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Weisi Lin

Publications and source records attributed to Weisi Lin.

3 recordsLinked to original sources

From Perception to Cognition: How Latency Affects Interaction Fluency and Social Presence in VR Conferencing

Virtual reality (VR) conferencing has the potential to provide geographically dispersed users with an immersive environment, enabling rich social interactions and user experience using avatars. However, remote communication in VR inevitably introduces end-to-end (E2E) latency, which can significantly impact user experience. To clarify the impact of latency, we conducted subjective experiments to analyze how it influences interaction fluency from the perspective of quality perception and social presence from the perspective of social cognition, comparing VR conferencing with traditional video conferencing (VC). Specifically, interaction fluency emphasizes user perception of interaction pace and responsiveness and is assessed using Absolute Category Rating (ACR) method. In contrast, social presence focuses on the cognitive understanding of interaction, specifically whether individuals can comprehend the intentions, emotions, and behaviors expressed by others. It is primarily measured using the Networked Minds Social Presence Inventory (NMSPI). Building on this analysis, we further investigate the relationship between interaction fluency and social presence under different latency conditions to clarify the underlying perceptual and cognitive mechanisms. The findings from these subjective tests provide meaningful insights for optimizing the related systems, helping to improve interaction fluency and enhancing social presence in immersive virtual environments.

cs.HC

TPIFM: A Task-Aware Model for Evaluating Perceptual Interaction Fluency in Remote AR Collaboration

Remote Collaborative Augmented Reality (RCAR) enables geographically distributed users to collaborate by integrating virtual and physical environments. However, because RCAR relies on real-time transmission, it is susceptible to delay and stalling impairments under constrained network conditions. Perceptual interaction fluency (PIF), defined as the perceived pace and responsiveness of collaboration, is influenced not only by physical network impairments but also by intrinsic task characteristics. These characteristics can be interpreted as the task-specific just-noticeable difference (JND), i.e., the maximal tolerable temporal responsiveness before PIF degrades. When the average response time (ART), measured as the mean time per operation from receiving collaborator feedback to initiating the next action, falls within the JND, PIF is generally sustained, whereas values exceeding it indicate disruption. Tasks differ in their JNDs, reflecting distinct temporal responsiveness demands and sensitivities to impairments. From the perspective of the Free Energy Principle (FEP), tasks with lower JNDs impose stricter temporal prediction demands, making PIF more vulnerable to impairments, whereas higher JNDs allow greater tolerance. On this basis, we classify RCAR tasks by JND and evaluate their PIF through controlled subjective experiments under delay, stalling, and hybrid conditions. Building on these findings, we propose the Task-Aware Perceptual Interaction Fluency Model (TPIFM). Experimental results show that TPIFM accurately assesses PIF under network impairments, providing guidance for adaptive RCAR design and user experience optimization under network constraints.

cs.MM

CAPQ-FAST: Content-Adaptive Perceived Quality Assessment for Faster Audiovisual Playback

Faster playback has become a common feature in modern online audiovisual services, allowing users to consume content in less time while still maintaining a coherent viewing experience. However, different modalities of media content, such as video, audio (including speech and music), and audiovisual, exhibit varying requirements for understandability and information integrity under faster playback. These differences lead to noticeable variations in perceived quality depending on the content type. Nevertheless, users' perceived quality at different playback speeds remains insufficiently investigated. To address this gap, this paper conducts a series of subjective experiments to analyze the relationship between playback speed and perceived quality for video, audio, and audiovisual content. Content-specific intrinsic features are extracted to capture temporal dynamics, including temporal information (TI) for video, words per minute (WPM) for speech, and beats per minute (BPM) for music. Predictive models of perceived quality under faster playback are then developed separately for video, speech, and music. By integrating these models, a unified content-adaptive perceived quality assessment model (CAPQ-FAST) is proposed for faster audiovisual playback. Experimental results demonstrate that the proposed model effectively predicts perceived quality under different playback speeds. This model can help service providers better understand users' viewing intentions and perceptual experiences under faster playback, thereby enabling more adaptive personalized recommendations and playback control to enhance user experience adaptability.

cs.MM