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Weinan Zhang

Publications and source records attributed to Weinan Zhang.

At least 361 records · Page 20Linked to original sources

A Roadmap for Big Model

With the rapid development of deep learning, training Big Models (BMs) for multiple downstream tasks becomes a popular paradigm. Researchers have achieved various outcomes in the construction of BMs and the BM application in many fields. At present, there is a lack of research work that sorts out the overall progress of BMs and guides the follow-up research. In this paper, we cover not only the BM technologies themselves but also the prerequisites for BM training and applications with BMs, dividing the BM review into four parts: Resource, Models, Key Technologies and Application. We introduce 16 specific BM-related topics in those four parts, they are Data, Knowledge, Computing System, Parallel Training System, Language Model, Vision Model, Multi-modal Model, Theory&Interpretability, Commonsense Reasoning, Reliability&Security, Governance, Evaluation, Machine Translation, Text Generation, Dialogue and Protein Research. In each topic, we summarize clearly the current studies and propose some future research directions. At the end of this paper, we conclude the further development of BMs in a more general view.

cs.LG↗

Multi-Level Interaction Reranking with User Behavior History

As the final stage of the multi-stage recommender system (MRS), reranking directly affects users' experience and satisfaction, thus playing a critical role in MRS. Despite the improvement achieved in the existing work, three issues are yet to be solved. First, users' historical behaviors contain rich preference information, such as users' long and short-term interests, but are not fully exploited in reranking. Previous work typically treats items in history equally important, neglecting the dynamic interaction between the history and candidate items. Second, existing reranking models focus on learning interactions at the item level while ignoring the fine-grained feature-level interactions. Lastly, estimating the reranking score on the ordered initial list before reranking may lead to the early scoring problem, thereby yielding suboptimal reranking performance. To address the above issues, we propose a framework named Multi-level Interaction Reranking (MIR). MIR combines low-level cross-item interaction and high-level set-to-list interaction, where we view the candidate items to be reranked as a set and the users' behavior history in chronological order as a list. We design a novel SLAttention structure for modeling the set-to-list interactions with personalized long-short term interests. Moreover, feature-level interactions are incorporated to capture the fine-grained influence among items. We design MIR in such a way that any permutation of the input items would not change the output ranking, and we theoretically prove it. Extensive experiments on three public and proprietary datasets show that MIR significantly outperforms the state-of-the-art models using various ranking and utility metrics.

cs.IR↗

Neural Re-ranking in Multi-stage Recommender Systems: A Review

As the final stage of the multi-stage recommender system (MRS), re-ranking directly affects user experience and satisfaction by rearranging the input ranking lists, and thereby plays a critical role in MRS. With the advances in deep learning, neural re-ranking has become a trending topic and been widely applied in industrial applications. This review aims at integrating re-ranking algorithms into a broader picture, and paving ways for more comprehensive solutions for future research. For this purpose, we first present a taxonomy of current methods on neural re-ranking. Then we give a description of these methods along with the historic development according to their objectives. The network structure, personalization, and complexity are also discussed and compared. Next, we provide benchmarks of the major neural re-ranking models and quantitatively analyze their re-ranking performance. Finally, the review concludes with a discussion on future prospects of this field. A list of papers discussed in this review, the benchmark datasets, our re-ranking library LibRerank, and detailed parameter settings are publicly available at https://github.com/LibRerank-Community/LibRerank.

cs.IR↗

Model-based Multi-agent Reinforcement Learning: Recent Progress and Prospects

Significant advances have recently been achieved in Multi-Agent Reinforcement Learning (MARL) which tackles sequential decision-making problems involving multiple participants. However, MARL requires a tremendous number of samples for effective training. On the other hand, model-based methods have been shown to achieve provable advantages of sample efficiency. However, the attempts of model-based methods to MARL have just started very recently. This paper presents a review of the existing research on model-based MARL, including theoretical analyses, algorithms, and applications, and analyzes the advantages and potential of model-based MARL. Specifically, we provide a detailed taxonomy of the algorithms and point out the pros and cons for each algorithm according to the challenges inherent to multi-agent scenarios. We also outline promising directions for future development of this field.

cs.MA↗

Model-based Multi-agent Policy Optimization with Adaptive Opponent-wise Rollouts

This paper investigates the model-based methods in multi-agent reinforcement learning (MARL). We specify the dynamics sample complexity and the opponent sample complexity in MARL, and conduct a theoretic analysis of return discrepancy upper bound. To reduce the upper bound with the intention of low sample complexity during the whole learning process, we propose a novel decentralized model-based MARL method, named Adaptive Opponent-wise Rollout Policy Optimization (AORPO). In AORPO, each agent builds its multi-agent environment model, consisting of a dynamics model and multiple opponent models, and trains its policy with the adaptive opponent-wise rollout. We further prove the theoretic convergence of AORPO under reasonable assumptions. Empirical experiments on competitive and cooperative tasks demonstrate that AORPO can achieve improved sample efficiency with comparable asymptotic performance over the compared MARL methods.

