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Weinan Zhang

Publications and source records attributed to Weinan Zhang.

At least 433 records · Page 24Linked to original sources

Factorized Q-Learning for Large-Scale Multi-Agent Systems

Deep Q-learning has achieved significant success in single-agent decision making tasks. However, it is challenging to extend Q-learning to large-scale multi-agent scenarios, due to the explosion of action space resulting from the complex dynamics between the environment and the agents. In this paper, we propose to make the computation of multi-agent Q-learning tractable by treating the Q-function (w.r.t. state and joint-action) as a high-order high-dimensional tensor and then approximate it with factorized pairwise interactions. Furthermore, we utilize a composite deep neural network architecture for computing the factorized Q-function, share the model parameters among all the agents within the same group, and estimate the agents' optimal joint actions through a coordinate descent type algorithm. All these simplifications greatly reduce the model complexity and accelerate the learning process. Extensive experiments on two different multi-agent problems demonstrate the performance gain of our proposed approach in comparison with strong baselines, particularly when there are a large number of agents.

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Multi-Agent Reinforcement Learning for Order-dispatching via Order-Vehicle Distribution Matching

Improving the efficiency of dispatching orders to vehicles is a research hotspot in online ride-hailing systems. Most of the existing solutions for order-dispatching are centralized controlling, which require to consider all possible matches between available orders and vehicles. For large-scale ride-sharing platforms, there are thousands of vehicles and orders to be matched at every second which is of very high computational cost. In this paper, we propose a decentralized execution order-dispatching method based on multi-agent reinforcement learning to address the large-scale order-dispatching problem. Different from the previous cooperative multi-agent reinforcement learning algorithms, in our method, all agents work independently with the guidance from an evaluation of the joint policy since there is no need for communication or explicit cooperation between agents. Furthermore, we use KL-divergence optimization at each time step to speed up the learning process and to balance the vehicles (supply) and orders (demand). Experiments on both the explanatory environment and real-world simulator show that the proposed method outperforms the baselines in terms of accumulated driver income (ADI) and Order Response Rate (ORR) in various traffic environments. Besides, with the support of the online platform of Didi Chuxing, we designed a hybrid system to deploy our model.

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Learning Adaptive Display Exposure for Real-Time Advertising

In E-commerce advertising, where product recommendations and product ads are presented to users simultaneously, the traditional setting is to display ads at fixed positions. However, under such a setting, the advertising system loses the flexibility to control the number and positions of ads, resulting in sub-optimal platform revenue and user experience. Consequently, major e-commerce platforms (e.g., Taobao.com) have begun to consider more flexible ways to display ads. In this paper, we investigate the problem of advertising with adaptive exposure: can we dynamically determine the number and positions of ads for each user visit under certain business constraints so that the platform revenue can be increased? More specifically, we consider two types of constraints: request-level constraint ensures user experience for each user visit, and platform-level constraint controls the overall platform monetization rate. We model this problem as a Constrained Markov Decision Process with per-state constraint (psCMDP) and propose a constrained two-level reinforcement learning approach to decompose the original problem into two relatively independent sub-problems. To accelerate policy learning, we also devise a constrained hindsight experience replay mechanism. Experimental evaluations on industry-scale real-world datasets demonstrate the merits of our approach in both obtaining higher revenue under the constraints and the effectiveness of the constrained hindsight experience replay mechanism.

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CoRide: Joint Order Dispatching and Fleet Management for Multi-Scale Ride-Hailing Platforms

How to optimally dispatch orders to vehicles and how to tradeoff between immediate and future returns are fundamental questions for a typical ride-hailing platform. We model ride-hailing as a large-scale parallel ranking problem and study the joint decision-making task of order dispatching and fleet management in online ride-hailing platforms. This task brings unique challenges in the following four aspects. First, to facilitate a huge number of vehicles to act and learn efficiently and robustly, we treat each region cell as an agent and build a multi-agent reinforcement learning framework. Second, to coordinate the agents from different regions to achieve long-term benefits, we leverage the geographical hierarchy of the region grids to perform hierarchical reinforcement learning. Third, to deal with the heterogeneous and variant action space for joint order dispatching and fleet management, we design the action as the ranking weight vector to rank and select the specific order or the fleet management destination in a unified formulation. Fourth, to achieve the multi-scale ride-hailing platform, we conduct the decision-making process in a hierarchical way where a multi-head attention mechanism is utilized to incorporate the impacts of neighbor agents and capture the key agent in each scale. The whole novel framework is named as CoRide. Extensive experiments based on multiple cities real-world data as well as analytic synthetic data demonstrate that CoRide provides superior performance in terms of platform revenue and user experience in the task of city-wide hybrid order dispatching and fleet management over strong baselines.

