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Weisi Lin

Publications and source records attributed to Weisi Lin.

At least 19 recordsLinked to original sources

CropReward: A Human-Preference Benchmark and Reward Model for Aesthetic Image Cropping

Aesthetic image cropping (AIC) aims to improve image composition and aesthetic quality by removing extraneous or distracting content. Over the past decade, AIC methods have evolved from specialized vision models to multimodal large language models(MLLMs). Reliable evaluation that reflects human preferences is essential for benchmarking AIC methods and guiding model optimization. However, the current AIC evaluation relies largely on geometry-based metrics such as intersection over union (IoU), as well as image aesthetic assessment(IAA) models. Although inconsistencies with human preferences have long been observed, the robustness and reliability of these evaluation criteria remain underexplored. To bridge this gap, we first construct CropBench, a large-scale benchmark comprising 106,995 human preference pairs for 1,019 images, with each candidate set containing the original image and candidate crops produced by 14 AIC methods. A systematic study on CropBench reveals that the existing criteria, ranging from IoU to off-the-shelf IAA assessment models, only exhibit limited alignment with human preferences. Building upon CropBench, we further propose CropReward, an MLLM-based reward model that evaluates a candidate crop by comparing with the original uncropped image and outputs a score indicating explicit aesthetic improvement or degradation relative to the original. In addition, we employ CropReward to construct CropReward-300k, the largest AIC dataset to date, and further develop CropAlign, a preference-aligned AIC model trained solely with CropReward supervision, without human-annotated crop boxes. Experimental results demonstrate that CropReward aligns with human preferences significantly better than AIC existing criteria. CropAlign also surpasses the state-of-the-art AIC methods, demonstrating the advantage of CropReward in guiding AIC model optimization.

cs.CV↗

Shape Distribution Matters: Shape-Specific Mixture-of-Experts for Amodal Segmentation Under Diverse Occlusions

Amodal segmentation aims to predict complete object masks covering both visible and occluded regions, serving as a critical foundation for robust multimedia scene understanding and interactive media editing. This task poses significant challenges in complex visual media due to severe occlusions and extreme shape variation, ranging from rigid furniture to highly deformable clothing. Existing one-size-fits-all approaches struggle to reason about diverse amodal shapes in multimedia content due to limited representation capacity. While a mixture-of-experts framework is a natural solution, naively applying it without considering the underlying shape distribution leads to mismatched routing and redundant experts. To address these issues, we introduce ShapeMoE, a shape-specific sparse mixture-of-experts framework designed for complex visual scene parsing. The key idea is to learn a latent shape distribution space and dynamically route each object to a lightweight expert tailored to its geometric characteristics. Specifically, ShapeMoE encodes each object into a compact Gaussian embedding that captures key shape features. A Shape-Aware Sparse Router then maps the object to the most suitable expert, enabling precise shape-aware routing. Each expert is lightweight and specializes in recovering occluded regions for specific shape patterns. ShapeMoE is designed for shape-specific expert specialization while maintaining computational efficiency. Extensive experiments on three challenging benchmarks demonstrate that ShapeMoE consistently outperforms state-of-the-art methods. Beyond advancing fundamental visual reasoning, ShapeMoE provides a robust and efficient visual prior for downstream multimedia applications, particularly in occlusion-heavy immersive environments.

cs.CV↗

MANGO-Grasp: Mahalanobis Fields over Geometry-Oriented 3D Gaussians for Cross-Embodiment Dexterous Grasping

Cross-embodiment dexterous grasping aims to synthesize stable grasps across heterogeneous multi-fingered hands with little or no embodiment-specific tuning. Existing interaction-centric methods achieve promising results, but their object representations often underrepresent local surface geometry, hand descriptors do not explicitly capture both morphology and kinematics, and hand-object interaction modeling is typically isotropic. We propose MANGO-Grasp, an anisotropic interaction framework that represents objects as geometry-oriented 3D Gaussian primitives to better preserve local surface geometry, and encodes hands into pretrained descriptors that capture both morphology and kinematics. Hand-object interaction is modeled using anisotropic Mahalanobis fields that reflect the directional nature of contact and guide a shared optimization for grasp realization across embodiments. On the CMAP and MultiGripperGrasp benchmarks, MANGO-Grasp outperforms the strongest seen-hand baseline by up to 8.24 percentage points in simulation. It also transfers zero-shot to the unseen SharpaWave hand, improving over the strongest zero-shot baseline by up to 16.57 percentage points, and achieves 86% success in real-world experiments. The code and additional materials will be made available upon publication at https://connor-zh.github.io/MANGO-Grasp/.