cs.LG↗

Towards Return Parity in Markov Decision Processes

Algorithmic decisions made by machine learning models in high-stakes domains may have lasting impacts over time. However, naive applications of standard fairness criterion in static settings over temporal domains may lead to delayed and adverse effects. To understand the dynamics of performance disparity, we study a fairness problem in Markov decision processes (MDPs). Specifically, we propose return parity, a fairness notion that requires MDPs from different demographic groups that share the same state and action spaces to achieve approximately the same expected time-discounted rewards. We first provide a decomposition theorem for return disparity, which decomposes the return disparity of any two MDPs sharing the same state and action spaces into the distance between group-wise reward functions, the discrepancy of group policies, and the discrepancy between state visitation distributions induced by the group policies. Motivated by our decomposition theorem, we propose algorithms to mitigate return disparity via learning a shared group policy with state visitation distributional alignment using integral probability metrics. We conduct experiments to corroborate our results, showing that the proposed algorithm can successfully close the disparity gap while maintaining the performance of policies on two real-world recommender system benchmark datasets.

cs.LG↗

Multi-View Graph Representation for Programming Language Processing: An Investigation into Algorithm Detection

Program representation, which aims at converting program source code into vectors with automatically extracted features, is a fundamental problem in programming language processing (PLP). Recent work tries to represent programs with neural networks based on source code structures. However, such methods often focus on the syntax and consider only one single perspective of programs, limiting the representation power of models. This paper proposes a multi-view graph (MVG) program representation method. MVG pays more attention to code semantics and simultaneously includes both data flow and control flow as multiple views. These views are then combined and processed by a graph neural network (GNN) to obtain a comprehensive program representation that covers various aspects. We thoroughly evaluate our proposed MVG approach in the context of algorithm detection, an important and challenging subfield of PLP. Specifically, we use a public dataset POJ-104 and also construct a new challenging dataset ALG-109 to test our method. In experiments, MVG outperforms previous methods significantly, demonstrating our model's strong capability of representing source code.

cs.LG↗

Context-aware Reranking with Utility Maximization for Recommendation

As a critical task for large-scale commercial recommender systems, reranking has shown the potential of improving recommendation results by uncovering mutual influence among items. Reranking rearranges items in the initial ranking lists from the previous ranking stage to better meet users' demands. However, rather than considering the context of initial lists as most existing methods do, an ideal reranking algorithm should consider the counterfactual context -- the position and the alignment of the items in the reranked lists. In this work, we propose a novel pairwise reranking framework, Context-aware Reranking with Utility Maximization for recommendation (CRUM), which maximizes the overall utility after reranking efficiently. Specifically, we first design a utility-oriented evaluator, which applies Bi-LSTM and graph attention mechanism to estimate the listwise utility via the counterfactual context modeling. Then, under the guidance of the evaluator, we propose a pairwise reranker model to find the most suitable position for each item by swapping misplaced item pairs. Extensive experiments on two benchmark datasets and a proprietary real-world dataset demonstrate that CRUM significantly outperforms the state-of-the-art models in terms of both relevance-based metrics and utility-based metrics.

cs.IR↗

Who to Watch Next: Two-side Interactive Networks for Live Broadcast Recommendation

With the prevalence of live broadcast business nowadays, a new type of recommendation service, called live broadcast recommendation, is widely used in many mobile e-commerce Apps. Different from classical item recommendation, live broadcast recommendation is to automatically recommend user anchors instead of items considering the interactions among triple-objects (i.e., users, anchors, items) rather than binary interactions between users and items. Existing methods based on binary objects, ranging from early matrix factorization to recently emerged deep learning, obtain objects' embeddings by mapping from pre-existing features. Directly applying these techniques would lead to limited performance, as they are failing to encode collaborative signals among triple-objects. In this paper, we propose a novel TWo-side Interactive NetworkS (TWINS) for live broadcast recommendation. In order to fully use both static and dynamic information on user and anchor sides, we combine a product-based neural network with a recurrent neural network to learn the embedding of each object. In addition, instead of directly measuring the similarity, TWINS effectively injects the collaborative effects into the embedding process in an explicit manner by modeling interactive patterns between the user's browsing history and the anchor's broadcast history in both item and anchor aspects. Furthermore, we design a novel co-retrieval technique to select key items among massive historic records efficiently. Offline experiments on real large-scale data show the superior performance of the proposed TWINS, compared to representative methods; and further results of online experiments on Diantao App show that TWINS gains average performance improvement of around 8% on ACTR metric, 3% on UCTR metric, 3.5% on UCVR metric.

