there has been a significant improvement in the programming capabilities of models, attracting growing attention from researchers. Evaluating the programming capabilities of LLMs is crucial as it reflects the multifaceted abilities of LLMs, and it has numerous downstream applications. In this paper, we propose CodeApex, a bilingual benchmark dataset focusing on the programming comprehension, code generation, and code correction abilities of LLMs. Programming comprehension task tests LLMs on multiple-choice exam questions covering conceptual understanding, commonsense reasoning, and multi-hop reasoning. The code generation task evaluates LLMs through completing C++ functions based on provided descriptions and prototypes. The code correction task asks LLMs to fix real-world erroneous code segments with different error messages. We evaluate 12 widely used LLMs, including both general-purpose and specialized models. GPT-4 exhibits the best programming capabilities, achieving approximate accuracy of 69%, 54%, and 66% on the three tasks, respectively. Compared to human performance, there is still significant room for improvement in LLM programming. We hope that CodeApex can serve as a reference for evaluating the coding capabilities of LLMs, further promoting their development and growth.

cs.CL↗

TRAD: Enhancing LLM Agents with Step-Wise Thought Retrieval and Aligned Decision

Numerous large language model (LLM) agents have been built for different tasks like web navigation and online shopping due to LLM's wide knowledge and text-understanding ability. Among these works, many of them utilize in-context examples to achieve generalization without the need for fine-tuning, while few of them have considered the problem of how to select and effectively utilize these examples. Recently, methods based on trajectory-level retrieval with task meta-data and using trajectories as in-context examples have been proposed to improve the agent's overall performance in some sequential decision making tasks. However, these methods can be problematic due to plausible examples retrieved without task-specific state transition dynamics and long input with plenty of irrelevant context. In this paper, we propose a novel framework (TRAD) to address these issues. TRAD first conducts Thought Retrieval, achieving step-level demonstration selection via thought matching, leading to more helpful demonstrations and less irrelevant input noise. Then, TRAD introduces Aligned Decision, complementing retrieved demonstration steps with their previous or subsequent steps, which enables tolerance for imperfect thought and provides a choice for balance between more context and less noise. Extensive experiments on ALFWorld and Mind2Web benchmarks show that TRAD not only outperforms state-of-the-art models but also effectively helps in reducing noise and promoting generalization. Furthermore, TRAD has been deployed in real-world scenarios of a global business insurance company and improves the success rate of robotic process automation.

cs.AI↗

Looking Ahead to Avoid Being Late: Solving Hard-Constrained Traveling Salesman Problem

Many real-world problems can be formulated as a constrained Traveling Salesman Problem (TSP). However, the constraints are always complex and numerous, making the TSPs challenging to solve. When the number of complicated constraints grows, it is time-consuming for traditional heuristic algorithms to avoid illegitimate outcomes. Learning-based methods provide an alternative to solve TSPs in a soft manner, which also supports GPU acceleration to generate solutions quickly. Nevertheless, the soft manner inevitably results in difficulty solving hard-constrained problems with learning algorithms, and the conflicts between legality and optimality may substantially affect the optimality of the solution. To overcome this problem and to have an effective solution against hard constraints, we proposed a novel learning-based method that uses looking-ahead information as the feature to improve the legality of TSP with Time Windows (TSPTW) solutions. Besides, we constructed TSPTW datasets with hard constraints in order to accurately evaluate and benchmark the statistical performance of various approaches, which can serve the community for future research. With comprehensive experiments on diverse datasets, MUSLA outperforms existing baselines and shows generalizability potential.

cs.AI↗

PerfectDou: Dominating DouDizhu with Perfect Information Distillation

As a challenging multi-player card game, DouDizhu has recently drawn much attention for analyzing competition and collaboration in imperfect-information games. In this paper, we propose PerfectDou, a state-of-the-art DouDizhu AI system that dominates the game, in an actor-critic framework with a proposed technique named perfect information distillation. In detail, we adopt a perfect-training-imperfect-execution framework that allows the agents to utilize the global information to guide the training of the policies as if it is a perfect information game and the trained policies can be used to play the imperfect information game during the actual gameplay. To this end, we characterize card and game features for DouDizhu to represent the perfect and imperfect information. To train our system, we adopt proximal policy optimization with generalized advantage estimation in a parallel training paradigm. In experiments we show how and why PerfectDou beats all existing AI programs, and achieves state-of-the-art performance.