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Learning to Advertise for Organic Traffic Maximization in E-Commerce Product Feeds

Most e-commerce product feeds provide blended results of advertised products and recommended products to consumers. The underlying advertising and recommendation platforms share similar if not exactly the same set of candidate products. Consumers' behaviors on the advertised results constitute part of the recommendation model's training data and therefore can influence the recommended results. We refer to this process as Leverage. Considering this mechanism, we propose a novel perspective that advertisers can strategically bid through the advertising platform to optimize their recommended organic traffic. By analyzing the real-world data, we first explain the principles of Leverage mechanism, i.e., the dynamic models of Leverage. Then we introduce a novel Leverage optimization problem and formulate it with a Markov Decision Process. To deal with the sample complexity challenge in model-free reinforcement learning, we propose a novel Hybrid Training Leverage Bidding (HTLB) algorithm which combines the real-world samples and the emulator-generated samples to boost the learning speed and stability. Our offline experiments as well as the results from the online deployment demonstrate the superior performance of our approach.

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AdaShift: Decorrelation and Convergence of Adaptive Learning Rate Methods

Adam is shown not being able to converge to the optimal solution in certain cases. Researchers recently propose several algorithms to avoid the issue of non-convergence of Adam, but their efficiency turns out to be unsatisfactory in practice. In this paper, we provide new insight into the non-convergence issue of Adam as well as other adaptive learning rate methods. We argue that there exists an inappropriate correlation between gradient $g_t$ and the second-moment term $v_t$ in Adam ($t$ is the timestep), which results in that a large gradient is likely to have small step size while a small gradient may have a large step size. We demonstrate that such biased step sizes are the fundamental cause of non-convergence of Adam, and we further prove that decorrelating $v_t$ and $g_t$ will lead to unbiased step size for each gradient, thus solving the non-convergence problem of Adam. Finally, we propose AdaShift, a novel adaptive learning rate method that decorrelates $v_t$ and $g_t$ by temporal shifting, i.e., using temporally shifted gradient $g_{t-n}$ to calculate $v_t$. The experiment results demonstrate that AdaShift is able to address the non-convergence issue of Adam, while still maintaining a competitive performance with Adam in terms of both training speed and generalization.

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Lipschitz Generative Adversarial Nets

In this paper, we study the convergence of generative adversarial networks (GANs) from the perspective of the informativeness of the gradient of the optimal discriminative function. We show that GANs without restriction on the discriminative function space commonly suffer from the problem that the gradient produced by the discriminator is uninformative to guide the generator. By contrast, Wasserstein GAN (WGAN), where the discriminative function is restricted to 1-Lipschitz, does not suffer from such a gradient uninformativeness problem. We further show in the paper that the model with a compact dual form of Wasserstein distance, where the Lipschitz condition is relaxed, may also theoretically suffer from this issue. This implies the importance of Lipschitz condition and motivates us to study the general formulation of GANs with Lipschitz constraint, which leads to a new family of GANs that we call Lipschitz GANs (LGANs). We show that LGANs guarantee the existence and uniqueness of the optimal discriminative function as well as the existence of a unique Nash equilibrium. We prove that LGANs are generally capable of eliminating the gradient uninformativeness problem. According to our empirical analysis, LGANs are more stable and generate consistently higher quality samples compared with WGAN.

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Dynamically Fused Graph Network for Multi-hop Reasoning

Text-based question answering (TBQA) has been studied extensively in recent years. Most existing approaches focus on finding the answer to a question within a single paragraph. However, many difficult questions require multiple supporting evidence from scattered text among two or more documents. In this paper, we propose Dynamically Fused Graph Network(DFGN), a novel method to answer those questions requiring multiple scattered evidence and reasoning over them. Inspired by human's step-by-step reasoning behavior, DFGN includes a dynamic fusion layer that starts from the entities mentioned in the given query, explores along the entity graph dynamically built from the text, and gradually finds relevant supporting entities from the given documents. We evaluate DFGN on HotpotQA, a public TBQA dataset requiring multi-hop reasoning. DFGN achieves competitive results on the public board. Furthermore, our analysis shows DFGN produces interpretable reasoning chains.

cs.CL↗

Hybrid Actor-Critic Reinforcement Learning in Parameterized Action Space

In this paper we propose a hybrid architecture of actor-critic algorithms for reinforcement learning in parameterized action space, which consists of multiple parallel sub-actor networks to decompose the structured action space into simpler action spaces along with a critic network to guide the training of all sub-actor networks. While this paper is mainly focused on parameterized action space, the proposed architecture, which we call hybrid actor-critic, can be extended for more general action spaces which has a hierarchical structure. We present an instance of the hybrid actor-critic architecture based on proximal policy optimization (PPO), which we refer to as hybrid proximal policy optimization (H-PPO). Our experiments test H-PPO on a collection of tasks with parameterized action space, where H-PPO demonstrates superior performance over previous methods of parameterized action reinforcement learning.