cs.RO↗

Many Right Answers, One Training Example: Removing Responder Noise from GRPO for LLM Recommenders

A recommendation request on Reddit draws several replies, each naming different titles. When an LLM recommender is trained on such threads with reinforcement learning (RL), which replies should a generated list be rewarded against? The state-of-the-art recipe, Rank-GRPO, picks one reply per training example, so the advantage mostly records which reply was drawn (85% of its variance) rather than how good the list is. We argue that RL should train on the request, not on each answer, and propose ReMaRk: it scores every list once against the union of all replies' titles and samples each request equally. This makes RL cheaper. On seven backbones and three datasets, ReMaRk reaches the validation recall of 2,000 per-reply RL steps in 25 to 53% of the steps and leads at that budget; trained until neither improves, it is never significantly behind Rank-GRPO and in four of seven pairs reaches Rank-GRPO's best with fewer GPU-hours. The same reward helps on ProtoQA, where about 100 people answer each question, which points to a simple rule for RL with several valid human answers: reward them jointly.

cs.CL↗

BEAT: Balanced Frequency Adaptive Tuning for Long-Term Time-Series Forecasting

Long-term time-series forecasting supports a wide range of applications, including weather prediction and electricity demand planning. Frequency-domain methods address this task by decomposing observations into components that describe temporal variations at different scales. However, separate representations do not by themselves provide an explicit mechanism for adjusting the training emphasis across components. Under a shared forecasting objective, the frequency-specific networks can retain different levels of coefficient prediction error, motivating an error-dependent adjustment to their gradients. To this end, we propose BEAT (Balanced frEquency Adaptive Tuning), a framework that combines frequency-specific error monitoring with adaptive gradient modulation. We design a Frequency-Specific Monitor that compares predicted and target wavelet coefficients in a common normalized space and expresses each discrepancy relative to a reference error computed from the detail components. We further introduce a Dynamical Gradient Balancer that converts these ratios into positive, bounded coefficients. Components with higher relative errors receive larger gradient weights, whereas those with lower relative errors receive smaller weights. A shared modulation-strength parameter controls the departure from unmodulated training, and the monitoring and balancing operations are used only during training. Experiments on seven real-world datasets show that BEAT achieves competitive performance against state-of-the-art forecasting methods.

cs.LG↗

Hard, Yet Reducible: Controlled Forward Transfer for Synthetic Degradation Curation

Selecting synthetic degradations for dense prediction requires an estimate of their training utility, the generalization gain they bring under a finite training budget. Clean and degraded twins share content and labels, suggesting a score based on how much short training reduces the excess error caused by degradation. However, this gap can also shrink when clean performance deteriorates. Measuring the improvement on degraded images alone avoids that confound, but it still credits progress that the same amount of clean training would have produced. We propose the \textbf{controlled Reducible Degradation Gap} (cRDG) for regions defined by degradation type and severity. From a common checkpoint, cRDG runs two budget-matched probes that differ only in one augmentation slot, which holds either a synthetic degradation or a clean augmentation. The score is the gain on held-out degraded images relative to the clean-control probe. Clean harm is a separate feasibility constraint. cRDG reveals a correctable severity band in which training on the degradation yields high controlled gain under the available budget, and the band moves with the predictor, the starting checkpoint, and the training budget. \textbf{Curation of Reducible Bands} (\method) uses cRDG to select synthetic data without changing the predictor. On semantic segmentation and salient object detection, \method{} improves representative predictors under matched synthetic-data budgets and training schedules, extends to existing data-generation pipelines, and preserves clean performance. Code and supporting materials will be publicly released.