cs.IR↗

Learn over Past, Evolve for Future: Search-based Time-aware Recommendation with Sequential Behavior Data

The personalized recommendation is an essential part of modern e-commerce, where user's demands are not only conditioned by their profile but also by their recent browsing behaviors as well as periodical purchases made some time ago. In this paper, we propose a novel framework named Search-based Time-Aware Recommendation (STARec), which captures the evolving demands of users over time through a unified search-based time-aware model. More concretely, we first design a search-based module to retrieve a user's relevant historical behaviors, which are then mixed up with her recent records to be fed into a time-aware sequential network for capturing her time-sensitive demands. Besides retrieving relevant information from her personal history, we also propose to search and retrieve similar user's records as an additional reference. All these sequential records are further fused to make the final recommendation. Beyond this framework, we also develop a novel label trick that uses the previous labels (i.e., user's feedbacks) as the input to better capture the user's browsing pattern. We conduct extensive experiments on three real-world commercial datasets on click-through-rate prediction tasks against state-of-the-art methods. Experimental results demonstrate the superiority and efficiency of our proposed framework and techniques. Furthermore, results of online experiments on a daily item recommendation platform of Company X show that STARec gains average performance improvement of around 6% and 1.5% in its two main item recommendation scenarios on CTR metric respectively.

cs.IR↗

DropNAS: Grouped Operation Dropout for Differentiable Architecture Search

Neural architecture search (NAS) has shown encouraging results in automating the architecture design. Recently, DARTS relaxes the search process with a differentiable formulation that leverages weight-sharing and SGD where all candidate operations are trained simultaneously. Our empirical results show that such procedure results in the co-adaption problem and Matthew Effect: operations with fewer parameters would be trained maturely earlier. This causes two problems: firstly, the operations with more parameters may never have the chance to express the desired function since those with less have already done the job; secondly, the system will punish those underperforming operations by lowering their architecture parameter, and they will get smaller loss gradients, which causes the Matthew Effect. In this paper, we systematically study these problems and propose a novel grouped operation dropout algorithm named DropNAS to fix the problems with DARTS. Extensive experiments demonstrate that DropNAS solves the above issues and achieves promising performance. Specifically, DropNAS achieves 2.26% test error on CIFAR-10, 16.39% on CIFAR-100 and 23.4% on ImageNet (with the same training hyperparameters as DARTS for a fair comparison). It is also observed that DropNAS is robust across variants of the DARTS search space. Code is available at https://github.com/wiljohnhong/DropNAS.

cs.LG↗

Generative Adversarial Exploration for Reinforcement Learning

Exploration is crucial for training the optimal reinforcement learning (RL) policy, where the key is to discriminate whether a state visiting is novel. Most previous work focuses on designing heuristic rules or distance metrics to check whether a state is novel without considering such a discrimination process that can be learned. In this paper, we propose a novel method called generative adversarial exploration (GAEX) to encourage exploration in RL via introducing an intrinsic reward output from a generative adversarial network, where the generator provides fake samples of states that help discriminator identify those less frequently visited states. Thus the agent is encouraged to visit those states which the discriminator is less confident to judge as visited. GAEX is easy to implement and of high training efficiency. In our experiments, we apply GAEX into DQN and the DQN-GAEX algorithm achieves convincing performance on challenging exploration problems, including the game Venture, Montezuma's Revenge and Super Mario Bros, without further fine-tuning on complicate learning algorithms. To our knowledge, this is the first work to employ GAN in RL exploration problems.

cs.LG↗

Towards Collaborative Question Answering: A Preliminary Study

Knowledge and expertise in the real-world can be disjointedly owned. To solve a complex question, collaboration among experts is often called for. In this paper, we propose CollabQA, a novel QA task in which several expert agents coordinated by a moderator work together to answer questions that cannot be answered with any single agent alone. We make a synthetic dataset of a large knowledge graph that can be distributed to experts. We define the process to form a complex question from ground truth reasoning path, neural network agent models that can learn to solve the task, and evaluation metrics to check the performance. We show that the problem can be challenging without introducing prior of the collaboration structure, unless experts are perfect and uniform. Based on this experience, we elaborate extensions needed to approach collaboration tasks in real-world settings.

cs.AI↗

Curriculum Offline Imitation Learning

Offline reinforcement learning (RL) tasks require the agent to learn from a pre-collected dataset with no further interactions with the environment. Despite the potential to surpass the behavioral policies, RL-based methods are generally impractical due to the training instability and bootstrapping the extrapolation errors, which always require careful hyperparameter tuning via online evaluation. In contrast, offline imitation learning (IL) has no such issues since it learns the policy directly without estimating the value function by bootstrapping. However, IL is usually limited in the capability of the behavioral policy and tends to learn a mediocre behavior from the dataset collected by the mixture of policies. In this paper, we aim to take advantage of IL but mitigate such a drawback. Observing that behavior cloning is able to imitate neighboring policies with less data, we propose \textit{Curriculum Offline Imitation Learning (COIL)}, which utilizes an experience picking strategy for imitating from adaptive neighboring policies with a higher return, and improves the current policy along curriculum stages. On continuous control benchmarks, we compare COIL against both imitation-based and RL-based methods, showing that it not only avoids just learning a mediocre behavior on mixed datasets but is also even competitive with state-of-the-art offline RL methods.