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Triple-to-Text: Converting RDF Triples into High-Quality Natural Languages via Optimizing an Inverse KL Divergence

Knowledge base is one of the main forms to represent information in a structured way. A knowledge base typically consists of Resource Description Frameworks (RDF) triples which describe the entities and their relations. Generating natural language description of the knowledge base is an important task in NLP, which has been formulated as a conditional language generation task and tackled using the sequence-to-sequence framework. Current works mostly train the language models by maximum likelihood estimation, which tends to generate lousy sentences. In this paper, we argue that such a problem of maximum likelihood estimation is intrinsic, which is generally irrevocable via changing network structures. Accordingly, we propose a novel Triple-to-Text (T2T) framework, which approximately optimizes the inverse Kullback-Leibler (KL) divergence between the distributions of the real and generated sentences. Due to the nature that inverse KL imposes large penalty on fake-looking samples, the proposed method can significantly reduce the probability of generating low-quality sentences. Our experiments on three real-world datasets demonstrate that T2T can generate higher-quality sentences and outperform baseline models in several evaluation metrics.

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Retrieval-Enhanced Adversarial Training for Neural Response Generation

Dialogue systems are usually built on either generation-based or retrieval-based approaches, yet they do not benefit from the advantages of different models. In this paper, we propose a Retrieval-Enhanced Adversarial Training (REAT) method for neural response generation. Distinct from existing approaches, the REAT method leverages an encoder-decoder framework in terms of an adversarial training paradigm, while taking advantage of N-best response candidates from a retrieval-based system to construct the discriminator. An empirical study on a large scale public available benchmark dataset shows that the REAT method significantly outperforms the vanilla Seq2Seq model as well as the conventional adversarial training approach.

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CoT: Cooperative Training for Generative Modeling of Discrete Data

In this paper, we study the generative models of sequential discrete data. To tackle the exposure bias problem inherent in maximum likelihood estimation (MLE), generative adversarial networks (GANs) are introduced to penalize the unrealistic generated samples. To exploit the supervision signal from the discriminator, most previous models leverage REINFORCE to address the non-differentiable problem of sequential discrete data. However, because of the unstable property of the training signal during the dynamic process of adversarial training, the effectiveness of REINFORCE, in this case, is hardly guaranteed. To deal with such a problem, we propose a novel approach called Cooperative Training (CoT) to improve the training of sequence generative models. CoT transforms the min-max game of GANs into a joint maximization framework and manages to explicitly estimate and optimize Jensen-Shannon divergence. Moreover, CoT works without the necessity of pre-training via MLE, which is crucial to the success of previous methods. In the experiments, compared to existing state-of-the-art methods, CoT shows superior or at least competitive performance on sample quality, diversity, as well as training stability.

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CityFlow: A Multi-Agent Reinforcement Learning Environment for Large Scale City Traffic Scenario

Traffic signal control is an emerging application scenario for reinforcement learning. Besides being as an important problem that affects people's daily life in commuting, traffic signal control poses its unique challenges for reinforcement learning in terms of adapting to dynamic traffic environment and coordinating thousands of agents including vehicles and pedestrians. A key factor in the success of modern reinforcement learning relies on a good simulator to generate a large number of data samples for learning. The most commonly used open-source traffic simulator SUMO is, however, not scalable to large road network and large traffic flow, which hinders the study of reinforcement learning on traffic scenarios. This motivates us to create a new traffic simulator CityFlow with fundamentally optimized data structures and efficient algorithms. CityFlow can support flexible definitions for road network and traffic flow based on synthetic and real-world data. It also provides user-friendly interface for reinforcement learning. Most importantly, CityFlow is more than twenty times faster than SUMO and is capable of supporting city-wide traffic simulation with an interactive render for monitoring. Besides traffic signal control, CityFlow could serve as the base for other transportation studies and can create new possibilities to test machine learning methods in the intelligent transportation domain.