cs.CV↗

Seeing Through the Glare: A Multi-Source Benchmark and Ocular-Adaptive Pixel MeanFlow for Eyeglass Reflection Removal

Eyeglass reflection removal is important across smartphone imaging, video conferencing, and other face-centric visual applications. The task is challenging because reflections range from mild photometric contamination to severe ocular occlusion, requiring selective correction and plausible reconstruction without altering identity or natural appearance. Existing datasets cover limited reflection conditions, constraining generalization to complex real-world scenes and systematic evaluation. We introduce \textbf{OcuBench}, a multi-source benchmark comprising 10,280 controllable synthetic pairs, 732 real-input pseudo-pairs, and 458 independent real-world test images, supporting both paired evaluation and assessment beyond generated supervision. We further propose \textbf{OcuFlow}, an ocular-adaptive pixel MeanFlow (pMF) framework for efficient, detail-preserving restoration. It combines geometry-adaptive representation with one-step pMF to focus reconstruction on reflection-obscured ocular regions, together with native-resolution frequency-preserving synthesis to retain reliable observed details. Experiments across diverse reflection conditions demonstrate that OcuFlow achieves consistent advantages in reflection removal quality, ocular fidelity, and efficiency. In a blind user study, it receives $67.32\%$ of selections, $6.2\times$ the next-best share. Both the code and dataset will be released.

cs.CV↗

FlexCast: Adaptive Weather Forecasting from Arbitrary Field Sets

Most deep learning weather models assign a fixed set of variables and pressure levels to predefined channels, limiting transfer across atmospheric field configurations. This dependence on a fixed field set limits the transferability of trained models across atmospheric field configurations. We propose FlexCast, a field-adaptive weather forecasting model that uses a single set of parameters to produce identity-aligned forecasts for variable-cardinality subsets drawn from a 69-field ERA5 registry. Specifically, a metadata-conditioned adapter the first encodes variable identity, pressure level, and field type and combines them with spatial features. Then, shared rank-16 projec?tions are modulated by metadata-dependent gates to produce field?specific features, while masked set fusion aggregates the available fields into a fixed-width representation. Subsequently, a multiscale U-Transformer processes the fused atmospheric features, while an identity-aware query decoder produces forecasts for the requested fields. Finally, FlexCast learns a standardized six-hour increment and applies it recursively to generate forecasts at longer lead times. Experiments on the 2020 ERA5 test set demonstrate that FlexCast operates across varying field configurations. Compatible cross-field context is associated with lower forecast errors, whereas mismatched context increases them.

cs.LG↗

S$^3$N: A Spherical Spiral Scanning Network for Weather Forecasting

Machine learning-based weather prediction (MLWP) has achieved strong performance in global weather forecasting. Recent Hierarchical Equal Area isoLatitude Pixelation (HEALPix)-based methods use the HEALPix (HP) grid to avoid area distortion near the poles of conventional latitude-longitude (LL) grids. However, existing HP-based approaches often use pointwise mapping methods and process HP pixels within separate base faces or local windows. Consequently, the mapping may introduce reconstruction errors and cross-face communication depends on handcrafted boundary handling or shifted windows. We propose the Spherical Spiral Scanning Network (S$^3$N) to address both limitations. First, L2Proj provides a bidirectional method for mapping atmospheric fields between the LL and HP grids through an $L^2$ projection of their continuous finite-element representations. Second, the Attention-Guided Quad-Spiral State-Space Scanning (AQSS) block uses cross-latitude attention to guide selective state-space updates along four global pole-to-pole spiral paths. This design enables continuous information propagation across HP base-face boundaries without additional boundary-processing mechanisms. Experiments show that S$^3$N achieves better results at 4-, 7-, and 10-day lead times, and exhibits slower error growth in long-range forecasting.

cs.LG↗

hacktrace: behavior-supervised detection of reward hacking during code generation