cs.AI↗

Diffusion Models for Reinforcement Learning: A Survey

Diffusion models surpass previous generative models in sample quality and training stability. Recent works have shown the advantages of diffusion models in improving reinforcement learning (RL) solutions. This survey aims to provide an overview of this emerging field and hopes to inspire new avenues of research. First, we examine several challenges encountered by RL algorithms. Then, we present a taxonomy of existing methods based on the roles of diffusion models in RL and explore how the preceding challenges are addressed. We further outline successful applications of diffusion models in various RL-related tasks. Finally, we conclude the survey and offer insights into future research directions. We are actively maintaining a GitHub repository for papers and other related resources in utilizing diffusion models in RL: https://github.com/apexrl/Diff4RLSurvey.

cs.LG↗

DiffStitch: Boosting Offline Reinforcement Learning with Diffusion-based Trajectory Stitching

In offline reinforcement learning (RL), the performance of the learned policy highly depends on the quality of offline datasets. However, in many cases, the offline dataset contains very limited optimal trajectories, which poses a challenge for offline RL algorithms as agents must acquire the ability to transit to high-reward regions. To address this issue, we introduce Diffusion-based Trajectory Stitching (DiffStitch), a novel diffusion-based data augmentation pipeline that systematically generates stitching transitions between trajectories. DiffStitch effectively connects low-reward trajectories with high-reward trajectories, forming globally optimal trajectories to address the challenges faced by offline RL algorithms. Empirical experiments conducted on D4RL datasets demonstrate the effectiveness of DiffStitch across RL methodologies. Notably, DiffStitch demonstrates substantial enhancements in the performance of one-step methods (IQL), imitation learning methods (TD3+BC), and trajectory optimization methods (DT).

cs.LG↗

Alphazero-like Tree-Search can Guide Large Language Model Decoding and Training

Recent works like Tree-of-Thought (ToT) and Reasoning via Planning (RAP) aim to augment the reasoning capabilities of LLMs by using tree-search algorithms to guide multi-step reasoning. These methods rely on prompting a pre-trained model to serve as a value function and focus on problems with low search depth. As a result, these methods will not work in domains where the pre-trained LLM does not have enough knowledge to serve as an effective value function or in domains that require long-horizon planning. To address these limitations, we present an AlphaZero-like tree-search learning framework for LLMs (termed TS-LLM), systematically illustrating how tree-search with a learned value function can guide LLM decoding. TS-LLM distinguishes itself in two key ways. (1) Leveraging a learned value function and AlphaZero-like algorithms, our approach can be generally adaptable to a wide range of tasks, language models of any size, and tasks of varying search depths. (2) Our approach can guide LLMs during both inference and training, iteratively improving the LLM. Empirical results across reasoning, planning, alignment, and decision-making tasks show that TS-LLM outperforms existing approaches and can handle trees with a depth of 64.

cs.LG↗

CityFlowER: An Efficient and Realistic Traffic Simulator with Embedded Machine Learning Models

Traffic simulation is an essential tool for transportation infrastructure planning, intelligent traffic control policy learning, and traffic flow analysis. Its effectiveness relies heavily on the realism of the simulators used. Traditional traffic simulators, such as SUMO and CityFlow, are often limited by their reliance on rule-based models with hyperparameters that oversimplify driving behaviors, resulting in unrealistic simulations. To enhance realism, some simulators have provided Application Programming Interfaces (APIs) to interact with Machine Learning (ML) models, which learn from observed data and offer more sophisticated driving behavior models. However, this approach faces challenges in scalability and time efficiency as vehicle numbers increase. Addressing these limitations, we introduce CityFlowER, an advancement over the existing CityFlow simulator, designed for efficient and realistic city-wide traffic simulation. CityFlowER innovatively pre-embeds ML models within the simulator, eliminating the need for external API interactions and enabling faster data computation. This approach allows for a blend of rule-based and ML behavior models for individual vehicles, offering unparalleled flexibility and efficiency, particularly in large-scale simulations. We provide detailed comparisons with existing simulators, implementation insights, and comprehensive experiments to demonstrate CityFlowER's superiority in terms of realism, efficiency, and adaptability.