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Deep Landscape Forecasting for Real-time Bidding Advertising

The emergence of real-time auction in online advertising has drawn huge attention of modeling the market competition, i.e., bid landscape forecasting. The problem is formulated as to forecast the probability distribution of market price for each ad auction. With the consideration of the censorship issue which is caused by the second-price auction mechanism, many researchers have devoted their efforts on bid landscape forecasting by incorporating survival analysis from medical research field. However, most existing solutions mainly focus on either counting-based statistics of the segmented sample clusters, or learning a parameterized model based on some heuristic assumptions of distribution forms. Moreover, they neither consider the sequential patterns of the feature over the price space. In order to capture more sophisticated yet flexible patterns at fine-grained level of the data, we propose a Deep Landscape Forecasting (DLF) model which combines deep learning for probability distribution forecasting and survival analysis for censorship handling. Specifically, we utilize a recurrent neural network to flexibly model the conditional winning probability w.r.t. each bid price. Then we conduct the bid landscape forecasting through probability chain rule with strict mathematical derivations. And, in an end-to-end manner, we optimize the model by minimizing two negative likelihood losses with comprehensive motivations. Without any specific assumption for the distribution form of bid landscape, our model shows great advantages over previous works on fitting various sophisticated market price distributions. In the experiments over two large-scale real-world datasets, our model significantly outperforms the state-of-the-art solutions under various metrics.

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Lifelong Sequential Modeling with Personalized Memorization for User Response Prediction

User response prediction, which models the user preference w.r.t. the presented items, plays a key role in online services. With two-decade rapid development, nowadays the cumulated user behavior sequences on mature Internet service platforms have become extremely long since the user's first registration. Each user not only has intrinsic tastes, but also keeps changing her personal interests during lifetime. Hence, it is challenging to handle such lifelong sequential modeling for each individual user. Existing methodologies for sequential modeling are only capable of dealing with relatively recent user behaviors, which leaves huge space for modeling long-term especially lifelong sequential patterns to facilitate user modeling. Moreover, one user's behavior may be accounted for various previous behaviors within her whole online activity history, i.e., long-term dependency with multi-scale sequential patterns. In order to tackle these challenges, in this paper, we propose a Hierarchical Periodic Memory Network for lifelong sequential modeling with personalized memorization of sequential patterns for each user. The model also adopts a hierarchical and periodical updating mechanism to capture multi-scale sequential patterns of user interests while supporting the evolving user behavior logs. The experimental results over three large-scale real-world datasets have demonstrated the advantages of our proposed model with significant improvement in user response prediction performance against the state-of-the-arts.

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Towards Efficient and Unbiased Implementation of Lipschitz Continuity in GANs

Lipschitz continuity recently becomes popular in generative adversarial networks (GANs). It was observed that the Lipschitz regularized discriminator leads to improved training stability and sample quality. The mainstream implementations of Lipschitz continuity include gradient penalty and spectral normalization. In this paper, we demonstrate that gradient penalty introduces undesired bias, while spectral normalization might be over restrictive. We accordingly propose a new method which is efficient and unbiased. Our experiments verify our analysis and show that the proposed method is able to achieve successful training in various situations where gradient penalty and spectral normalization fail.

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QA4IE: A Question Answering based Framework for Information Extraction

Information Extraction (IE) refers to automatically extracting structured relation tuples from unstructured texts. Common IE solutions, including Relation Extraction (RE) and open IE systems, can hardly handle cross-sentence tuples, and are severely restricted by limited relation types as well as informal relation specifications (e.g., free-text based relation tuples). In order to overcome these weaknesses, we propose a novel IE framework named QA4IE, which leverages the flexible question answering (QA) approaches to produce high quality relation triples across sentences. Based on the framework, we develop a large IE benchmark with high quality human evaluation. This benchmark contains 293K documents, 2M golden relation triples, and 636 relation types. We compare our system with some IE baselines on our benchmark and the results show that our system achieves great improvements.

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Understanding the Effectiveness of Lipschitz-Continuity in Generative Adversarial Nets

In this paper, we investigate the underlying factor that leads to failure and success in the training of GANs. We study the property of the optimal discriminative function and show that in many GANs, the gradient from the optimal discriminative function is not reliable, which turns out to be the fundamental cause of failure in training of GANs. We further demonstrate that a well-defined distance metric does not necessarily guarantee the convergence of GANs. Finally, we prove in this paper that Lipschitz-continuity condition is a general solution to make the gradient of the optimal discriminative function reliable, and characterized the necessary condition where Lipschitz-continuity ensures the convergence, which leads to a broad family of valid GAN objectives under Lipschitz-continuity condition, where Wasserstein distance is one special case. We experiment with several new objectives, which are sound according to our theorems, and we found that, compared with Wasserstein distance, the outputs of the discriminator with new objectives are more stable and the final qualities of generated samples are also consistently higher than those produced by Wasserstein distance.

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