A coding agent can earn a passing grade by fixing its code, or by deleting the test that exposes the bug. Detecting such reward hacking requires recognizing attempted shortcuts, including those that fail. We release 173,561 annotated multi-turn coding trajectories from Qwen3-8B and show that supervising shortcut behavior independently of exploit success substantially improves detection. We introduce HACKTRACE, a behavior-supervised monitor that reads the internal states the agent already computes while generating code. Reusing these states enables monitoring before a turn is complete, without additional language-model tokens or passes. Combining this evidence with static features of the final files achieves a mean per-problem AUC of 0.997 with 8 ms of monitoring overhead, improving both accuracy and latency over monitors that run the model again on an honesty question and answer. The same generation states also provide an inexpensive monitoring signal for reinforcement learning. With strong GRPO penalties, HACKTRACE reduces the cheating share of passing solutions from 82-91% to 1-5%, while retaining honest, correct solutions and maintaining high detection accuracy as the policy evolves. Our results show that both the supervision target and the source of monitoring evidence matter for turning accurate detection into a useful training signal.

cs.AI↗

ScentGen: Hierarchical Multimodal Olfactory Semantic Modeling for Molecular Odor Description Generation

In this paper, we introduce a molecular odor description generation task, which aims to generate natural language odor descriptions from molecular structures. Unlike conventional methods that describe molecular odor using discrete labels, this task generates expressive and human-interpretable sensory descriptions. To address this task, we propose a hierarchical multimodal olfactory semantic modeling framework, named ScentGen. ScentGen consists of three key components: an odor semantic planner, a semantic adapter, and a description generator. The odor semantic planner integrates complementary molecular information from 1D SMILES sequences, 2D molecular graphs, and 3D molecular conformations to learn discriminative and structured olfactory semantics. The semantic adapter further maps the learned olfactory representation into the hidden space of a large language model, transforming molecular odor semantics into language-compatible continuous prompts. Conditioned on these prompts, the description generator produces coherent odor descriptions that reflect plausible sensory characteristics of the input molecule. Considering the lack of molecular datasets with natural language odor descriptions, we further construct a molecular odor description dataset containing paired multimodal molecular representations and human-interpretable odor descriptions. Extensive experiments demonstrate that ScentGen generates coherent and expressive odor descriptions, providing a more flexible solution for molecular odor understanding beyond discrete odor label prediction.

cs.CE↗

Just Noticeable Difference Modeling for Token Compression in Vision-Language-Action Models

Token compression has become a key technique for reducing the inference cost of large foundation models, with approaches such as token pruning and KV-cache reuse widely adopted in vision-language models and recently explored for embodied agents. In embodied agents, tokens not only support perception and semantic understanding but also directly affect latency-sensitive closed-loop robot action prediction. Existing schemes typically guide compression using redundancy or importance cues, such as visual similarity, attention scores, and saliency. However, these cues only indirectly measure the key factor for safe compression: how much a token can change before causing an unacceptable deviation in downstream actions. This receiver-dependent tolerance is closely related to the principle of just noticeable difference (JND). Classical JND characterizes signal tolerance in the human visual system, while machine-oriented JND extends this concept to downstream machine responses. Building on this progression, we introduce Action-JND, which extends JND modeling to embodied perception by defining noticeability through the language-conditioned action response of a vision-language-action (VLA) policy in closed-loop control. A token change is considered admissible only when the induced action deviation remains within a tolerated margin. To realize this concept, we develop a lightweight token-wise JND estimator in deep visual-feature space to predict the maximum tolerable perturbation while preserving policy responses. The resulting action-tolerance score serves as a plug-and-play criterion for VLA compression paradigms, including stale-KV reuse and token pruning, prioritizing action-tolerant tokens for compression. Experiments on the LIBERO benchmark with OpenVLA and OpenVLA-OFT demonstrate that Action-JND consistently improves compression reliability, especially under aggressive compression ratios.

cs.CV↗

Single Point, Full Mask: Velocity-Guided Level Set Evolution for End-to-End Amodal Segmentation