cs.MA↗

Vision-Language Foundation Models as Effective Robot Imitators

Recent progress in vision language foundation models has shown their ability to understand multimodal data and resolve complicated vision language tasks, including robotics manipulation. We seek a straightforward way of making use of existing vision-language models (VLMs) with simple fine-tuning on robotics data. To this end, we derive a simple and novel vision-language manipulation framework, dubbed RoboFlamingo, built upon the open-source VLMs, OpenFlamingo. Unlike prior works, RoboFlamingo utilizes pre-trained VLMs for single-step vision-language comprehension, models sequential history information with an explicit policy head, and is slightly fine-tuned by imitation learning only on language-conditioned manipulation datasets. Such a decomposition provides RoboFlamingo the flexibility for open-loop control and deployment on low-performance platforms. By exceeding the state-of-the-art performance with a large margin on the tested benchmark, we show RoboFlamingo can be an effective and competitive alternative to adapt VLMs to robot control. Our extensive experimental results also reveal several interesting conclusions regarding the behavior of different pre-trained VLMs on manipulation tasks. We believe RoboFlamingo has the potential to be a cost-effective and easy-to-use solution for robotics manipulation, empowering everyone with the ability to fine-tune their own robotics policy.

cs.RO↗

ODICE: Revealing the Mystery of Distribution Correction Estimation via Orthogonal-gradient Update

In this study, we investigate the DIstribution Correction Estimation (DICE) methods, an important line of work in offline reinforcement learning (RL) and imitation learning (IL). DICE-based methods impose state-action-level behavior constraint, which is an ideal choice for offline learning. However, they typically perform much worse than current state-of-the-art (SOTA) methods that solely use action-level behavior constraint. After revisiting DICE-based methods, we find there exist two gradient terms when learning the value function using true-gradient update: forward gradient (taken on the current state) and backward gradient (taken on the next state). Using forward gradient bears a large similarity to many offline RL methods, and thus can be regarded as applying action-level constraint. However, directly adding the backward gradient may degenerate or cancel out its effect if these two gradients have conflicting directions. To resolve this issue, we propose a simple yet effective modification that projects the backward gradient onto the normal plane of the forward gradient, resulting in an orthogonal-gradient update, a new learning rule for DICE-based methods. We conduct thorough theoretical analyses and find that the projected backward gradient brings state-level behavior regularization, which reveals the mystery of DICE-based methods: the value learning objective does try to impose state-action-level constraint, but needs to be used in a corrected way. Through toy examples and extensive experiments on complex offline RL and IL tasks, we demonstrate that DICE-based methods using orthogonal-gradient updates (O-DICE) achieve SOTA performance and great robustness.

cs.LG↗

Refined Edge Usage of Graph Neural Networks for Edge Prediction

Graph Neural Networks (GNNs), originally proposed for node classification, have also motivated many recent works on edge prediction (a.k.a., link prediction). However, existing methods lack elaborate design regarding the distinctions between two tasks that have been frequently overlooked: (i) edges only constitute the topology in the node classification task but can be used as both the topology and the supervisions (i.e., labels) in the edge prediction task; (ii) the node classification makes prediction over each individual node, while the edge prediction is determinated by each pair of nodes. To this end, we propose a novel edge prediction paradigm named Edge-aware Message PassIng neuRal nEtworks (EMPIRE). Concretely, we first introduce an edge splitting technique to specify use of each edge where each edge is solely used as either the topology or the supervision (named as topology edge or supervision edge). We then develop a new message passing mechanism that generates the messages to source nodes (through topology edges) being aware of target nodes (through supervision edges). In order to emphasize the differences between pairs connected by supervision edges and pairs unconnected, we further weight the messages to highlight the relative ones that can reflect the differences. In addition, we design a novel negative node-pair sampling trick that efficiently samples 'hard' negative instances in the supervision instances, and can significantly improve the performance. Experimental results verify that the proposed method can significantly outperform existing state-of-the-art models regarding the edge prediction task on multiple homogeneous and heterogeneous graph datasets.