cs.LG↗

AIM: Automatic Interaction Machine for Click-Through Rate Prediction

Feature embedding learning and feature interaction modeling are two crucial components of deep models for Click-Through Rate (CTR) prediction. Most existing deep CTR models suffer from the following three problems. First, feature interactions are either manually designed or simply enumerated. Second, all the feature interactions are modeled with an identical interaction function. Third, in most existing models, different features share the same embedding size which leads to memory inefficiency. To address these three issues mentioned above, we propose Automatic Interaction Machine (AIM) with three core components, namely, Feature Interaction Search (FIS), Interaction Function Search (IFS) and Embedding Dimension Search (EDS), to select significant feature interactions, appropriate interaction functions and necessary embedding dimensions automatically in a unified framework. Specifically, FIS component automatically identifies different orders of essential feature interactions with useless ones pruned; IFS component selects appropriate interaction functions for each individual feature interaction in a learnable way; EDS component automatically searches proper embedding size for each feature. Offline experiments on three large-scale datasets validate the superior performance of AIM. A three-week online A/B test in the recommendation service of a mainstream app market shows that AIM improves DeepFM model by 4.4% in terms of CTR.

cs.IR↗

QA4PRF: A Question Answering based Framework for Pseudo Relevance Feedback

Pseudo relevance feedback (PRF) automatically performs query expansion based on top-retrieved documents to better represent the user's information need so as to improve the search results. Previous PRF methods mainly select expansion terms with high occurrence frequency in top-retrieved documents or with high semantic similarity with the original query. However, existing PRF methods hardly try to understand the content of documents, which is very important in performing effective query expansion to reveal the user's information need. In this paper, we propose a QA-based framework for PRF called QA4PRF to utilize contextual information in documents. In such a framework, we formulate PRF as a QA task, where the query and each top-retrieved document play the roles of question and context in the corresponding QA system, while the objective is to find some proper terms to expand the original query by utilizing contextual information, which are similar answers in QA task. Besides, an attention-based pointer network is built on understanding the content of top-retrieved documents and selecting the terms to represent the original query better. We also show that incorporating the traditional supervised learning methods, such as LambdaRank, to integrate PRF information will further improve the performance of QA4PRF. Extensive experiments on three real-world datasets demonstrate that QA4PRF significantly outperforms the state-of-the-art methods.

cs.IR↗

Learning Logic Rules for Document-level Relation Extraction

Document-level relation extraction aims to identify relations between entities in a whole document. Prior efforts to capture long-range dependencies have relied heavily on implicitly powerful representations learned through (graph) neural networks, which makes the model less transparent. To tackle this challenge, in this paper, we propose LogiRE, a novel probabilistic model for document-level relation extraction by learning logic rules. LogiRE treats logic rules as latent variables and consists of two modules: a rule generator and a relation extractor. The rule generator is to generate logic rules potentially contributing to final predictions, and the relation extractor outputs final predictions based on the generated logic rules. Those two modules can be efficiently optimized with the expectation-maximization (EM) algorithm. By introducing logic rules into neural networks, LogiRE can explicitly capture long-range dependencies as well as enjoy better interpretation. Empirical results show that LogiRE significantly outperforms several strong baselines in terms of relation performance (1.8 F1 score) and logical consistency (over 3.3 logic score). Our code is available at https://github.com/rudongyu/LogiRE.

cs.CL↗

Bag of Tricks for Node Classification with Graph Neural Networks

Over the past few years, graph neural networks (GNN) and label propagation-based methods have made significant progress in addressing node classification tasks on graphs. However, in addition to their reliance on elaborate architectures and algorithms, there are several key technical details that are frequently overlooked, and yet nonetheless can play a vital role in achieving satisfactory performance. In this paper, we first summarize a series of existing tricks-of-the-trade, and then propose several new ones related to label usage, loss function formulation, and model design that can significantly improve various GNN architectures. We empirically evaluate their impact on final node classification accuracy by conducting ablation studies and demonstrate consistently-improved performance, often to an extent that outweighs the gains from more dramatic changes in the underlying GNN architecture. Notably, many of the top-ranked models on the Open Graph Benchmark (OGB) leaderboard and KDDCUP 2021 Large-Scale Challenge MAG240M-LSC benefit from these techniques we initiated.

cs.LG↗