Amodal segmentation aims to recover complete object shapes, including occluded regions, serving as an essential technique for user-centric multimedia authoring and object-level visual manipulation. Existing methods typically rely on informative prompts, such as bounding boxes or dense visible masks, which heavily degrade the user experience and interaction efficiency in real-world multimedia applications. While recent interactive paradigms (e.g., the Segment Anything Model) support lightweight point-based interactions, they often perform direct mask regression. Crucially, the opaque nature of these direct-regression models offers no visual explainability regarding how occluded structures are inferred, conflicting with the growing demand for interpretable multimedia systems. To address these limitations, we propose VELA, an end-to-end VElocity-driven Level-set Amodal segmentation method that enables explicit and transparent contour evolution driven by simple point clicks. VELA constructs an initial level set function from visual features and the user's point input, which then progressively evolves into the final amodal mask under the guidance of a shape-specific motion field predicted by a fully differentiable network. This mechanism learns to generate evolution dynamics at each step, ensuring that the spatial reasoning process is geometrically grounded, topologically flexible, and visually explainable to the user. Extensive experiments on COCOA-cls, D2SA, and KINS benchmarks demonstrate that VELA outperforms existing methods that use bounding-box or dense visible-mask prompts while requiring only a single-point prompt, validating the effectiveness of explainable geometric modeling for interactive multimedia tasks.

cs.CV↗

Q-SiT: Teaching LMMs for Image Quality Scoring and Interpreting

Image quality scoring and interpreting are two fundamental components of Image Quality Assessment (IQA). The former quantifies image quality, while the latter enables descriptive question answering about image quality. Traditionally, these two tasks have been addressed independently. However, image-quality-specific psychophysical studies suggest that these two tasks are conceptually interconnected: interpreting explicitly represents perceived quality attributes whereas scoring summarizes such evidence into an overall quality judgment. Thus, unifying these capabilities within a single model is both intuitive and logically coherent. In this paper, we propose Q-SiT (Quality Scoring and Interpreting joint Teaching), a unified framework that enables large multimodal models (LMMs) to learn both image quality scoring and interpreting simultaneously. We achieve this by transforming conventional IQA datasets into learnable question-answering datasets and incorporating human-annotated quality interpreting data for training. Furthermore, we introduce an efficient scoring \& interpreting balance strategy, which first determines the optimal data mix ratio on lightweight LMMs and then maps this ratio to primary LMMs for fine-tuning adjustment. This strategy not only mitigates task interference and enhances cross-task knowledge transfer but also significantly reduces computational costs compared to direct optimization on full-scale LMMs. With this joint learning framework and corresponding training strategy, we develop Q-SiT, the first model capable of simultaneously performing image quality scoring and interpreting tasks, along with its lightweight variant, Q-SiT-mini. Experimental results demonstrate that Q-SiT achieves strong performance in both tasks with superior generalization IQA abilities, while Q-SiT-mini significantly reduces computational overhead while maintaining competitive performance.

cs.CV↗

IPM-FM: A Foundation Model with Consensus Feature Selection for Industrial Process Monitoring

Industrial process monitoring is fundamental to the safety and economic performance of modern process plants. Current practice remains a one-task-one-model paradigm that is label-inefficient and prone to degradation under operating drift. Foundation models have reshaped language, vision, and generic time-series forecasting, but it has not been adapted to industrial process monitoring. This setting poses domain-specific challenges, including safety-critical decisions and asymmetric sampling between process variables and laboratory measurements. We propose the industrial process monitoring foundation model (IPM-FM). It first learns general-purpose representations from unlabeled industrial process data through self-supervised pretraining, then adapts to specific monitoring tasks using a small amount of task-labeled data, and finally produces calibrated predictions through an uncertainty-aware prediction head. IPM-FM integrates a self-supervised Informer backbone with a multi-criteria consensus feature selector, a recursive lag-feature regression head, and a calibrated Monte Carlo dropout uncertainty module. On a seven-year hydrotreater dataset for diesel flash-point soft sensing, IPM-FM attains an RMSE of 2.99, $R^2$ of 0.50, and 97\% coverage of its 95\% predictive interval, outperforming the strongest classical and from-scratch sequence baselines by 8.3\% and 14.6\% in RMSE respectively, supporting the viability of a unified pretraining--adaptation framework for industrial process monitoring.