cs.LG↗

D2K: Turning Historical Data into Retrievable Knowledge for Recommender Systems

A vast amount of user behavior data is constantly accumulating on today's large recommendation platforms, recording users' various interests and tastes. Preserving knowledge from the old data while new data continually arrives is a vital problem for recommender systems. Existing approaches generally seek to save the knowledge implicitly in the model parameters. However, such a parameter-centric approach lacks scalability and flexibility -- the capacity is hard to scale, and the knowledge is inflexible to utilize. Hence, in this work, we propose a framework that turns massive user behavior data to retrievable knowledge (D2K). It is a data-centric approach that is model-agnostic and easy to scale up. Different from only storing unary knowledge such as the user-side or item-side information, D2K propose to store ternary knowledge for recommendation, which is determined by the complete recommendation factors -- user, item, and context. The knowledge retrieved by target samples can be directly used to enhance the performance of any recommendation algorithms. Specifically, we introduce a Transformer-based knowledge encoder to transform the old data into knowledge with the user-item-context cross features. A personalized knowledge adaptation unit is devised to effectively exploit the information from the knowledge base by adapting the retrieved knowledge to the target samples. Extensive experiments on two public datasets show that D2K significantly outperforms existing baselines and is compatible with a major collection of recommendation algorithms.

cs.IR↗

InfoRank: Unbiased Learning-to-Rank via Conditional Mutual Information Minimization

Ranking items regarding individual user interests is a core technique of multiple downstream tasks such as recommender systems. Learning such a personalized ranker typically relies on the implicit feedback from users' past click-through behaviors. However, collected feedback is biased toward previously highly-ranked items and directly learning from it would result in a "rich-get-richer" phenomenon. In this paper, we propose a simple yet sufficient unbiased learning-to-rank paradigm named InfoRank that aims to simultaneously address both position and popularity biases. We begin by consolidating the impacts of those biases into a single observation factor, thereby providing a unified approach to addressing bias-related issues. Subsequently, we minimize the mutual information between the observation estimation and the relevance estimation conditioned on the input features. By doing so, our relevance estimation can be proved to be free of bias. To implement InfoRank, we first incorporate an attention mechanism to capture latent correlations within user-item features, thereby generating estimations of observation and relevance. We then introduce a regularization term, grounded in conditional mutual information, to promote conditional independence between relevance estimation and observation estimation. Experimental evaluations conducted across three extensive recommendation and search datasets reveal that InfoRank learns more precise and unbiased ranking strategies.

cs.IR↗

Understanding or Manipulation: Rethinking Online Performance Gains of Modern Recommender Systems

Recommender systems are expected to be assistants that help human users find relevant information automatically without explicit queries. As recommender systems evolve, increasingly sophisticated learning techniques are applied and have achieved better performance in terms of user engagement metrics such as clicks and browsing time. The increase in the measured performance, however, can have two possible attributions: a better understanding of user preferences, and a more proactive ability to utilize human bounded rationality to seduce user over-consumption. A natural following question is whether current recommendation algorithms are manipulating user preferences. If so, can we measure the manipulation level? In this paper, we present a general framework for benchmarking the degree of manipulations of recommendation algorithms, in both slate recommendation and sequential recommendation scenarios. The framework consists of four stages, initial preference calculation, training data collection, algorithm training and interaction, and metrics calculation that involves two proposed metrics. We benchmark some representative recommendation algorithms in both synthetic and real-world datasets under the proposed framework. We have observed that a high online click-through rate does not necessarily mean a better understanding of user initial preference, but ends in prompting users to choose more documents they initially did not favor. Moreover, we find that the training data have notable impacts on the manipulation degrees, and algorithms with more powerful modeling abilities are more sensitive to such impacts. The experiments also verified the usefulness of the proposed metrics for measuring the degree of manipulations. We advocate that future recommendation algorithm studies should be treated as an optimization problem with constrained user preference manipulations.

cs.IR↗