cs.LG↗

CAPQ-FAST: Content-Adaptive Perceived Quality Assessment for Faster Audiovisual Playback

Faster playback has become a common feature in modern online audiovisual services, allowing users to consume content in less time while still maintaining a coherent viewing experience. However, different modalities of media content, such as video, audio (including speech and music), and audiovisual, exhibit varying requirements for understandability and information integrity under faster playback. These differences lead to noticeable variations in perceived quality depending on the content type. Nevertheless, users' perceived quality at different playback speeds remains insufficiently investigated. To address this gap, this paper conducts a series of subjective experiments to analyze the relationship between playback speed and perceived quality for video, audio, and audiovisual content. Content-specific intrinsic features are extracted to capture temporal dynamics, including temporal information (TI) for video, words per minute (WPM) for speech, and beats per minute (BPM) for music. Predictive models of perceived quality under faster playback are then developed separately for video, speech, and music. By integrating these models, a unified content-adaptive perceived quality assessment model (CAPQ-FAST) is proposed for faster audiovisual playback. Experimental results demonstrate that the proposed model effectively predicts perceived quality under different playback speeds. This model can help service providers better understand users' viewing intentions and perceptual experiences under faster playback, thereby enabling more adaptive personalized recommendations and playback control to enhance user experience adaptability.

cs.MM↗

TPIFM: A Task-Aware Model for Evaluating Perceptual Interaction Fluency in Remote AR Collaboration

Remote Collaborative Augmented Reality (RCAR) enables geographically distributed users to collaborate by integrating virtual and physical environments. However, because RCAR relies on real-time transmission, it is susceptible to delay and stalling impairments under constrained network conditions. Perceptual interaction fluency (PIF), defined as the perceived pace and responsiveness of collaboration, is influenced not only by physical network impairments but also by intrinsic task characteristics. These characteristics can be interpreted as the task-specific just-noticeable difference (JND), i.e., the maximal tolerable temporal responsiveness before PIF degrades. When the average response time (ART), measured as the mean time per operation from receiving collaborator feedback to initiating the next action, falls within the JND, PIF is generally sustained, whereas values exceeding it indicate disruption. Tasks differ in their JNDs, reflecting distinct temporal responsiveness demands and sensitivities to impairments. From the perspective of the Free Energy Principle (FEP), tasks with lower JNDs impose stricter temporal prediction demands, making PIF more vulnerable to impairments, whereas higher JNDs allow greater tolerance. On this basis, we classify RCAR tasks by JND and evaluate their PIF through controlled subjective experiments under delay, stalling, and hybrid conditions. Building on these findings, we propose the Task-Aware Perceptual Interaction Fluency Model (TPIFM). Experimental results show that TPIFM accurately assesses PIF under network impairments, providing guidance for adaptive RCAR design and user experience optimization under network constraints.

cs.MM↗

From Perception to Cognition: How Latency Affects Interaction Fluency and Social Presence in VR Conferencing

Virtual reality (VR) conferencing has the potential to provide geographically dispersed users with an immersive environment, enabling rich social interactions and user experience using avatars. However, remote communication in VR inevitably introduces end-to-end (E2E) latency, which can significantly impact user experience. To clarify the impact of latency, we conducted subjective experiments to analyze how it influences interaction fluency from the perspective of quality perception and social presence from the perspective of social cognition, comparing VR conferencing with traditional video conferencing (VC). Specifically, interaction fluency emphasizes user perception of interaction pace and responsiveness and is assessed using Absolute Category Rating (ACR) method. In contrast, social presence focuses on the cognitive understanding of interaction, specifically whether individuals can comprehend the intentions, emotions, and behaviors expressed by others. It is primarily measured using the Networked Minds Social Presence Inventory (NMSPI). Building on this analysis, we further investigate the relationship between interaction fluency and social presence under different latency conditions to clarify the underlying perceptual and cognitive mechanisms. The findings from these subjective tests provide meaningful insights for optimizing the related systems, helping to improve interaction fluency and enhancing social presence in immersive virtual environments.

cs.HC↗